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Fix throwable weapons

Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
eray orçunus 2019-06-21 00:44:06 +03:00
parent 4a3138f384
commit 817f8b0e3f

View file

@ -678,13 +678,14 @@ CPed::Attack(void)
if (!weaponAnimAssoc) {
if (ourWeapon->m_bThrow) {
weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_WEAPON_THROWU);
weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_WEAPON_THROWU);
delayBetweenAnimAndFire = 0.2f;
} else {
weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ourWeapon->m_Anim2ToPlay);
delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire;
}
} else {
}
if (weaponAnimAssoc) {
animStart = ourWeapon->m_fAnimLoopStart;
weaponAnimTime = weaponAnimAssoc->currentTime;
if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) {