diff --git a/premake5.lua b/premake5.lua index b5b885b3..b8ab1491 100644 --- a/premake5.lua +++ b/premake5.lua @@ -122,9 +122,11 @@ workspace "re3" filter { "platforms:*x86*" } architecture "x86" + floatingpoint "Fast" filter { "platforms:*amd64*" } architecture "amd64" + floatingpoint "Fast" filter { "platforms:*arm*" } architecture "ARM" @@ -184,6 +186,18 @@ project "librw" files { path.join(Librw, "src/*.*") } files { path.join(Librw, "src/*/*.*") } + filter { "platforms:*x86*" } + architecture "x86" + floatingpoint "Fast" + + filter { "platforms:*amd64*" } + architecture "amd64" + floatingpoint "Fast" + + filter "platforms:win*" + staticruntime "on" + buildoptions { "/Zc:sizedDealloc-" } + filter "platforms:bsd*" includedirs { "/usr/local/include" } libdirs { "/usr/local/lib" } @@ -194,6 +208,9 @@ project "librw" includedirs {"/usr/local/include" } libdirs { "/opt/local/lib" } libdirs { "/usr/local/lib" } + + filter "platforms:*gl3_glfw*" + staticruntime "off" filter "platforms:*RW33*" flags { "ExcludeFromBuild" } @@ -284,9 +301,14 @@ project "re3" filter "platforms:win*" files { addSrcFiles("src/skel/win") } includedirs { "src/skel/win" } + buildoptions { "/Zc:sizedDealloc-" } linkoptions "/SAFESEH:NO" characterset ("MBCS") targetextension ".exe" + staticruntime "on" + + filter "platforms:win*glfw*" + staticruntime "off" filter "platforms:win*oal" includedirs { "vendor/openal-soft/include" } @@ -322,7 +344,6 @@ project "re3" end filter "platforms:*RW33*" - staticruntime "on" includedirs { "sdk/rwsdk/include/d3d8" } libdirs { "sdk/rwsdk/lib/d3d8/release" } links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" } diff --git a/src/core/config.h b/src/core/config.h index ea4330a4..9af75405 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -230,8 +230,10 @@ enum Config { #define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL #define CUTSCENE_BORDERS_SWITCH +#ifdef LIBRW //#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur) //#define EXTENDED_PIPELINES // custom render pipelines (includes Neo) +#endif #define MULTISAMPLING // adds MSAA option #ifdef LIBRW