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Button icons
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gamefiles/models/x360btns.txd
Normal file
BIN
gamefiles/models/x360btns.txd
Normal file
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@ -2316,199 +2316,207 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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return num;
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return num;
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}
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}
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
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{
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{
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"B", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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"X", // PED_SNIPER_ZOOM_IN
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"A", // PED_SNIPER_ZOOM_OUT
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"Y", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"A", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#define VFB(b) b,
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#else
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#define VFB(b)
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#endif
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#endif
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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#define CONTROLLER_BUTTONS(T, O, X, Q, L1, L2, L3, R1, R2, R3, SELECT) \
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"LB", // VEHICLE_CHANGE_RADIO_STATION
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{{ \
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"LS", // VEHICLE_HORN
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O, /* PED_FIREWEAPON */ \
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"RS", // TOGGLE_SUBMISSIONS
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R2, /* PED_CYCLE_WEAPON_RIGHT */ \
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"RB", // VEHICLE_HANDBRAKE
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, /* GO_FORWARD */ \
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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nil, /* GO_BACK */ \
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"LT", // VEHICLE_LOOKLEFT
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nil, /* GO_LEFT */ \
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"RT", // VEHICLE_LOOKRIGHT
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nil, /* GO_RIGHT */ \
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nil, // VEHICLE_LOOKBEHIND
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Q, /* PED_SNIPER_ZOOM_IN */ \
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nil, // VEHICLE_TURRETLEFT
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X, /* PED_SNIPER_ZOOM_OUT */ \
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nil, // VEHICLE_TURRETRIGHT
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T, /* VEHICLE_ENTER_EXIT */ \
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nil, // VEHICLE_TURRETUP
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SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
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nil, // VEHICLE_TURRETDOWN
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Q, /* PED_JUMPING */ \
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"LT", // PED_CYCLE_TARGET_LEFT
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X, /* PED_SPRINT */ \
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"RT", // PED_CYCLE_TARGET_RIGHT
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R3, /* PED_LOOKBEHIND */ \
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"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
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VFB(O) /* VEHICLE_FIREWEAPON */ \
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"RB", // PED_LOCK_TARGET
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X, /* VEHICLE_ACCELERATE */ \
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nil, // NETWORK_TALK
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Q, /* VEHICLE_BRAKE */ \
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nil, // PED_1RST_PERSON_LOOK_UP
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L1, /* VEHICLE_CHANGE_RADIO_STATION */ \
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nil, // PED_1RST_PERSON_LOOK_DOWN
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L3, /* VEHICLE_HORN */ \
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nil, // _CONTROLLERACTION_36
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R3, /* TOGGLE_SUBMISSIONS */ \
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nil, // TOGGLE_DPAD
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R1, /* VEHICLE_HANDBRAKE */ \
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nil, // SWITCH_DEBUG_CAM_ON
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nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
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nil, // TAKE_SCREEN_SHOT
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nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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L2, /* VEHICLE_LOOKLEFT */ \
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},
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R2, /* VEHICLE_LOOKRIGHT */ \
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{
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nil, /* VEHICLE_LOOKBEHIND */ \
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"B", // PED_FIREWEAPON
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nil, /* VEHICLE_TURRETLEFT */ \
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"RT", // PED_CYCLE_WEAPON_RIGHT
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nil, /* VEHICLE_TURRETRIGHT */ \
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, /* VEHICLE_TURRETUP */ \
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nil, // GO_FORWARD
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nil, /* VEHICLE_TURRETDOWN */ \
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nil, // GO_BACK
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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nil, // GO_LEFT
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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nil, // GO_RIGHT
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L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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"X", // PED_SNIPER_ZOOM_IN
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R1, /* PED_LOCK_TARGET */ \
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"A", // PED_SNIPER_ZOOM_OUT
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nil, /* NETWORK_TALK */ \
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"Y", // VEHICLE_ENTER_EXIT
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nil, /* PED_1RST_PERSON_LOOK_UP */ \
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
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"X", // PED_JUMPING
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nil, /* _CONTROLLERACTION_36 */ \
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"A", // PED_SPRINT
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nil, /* TOGGLE_DPAD */ \
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"RS", // PED_LOOKBEHIND
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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#ifdef BIND_VEHICLE_FIREWEAPON
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nil, /* TAKE_SCREEN_SHOT */ \
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"B", // VEHICLE_FIREWEAPON
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}, \
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{ \
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O, /* PED_FIREWEAPON */ \
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R2, /* PED_CYCLE_WEAPON_RIGHT */ \
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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Q, /* PED_SNIPER_ZOOM_IN */ \
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X, /* PED_SNIPER_ZOOM_OUT */ \
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T, /* VEHICLE_ENTER_EXIT */ \
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SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
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Q, /* PED_JUMPING */ \
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X, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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VFB(O) /* VEHICLE_FIREWEAPON */ \
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X, /* VEHICLE_ACCELERATE */ \
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Q, /* VEHICLE_BRAKE */ \
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SELECT, /* VEHICLE_CHANGE_RADIO_STATION */ \
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L1, /* VEHICLE_HORN */ \
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R3, /* TOGGLE_SUBMISSIONS */ \
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R1, /* VEHICLE_HANDBRAKE */ \
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nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
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nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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L1, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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R1, /* PED_LOCK_TARGET */ \
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nil, /* NETWORK_TALK */ \
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nil, /* PED_1RST_PERSON_LOOK_UP */ \
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nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
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nil, /* _CONTROLLERACTION_36 */ \
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}, \
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{ \
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X, /* PED_FIREWEAPON */ \
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R2, /* PED_CYCLE_WEAPON_RIGHT */ \
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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T, /* PED_SNIPER_ZOOM_IN */ \
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Q, /* PED_SNIPER_ZOOM_OUT */ \
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L1, /* VEHICLE_ENTER_EXIT */ \
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SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
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Q, /* PED_JUMPING */ \
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O, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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VFB(O) /* VEHICLE_FIREWEAPON */ \
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X, /* VEHICLE_ACCELERATE */ \
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Q, /* VEHICLE_BRAKE */ \
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L3, /* VEHICLE_CHANGE_RADIO_STATION */ \
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R1, /* VEHICLE_HORN */ \
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R3, /* TOGGLE_SUBMISSIONS */ \
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T, /* VEHICLE_HANDBRAKE */ \
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nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
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nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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T, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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R1, /* PED_LOCK_TARGET */ \
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nil, /* NETWORK_TALK */ \
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nil, /* PED_1RST_PERSON_LOOK_UP */ \
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nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
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nil, /* _CONTROLLERACTION_36 */ \
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}, \
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{ \
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R1, /* PED_FIREWEAPON */ \
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R2, /* PED_CYCLE_WEAPON_RIGHT */ \
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L2, /* PED_CYCLE_WEAPON_LEFT */ \
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nil, /* GO_FORWARD */ \
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nil, /* GO_BACK */ \
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nil, /* GO_LEFT */ \
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nil, /* GO_RIGHT */ \
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Q, /* PED_SNIPER_ZOOM_IN */ \
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X, /* PED_SNIPER_ZOOM_OUT */ \
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T, /* VEHICLE_ENTER_EXIT */ \
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SELECT, /* CAMERA_CHANGE_VIEW_ALL_SITUATIONS */ \
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Q, /* PED_JUMPING */ \
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X, /* PED_SPRINT */ \
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R3, /* PED_LOOKBEHIND */ \
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VFB(R1) /* VEHICLE_FIREWEAPON */ \
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nil, /* VEHICLE_ACCELERATE */ \
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nil, /* VEHICLE_BRAKE */ \
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O, /* VEHICLE_CHANGE_RADIO_STATION */ \
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L3, /* VEHICLE_HORN */ \
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Q, /* TOGGLE_SUBMISSIONS */ \
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L1, /* VEHICLE_HANDBRAKE */ \
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nil, /* PED_1RST_PERSON_LOOK_LEFT */ \
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nil, /* PED_1RST_PERSON_LOOK_RIGHT */ \
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L2, /* VEHICLE_LOOKLEFT */ \
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R2, /* VEHICLE_LOOKRIGHT */ \
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nil, /* VEHICLE_LOOKBEHIND */ \
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nil, /* VEHICLE_TURRETLEFT */ \
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nil, /* VEHICLE_TURRETRIGHT */ \
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nil, /* VEHICLE_TURRETUP */ \
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nil, /* VEHICLE_TURRETDOWN */ \
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L2, /* PED_CYCLE_TARGET_LEFT */ \
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R2, /* PED_CYCLE_TARGET_RIGHT */ \
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O, /* PED_CENTER_CAMERA_BEHIND_PLAYER */ \
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L1, /* PED_LOCK_TARGET */ \
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nil, /* NETWORK_TALK */ \
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nil, /* PED_1RST_PERSON_LOOK_UP */ \
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nil, /* PED_1RST_PERSON_LOOK_DOWN */ \
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nil, /* _CONTROLLERACTION_36 */ \
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nil, /* TOGGLE_DPAD */ \
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nil, /* SWITCH_DEBUG_CAM_ON */ \
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nil, /* TAKE_SCREEN_SHOT */ \
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nil, /* SHOW_MOUSE_POINTER_TOGGLE */ \
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}}
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#ifdef BUTTON_ICONS
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "BACK");
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#else
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("Y", "B", "A", "X", "LB", "LT", "LS", "RB", "RT", "RS", "BACK");
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#endif
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#endif
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"BACK", // VEHICLE_CHANGE_RADIO_STATION
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"LB", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"RB", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"RB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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{
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"A", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_RIGHT
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"Y", // PED_SNIPER_ZOOM_IN
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"X", // PED_SNIPER_ZOOM_OUT
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"LB", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"B", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#endif
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"LS", // VEHICLE_CHANGE_RADIO_STATION
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"RB", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"Y", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"Y", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"RB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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||||||
nil, // PED_1RST_PERSON_LOOK_DOWN
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||||||
nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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|
||||||
nil, // SWITCH_DEBUG_CAM_ON
|
|
||||||
nil, // TAKE_SCREEN_SHOT
|
|
||||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"RB", // PED_FIREWEAPON
|
|
||||||
"RT", // PED_CYCLE_WEAPON_RIGHT
|
|
||||||
"LT", // PED_CYCLE_WEAPON_LEFT
|
|
||||||
nil, // GO_FORWARD
|
|
||||||
nil, // GO_BACK
|
|
||||||
nil, // GO_LEFT
|
|
||||||
nil, // GO_RIGHT
|
|
||||||
"X", // PED_SNIPER_ZOOM_IN
|
|
||||||
"A", // PED_SNIPER_ZOOM_OUT
|
|
||||||
"Y", // VEHICLE_ENTER_EXIT
|
|
||||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
|
||||||
"X", // PED_JUMPING
|
|
||||||
"A", // PED_SPRINT
|
|
||||||
"RS", // PED_LOOKBEHIND
|
|
||||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
||||||
"RB", // VEHICLE_FIREWEAPON
|
|
||||||
#endif
|
|
||||||
nil, // VEHICLE_ACCELERATE
|
|
||||||
nil, // VEHICLE_BRAKE
|
|
||||||
"B", // VEHICLE_CHANGE_RADIO_STATION
|
|
||||||
"LS", // VEHICLE_HORN
|
|
||||||
"X", // TOGGLE_SUBMISSIONS
|
|
||||||
"LB", // VEHICLE_HANDBRAKE
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
|
||||||
"LT", // VEHICLE_LOOKLEFT
|
|
||||||
"RT", // VEHICLE_LOOKRIGHT
|
|
||||||
nil, // VEHICLE_LOOKBEHIND
|
|
||||||
nil, // VEHICLE_TURRETLEFT
|
|
||||||
nil, // VEHICLE_TURRETRIGHT
|
|
||||||
nil, // VEHICLE_TURRETUP
|
|
||||||
nil, // VEHICLE_TURRETDOWN
|
|
||||||
"LT", // PED_CYCLE_TARGET_LEFT
|
|
||||||
"RT", // PED_CYCLE_TARGET_RIGHT
|
|
||||||
"B", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
|
||||||
"LB", // PED_LOCK_TARGET
|
|
||||||
nil, // NETWORK_TALK
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_UP
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
|
||||||
nil, // _CONTROLLERACTION_36
|
|
||||||
nil, // TOGGLE_DPAD
|
|
||||||
nil, // SWITCH_DEBUG_CAM_ON
|
|
||||||
nil, // TAKE_SCREEN_SHOT
|
|
||||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#if 0 // set 1 for ps2 fonts
|
#if 0 // set 1 for ps2 fonts
|
||||||
#define PS2_TRIANGLE "\""
|
#define PS2_TRIANGLE "\""
|
||||||
#define PS2_CIRCLE "|"
|
#define PS2_CIRCLE "|"
|
||||||
#define PS2_CROSS "/"
|
#define PS2_CROSS "/"
|
||||||
#define PS2_SQUARE "^"
|
#define PS2_SQUARE "^"
|
||||||
|
#elif defined(BUTTON_ICONS)
|
||||||
|
#define PS2_TRIANGLE "~T~"
|
||||||
|
#define PS2_CIRCLE "~O~"
|
||||||
|
#define PS2_CROSS "~X~"
|
||||||
|
#define PS2_SQUARE "~Q~"
|
||||||
#else
|
#else
|
||||||
#define PS2_TRIANGLE "TRIANGLE"
|
#define PS2_TRIANGLE "TRIANGLE"
|
||||||
#define PS2_CIRCLE "CIRCLE"
|
#define PS2_CIRCLE "CIRCLE"
|
||||||
|
@ -2516,199 +2524,22 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
|
||||||
#define PS2_SQUARE "SQUARE"
|
#define PS2_SQUARE "SQUARE"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef BUTTON_ICONS
|
||||||
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
||||||
{
|
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
|
||||||
{
|
#else
|
||||||
PS2_CIRCLE, // PED_FIREWEAPON
|
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
|
||||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "L1", "L2", "L3", "R1", "R2", "R3", "SELECT");
|
||||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
|
||||||
nil, // GO_FORWARD
|
|
||||||
nil, // GO_BACK
|
|
||||||
nil, // GO_LEFT
|
|
||||||
nil, // GO_RIGHT
|
|
||||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
|
||||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
|
||||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
|
||||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
|
||||||
PS2_SQUARE, // PED_JUMPING
|
|
||||||
PS2_CROSS, // PED_SPRINT
|
|
||||||
"R3", // PED_LOOKBEHIND
|
|
||||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
||||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
|
||||||
#endif
|
#endif
|
||||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
|
||||||
PS2_SQUARE, // VEHICLE_BRAKE
|
|
||||||
"L1", // VEHICLE_CHANGE_RADIO_STATION
|
|
||||||
"L3", // VEHICLE_HORN
|
|
||||||
"R3", // TOGGLE_SUBMISSIONS
|
|
||||||
"R1", // VEHICLE_HANDBRAKE
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
|
||||||
"L2", // VEHICLE_LOOKLEFT
|
|
||||||
"R2", // VEHICLE_LOOKRIGHT
|
|
||||||
nil, // VEHICLE_LOOKBEHIND
|
|
||||||
nil, // VEHICLE_TURRETLEFT
|
|
||||||
nil, // VEHICLE_TURRETRIGHT
|
|
||||||
nil, // VEHICLE_TURRETUP
|
|
||||||
nil, // VEHICLE_TURRETDOWN
|
|
||||||
"L2", // PED_CYCLE_TARGET_LEFT
|
|
||||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
|
||||||
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
|
||||||
"R1", // PED_LOCK_TARGET
|
|
||||||
nil, // NETWORK_TALK
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_UP
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
|
||||||
nil, // _CONTROLLERACTION_36
|
|
||||||
nil, // TOGGLE_DPAD
|
|
||||||
nil, // SWITCH_DEBUG_CAM_ON
|
|
||||||
nil, // TAKE_SCREEN_SHOT
|
|
||||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
|
||||||
},
|
|
||||||
{
|
|
||||||
PS2_CIRCLE, // PED_FIREWEAPON
|
|
||||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
|
||||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
|
||||||
nil, // GO_FORWARD
|
|
||||||
nil, // GO_BACK
|
|
||||||
nil, // GO_LEFT
|
|
||||||
nil, // GO_RIGHT
|
|
||||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
|
||||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
|
||||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
|
||||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
|
||||||
PS2_SQUARE, // PED_JUMPING
|
|
||||||
PS2_CROSS, // PED_SPRINT
|
|
||||||
"R3", // PED_LOOKBEHIND
|
|
||||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
||||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
|
||||||
#endif
|
|
||||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
|
||||||
PS2_SQUARE, // VEHICLE_BRAKE
|
|
||||||
"BACK", // VEHICLE_CHANGE_RADIO_STATION
|
|
||||||
"L1", // VEHICLE_HORN
|
|
||||||
"R3", // TOGGLE_SUBMISSIONS
|
|
||||||
"R1", // VEHICLE_HANDBRAKE
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
|
||||||
"L2", // VEHICLE_LOOKLEFT
|
|
||||||
"R2", // VEHICLE_LOOKRIGHT
|
|
||||||
nil, // VEHICLE_LOOKBEHIND
|
|
||||||
nil, // VEHICLE_TURRETLEFT
|
|
||||||
nil, // VEHICLE_TURRETRIGHT
|
|
||||||
nil, // VEHICLE_TURRETUP
|
|
||||||
nil, // VEHICLE_TURRETDOWN
|
|
||||||
"L2", // PED_CYCLE_TARGET_LEFT
|
|
||||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
|
||||||
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
|
||||||
"R1", // PED_LOCK_TARGET
|
|
||||||
nil, // NETWORK_TALK
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_UP
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
|
||||||
nil, // _CONTROLLERACTION_36
|
|
||||||
nil, // TOGGLE_DPAD
|
|
||||||
nil, // SWITCH_DEBUG_CAM_ON
|
|
||||||
nil, // TAKE_SCREEN_SHOT
|
|
||||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
|
||||||
},
|
|
||||||
{
|
|
||||||
PS2_CROSS, // PED_FIREWEAPON
|
|
||||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
|
||||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
|
||||||
nil, // GO_FORWARD
|
|
||||||
nil, // GO_BACK
|
|
||||||
nil, // GO_LEFT
|
|
||||||
nil, // GO_RIGHT
|
|
||||||
PS2_TRIANGLE, // PED_SNIPER_ZOOM_IN
|
|
||||||
PS2_SQUARE, // PED_SNIPER_ZOOM_OUT
|
|
||||||
"L1", // VEHICLE_ENTER_EXIT
|
|
||||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
|
||||||
PS2_SQUARE, // PED_JUMPING
|
|
||||||
PS2_CIRCLE, // PED_SPRINT
|
|
||||||
"R3", // PED_LOOKBEHIND
|
|
||||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
||||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
|
||||||
#endif
|
|
||||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
|
||||||
PS2_SQUARE, // VEHICLE_BRAKE
|
|
||||||
"L3", // VEHICLE_CHANGE_RADIO_STATION
|
|
||||||
"R1", // VEHICLE_HORN
|
|
||||||
"R3", // TOGGLE_SUBMISSIONS
|
|
||||||
PS2_TRIANGLE, // VEHICLE_HANDBRAKE
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
|
||||||
"L2", // VEHICLE_LOOKLEFT
|
|
||||||
"R2", // VEHICLE_LOOKRIGHT
|
|
||||||
nil, // VEHICLE_LOOKBEHIND
|
|
||||||
nil, // VEHICLE_TURRETLEFT
|
|
||||||
nil, // VEHICLE_TURRETRIGHT
|
|
||||||
nil, // VEHICLE_TURRETUP
|
|
||||||
nil, // VEHICLE_TURRETDOWN
|
|
||||||
"L2", // PED_CYCLE_TARGET_LEFT
|
|
||||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
|
||||||
PS2_TRIANGLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
|
|
||||||
"R1", // PED_LOCK_TARGET
|
|
||||||
nil, // NETWORK_TALK
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_UP
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
|
||||||
nil, // _CONTROLLERACTION_36
|
|
||||||
nil, // TOGGLE_DPAD
|
|
||||||
nil, // SWITCH_DEBUG_CAM_ON
|
|
||||||
nil, // TAKE_SCREEN_SHOT
|
|
||||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"R1", // PED_FIREWEAPON
|
|
||||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
|
||||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
|
||||||
nil, // GO_FORWARD
|
|
||||||
nil, // GO_BACK
|
|
||||||
nil, // GO_LEFT
|
|
||||||
nil, // GO_RIGHT
|
|
||||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
|
||||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
|
||||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
|
||||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
|
||||||
PS2_SQUARE, // PED_JUMPING
|
|
||||||
PS2_CROSS, // PED_SPRINT
|
|
||||||
"R3", // PED_LOOKBEHIND
|
|
||||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
|
||||||
"R1", // VEHICLE_FIREWEAPON
|
|
||||||
#endif
|
|
||||||
nil, // VEHICLE_ACCELERATE
|
|
||||||
nil, // VEHICLE_BRAKE
|
|
||||||
PS2_CIRCLE, // VEHICLE_CHANGE_RADIO_STATION
|
|
||||||
"L3", // VEHICLE_HORN
|
|
||||||
PS2_SQUARE, // TOGGLE_SUBMISSIONS
|
|
||||||
"L1", // VEHICLE_HANDBRAKE
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
|
||||||
"L2", // VEHICLE_LOOKLEFT
|
|
||||||
"R2", // VEHICLE_LOOKRIGHT
|
|
||||||
nil, // VEHICLE_LOOKBEHIND
|
|
||||||
nil, // VEHICLE_TURRETLEFT
|
|
||||||
nil, // VEHICLE_TURRETRIGHT
|
|
||||||
nil, // VEHICLE_TURRETUP
|
|
||||||
nil, // VEHICLE_TURRETDOWN
|
|
||||||
"L2", // PED_CYCLE_TARGET_LEFT
|
|
||||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
|
||||||
PS2_CIRCLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
|
|
||||||
"L1", // PED_LOCK_TARGET
|
|
||||||
nil, // NETWORK_TALK
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_UP
|
|
||||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
|
||||||
nil, // _CONTROLLERACTION_36
|
|
||||||
nil, // TOGGLE_DPAD
|
|
||||||
nil, // SWITCH_DEBUG_CAM_ON
|
|
||||||
nil, // TAKE_SCREEN_SHOT
|
|
||||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
#undef PS2_TRIANGLE
|
#undef PS2_TRIANGLE
|
||||||
#undef PS2_CIRCLE
|
#undef PS2_CIRCLE
|
||||||
#undef PS2_CROSS
|
#undef PS2_CROSS
|
||||||
#undef PS2_SQUARE
|
#undef PS2_SQUARE
|
||||||
|
|
||||||
|
#undef CONTROLLER_BUTTONS
|
||||||
|
#undef VFB
|
||||||
|
|
||||||
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
|
void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight)
|
||||||
{
|
{
|
||||||
#ifdef DETECT_PAD_INPUT_SWITCH
|
#ifdef DETECT_PAD_INPUT_SWITCH
|
||||||
|
|
|
@ -258,6 +258,7 @@ enum Config {
|
||||||
#define ALT_DODO_CHEAT
|
#define ALT_DODO_CHEAT
|
||||||
#define REGISTER_START_BUTTON
|
#define REGISTER_START_BUTTON
|
||||||
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
|
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
|
||||||
|
#define BUTTON_ICONS // use textures to show controller buttons
|
||||||
|
|
||||||
// Hud, frontend and radar
|
// Hud, frontend and radar
|
||||||
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
||||||
|
|
|
@ -224,6 +224,11 @@ wchar foreign_table[128] = {
|
||||||
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
|
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#ifdef BUTTON_ICONS
|
||||||
|
CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
|
||||||
|
int CFont::PS2Symbol = BUTTON_NONE;
|
||||||
|
#endif // BUTTON_ICONS
|
||||||
|
|
||||||
void
|
void
|
||||||
CFont::Initialise(void)
|
CFont::Initialise(void)
|
||||||
{
|
{
|
||||||
|
@ -281,6 +286,31 @@ CFont::Initialise(void)
|
||||||
SetAlphaFade(255.0f);
|
SetAlphaFade(255.0f);
|
||||||
SetDropShadowPosition(0);
|
SetDropShadowPosition(0);
|
||||||
CTxdStore::PopCurrentTxd();
|
CTxdStore::PopCurrentTxd();
|
||||||
|
|
||||||
|
#ifdef BUTTON_ICONS
|
||||||
|
slot = CTxdStore::AddTxdSlot("buttons");
|
||||||
|
CTxdStore::LoadTxd(slot, "MODELS/X360BTNS.TXD");
|
||||||
|
CTxdStore::AddRef(slot);
|
||||||
|
CTxdStore::PushCurrentTxd();
|
||||||
|
CTxdStore::SetCurrentTxd(slot);
|
||||||
|
#if 0 // unused
|
||||||
|
ButtonSprite[BUTTON_UP].SetTexture("up");
|
||||||
|
ButtonSprite[BUTTON_DOWN].SetTexture("down");
|
||||||
|
ButtonSprite[BUTTON_LEFT].SetTexture("left");
|
||||||
|
ButtonSprite[BUTTON_RIGHT].SetTexture("right");
|
||||||
|
#endif
|
||||||
|
ButtonSprite[BUTTON_CROSS].SetTexture("cross");
|
||||||
|
ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
|
||||||
|
ButtonSprite[BUTTON_SQUARE].SetTexture("square");
|
||||||
|
ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
|
||||||
|
ButtonSprite[BUTTON_L1].SetTexture("l1");
|
||||||
|
ButtonSprite[BUTTON_L2].SetTexture("l2");
|
||||||
|
ButtonSprite[BUTTON_L3].SetTexture("l3");
|
||||||
|
ButtonSprite[BUTTON_R1].SetTexture("r1");
|
||||||
|
ButtonSprite[BUTTON_R2].SetTexture("r2");
|
||||||
|
ButtonSprite[BUTTON_R3].SetTexture("r3");
|
||||||
|
CTxdStore::PopCurrentTxd();
|
||||||
|
#endif // BUTTON_ICONS
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef MORE_LANGUAGES
|
#ifdef MORE_LANGUAGES
|
||||||
|
@ -329,6 +359,11 @@ CFont::ReloadFonts(uint8 set)
|
||||||
void
|
void
|
||||||
CFont::Shutdown(void)
|
CFont::Shutdown(void)
|
||||||
{
|
{
|
||||||
|
#ifdef BUTTON_ICONS
|
||||||
|
for (int i = 0; i < MAX_BUTTON_ICONS; i++)
|
||||||
|
ButtonSprite[i].Delete();
|
||||||
|
CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("buttons"));
|
||||||
|
#endif
|
||||||
Sprite[0].Delete();
|
Sprite[0].Delete();
|
||||||
Sprite[1].Delete();
|
Sprite[1].Delete();
|
||||||
Sprite[2].Delete();
|
Sprite[2].Delete();
|
||||||
|
@ -354,8 +389,34 @@ CFont::InitPerFrame(void)
|
||||||
#endif
|
#endif
|
||||||
SetDropShadowPosition(0);
|
SetDropShadowPosition(0);
|
||||||
NewLine = 0;
|
NewLine = 0;
|
||||||
|
#ifdef BUTTON_ICONS
|
||||||
|
PS2Symbol = BUTTON_NONE;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef BUTTON_ICONS
|
||||||
|
void
|
||||||
|
CFont::DrawButton(float x, float y)
|
||||||
|
{
|
||||||
|
if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (PS2Symbol != BUTTON_NONE) {
|
||||||
|
CRect rect;
|
||||||
|
rect.left = x;
|
||||||
|
rect.top = Details.scaleY + Details.scaleY + y;
|
||||||
|
rect.right = Details.scaleY * 17.0f + x;
|
||||||
|
rect.bottom = Details.scaleY * 19.0f + y;
|
||||||
|
|
||||||
|
int vertexAlphaState;
|
||||||
|
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
|
||||||
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||||
|
ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
|
||||||
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
void
|
void
|
||||||
CFont::PrintChar(float x, float y, wchar c)
|
CFont::PrintChar(float x, float y, wchar c)
|
||||||
{
|
{
|
||||||
|
@ -822,6 +883,15 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
|
||||||
c = *s - ' ';
|
c = *s - ' ';
|
||||||
if (Details.slant != 0.0f && !IsJapanese())
|
if (Details.slant != 0.0f && !IsJapanese())
|
||||||
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
|
y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
|
||||||
|
|
||||||
|
#ifdef BUTTON_ICONS
|
||||||
|
if (PS2Symbol != BUTTON_NONE) {
|
||||||
|
DrawButton(x, y);
|
||||||
|
x += Details.scaleY * 17.0f;
|
||||||
|
PS2Symbol = BUTTON_NONE;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
PrintChar(x, y, c);
|
PrintChar(x, y, c);
|
||||||
x += GetCharacterSize(c);
|
x += GetCharacterSize(c);
|
||||||
if (c == 0 && (!NewLine || !IsJapanese())) // space
|
if (c == 0 && (!NewLine || !IsJapanese())) // space
|
||||||
|
@ -953,6 +1023,30 @@ CFont::GetStringWidth(wchar *s, bool spaces)
|
||||||
do {
|
do {
|
||||||
while (*s == '~' || *s == JAP_TERMINATION) {
|
while (*s == '~' || *s == JAP_TERMINATION) {
|
||||||
s++;
|
s++;
|
||||||
|
#ifdef BUTTON_ICONS
|
||||||
|
switch (*s) {
|
||||||
|
#if 0 // unused
|
||||||
|
case 'U':
|
||||||
|
case 'D':
|
||||||
|
case '<':
|
||||||
|
case '>':
|
||||||
|
#endif
|
||||||
|
case 'X':
|
||||||
|
case 'O':
|
||||||
|
case 'Q':
|
||||||
|
case 'T':
|
||||||
|
case 'K':
|
||||||
|
case 'M':
|
||||||
|
case 'A':
|
||||||
|
case 'J':
|
||||||
|
case 'V':
|
||||||
|
case 'C':
|
||||||
|
w += 17.0f * Details.scaleY;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
|
while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
|
||||||
s++;
|
s++;
|
||||||
}
|
}
|
||||||
|
@ -967,11 +1061,39 @@ CFont::GetStringWidth(wchar *s, bool spaces)
|
||||||
for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
|
for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
|
||||||
if (*s == '~') {
|
if (*s == '~') {
|
||||||
s++;
|
s++;
|
||||||
|
#ifdef BUTTON_ICONS
|
||||||
|
switch (*s) {
|
||||||
|
#if 0 // unused
|
||||||
|
case 'U':
|
||||||
|
case 'D':
|
||||||
|
case '<':
|
||||||
|
case '>':
|
||||||
|
#endif
|
||||||
|
case 'X':
|
||||||
|
case 'O':
|
||||||
|
case 'Q':
|
||||||
|
case 'T':
|
||||||
|
case 'K':
|
||||||
|
case 'M':
|
||||||
|
case 'A':
|
||||||
|
case 'J':
|
||||||
|
case 'V':
|
||||||
|
case 'C':
|
||||||
|
w += 17.0f * Details.scaleY;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
while (*s != '~') s++;
|
while (*s != '~') s++;
|
||||||
|
#ifndef FIX_BUGS
|
||||||
s++;
|
s++;
|
||||||
if (*s == ' ' && !spaces)
|
if (*s == ' ' && !spaces)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
} else
|
||||||
|
#endif
|
||||||
w += GetCharacterSize(*s - ' ');
|
w += GetCharacterSize(*s - ' ');
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1026,9 +1148,11 @@ CFont::GetNextSpace(wchar *s)
|
||||||
if(*s == '~'){
|
if(*s == '~'){
|
||||||
s++;
|
s++;
|
||||||
while(*s != '~') s++;
|
while(*s != '~') s++;
|
||||||
|
#ifndef FIX_BUGS
|
||||||
s++;
|
s++;
|
||||||
if(*s == ' ')
|
if(*s == ' ')
|
||||||
break;
|
break;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return s;
|
return s;
|
||||||
|
@ -1036,7 +1160,7 @@ CFont::GetNextSpace(wchar *s)
|
||||||
|
|
||||||
#ifdef MORE_LANGUAGES
|
#ifdef MORE_LANGUAGES
|
||||||
wchar*
|
wchar*
|
||||||
CFont::ParseToken(wchar *s, wchar*, bool japShit)
|
CFont::ParseToken(wchar *s, wchar* ss, bool japShit)
|
||||||
{
|
{
|
||||||
s++;
|
s++;
|
||||||
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
|
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
|
||||||
|
@ -1056,13 +1180,37 @@ CFont::ParseToken(wchar *s, wchar*, bool japShit)
|
||||||
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
|
case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
|
||||||
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
|
case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
|
||||||
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
|
case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
|
||||||
|
#ifdef BUTTON_ICONS
|
||||||
|
#if 0 // unused
|
||||||
|
case 'U': PS2Symbol = BUTTON_UP; break;
|
||||||
|
case 'D': PS2Symbol = BUTTON_DOWN; break;
|
||||||
|
case '<': PS2Symbol = BUTTON_LEFT; break;
|
||||||
|
case '>': PS2Symbol = BUTTON_RIGHT; break;
|
||||||
|
#endif
|
||||||
|
case 'X': PS2Symbol = BUTTON_CROSS; break;
|
||||||
|
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
|
||||||
|
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
|
||||||
|
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
|
||||||
|
case 'K': PS2Symbol = BUTTON_L1; break;
|
||||||
|
case 'M': PS2Symbol = BUTTON_L2; break;
|
||||||
|
case 'A': PS2Symbol = BUTTON_L3; break;
|
||||||
|
case 'J': PS2Symbol = BUTTON_R1; break;
|
||||||
|
case 'V': PS2Symbol = BUTTON_R2; break;
|
||||||
|
case 'C': PS2Symbol = BUTTON_R3; break;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
} else if (IsJapanese()) {
|
} else if (IsJapanese()) {
|
||||||
if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
|
if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
|
||||||
NewLine = true;
|
NewLine = true;
|
||||||
}
|
}
|
||||||
while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
|
while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
if (*(++s) == '~')
|
||||||
|
s = ParseToken(s, ss, japShit);
|
||||||
|
return s;
|
||||||
|
#else
|
||||||
return s + 1;
|
return s + 1;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
wchar*
|
wchar*
|
||||||
|
@ -1083,6 +1231,24 @@ CFont::ParseToken(wchar *s, wchar*)
|
||||||
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
|
case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
|
||||||
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
|
case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
|
||||||
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
|
case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
|
||||||
|
#ifdef BUTTON_ICONS
|
||||||
|
#if 0 // unused
|
||||||
|
case 'U': PS2Symbol = BUTTON_UP; break;
|
||||||
|
case 'D': PS2Symbol = BUTTON_DOWN; break;
|
||||||
|
case '<': PS2Symbol = BUTTON_LEFT; break;
|
||||||
|
case '>': PS2Symbol = BUTTON_RIGHT; break;
|
||||||
|
#endif
|
||||||
|
case 'X': PS2Symbol = BUTTON_CROSS; break;
|
||||||
|
case 'O': PS2Symbol = BUTTON_CIRCLE; break;
|
||||||
|
case 'Q': PS2Symbol = BUTTON_SQUARE; break;
|
||||||
|
case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
|
||||||
|
case 'K': PS2Symbol = BUTTON_L1; break;
|
||||||
|
case 'M': PS2Symbol = BUTTON_L2; break;
|
||||||
|
case 'A': PS2Symbol = BUTTON_L3; break;
|
||||||
|
case 'J': PS2Symbol = BUTTON_R1; break;
|
||||||
|
case 'V': PS2Symbol = BUTTON_R2; break;
|
||||||
|
case 'C': PS2Symbol = BUTTON_R3; break;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
while(*s != '~') s++;
|
while(*s != '~') s++;
|
||||||
return s+1;
|
return s+1;
|
||||||
|
|
|
@ -63,6 +63,31 @@ enum
|
||||||
#define FONT_LOCALE(style) (style)
|
#define FONT_LOCALE(style) (style)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifdef BUTTON_ICONS
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
BUTTON_NONE = -1,
|
||||||
|
#if 0 // unused
|
||||||
|
BUTTON_UP,
|
||||||
|
BUTTON_DOWN,
|
||||||
|
BUTTON_LEFT,
|
||||||
|
BUTTON_RIGHT,
|
||||||
|
#endif
|
||||||
|
BUTTON_CROSS,
|
||||||
|
BUTTON_CIRCLE,
|
||||||
|
BUTTON_SQUARE,
|
||||||
|
BUTTON_TRIANGLE,
|
||||||
|
BUTTON_L1,
|
||||||
|
BUTTON_L2,
|
||||||
|
BUTTON_L3,
|
||||||
|
BUTTON_R1,
|
||||||
|
BUTTON_R2,
|
||||||
|
BUTTON_R3,
|
||||||
|
MAX_BUTTON_ICONS
|
||||||
|
};
|
||||||
|
#endif // BUTTON_ICONS
|
||||||
|
|
||||||
|
|
||||||
class CFont
|
class CFont
|
||||||
{
|
{
|
||||||
#ifdef MORE_LANGUAGES
|
#ifdef MORE_LANGUAGES
|
||||||
|
@ -77,6 +102,14 @@ public:
|
||||||
static CSprite2d Sprite[MAX_FONTS];
|
static CSprite2d Sprite[MAX_FONTS];
|
||||||
static CFontDetails Details;
|
static CFontDetails Details;
|
||||||
|
|
||||||
|
#ifdef BUTTON_ICONS
|
||||||
|
static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
|
||||||
|
static int PS2Symbol;
|
||||||
|
|
||||||
|
static void DrawButton(float x, float y);
|
||||||
|
#endif // BUTTON_ICONS
|
||||||
|
|
||||||
|
|
||||||
static void Initialise(void);
|
static void Initialise(void);
|
||||||
static void Shutdown(void);
|
static void Shutdown(void);
|
||||||
static void InitPerFrame(void);
|
static void InitPerFrame(void);
|
||||||
|
|
Loading…
Reference in a new issue