1
0
Fork 0
mirror of https://git.rip/DMCA_FUCKER/re3.git synced 2024-12-22 22:40:00 +00:00

free cam inversion fix

This commit is contained in:
withmorten 2021-01-20 13:57:03 +01:00
parent 9b820cc0b6
commit 8590457d41

View file

@ -5060,7 +5060,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
float stickX = -(pad->GetCarGunLeftRight());
float stickY = pad->GetCarGunUpDown();
float stickY = -pad->GetCarGunUpDown();
// In SA this checks for m_bUseMouse3rdPerson so num2 / num8 do not move camera
// when Keyboard & Mouse controls are used. To make it work better with III/VC, check for actual pad state instead