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Update readme and workflows
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name: reVC_msvc_amd64
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name: reLCS_msvc_amd64
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on:
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pull_request:
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@ -47,19 +47,19 @@ jobs:
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./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir64=${{env.GLFW_BASE}}
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- name: Build
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run: |
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msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
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msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
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- name: Pack artifacts
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run: |
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7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
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7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
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- name: Upload artifact to actions
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uses: actions/upload-artifact@v2
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with:
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name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
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name: reLCS_${{matrix.buildtype}}_${{matrix.platform}}
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path: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
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# - name: Upload artifact to Bintray
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# uses: hpcsc/upload-bintray-docker-action@v1
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# with:
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# repository: reVC
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# repository: reLCS
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# package: ${{matrix.buildtype}}_${{matrix.platform}}
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# version: 1.0-$(echo ${GITHUB_SHA}
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# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
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name: reVC_msvc_x86
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name: reLCS_msvc_x86
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on:
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pull_request:
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./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir32=${{env.GLFW_BASE}}
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- name: Build
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run: |
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msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
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msbuild -m build/reLCS.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
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- name: Pack artifacts
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run: |
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7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
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7z a reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
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- name: Upload artifact to actions
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uses: actions/upload-artifact@v2
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with:
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name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
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path: reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip
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name: reLCS_${{matrix.buildtype}}_${{matrix.platform}}
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path: reLCS_${{matrix.buildtype}}_${{matrix.platform}}.zip
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# - name: Upload artifact to Bintray
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# uses: hpcsc/upload-bintray-docker-action@v1
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# with:
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# repository: reVC
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# repository: reLCS
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# package: ${{matrix.buildtype}}_${{matrix.platform}}
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# version: 1.0-$(echo ${GITHUB_SHA}
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# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
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18
README.md
18
README.md
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# reVC
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[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami)
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# reLCS
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[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dlcs&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=lcs)
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<a href="https://discord.gg/aKYAwCx92H"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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## Intro
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The aim of this project is to reverse GTA Vice City for PC.
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The aim of this project is to reverse GTA Liberty City Stories.
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## How can I try it?
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- reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/).
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- Build reVC or download it from one of the above links (Debug or Release).
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- reLCS requires game assets to work.
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- Build reLCS or download it from one of the above links (Debug or Release).
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- (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
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- Move reVC.exe to GTA VC directory and run it.
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- Move reLCS.exe to GTA LCS directory and run it.
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## Preparing the environment for building
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You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script.
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You may want to point GTA_LCS_RE_DIR environment variable to GTA LCS root folder if you want executable to be moved there via post-build script.
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- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
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- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
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**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
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There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
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There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/lcs/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
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> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
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> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw.
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> :information_source: **Did you notice librw?** reLCS uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reLCS, but you also can use LIBRW enviorenment variable to specify path to your own librw.
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## Contributing
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Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
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