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https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 05:00:00 +00:00
Audio fixes
This commit is contained in:
parent
669bbe3cc7
commit
81fce4edab
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@ -7135,13 +7135,7 @@ struct tVehicleSampleData {
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char gap_25[3];
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};
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// int32 *GearFreqAdj = (int32 *)0x606A50;
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int32 GearFreqAdj[] = {112, 23, 0, 0, 112, 23, 0, 0, 72, 13, 0, 0,
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176, 4, 0, 0, 0, 0, 0, 0, 24, 252, 255, 255};
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// tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204;
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const tVehicleSampleData CarSounds[70] = {
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const tVehicleSampleData aVehicleSettings[70] = {
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{SFX_CAR_REV_2, 2, "", SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1},
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{SFX_CAR_REV_1, 1, "", SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0},
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{SFX_CAR_REV_8, 8, "", SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1},
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@ -7216,6 +7210,8 @@ const tVehicleSampleData CarSounds[70] = {
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void
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cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
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{
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static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 };
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cTransmission *transmission;
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float velocityChange;
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float relativeVelocityChange;
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@ -7298,7 +7294,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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} else {
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freqModifier = 0;
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}
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engineSoundType = CarSounds[params->m_nIndex].m_bEngineSoundType;
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engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType;
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soundOffset = 3 * (engineSoundType - 1);
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if(accelerateState <= 0) {
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if(params->m_fVelocityChange < -0.001f) {
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@ -8218,7 +8214,6 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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CAutomobile *automobile;
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float relativeGearChange;
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float relativeChange;
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float reverseRelativechange;
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uint8 volume;
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eSfxSample accelerationSample;
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int32 freq = 0; // uinitialized variable
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@ -8251,36 +8246,28 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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currentGear = params->m_pVehicle->m_nCurrentGear;
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if(automobile->m_nWheelsOnGround) {
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if(automobile->bIsHandbrakeOn) {
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if(0.f == params->m_fVelocityChange)
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if(params->m_fVelocityChange == 0.0f)
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traction = 0.9f;
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} else if(params->m_pVehicle->m_status == STATUS_SIMPLE) {
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traction = 0.f;
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traction = 0.0f;
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} else {
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switch(transmission->nDriveType) {
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case '4':
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for(int32 i = 0;
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i <
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ARRAY_SIZE(automobile->m_aWheelState);
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i++) {
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if(automobile->m_aWheelState[i] ==
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WHEEL_STATE_SPINNING)
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for(int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) {
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if(automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING)
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traction += 0.05f;
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}
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break;
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case 'F':
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if(automobile->m_aWheelState[0] ==
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WHEEL_STATE_SPINNING)
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if(automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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if(automobile->m_aWheelState[2] ==
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WHEEL_STATE_SPINNING)
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if(automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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break;
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case 'R':
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if(automobile->m_aWheelState[1] ==
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WHEEL_STATE_SPINNING)
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if(automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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if(automobile->m_aWheelState[3] ==
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WHEEL_STATE_SPINNING)
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if(automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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break;
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}
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@ -8288,44 +8275,16 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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if(transmission->fMaxVelocity <= 0.f) {
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relativeChange = 0.f;
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} else if(currentGear) {
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if((params->m_fVelocityChange -
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transmission->Gears[currentGear]
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.fShiftDownVelocity) /
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transmission->fMaxVelocity * 2.5f <=
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1.f)
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relativeGearChange =
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(params->m_fVelocityChange -
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transmission->Gears[currentGear]
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.fShiftDownVelocity) /
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transmission->fMaxVelocity * 2.5f;
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else
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relativeGearChange = 1.f;
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if(0.f == traction &&
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automobile->m_status != STATUS_SIMPLE &&
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params->m_fVelocityChange >=
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transmission->Gears[1].fShiftUpVelocity) {
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relativeGearChange = Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f);
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if(traction == 0.0f && automobile->m_status != STATUS_SIMPLE && params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) {
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traction = 0.7f;
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}
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relativeChange =
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traction * automobile->m_fGasPedalAudio *
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0.95f +
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(1.f - traction) * relativeGearChange;
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} else {
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reverseRelativechange = Abs(
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(params->m_fVelocityChange -
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transmission->Gears[0].fShiftDownVelocity) /
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transmission->fMaxReverseVelocity);
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if(1.f - reverseRelativechange <= 1.f) {
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relativeChange =
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1.f - reverseRelativechange;
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} else {
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relativeChange = 1.f;
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}
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}
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relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange;
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} else
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relativeChange = Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity));
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} else {
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if(automobile->m_nDriveWheelsOnGround)
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automobile->m_fGasPedalAudio =
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automobile->m_fGasPedalAudio * 0.4f;
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automobile->m_fGasPedalAudio *= 0.4f;
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relativeChange = automobile->m_fGasPedalAudio;
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}
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modificator = relativeChange;
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@ -8338,9 +8297,8 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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volume =
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ComputeVolume(120, 50.f, m_sQueueSample.m_fDistance);
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} else {
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emittingVol = modificator * 4 / 3 * 40.f + 80.f;
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volume = ComputeVolume(emittingVol, 50.f,
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m_sQueueSample.m_fDistance);
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emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f;
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volume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
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}
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} else {
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modificator = 0.f;
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@ -8351,98 +8309,73 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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if(m_sQueueSample.m_bVolume) {
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if(automobile->m_status == STATUS_SIMPLE) {
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if(modificator < 0.02f) {
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m_sQueueSample.m_nSampleIndex =
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CarSounds[params->m_nIndex].m_bEngineSoundType +
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SFX_CAR_REV_10;
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m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType + SFX_CAR_REV_10;
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freq = 10000.f * modificator + 22050;
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m_sQueueSample.m_nCounter = 52;
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m_sQueueSample.m_bBankIndex = 0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nFrequency =
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freq +
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100 * m_sQueueSample.m_nEntityIndex % 1000;
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if(m_sQueueSample.m_nSampleIndex ==
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SFX_CAR_IDLE_6 ||
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m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
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m_sQueueSample.m_nFrequency =
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m_sQueueSample.m_nFrequency >> 1;
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m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
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if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
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m_sQueueSample.m_nFrequency /= 2;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_bEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart =
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SampleManager.GetSampleLoopStartOffset(
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m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd =
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SampleManager.GetSampleLoopEndOffset(
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m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 50.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 8;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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return;
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}
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accelerationSample =
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CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
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aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
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} else {
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if(automobile->m_fGasPedal < 0.05f) {
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m_sQueueSample.m_nSampleIndex =
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CarSounds[params->m_nIndex].m_bEngineSoundType +
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aVehicleSettings[params->m_nIndex].m_bEngineSoundType +
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SFX_CAR_REV_10; // to recheck idle sounds start
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// 1 postion later
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freq = 10000.f * modificator + 22050;
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m_sQueueSample.m_nCounter = 52;
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m_sQueueSample.m_bBankIndex = 0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nFrequency =
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freq +
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100 * m_sQueueSample.m_nEntityIndex % 1000;
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if(m_sQueueSample.m_nSampleIndex ==
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SFX_CAR_IDLE_6 ||
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m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
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if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
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m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
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m_sQueueSample.m_nFrequency =
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m_sQueueSample.m_nFrequency >> 1;
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m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_bEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart =
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SampleManager.GetSampleLoopStartOffset(
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m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd =
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SampleManager.GetSampleLoopEndOffset(
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m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 50.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 8;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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return;
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}
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accelerationSample =
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CarSounds[params->m_nIndex].m_nAccelerationSampleIndex;
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accelerationSample = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex;
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}
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m_sQueueSample.m_nSampleIndex = accelerationSample;
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m_sQueueSample.m_nCounter = 2;
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m_sQueueSample.m_bBankIndex = 0;
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m_sQueueSample.m_bIs2D = 0;
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nFrequency =
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freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
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m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000;
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if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 ||
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m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
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m_sQueueSample.m_nFrequency =
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m_sQueueSample.m_nFrequency >> 1;
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m_sQueueSample.m_nFrequency /= 2;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_bEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart =
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SampleManager.GetSampleLoopStartOffset(
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m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
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m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 50.0f;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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@ -8486,12 +8419,12 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
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if(m_sQueueSample.m_bVolume) {
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m_sQueueSample.m_nCounter = 4;
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m_sQueueSample.m_nSampleIndex =
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CarSounds[params->m_nIndex].m_nHornSample;
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aVehicleSettings[params->m_nIndex].m_nHornSample;
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 2;
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m_sQueueSample.m_nFrequency =
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CarSounds[params->m_nIndex].m_nHornFrequency;
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aVehicleSettings[params->m_nIndex].m_nHornFrequency;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_bEmittingVolume = 80;
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m_sQueueSample.m_nLoopStart =
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@ -8542,7 +8475,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT:
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maxDist = 2500.f;
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emittingVol = m_anRandomTable[2] % 5 + 122;
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switch(CarSounds[params->m_nIndex].m_bDoorType) {
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switch(aVehicleSettings[params->m_nIndex].m_bDoorType) {
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case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; break;
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case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; break;
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case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break;
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@ -8568,7 +8501,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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case SOUND_CAR_DOOR_OPEN_BACK_RIGHT:
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maxDist = 2500.f;
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emittingVol = m_anRandomTable[1] % 10 + 117;
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switch(CarSounds[params->m_nIndex].m_bDoorType) {
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switch(aVehicleSettings[params->m_nIndex].m_bDoorType) {
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case 0: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break;
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case 2: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; break;
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case 3: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break;
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@ -8620,114 +8553,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = 35.0f;
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break;
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case SOUND_E:
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case SOUND_F:
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case SOUND_STEP_START:
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case SOUND_STEP_END:
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case SOUND_FALL_LAND:
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case SOUND_FALL_COLLAPSE:
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case SOUND_FIGHT_PUNCH_33:
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case SOUND_FIGHT_KICK_34:
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case SOUND_FIGHT_HEADBUTT_35:
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case SOUND_FIGHT_PUNCH_36:
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case SOUND_FIGHT_PUNCH_37:
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case SOUND_FIGHT_CLOSE_PUNCH_38:
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case SOUND_FIGHT_PUNCH_39:
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case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
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case SOUND_FIGHT_PUNCH_41:
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case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
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case SOUND_FIGHT_KNEE_OR_KICK_43:
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case SOUND_FIGHT_KICK_44:
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case SOUND_WEAPON_BAT_ATTACK:
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case SOUND_WEAPON_RELOAD:
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case SOUND_WEAPON_AK47_BULLET_ECHO:
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case SOUND_WEAPON_UZI_BULLET_ECHO:
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case SOUND_WEAPON_M16_BULLET_ECHO:
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case SOUND_WEAPON_FLAMETHROWER_FIRE:
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case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
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case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
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case SOUND_WEAPON_HIT_PED:
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case SOUND_GARAGE_NO_MONEY:
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case SOUND_GARAGE_BAD_VEHICLE:
|
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case SOUND_GARAGE_OPENING:
|
||||
case SOUND_GARAGE_BOMB_ALREADY_SET:
|
||||
case SOUND_GARAGE_BOMB1_SET:
|
||||
case SOUND_GARAGE_BOMB2_SET:
|
||||
case SOUND_GARAGE_BOMB3_SET:
|
||||
case SOUND_40:
|
||||
case SOUND_41:
|
||||
case SOUND_GARAGE_VEHICLE_DECLINED:
|
||||
case SOUND_GARAGE_VEHICLE_ACCEPTED:
|
||||
case SOUND_GARAGE_DOOR_CLOSED:
|
||||
case SOUND_GARAGE_DOOR_OPENED:
|
||||
case SOUND_CRANE_PICKUP:
|
||||
case SOUND_PICKUP_WEAPON_BOUGHT:
|
||||
case SOUND_PICKUP_WEAPON:
|
||||
case SOUND_PICKUP_HEALTH:
|
||||
case SOUND_4A:
|
||||
case SOUND_4B:
|
||||
case SOUND_PICKUP_ADRENALINE:
|
||||
case SOUND_PICKUP_ARMOUR:
|
||||
case SOUND_PICKUP_BONUS:
|
||||
case SOUND_PICKUP_MONEY:
|
||||
case SOUND_PICKUP_HIDDEN_PACKAGE:
|
||||
case SOUND_PICKUP_PACMAN_PILL:
|
||||
case SOUND_PICKUP_PACMAN_PACKAGE:
|
||||
case SOUND_PICKUP_FLOAT_PACKAGE:
|
||||
case SOUND_RAMPAGE_START:
|
||||
case SOUND_RAMPAGE_ONGOING:
|
||||
case SOUND_RAMPAGE_PASSED:
|
||||
case SOUND_RAMPAGE_FAILED:
|
||||
case SOUND_RAMPAGE_KILL:
|
||||
case SOUND_RAMPAGE_CAR_BLOWN:
|
||||
case SOUND_EVIDENCE_PICKUP:
|
||||
case SOUND_UNLOAD_GOLD:
|
||||
case SOUND_PAGER:
|
||||
case SOUND_PED_DEATH:
|
||||
case SOUND_PED_DAMAGE:
|
||||
case SOUND_PED_HIT:
|
||||
case SOUND_PED_LAND:
|
||||
case SOUND_PED_BULLET_HIT:
|
||||
case SOUND_PED_BOMBER:
|
||||
case SOUND_PED_BURNING:
|
||||
case SOUND_PED_ARREST_FBI:
|
||||
case SOUND_PED_ARREST_SWAT:
|
||||
case SOUND_PED_ARREST_COP:
|
||||
case SOUND_PED_HANDS_UP:
|
||||
case SOUND_PED_HANDS_COWER:
|
||||
case SOUND_PED_FLEE_SPRINT:
|
||||
case SOUND_PED_CAR_JACKING:
|
||||
case SOUND_PED_MUGGING:
|
||||
case SOUND_PED_CAR_JACKED:
|
||||
case SOUND_PED_ROBBED:
|
||||
case SOUND_PED_TAXI_WAIT:
|
||||
case SOUND_PED_ATTACK:
|
||||
case SOUND_PED_DEFEND:
|
||||
case SOUND_PED_PURSUIT_ARMY:
|
||||
case SOUND_PED_PURSUIT_FBI:
|
||||
case SOUND_PED_PURSUIT_SWAT:
|
||||
case SOUND_PED_PURSUIT_COP:
|
||||
case SOUND_PED_HEALING:
|
||||
case SOUND_PED_7B:
|
||||
case SOUND_PED_LEAVE_VEHICLE:
|
||||
case SOUND_PED_EVADE:
|
||||
case SOUND_PED_FLEE_RUN:
|
||||
case SOUND_PED_CAR_COLLISION:
|
||||
case SOUND_PED_SOLICIT:
|
||||
case SOUND_PED_EXTINGUISHING_FIRE:
|
||||
case SOUND_PED_WAIT_DOUBLEBACK:
|
||||
case SOUND_PED_CHAT_SEXY:
|
||||
case SOUND_PED_CHAT_EVENT:
|
||||
case SOUND_PED_CHAT:
|
||||
case SOUND_PED_TAXI_CALL:
|
||||
case SOUND_INJURED_PED_MALE_OUCH:
|
||||
case SOUND_INJURED_PED_FEMALE:
|
||||
case SOUND_8A:
|
||||
case SOUND_RACE_START_3:
|
||||
case SOUND_RACE_START_2:
|
||||
case SOUND_RACE_START_1:
|
||||
case SOUND_RACE_START_GO:
|
||||
case SOUND_SPLASH: continue;
|
||||
case SOUND_CAR_ENGINE_START:
|
||||
emittingVol = 60;
|
||||
maxDist = 1600.f;
|
||||
|
@ -8998,6 +8823,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
||||
maxDist = 1600.f;
|
||||
break;
|
||||
default: continue;
|
||||
}
|
||||
if(params->m_fDistance < maxDist) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
|
@ -9007,10 +8833,10 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||
if(m_sQueueSample.m_bVolume) {
|
||||
if(noReflections) {
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = 0;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
} else {
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||
}
|
||||
m_sQueueSample.m_nLoopStart =
|
||||
SampleManager.GetSampleLoopStartOffset(
|
||||
|
@ -9018,7 +8844,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
|
||||
m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
|
@ -9152,15 +8978,15 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
|
|||
m_sQueueSample.m_nCounter = 60;
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex =
|
||||
CarSounds[params->m_nIndex].m_nSirenOrAlarmSample;
|
||||
aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
|
||||
m_sQueueSample.m_nFrequency =
|
||||
CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency;
|
||||
aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
|
||||
}
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex =
|
||||
CarSounds[params->m_nIndex].m_nSirenOrAlarmSample;
|
||||
aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample;
|
||||
m_sQueueSample.m_nFrequency =
|
||||
CarSounds[params->m_nIndex].m_nSirenOrAlarmFrequency;
|
||||
aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency;
|
||||
}
|
||||
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
|
|
Loading…
Reference in a new issue