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Infamous XBOX subtitle outline
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@ -262,6 +262,7 @@ enum Config {
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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// #define BETA_SLIDING_TEXT
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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// #define XBOX_SUBTITLES // the infamous outlines
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#define PC_MENU
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#ifndef PC_MENU
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@ -942,6 +942,40 @@ CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
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}
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#endif
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#ifdef XBOX_SUBTITLES
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void
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CFont::PrintStringFromBottom(float x, float y, wchar *str)
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{
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#ifdef MORE_LANGUAGES
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if (IsJapaneseFont())
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y -= (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str);
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else
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#endif
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y -= (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str);
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PrintString(x, y, str);
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}
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void
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CFont::PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor)
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{
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CRGBA textColor = Details.color;
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SetColor(outlineColor);
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CVector2D offsets[] = { {1.f, 1.f}, {1.f, -1.f}, {-1.f, 1.f}, {-1.f, -1.f} };
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for(int i = 0; i < ARRAY_SIZE(offsets); i++){
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if (fromBottom)
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PrintStringFromBottom(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str);
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else
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PrintString(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str);
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}
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SetColor(textColor);
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if (fromBottom)
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PrintStringFromBottom(x, y, str);
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else
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PrintString(x, y, str);
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}
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#endif
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float
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CFont::GetCharacterWidth(wchar c)
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{
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@ -116,6 +116,10 @@ public:
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static void InitPerFrame(void);
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static void PrintChar(float x, float y, wchar c);
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static void PrintString(float x, float y, wchar *s);
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#ifdef XBOX_SUBTITLES
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static void PrintStringFromBottom(float x, float y, wchar *str);
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static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor);
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#endif
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static int GetNumberLines(float xstart, float ystart, wchar *s);
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static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
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#ifdef MORE_LANGUAGES
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@ -926,11 +926,20 @@ void CHud::Draw()
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
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CFont::SetScale(SCREEN_SCALE_X(0.48f), SCREEN_SCALE_Y(1.120f));
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CFont::SetScale(SCREEN_SCALE_X(0.48f), SCREEN_SCALE_Y(1.12f));
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CFont::SetCentreOn();
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CFont::SetPropOn();
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CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
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#ifdef XBOX_SUBTITLES
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float radarBulge = SCREEN_SCALE_X(45.0f) + SCREEN_SCALE_X(16.0f);
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float rectWidth = SCREEN_WIDTH - SCREEN_SCALE_X(45.0f) - SCREEN_SCALE_X(16.0f) - radarBulge;
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CFont::SetCentreSize(rectWidth);
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CFont::SetColor(CRGBA(180, 180, 180, 255));
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CFont::PrintOutlinedString(rectWidth / 2.0f + radarBulge, SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(48.0f) - SCREEN_SCALE_Y(1), m_Message,
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2.0f, true, CRGBA(0, 0, 0, 255));
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#else
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float radarBulge = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f);
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float rectWidth = SCREEN_WIDTH - SCREEN_SCALE_X(50.0f) - SCREEN_SCALE_X(8.0f) - radarBulge;
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CFont::SetCentreSize(rectWidth);
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@ -943,6 +952,7 @@ void CHud::Draw()
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// I'm not sure shadow substaction was intentional here, might be a leftover if CFont::PrintString was used for a shadow draw call
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CFont::PrintString(rectWidth / 2.0f + radarBulge - SCREEN_SCALE_X(shadow), SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(68.0f) - SCREEN_SCALE_Y(shadow), m_Message);
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CFont::SetDropShadowPosition(0);
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#endif
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}
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/*
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