mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 04:15:55 +00:00
Merge pull request #885 from waliedyassen/miami-automobile-fixes
Few bug fixes in CAutomobile
This commit is contained in:
commit
81aaddb0e7
|
@ -938,7 +938,7 @@ CAutomobile::ProcessControl(void)
|
|||
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
|
||||
WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
|
||||
|
||||
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
|
||||
if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
|
@ -981,7 +981,7 @@ CAutomobile::ProcessControl(void)
|
|||
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
|
||||
WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
|
||||
|
||||
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
|
||||
if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
|
@ -1085,7 +1085,7 @@ CAutomobile::ProcessControl(void)
|
|||
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
|
||||
WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT];
|
||||
|
||||
if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
|
||||
if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
|
@ -1131,7 +1131,7 @@ CAutomobile::ProcessControl(void)
|
|||
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
|
||||
WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT];
|
||||
|
||||
if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
|
||||
if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
|
@ -1226,7 +1226,7 @@ CAutomobile::ProcessControl(void)
|
|||
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
|
||||
WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
|
||||
|
||||
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
|
||||
if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
|
@ -1269,7 +1269,7 @@ CAutomobile::ProcessControl(void)
|
|||
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
|
||||
WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
|
||||
|
||||
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
|
||||
if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
|
@ -1720,11 +1720,11 @@ CAutomobile::PreRender(void)
|
|||
int i, j, n;
|
||||
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
||||
|
||||
if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_BONNET]){
|
||||
if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_WINDSCREEN]){
|
||||
// Rotate Rhino turret
|
||||
CMatrix m;
|
||||
CVector p;
|
||||
m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
|
||||
m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN]));
|
||||
p = m.GetPosition();
|
||||
m.SetRotateZ(m_fCarGunLR);
|
||||
m.Translate(p);
|
||||
|
@ -3188,7 +3188,11 @@ CAutomobile::ProcessControlInputs(uint8 pad)
|
|||
|
||||
// Brake if player isn't in control
|
||||
// BUG: game always uses pad 0 here
|
||||
#ifdef FIX_BUGS
|
||||
if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){
|
||||
#else
|
||||
if(CPad::GetPad(0)->ArePlayerControlsDisabled()){
|
||||
#endif
|
||||
m_fBrakePedal = 1.0f;
|
||||
bIsHandbrakeOn = true;
|
||||
m_fGasPedal = 0.0f;
|
||||
|
@ -3206,7 +3210,7 @@ void
|
|||
CAutomobile::FireTruckControl(void)
|
||||
{
|
||||
if(this == FindPlayerVehicle()){
|
||||
if(!CPad::GetPad(0)->GetWeapon())
|
||||
if(!CPad::GetPad(0)->GetCarGunFired())
|
||||
return;
|
||||
#ifdef FREE_CAM
|
||||
if (!CCamera::bFreeCam)
|
||||
|
@ -3835,7 +3839,7 @@ CAutomobile::DoDriveByShootings(void)
|
|||
return;
|
||||
|
||||
CWeapon *weapon = pDriver->GetWeapon();
|
||||
if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != 5)
|
||||
if(CWeaponInfo::GetWeaponInfo(weapon->m_eWeaponType)->m_nWeaponSlot != WEAPONSLOT_SUBMACHINEGUN)
|
||||
return;
|
||||
|
||||
weapon->Update(pDriver->m_audioEntityId, nil);
|
||||
|
@ -4862,10 +4866,10 @@ CAutomobile::BurstTyre(uint8 wheel, bool applyForces)
|
|||
return;
|
||||
|
||||
switch(wheel){
|
||||
case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
|
||||
case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
|
||||
case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
|
||||
case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
|
||||
case CAR_PIECE_WHEEL_LF: wheel = CARWHEEL_FRONT_LEFT; break;
|
||||
case CAR_PIECE_WHEEL_RF: wheel = CARWHEEL_FRONT_RIGHT; break;
|
||||
case CAR_PIECE_WHEEL_LR: wheel = CARWHEEL_REAR_LEFT; break;
|
||||
case CAR_PIECE_WHEEL_RR: wheel = CARWHEEL_REAR_RIGHT; break;
|
||||
}
|
||||
|
||||
int status = Damage.GetWheelStatus(wheel);
|
||||
|
@ -5074,7 +5078,7 @@ CAutomobile::BlowUpCarsInPath(void)
|
|||
m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
|
||||
!m_aCollisionRecords[i]->bRenderScorched){
|
||||
if(this == FindPlayerVehicle())
|
||||
CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, this, FindPlayerPed(), 2000);
|
||||
CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, m_aCollisionRecords[i], FindPlayerPed(), 2000);
|
||||
((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this);
|
||||
}
|
||||
}
|
||||
|
@ -5764,7 +5768,7 @@ CAutomobile::PopBoot(void)
|
|||
case DOOR_STATUS_OK:
|
||||
case DOOR_STATUS_SMASHED:
|
||||
Doors[DOOR_BOOT].m_fAngle = Doors[DOOR_BOOT].m_fMinAngle;
|
||||
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[DOOR_BOOT]));
|
||||
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT]));
|
||||
CVector pos = mat.GetPosition();
|
||||
float axes[3] = { 0.0f, 0.0f, 0.0f };
|
||||
axes[Doors[DOOR_BOOT].m_nAxis] = Doors[DOOR_BOOT].m_fAngle;
|
||||
|
|
|
@ -7,8 +7,6 @@
|
|||
|
||||
class CObject;
|
||||
|
||||
// These are used for all the wheel arrays
|
||||
// DON'T confuse with VEHWHEEL, which are vehicle components
|
||||
enum {
|
||||
CARWHEEL_FRONT_LEFT,
|
||||
CARWHEEL_REAR_LEFT,
|
||||
|
|
|
@ -102,14 +102,6 @@ enum eLights
|
|||
VEHLIGHT_REAR_RIGHT,
|
||||
};
|
||||
|
||||
enum eWheels
|
||||
{
|
||||
VEHWHEEL_FRONT_LEFT,
|
||||
VEHWHEEL_FRONT_RIGHT,
|
||||
VEHWHEEL_REAR_LEFT,
|
||||
VEHWHEEL_REAR_RIGHT,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
CAR_PIECE_BONNET = 1,
|
||||
|
|
Loading…
Reference in a new issue