diff --git a/src/core/Game.cpp b/src/core/Game.cpp index fd8c93a4..3ac4acb0 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -84,7 +84,7 @@ void CGame::Process(void) CPad::UpdatePads(); TheCamera.SetMotionBlurAlpha(0); if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL) - TheCamera.SetMotionBlur(0, 0, 0, 0, 0); + TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); CCutsceneMgr::Update(); if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process();