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fix use of LoadFile

This commit is contained in:
aap 2020-12-30 15:08:18 +01:00
parent f77c8990ce
commit 80d15d142d
2 changed files with 6 additions and 6 deletions

View file

@ -140,7 +140,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void void
CreateVehiclePipe(void) CreateVehiclePipe(void)
{ {
if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/carTweakingTable.dat'\n"); printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
else{ else{
char *fp = (char*)work_buff; char *fp = (char*)work_buff;
@ -255,7 +255,7 @@ worldRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void void
CreateWorldPipe(void) CreateWorldPipe(void)
{ {
if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n"); printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
else else
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend); ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
@ -501,7 +501,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
void void
CreateRimLightPipes(void) CreateRimLightPipes(void)
{ {
if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n"); printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
else{ else{
char *fp = (char*)work_buff; char *fp = (char*)work_buff;

View file

@ -148,7 +148,7 @@ CreateVehiclePipe(void)
using namespace rw; using namespace rw;
using namespace rw::gl3; using namespace rw::gl3;
if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/carTweakingTable.dat'\n"); printf("Error: couldn't open 'neo/carTweakingTable.dat'\n");
else{ else{
char *fp = (char*)work_buff; char *fp = (char*)work_buff;
@ -265,7 +265,7 @@ CreateWorldPipe(void)
using namespace rw; using namespace rw;
using namespace rw::gl3; using namespace rw::gl3;
if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) if(CFileMgr::LoadFile("neo/worldTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n"); printf("Error: couldn't open 'neo/worldTweakingTable.dat'\n");
else else
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend); ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
@ -534,7 +534,7 @@ CreateRimLightPipes(void)
{ {
using namespace rw::gl3; using namespace rw::gl3;
if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") == 0) if(CFileMgr::LoadFile("neo/rimTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0)
printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n"); printf("Error: couldn't open 'neo/rimTweakingTable.dat'\n");
else{ else{
char *fp = (char*)work_buff; char *fp = (char*)work_buff;