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implemented improved video modes for win.cpp

This commit is contained in:
aap 2020-04-29 18:08:54 +02:00
parent 474b0418d3
commit 804b022e67
4 changed files with 144 additions and 5 deletions

View file

@ -3038,7 +3038,24 @@ CMenuManager::LoadSettings()
if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) {
CFileMgr::Seek(fileHandle, 0, 0);
ControlsManager.LoadSettings(fileHandle);
#ifdef IMPROVED_VIDEOMODE
CFileMgr::Read(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth));
CFileMgr::Read(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight));
CFileMgr::Read(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth));
CFileMgr::Read(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed));
CFileMgr::Read(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem));
if(m_nPrefsWindowed != 0 && m_nPrefsWindowed != 1){
// garbage data from vanilla settings file
// let skeleton find something
m_nPrefsWidth = 0;
m_nPrefsHeight = 0;
m_nPrefsDepth = 0;
m_nPrefsWindowed = 0;
m_nPrefsSubsystem = 0;
}
#else
CFileMgr::Read(fileHandle, gString, 20);
#endif
CFileMgr::Read(fileHandle, gString, 20);
CFileMgr::Read(fileHandle, gString, 4);
CFileMgr::Read(fileHandle, gString, 4);
@ -3120,7 +3137,15 @@ CMenuManager::SaveSettings()
int fileHandle = CFileMgr::OpenFile("gta3.set", "w+");
if (fileHandle) {
ControlsManager.SaveSettings(fileHandle);
#ifdef IMPROVED_VIDEOMODE
CFileMgr::Write(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth));
CFileMgr::Write(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight));
CFileMgr::Write(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth));
CFileMgr::Write(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed));
CFileMgr::Write(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem));
#else
CFileMgr::Write(fileHandle, RubbishString, 20);
#endif
CFileMgr::Write(fileHandle, RubbishString, 20);
CFileMgr::Write(fileHandle, RubbishString, 4);
CFileMgr::Write(fileHandle, RubbishString, 4);

View file

@ -533,6 +533,14 @@ public:
int32 m_nCurrSaveSlot;
int32 m_nScreenChangeDelayTimer;
#ifdef IMPROVED_VIDEOMODE
int32 m_nPrefsWidth;
int32 m_nPrefsHeight;
int32 m_nPrefsDepth;
int32 m_nPrefsWindowed;
int32 m_nPrefsSubsystem;
#endif
public:
bool GetIsMenuActive() {return !!m_bMenuActive;}
@ -645,7 +653,9 @@ public:
// uint8 GetNumberOfMenuOptions();
};
#ifndef IMPROVED_VIDEOMODE
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
#endif
extern CMenuManager FrontEndMenuManager;
extern unsigned long _dwOperatingSystemVersion;

View file

@ -192,6 +192,7 @@ enum Config {
#define MORE_LANGUAGES // Add more translations to the game
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
//#define USE_TEXTURE_POOL
//#define OPENAL

View file

@ -791,7 +791,11 @@ RwChar **_psGetVideoModeList()
_VMList[i] = nil;
}
else
#ifdef IMPROVED_VIDEOMODE
_VMList[i] = strdup("WINDOW");
#else
_VMList[i] = nil;
#endif
}
return _VMList;
@ -1310,6 +1314,10 @@ psSelectDevice()
/* Get the default selection */
GcurSel = RwEngineGetCurrentSubSystem();
#ifdef IMPROVED_VIDEOMODE
if(FrontEndMenuManager.m_nPrefsSubsystem < GnumSubSystems)
GcurSel = FrontEndMenuManager.m_nPrefsSubsystem;
#endif
}
/* Set the driver to use the correct sub system */
@ -1318,7 +1326,11 @@ psSelectDevice()
return FALSE;
}
#ifdef IMPROVED_VIDEOMODE
FrontEndMenuManager.m_nPrefsSubsystem = GcurSel;
#endif
#ifndef IMPROVED_VIDEOMODE
if ( !useDefault )
{
if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode )
@ -1362,9 +1374,67 @@ psSelectDevice()
}
}
}
#else
if ( !useDefault )
{
if(FrontEndMenuManager.m_nPrefsWidth == 0 ||
FrontEndMenuManager.m_nPrefsHeight == 0 ||
FrontEndMenuManager.m_nPrefsDepth == 0){
// Defaults if nothing specified
FrontEndMenuManager.m_nPrefsWidth = GetSystemMetrics(SM_CXSCREEN);
FrontEndMenuManager.m_nPrefsHeight = GetSystemMetrics(SM_CYSCREEN);
FrontEndMenuManager.m_nPrefsDepth = 32;
FrontEndMenuManager.m_nPrefsWindowed = 0;
}
// Find the videomode that best fits what we got from the settings file
RwInt32 bestMode = -1;
RwInt32 bestWidth = -1;
RwInt32 bestHeight = -1;
RwInt32 bestDepth = -1;
for(GcurSelVM = 0; GcurSelVM < RwEngineGetNumVideoModes(); GcurSelVM++){
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
if(!(vm.flags & rwVIDEOMODEEXCLUSIVE) != FrontEndMenuManager.m_nPrefsWindowed)
continue;
if(FrontEndMenuManager.m_nPrefsWindowed){
bestMode = GcurSelVM;
}else{
// try the largest one that isn't larger than what we wanted
if(vm.width >= bestWidth && vm.width <= FrontEndMenuManager.m_nPrefsWidth &&
vm.height >= bestHeight && vm.height <= FrontEndMenuManager.m_nPrefsHeight &&
vm.depth >= bestDepth && vm.depth <= FrontEndMenuManager.m_nPrefsDepth){
bestWidth = vm.width;
bestHeight = vm.height;
bestDepth = vm.depth;
bestMode = GcurSelVM;
}
}
}
if(bestMode < 0){
MessageBox(nil, "Cannot find desired video mode", "GTA3", MB_OK);
return FALSE;
}
GcurSelVM = bestMode;
FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
GcurSelVM = FrontEndMenuManager.m_nDisplayVideoMode;
}
#endif
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
#ifdef IMPROVED_VIDEOMODE
if(vm.flags & rwVIDEOMODEEXCLUSIVE){
FrontEndMenuManager.m_nPrefsWidth = vm.width;
FrontEndMenuManager.m_nPrefsHeight = vm.height;
FrontEndMenuManager.m_nPrefsDepth = vm.depth;
}
FrontEndMenuManager.m_nPrefsWindowed = !(vm.flags & rwVIDEOMODEEXCLUSIVE);
#endif
FrontEndMenuManager.m_nCurrOption = 0;
/* Set up the video mode and set the apps window
@ -1395,6 +1465,37 @@ psSelectDevice()
RsGlobal.height = vm.height;
PSGLOBAL(fullScreen) = TRUE;
#ifdef IMPROVED_VIDEOMODE
SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_POPUP);
SetWindowPos(PSGLOBAL(window), nil, 0, 0, 0, 0,
SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER|
SWP_FRAMECHANGED);
}else{
RECT rect;
rect.left = rect.top = 0;
rect.right = FrontEndMenuManager.m_nPrefsWidth;
rect.bottom = FrontEndMenuManager.m_nPrefsHeight;
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
// center it
int spaceX = GetSystemMetrics(SM_CXSCREEN) - (rect.right-rect.left);
int spaceY = GetSystemMetrics(SM_CYSCREEN) - (rect.bottom-rect.top);
SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_VISIBLE | WS_OVERLAPPEDWINDOW);
SetWindowPos(PSGLOBAL(window), HWND_NOTOPMOST, spaceX/2, spaceY/2,
(rect.right - rect.left),
(rect.bottom - rect.top), 0);
// Have to get actual size because the window perhaps didn't fit
GetClientRect(PSGLOBAL(window), &rect);
RsGlobal.maximumWidth = rect.right;
RsGlobal.maximumHeight = rect.bottom;
RsGlobal.width = rect.right;
RsGlobal.height = rect.bottom;
PSGLOBAL(fullScreen) = FALSE;
#endif
}
return TRUE;
@ -1841,10 +1942,12 @@ WinMain(HINSTANCE instance,
ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
#ifndef IMPROVED_VIDEOMODE
SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_POPUP);
SetWindowPos(PSGLOBAL(window), nil, 0, 0, 0, 0,
SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER|
SWP_FRAMECHANGED);
#endif
/*
* Initialize the 3D (RenderWare) components of the app...