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some not fully tested stuff

This commit is contained in:
Nikolay Korolev 2020-01-01 02:35:54 +03:00
parent 5ef291ddf2
commit 80453d3f4d
15 changed files with 920 additions and 42 deletions

View file

@ -87,6 +87,7 @@ int32 CGarages::QueryCarsCollected(int16 garage)
} }
WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); } WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
WRAPPER void CGarages::ChangeGarageType(int16 garage, int8 type) { EAXJMP(0x4222A0); }
#if 0 #if 0
WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); } WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }

View file

@ -39,4 +39,5 @@ public:
static void DeActivateGarage(int16); static void DeActivateGarage(int16);
static int32 QueryCarsCollected(int16); static int32 QueryCarsCollected(int16);
static bool HasThisCarBeenCollected(int16, uint8); static bool HasThisCarBeenCollected(int16, uint8);
static void ChangeGarageType(int16, int8); //TODO: eGarageType
}; };

View file

@ -46,8 +46,21 @@ uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 25
uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 }; uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f }; float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); } WRAPPER void CPacManPickups::Init(void) { EAXJMP(0x432760); }
WRAPPER void CPacManPickups::Update(void) { EAXJMP(0x432800); } WRAPPER void CPacManPickups::Update(void) { EAXJMP(0x432800); }
WRAPPER void CPacManPickups::GeneratePMPickUps(CVector, float, int16, uint8) { EAXJMP(0x432AE0); }
WRAPPER void CPacManPickups::GeneratePMPickUpsForRace(int32) { EAXJMP(0x432D50); }
WRAPPER void CPacManPickups::GenerateOnePMPickUp(CVector) { EAXJMP(0x432F20); }
WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
WRAPPER void CPacManPickups::DoCleanUpPacManStuff(void) { EAXJMP(0x433150); }
WRAPPER void CPacManPickups::StartPacManRace(int32) { EAXJMP(0x433340); }
WRAPPER void CPacManPickups::StartPacManRecord(void) { EAXJMP(0x433360); }
WRAPPER uint32 CPacManPickups::QueryPowerPillsEatenInRace(void) { EAXJMP(0x4333A0); }
WRAPPER void CPacManPickups::ResetPowerPillsEatenInRace(void) { EAXJMP(0x4333B0); }
WRAPPER void CPacManPickups::CleanUpPacManStuff(void) { EAXJMP(0x4333C0); }
WRAPPER void CPacManPickups::StartPacManScramble(CVector, float, int16) { EAXJMP(0x4333D0); }
WRAPPER uint32 CPacManPickups::QueryPowerPillsCarriedByPlayer(void) { EAXJMP(0x4333F0); }
WRAPPER void CPacManPickups::ResetPowerPillsCarriedByPlayer(void) { EAXJMP(0x433410); }
void void

View file

@ -105,6 +105,20 @@ extern uint16 CostOfWeapon[20];
class CPacManPickups class CPacManPickups
{ {
public: public:
static void Render(void); static void Init(void);
static void Update(void); static void Update(void);
static void GeneratePMPickUps(CVector, float, int16, uint8);
static void GeneratePMPickUpsForRace(int32);
static void GenerateOnePMPickUp(CVector);
static void Render(void);
static void DoCleanUpPacManStuff(void);
static void StartPacManRace(int32);
static void StartPacManRecord(void);
static uint32 QueryPowerPillsEatenInRace(void);
static void ResetPowerPillsEatenInRace(void);
static void CleanUpPacManStuff(void);
static void StartPacManScramble(CVector, float, int16);
static uint32 QueryPowerPillsCarriedByPlayer(void);
static void ResetPowerPillsCarriedByPlayer(void);
}; };

View file

@ -37,13 +37,16 @@
#include "PointLights.h" #include "PointLights.h"
#include "Pools.h" #include "Pools.h"
#include "Population.h" #include "Population.h"
#include "ProjectileInfo.h"
#include "Remote.h" #include "Remote.h"
#include "Restart.h" #include "Restart.h"
#include "Replay.h" #include "Replay.h"
#include "Shadows.h" #include "Shadows.h"
#include "Stats.h"
#include "Streaming.h" #include "Streaming.h"
#include "Text.h" #include "Text.h"
#include "User.h" #include "User.h"
#include "WaterLevel.h"
#include "Weather.h" #include "Weather.h"
#include "World.h" #include "World.h"
#include "Zones.h" #include "Zones.h"
@ -1661,13 +1664,23 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber(); CGeneral::GetRandomNumber();
CGeneral::GetRandomNumber(); /* To make it EXTRA random! */ CGeneral::GetRandomNumber(); /* To make it EXTRA random! */
#ifdef FIX_BUGS
*ptr = CGeneral::GetRandomNumberInRange(0.0f, 1.0f);
#else
*ptr = CGeneral::GetRandomNumber() / 65536.0f; *ptr = CGeneral::GetRandomNumber() / 65536.0f;
/* Between 0 and 0.5 on PC (oh well...), never used in original script. */ /* Between 0 and 0.5 on PC (oh well...), never used in original script. */
#endif
return 0; return 0;
} }
case COMMAND_GENERATE_RANDOM_INT: case COMMAND_GENERATE_RANDOM_INT:
#ifdef FIX_BUGS
// Not a very good fix but before switching to PS2 rand, it sort of works
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumberInRange(0, 65535);
#else
/* On PC between 0 and 32767, even though script expects values between 0 and 65536 */ /* On PC between 0 and 32767, even though script expects values between 0 and 65536 */
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber(); *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
#endif
return 0; return 0;
case COMMAND_CREATE_CHAR: case COMMAND_CREATE_CHAR:
{ {
@ -1709,7 +1722,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
ped = new CCivilianPed(ScriptParams[0], ScriptParams[1]); ped = new CCivilianPed(ScriptParams[0], ScriptParams[1]);
ped->CharCreatedBy = MISSION_CHAR; ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false; ped->bRespondsToThreats = false;
ped->m_ped_flagG2 = false; ped->bAllowMedicsToReviveMe = false;
CVector pos = *(CVector*)&ScriptParams[2]; CVector pos = *(CVector*)&ScriptParams[2];
if (pos.z <= -100.0f) if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
@ -2740,7 +2753,7 @@ int8 CRunningScript::ProcessCommandsFrom200To299(int32 command)
pPed = new CCivilianPed(ScriptParams[1], ScriptParams[2]); pPed = new CCivilianPed(ScriptParams[1], ScriptParams[2]);
pPed->CharCreatedBy = MISSION_CHAR; pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false; pPed->bRespondsToThreats = false;
pPed->m_ped_flagG2 = false; pPed->bAllowMedicsToReviveMe = false;
pPed->GetPosition() = pVehicle->GetPosition(); pPed->GetPosition() = pVehicle->GetPosition();
pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING); pPed->SetPedState(PED_DRIVING);
@ -3875,6 +3888,7 @@ int8 CRunningScript::ProcessCommandsFrom400To499(int32 command)
{ {
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR); CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0; return 0;
} }
@ -3882,6 +3896,7 @@ int8 CRunningScript::ProcessCommandsFrom400To499(int32 command)
{ {
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR); CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CAR);
return 0; return 0;
} }
@ -3889,6 +3904,7 @@ int8 CRunningScript::ProcessCommandsFrom400To499(int32 command)
{ {
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT); CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_OBJECT);
return 0; return 0;
} }
@ -3934,7 +3950,7 @@ int8 CRunningScript::ProcessCommandsFrom400To499(int32 command)
pPed = new CCivilianPed(ScriptParams[1], ScriptParams[2]); pPed = new CCivilianPed(ScriptParams[1], ScriptParams[2]);
pPed->CharCreatedBy = MISSION_CHAR; pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false; pPed->bRespondsToThreats = false;
pPed->m_ped_flagG2 = false; pPed->bAllowMedicsToReviveMe = false;
pPed->GetPosition() = pVehicle->GetPosition(); pPed->GetPosition() = pVehicle->GetPosition();
pPed->SetOrientation(0.0f, 0.0f, 0.0f); pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING); pPed->SetPedState(PED_DRIVING);
@ -4944,10 +4960,8 @@ int8 CRunningScript::ProcessCommandsFrom500To599(int32 command)
CollectParameters(&m_nIp, 1); CollectParameters(&m_nIp, 1);
char name[16]; char name[16];
strncpy(name, (char*)&CTheScripts::ScriptSpace[m_nIp], 8); strncpy(name, (char*)&CTheScripts::ScriptSpace[m_nIp], 8);
for (int i = 0; i < 8; i++) { for (int i = 0; i < 8; i++)
if (name[i] >= 'A' && name[i] <= 'Z') name[i] = tolower(name[i]);
name[i] += 'a' - 'A';
}
CStreaming::RequestSpecialChar(ScriptParams[0] - 1, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED); CStreaming::RequestSpecialChar(ScriptParams[0] - 1, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
m_nIp += 8; m_nIp += 8;
return 0; return 0;
@ -5499,112 +5513,870 @@ int8 CRunningScript::ProcessCommandsFrom600To699(int32 command)
} }
#endif #endif
#if 1 #if 0
WRAPPER int8 CRunningScript::ProcessCommandsFrom700To799(int32 command) { EAXJMP(0x4458A0); } WRAPPER int8 CRunningScript::ProcessCommandsFrom700To799(int32 command) { EAXJMP(0x4458A0); }
#else #else
int8 CRunningScript::ProcessCommandsFrom700To799(int32 command) int8 CRunningScript::ProcessCommandsFrom700To799(int32 command)
{ {
switch (command){ switch (command){
case COMMAND_SET_SWAT_REQUIRED: case COMMAND_SET_SWAT_REQUIRED:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_bSwatRequired = (ScriptParams[0] != 0);
return 0;
case COMMAND_SET_FBI_REQUIRED: case COMMAND_SET_FBI_REQUIRED:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_bFbiRequired = (ScriptParams[0] != 0);
return 0;
case COMMAND_SET_ARMY_REQUIRED: case COMMAND_SET_ARMY_REQUIRED:
CollectParameters(&m_nIp, 1);
FindPlayerPed()->m_pWanted->m_bArmyRequired = (ScriptParams[0] != 0);
return 0;
case COMMAND_IS_CAR_IN_WATER: case COMMAND_IS_CAR_IN_WATER:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->bIsInWater);
return 0;
}
case COMMAND_GET_CLOSEST_CHAR_NODE: case COMMAND_GET_CLOSEST_CHAR_NODE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)];
*(CVector*)&ScriptParams[0] = pNode->pos;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_GET_CLOSEST_CAR_NODE: case COMMAND_GET_CLOSEST_CAR_NODE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)];
*(CVector*)&ScriptParams[0] = pNode->pos;
StoreParameters(&m_nIp, 3);
return 0;
}
case COMMAND_CAR_GOTO_COORDINATES_ACCURATE: case COMMAND_CAR_GOTO_COORDINATES_ACCURATE:
{
CollectParameters(&m_nIp, 4);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel();
if (CCarCtrl::JoinCarWithRoadSystemGotoCoors(pVehicle, pos, false))
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
else
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ACCURATE;
pVehicle->m_status = STATUS_PHYSICS;
pVehicle->bEngineOn = true;
pVehicle->AutoPilot.m_nCruiseSpeed = min(6, pVehicle->AutoPilot.m_nCruiseSpeed);
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_START_PACMAN_RACE: case COMMAND_START_PACMAN_RACE:
CollectParameters(&m_nIp, 1);
CPacManPickups::StartPacManRace(ScriptParams[0]);
return 0;
case COMMAND_START_PACMAN_RECORD: case COMMAND_START_PACMAN_RECORD:
CPacManPickups::StartPacManRecord();
return 0;
case COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN: case COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN:
ScriptParams[0] = CPacManPickups::QueryPowerPillsEatenInRace();
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_CLEAR_PACMAN: case COMMAND_CLEAR_PACMAN:
CPacManPickups::CleanUpPacManStuff();
return 0;
case COMMAND_START_PACMAN_SCRAMBLE: case COMMAND_START_PACMAN_SCRAMBLE:
{
CollectParameters(&m_nIp, 5);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPacManPickups::StartPacManScramble(pos, *(float*)&ScriptParams[3], ScriptParams[4]);
return 0;
}
case COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED: case COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED:
ScriptParams[0] = CPacManPickups::QueryPowerPillsCarriedByPlayer();
return 0;
case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED: case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED:
CPacManPickups::ResetPowerPillsCarriedByPlayer();
return 0;
case COMMAND_IS_CAR_ON_SCREEN: case COMMAND_IS_CAR_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(TheCamera.IsSphereVisible(pVehicle->GetBoundCentre(), pVehicle->GetBoundRadius()));
return 0;
}
case COMMAND_IS_CHAR_ON_SCREEN: case COMMAND_IS_CHAR_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(TheCamera.IsSphereVisible(pPed->GetBoundCentre(), pPed->GetBoundRadius()));
return 0;
}
case COMMAND_IS_OBJECT_ON_SCREEN: case COMMAND_IS_OBJECT_ON_SCREEN:
{
CollectParameters(&m_nIp, 1);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
UpdateCompareFlag(TheCamera.IsSphereVisible(pObject->GetBoundCentre(), pObject->GetBoundRadius()));
return 0;
}
case COMMAND_GOSUB_FILE: case COMMAND_GOSUB_FILE:
{
CollectParameters(&m_nIp, 2);
assert(m_nStackPointer < MAX_STACK_DEPTH);
m_anStack[m_nStackPointer++] = m_nIp;
m_nIp = ScriptParams[0];
// ScriptParams[1] == filename
return 0;
}
case COMMAND_GET_GROUND_Z_FOR_3D_COORD: case COMMAND_GET_GROUND_Z_FOR_3D_COORD:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
bool success;
*(float*)&ScriptParams[0] = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &success);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_START_SCRIPT_FIRE: case COMMAND_START_SCRIPT_FIRE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
ScriptParams[0] = gFireManager.StartScriptFire(pos, nil, 0.8f, 1);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED: case COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(gFireManager.IsScriptFireExtinguish(ScriptParams[0]));
return 0;
case COMMAND_REMOVE_SCRIPT_FIRE: case COMMAND_REMOVE_SCRIPT_FIRE:
CollectParameters(&m_nIp, 1);
gFireManager.RemoveScriptFire(ScriptParams[0]);
return 0;
case COMMAND_SET_COMEDY_CONTROLS: case COMMAND_SET_COMEDY_CONTROLS:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
pVehicle->bComedyControls = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_BOAT_GOTO_COORDS: case COMMAND_BOAT_GOTO_COORDS:
{
CollectParameters(&m_nIp, 4);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= -100.0f)
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &pos.z, false);
pBoat->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_ASTHECROWSWIMS;
pBoat->AutoPilot.m_vecDestinationCoors = pos;
pBoat->m_status = STATUS_PHYSICS;
pBoat->AutoPilot.m_nCruiseSpeed = max(6, pBoat->AutoPilot.m_nCruiseSpeed);
pBoat->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
return 0;
}
case COMMAND_BOAT_STOP: case COMMAND_BOAT_STOP:
{
CollectParameters(&m_nIp, 4);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
pBoat->AutoPilot.m_nCarMission = MISSION_NONE;
pBoat->m_status = STATUS_PHYSICS;
pBoat->bEngineOn = false;
pBoat->AutoPilot.m_nCruiseSpeed = 0;
return 0;
}
case COMMAND_IS_PLAYER_SHOOTING_IN_AREA: case COMMAND_IS_PLAYER_SHOOTING_IN_AREA:
{
CollectParameters(&m_nIp, 6);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
float x1, y1, x2, y2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
x2 = *(float*)&ScriptParams[3];
y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CHAR_SHOOTING_IN_AREA: case COMMAND_IS_CHAR_SHOOTING_IN_AREA:
{
CollectParameters(&m_nIp, 6);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
float x1, y1, x2, y2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
x2 = *(float*)&ScriptParams[3];
y2 = *(float*)&ScriptParams[4];
UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
if (!ScriptParams[5])
return 0;
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f);
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
return 0;
}
case COMMAND_IS_CURRENT_PLAYER_WEAPON: case COMMAND_IS_CURRENT_PLAYER_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
return 0;
}
case COMMAND_IS_CURRENT_CHAR_WEAPON: case COMMAND_IS_CURRENT_CHAR_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(ScriptParams[1] == pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType);
return 0;
}
case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN: case COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN:
CPacManPickups::ResetPowerPillsEatenInRace();
return 0;
case COMMAND_ADD_POWER_PILL: case COMMAND_ADD_POWER_PILL:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPacManPickups::GenerateOnePMPickUp(pos);
return 0;
}
case COMMAND_SET_BOAT_CRUISE_SPEED: case COMMAND_SET_BOAT_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
assert(pVehicle->m_vehType == VEHICLE_TYPE_BOAT);
CBoat* pBoat = (CBoat*)pVehicle;
pBoat->AutoPilot.m_nCruiseSpeed = ScriptParams[1];
}
case COMMAND_GET_RANDOM_CHAR_IN_AREA: case COMMAND_GET_RANDOM_CHAR_IN_AREA:
{
CollectParameters(&m_nIp, 4);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
float x1, y1, x2, y2;
x1 = *(float*)&ScriptParams[1];
y1 = *(float*)&ScriptParams[2];
x2 = *(float*)&ScriptParams[3];
y2 = *(float*)&ScriptParams[4];
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1){
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
if (!pPed->IsPedInControl())
continue;
if (pPed->bRemoveFromWorld)
continue;
if (pPed->bFadeOut)
continue;
if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
continue;
if (!ThisIsAValidRandomPed(pPed->m_nPedType))
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!pPed->IsWithinArea(x1, y1, x2, y2))
continue;
if (pos.z - 5.0f > pPed->GetPosition().z)
continue;
if (pos.z + 5.0f < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_RANDOM_CHAR_IN_ZONE: case COMMAND_GET_RANDOM_CHAR_IN_ZONE:
{
char zone[8];
strncpy(zone, (const char*)&CTheScripts::ScriptSpace[m_nIp], 8);
int nZone = CTheZones::FindZoneByLabelAndReturnIndex(zone);
if (nZone != -1)
m_nIp += 8;
CZone* pZone = CTheZones::GetZone(nZone);
int ped_handle = -1;
CVector pos = FindPlayerCoors();
int i = CPools::GetPedPool()->GetSize();
while (--i && ped_handle == -1) {
CPed* pPed = CPools::GetPedPool()->GetSlot(i);
if (!pPed)
continue;
if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed))
continue;
if (pPed->CharCreatedBy != RANDOM_CHAR)
continue;
if (!pPed->IsPedInControl())
continue;
if (pPed->bRemoveFromWorld)
continue;
if (pPed->bFadeOut)
continue;
if (pPed->GetModelIndex() == MI_SCUM_WOM || pPed->GetModelIndex() == MI_SCUM_MAN)
continue;
if (!ThisIsAValidRandomPed(pPed->m_nPedType))
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
continue;
if (pos.z - 5.0f > pPed->GetPosition().z)
continue;
if (pos.z + 5.0f < pPed->GetPosition().z)
continue;
ped_handle = CPools::GetPedPool()->GetIndex(pPed);
CTheScripts::LastRandomPedId = ped_handle;
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
++CPopulation::ms_nTotalMissionPeds;
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.AddEntityToList(ped_handle, CLEANUP_CHAR);
}
ScriptParams[0] = ped_handle;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_IS_PLAYER_IN_TAXI: case COMMAND_IS_PLAYER_IN_TAXI:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle->IsTaxi());
return 0;
}
case COMMAND_IS_PLAYER_SHOOTING: case COMMAND_IS_PLAYER_SHOOTING:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
assert(pPed);
UpdateCompareFlag(pPed->bIsShooting);
return 0;
}
case COMMAND_IS_CHAR_SHOOTING: case COMMAND_IS_CHAR_SHOOTING:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(pPed->bIsShooting);
return 0;
}
case COMMAND_CREATE_MONEY_PICKUP: case COMMAND_CREATE_MONEY_PICKUP:
{
CollectParameters(&m_nIp, 4);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + 0.5f;
CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_MONEY, PICKUP_MONEY, ScriptParams[3]);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CHAR_ACCURACY: case COMMAND_SET_CHAR_ACCURACY:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->m_wepAccuracy = ScriptParams[1];
return 0;
}
case COMMAND_GET_CAR_SPEED: case COMMAND_GET_CAR_SPEED:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
*(float*)&ScriptParams[0] = pVehicle->GetSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_LOAD_CUTSCENE: case COMMAND_LOAD_CUTSCENE:
{
char name[8];
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], 8);
m_nIp += 8;
CCutsceneMgr::LoadCutsceneData(name);
return 0;
}
case COMMAND_CREATE_CUTSCENE_OBJECT: case COMMAND_CREATE_CUTSCENE_OBJECT:
{
CollectParameters(&m_nIp, 1);
CCutsceneObject* pCutObj = CCutsceneMgr::CreateCutsceneObject(ScriptParams[0]);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutObj);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CUTSCENE_ANIM: case COMMAND_SET_CUTSCENE_ANIM:
{
CollectParameters(&m_nIp, 1);
char name[8];
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], 8);
m_nIp += 8;
CCutsceneMgr::SetCutsceneAnim(name, pObject);
return 0;
}
case COMMAND_START_CUTSCENE: case COMMAND_START_CUTSCENE:
CCutsceneMgr::ms_cutsceneLoadStatus = 1;
return 0;
case COMMAND_GET_CUTSCENE_TIME: case COMMAND_GET_CUTSCENE_TIME:
ScriptParams[0] = CCutsceneMgr::GetCutsceneTimeInMilleseconds();
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_HAS_CUTSCENE_FINISHED: case COMMAND_HAS_CUTSCENE_FINISHED:
UpdateCompareFlag(CCutsceneMgr::HasCutsceneFinished());
return 0;
case COMMAND_CLEAR_CUTSCENE: case COMMAND_CLEAR_CUTSCENE:
CCutsceneMgr::DeleteCutsceneData();
return 0;
case COMMAND_RESTORE_CAMERA_JUMPCUT: case COMMAND_RESTORE_CAMERA_JUMPCUT:
TheCamera.RestoreWithJumpCut();
return 0;
case COMMAND_CREATE_COLLECTABLE1: case COMMAND_CREATE_COLLECTABLE1:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + 0.5f;
CPickups::GenerateNewOne(pos, MI_COLLECTABLE1, PICKUP_COLLECTABLE1, 0);
return 0;
}
case COMMAND_SET_COLLECTABLE1_TOTAL: case COMMAND_SET_COLLECTABLE1_TOTAL:
CollectParameters(&m_nIp, 1);
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ScriptParams[0];
return 0;
case COMMAND_IS_PROJECTILE_IN_AREA: case COMMAND_IS_PROJECTILE_IN_AREA:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, false));
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
return 0;
}
case COMMAND_DESTROY_PROJECTILES_IN_AREA: case COMMAND_DESTROY_PROJECTILES_IN_AREA:
{
CollectParameters(&m_nIp, 6);
float infX = *(float*)&ScriptParams[0];
float infY = *(float*)&ScriptParams[1];
float infZ = *(float*)&ScriptParams[2];
float supX = *(float*)&ScriptParams[3];
float supY = *(float*)&ScriptParams[4];
float supZ = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[0];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[1];
}
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[2];
}
UpdateCompareFlag(CProjectileInfo::IsProjectileInRange(infX, supX, infY, supY, infZ, supZ, true));
if (CTheScripts::DbgFlag)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
return 0;
}
case COMMAND_DROP_MINE: case COMMAND_DROP_MINE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + 0.5f;
CPickups::GenerateNewOne(pos, MI_CARMINE, PICKUP_MINE_INACTIVE, 0);
return 0;
}
case COMMAND_DROP_NAUTICAL_MINE: case COMMAND_DROP_NAUTICAL_MINE:
{
CollectParameters(&m_nIp, 3);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + 0.5f;
CPickups::GenerateNewOne(pos, MI_NAUTICALMINE, PICKUP_MINE_INACTIVE, 0);
return 0;
}
case COMMAND_IS_CHAR_MODEL: case COMMAND_IS_CHAR_MODEL:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
UpdateCompareFlag(ScriptParams[1] == pPed->GetModelIndex());
return 0;
}
case COMMAND_LOAD_SPECIAL_MODEL: case COMMAND_LOAD_SPECIAL_MODEL:
{
CollectParameters(&m_nIp, 1);
char name[8];
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], 8);
for (int i = 0; i < 8; i++)
name[i] = tolower(name[i]);
CStreaming::RequestSpecialModel(ScriptParams[0], name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
m_nIp += 8;
return 0;
}
case COMMAND_CREATE_CUTSCENE_HEAD: case COMMAND_CREATE_CUTSCENE_HEAD:
{
CollectParameters(&m_nIp, 2);
CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pObject);
CCutsceneHead* pCutHead = CCutsceneMgr::AddCutsceneHead(pObject, ScriptParams[1]);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pCutHead);
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_SET_CUTSCENE_HEAD_ANIM: case COMMAND_SET_CUTSCENE_HEAD_ANIM:
{
CollectParameters(&m_nIp, 1);
CObject* pCutHead = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
assert(pCutHead);
char name[8];
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], 8);
m_nIp += 8;
CTimer::Stop();
CCutsceneMgr::SetHeadAnim(name, pCutHead);
CTimer::Update();
return 0;
}
case COMMAND_SIN: case COMMAND_SIN:
CollectParameters(&m_nIp, 1);
*(float*)&ScriptParams[0] = Sin(DEGTORAD(*(float*)&ScriptParams[0]));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_COS: case COMMAND_COS:
CollectParameters(&m_nIp, 1);
*(float*)&ScriptParams[0] = Cos(DEGTORAD(*(float*)&ScriptParams[0]));
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_GET_CAR_FORWARD_X: case COMMAND_GET_CAR_FORWARD_X:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
float forwardX = pVehicle->GetForward().x / pVehicle->GetForward().Magnitude2D();
*(float*)&ScriptParams[0] = forwardX;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_GET_CAR_FORWARD_Y: case COMMAND_GET_CAR_FORWARD_Y:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
float forwardY = pVehicle->GetForward().y / pVehicle->GetForward().Magnitude2D();
*(float*)&ScriptParams[0] = forwardY;
StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_CHANGE_GARAGE_TYPE: case COMMAND_CHANGE_GARAGE_TYPE:
CollectParameters(&m_nIp, 2);
CGarages::ChangeGarageType(ScriptParams[0], ScriptParams[1]);
return 0;
case COMMAND_ACTIVATE_CRUSHER_CRANE: case COMMAND_ACTIVATE_CRUSHER_CRANE:
{
CollectParameters(&m_nIp, 10);
float infX = *(float*)&ScriptParams[2];
float infY = *(float*)&ScriptParams[3];
float supX = *(float*)&ScriptParams[4];
float supY = *(float*)&ScriptParams[5];
if (infX > supX) {
infX = *(float*)&ScriptParams[4];
supX = *(float*)&ScriptParams[2];
}
if (infY > supY) {
infY = *(float*)&ScriptParams[5];
supY = *(float*)&ScriptParams[3];
}
CCranes::ActivateCrane(infX, supX, infY, supY,
*(float*)&ScriptParams[6], *(float*)&ScriptParams[7], *(float*)&ScriptParams[8],
DEGTORAD(*(float*)&ScriptParams[8]), true, false,
*(float*)&ScriptParams[0], *(float*)&ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_WITH_2_NUMBERS: case COMMAND_PRINT_WITH_2_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
CMessages::AddMessageWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_2_NUMBERS_NOW: case COMMAND_PRINT_WITH_2_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_2_NUMBERS_SOON: case COMMAND_PRINT_WITH_2_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 4);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[2], ScriptParams[3], ScriptParams[0], ScriptParams[1], -1, -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_3_NUMBERS: case COMMAND_PRINT_WITH_3_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
CMessages::AddMessageWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_3_NUMBERS_NOW: case COMMAND_PRINT_WITH_3_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_3_NUMBERS_SOON: case COMMAND_PRINT_WITH_3_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 5);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[3], ScriptParams[4], ScriptParams[0], ScriptParams[1], ScriptParams[2], -1, -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_4_NUMBERS: case COMMAND_PRINT_WITH_4_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
CMessages::AddMessageWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_4_NUMBERS_NOW: case COMMAND_PRINT_WITH_4_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_4_NUMBERS_SOON: case COMMAND_PRINT_WITH_4_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 6);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[4], ScriptParams[5], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], -1, -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS: case COMMAND_PRINT_WITH_5_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
CMessages::AddMessageWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS_NOW: case COMMAND_PRINT_WITH_5_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
return 0;
}
case COMMAND_PRINT_WITH_5_NUMBERS_SOON: case COMMAND_PRINT_WITH_5_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 7);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[5], ScriptParams[6], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], -1);
return 0;
}
case COMMAND_PRINT_WITH_6_NUMBERS: case COMMAND_PRINT_WITH_6_NUMBERS:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
CMessages::AddMessageWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
case COMMAND_PRINT_WITH_6_NUMBERS_NOW: case COMMAND_PRINT_WITH_6_NUMBERS_NOW:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
CMessages::AddMessageJumpQWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
case COMMAND_PRINT_WITH_6_NUMBERS_SOON: case COMMAND_PRINT_WITH_6_NUMBERS_SOON:
{
wchar* text = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 8);
CMessages::AddMessageSoonWithNumber(text, ScriptParams[6], ScriptParams[7], ScriptParams[0], ScriptParams[1], ScriptParams[2], ScriptParams[3], ScriptParams[4], ScriptParams[5]);
return 0;
}
case COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION: case COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION:
{
CollectParameters(&m_nIp, 3);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CPed* pTargetPed = CPools::GetPedPool()->GetAt(ScriptParams[1]);
pPed->bScriptObjectiveCompleted = false;
pPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, pTargetPed);
pPed->SetFormation((eFormation)ScriptParams[2]);
return 0;
}
case COMMAND_PLAYER_MADE_PROGRESS: case COMMAND_PLAYER_MADE_PROGRESS:
CollectParameters(&m_nIp, 1);
CStats::ProgressMade += ScriptParams[0];
return 0;
case COMMAND_SET_PROGRESS_TOTAL: case COMMAND_SET_PROGRESS_TOTAL:
CollectParameters(&m_nIp, 1);
CStats::TotalProgressInGame = ScriptParams[0];
return 0;
case COMMAND_REGISTER_JUMP_DISTANCE: case COMMAND_REGISTER_JUMP_DISTANCE:
CollectParameters(&m_nIp, 1);
CStats::MaximumJumpDistance = max(CStats::MaximumJumpDistance, *(float*)&ScriptParams[0]);
return 0;
case COMMAND_REGISTER_JUMP_HEIGHT: case COMMAND_REGISTER_JUMP_HEIGHT:
CollectParameters(&m_nIp, 1);
CStats::MaximumJumpHeight = max(CStats::MaximumJumpHeight, *(float*)&ScriptParams[0]);
return 0;
case COMMAND_REGISTER_JUMP_FLIPS: case COMMAND_REGISTER_JUMP_FLIPS:
CollectParameters(&m_nIp, 1);
CStats::MaximumJumpFlips = max(CStats::MaximumJumpFlips, ScriptParams[0]);
return 0;
case COMMAND_REGISTER_JUMP_SPINS: case COMMAND_REGISTER_JUMP_SPINS:
CollectParameters(&m_nIp, 1);
CStats::MaximumJumpSpins = max(CStats::MaximumJumpSpins, ScriptParams[0]);
return 0;
case COMMAND_REGISTER_JUMP_STUNT: case COMMAND_REGISTER_JUMP_STUNT:
CollectParameters(&m_nIp, 1);
CStats::BestStuntJump = max(CStats::BestStuntJump, ScriptParams[0]);
return 0;
case COMMAND_REGISTER_UNIQUE_JUMP_FOUND: case COMMAND_REGISTER_UNIQUE_JUMP_FOUND:
++CStats::NumberOfUniqueJumpsFound;
return 0;
case COMMAND_SET_UNIQUE_JUMPS_TOTAL: case COMMAND_SET_UNIQUE_JUMPS_TOTAL:
CollectParameters(&m_nIp, 1);
CStats::TotalNumberOfUniqueJumps = ScriptParams[0];
return 0;
case COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI: case COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI:
++CStats::PassengersDroppedOffWithTaxi;
return 0;
case COMMAND_REGISTER_MONEY_MADE_TAXI: case COMMAND_REGISTER_MONEY_MADE_TAXI:
CollectParameters(&m_nIp, 1);
CStats::MoneyMadeWithTaxi += ScriptParams[0];
return 0;
case COMMAND_REGISTER_MISSION_GIVEN: case COMMAND_REGISTER_MISSION_GIVEN:
++CStats::MissionsGiven;
return 0;
case COMMAND_REGISTER_MISSION_PASSED: case COMMAND_REGISTER_MISSION_PASSED:
{
char name[8];
strncpy(name, (const char*)&CTheScripts::ScriptSpace[m_nIp], 8);
m_nIp += 8;
strncpy(CStats::LastMissionPassedName, name, 8);
++CStats::MissionsPassed;
CStats::CheckPointReachedSuccessfully();
return 0;
}
case COMMAND_SET_CHAR_RUNNING: case COMMAND_SET_CHAR_RUNNING:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
pPed->bIsRunning = (ScriptParams[1] != 0);
return 0;
}
case COMMAND_REMOVE_ALL_SCRIPT_FIRES: case COMMAND_REMOVE_ALL_SCRIPT_FIRES:
gFireManager.RemoveAllScriptFires();
return 0;
case COMMAND_IS_FIRST_CAR_COLOUR: case COMMAND_IS_FIRST_CAR_COLOUR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->m_currentColour1 == ScriptParams[1]);
return 0;
}
case COMMAND_IS_SECOND_CAR_COLOUR: case COMMAND_IS_SECOND_CAR_COLOUR:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
UpdateCompareFlag(pVehicle->m_currentColour2 == ScriptParams[1]);
return 0;
}
case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON: case COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (!pPed)
printf("HAS_CHAR_BEEN_DAMAGED_BY_WEAPON - Character doesn't exist\n");
UpdateCompareFlag(pPed && pPed->m_lastWepDam == ScriptParams[1]);
return 0;
}
case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON: case COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON:
{
CollectParameters(&m_nIp, 2);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
if (!pVehicle)
printf("HAS_CAR_BEEN_DAMAGED_BY_WEAPON - Vehicle doesn't exist\n");
UpdateCompareFlag(pVehicle && pVehicle->m_nLastWeaponDamage == ScriptParams[1]);
return 0;
}
case COMMAND_IS_CHAR_IN_CHARS_GROUP: case COMMAND_IS_CHAR_IN_CHARS_GROUP:
{
CollectParameters(&m_nIp, 2);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
CPed* pLeader = CPools::GetPedPool()->GetAt(ScriptParams[1]);
assert(pPed);
assert(pLeader);
UpdateCompareFlag(pPed->m_leader == pLeader);
return 0;
}
default: default:
assert(0); assert(0);
} }

View file

@ -1,5 +1,6 @@
#pragma once #pragma once
#include "common.h" #include "common.h"
#include "PedType.h"
#include "Text.h" #include "Text.h"
#include "Sprite2d.h" #include "Sprite2d.h"
@ -92,6 +93,27 @@ public:
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep; m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
} }
bool ThisIsAValidRandomPed(uint32 pedtype){
switch (pedtype){
case PEDTYPE_CIVMALE:
case PEDTYPE_CIVFEMALE:
case PEDTYPE_GANG1:
case PEDTYPE_GANG2:
case PEDTYPE_GANG3:
case PEDTYPE_GANG4:
case PEDTYPE_GANG5:
case PEDTYPE_GANG6:
case PEDTYPE_GANG7:
case PEDTYPE_GANG8:
case PEDTYPE_GANG9:
case PEDTYPE_CRIMINAL:
case PEDTYPE_PROSTITUTE:
return true;
default:
return false;
}
}
void CollectParameters(uint32*, int16); void CollectParameters(uint32*, int16);
int32 CollectNextParameterWithoutIncreasingPC(uint32); int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16); int32* GetPointerToScriptVariable(uint32*, int16);

View file

@ -6,6 +6,13 @@ CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); } WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
uint32 CFireManager::GetTotalActiveFires() const
{
return m_nTotalFires;
}
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance) CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
{ {
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) { for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
@ -31,6 +38,12 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
return nil; return nil;
} }
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); } WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); }
WRAPPER void CFireManager::ExtinguishPoint(CVector, float) { EAXJMP(0x479DB0); }
WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); }
WRAPPER bool CFireManager::IsScriptFireExtinguish(int16) { EAXJMP(0x479FC0); }
WRAPPER void CFireManager::RemoveScriptFire(int16) { EAXJMP(0x479FE0); }
WRAPPER void CFireManager::RemoveAllScriptFires(void) { EAXJMP(0x47A000); }
WRAPPER void CFireManager::SetScriptFireAudio(int16, bool) { EAXJMP(0x47A040); }

View file

@ -31,9 +31,16 @@ class CFireManager
CFire m_aFires[NUM_FIRES]; CFire m_aFires[NUM_FIRES];
public: public:
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32); void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
void StartFire(CVector, float, uint8);
void Update(void); void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float); CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
CFire *FindNearestFire(CVector, float*); CFire *FindNearestFire(CVector, float*);
uint32 GetTotalActiveFires() const { return m_nTotalFires; } uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector, float);
int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8);
bool IsScriptFireExtinguish(int16);
void RemoveScriptFire(int16);
void RemoveAllScriptFires(void);
void SetScriptFireAudio(int16, bool);
}; };
extern CFireManager &gFireManager; extern CFireManager &gFireManager;

View file

@ -12,6 +12,21 @@ int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC;
int32 &CStats::TimesDied = *(int32*)0x8E2BDC; int32 &CStats::TimesDied = *(int32*)0x8E2BDC;
int32 &CStats::TimesArrested = *(int32*)0x8E2BEC; int32 &CStats::TimesArrested = *(int32*)0x8E2BEC;
int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C; int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C;
int32 &CStats::ProgressMade = *(int32*)0x8F6224;
int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C;
float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC;
float &CStats::MaximumJumpHeight = *(float*)0x940564;
int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524;
int32 &CStats::MaximumJumpSpins = *(int32*)0x8F29B0;
int32 &CStats::BestStuntJump = *(int32*)0x885B50;
int32 &CStats::NumberOfUniqueJumpsFound = *(int32*)0x885B74;
int32 &CStats::TotalNumberOfUniqueJumps = *(int32*)0x8E2DC0;
int32 &CStats::PassengersDroppedOffWithTaxi = *(int32*)0x940724;
int32 &CStats::MoneyMadeWithTaxi = *(int32*)0x941544;
int32 &CStats::MissionsGiven = *(int32*)0x9430E8;
int32 &CStats::MissionsPassed = *(int32*)0x940768;
char(&CStats::LastMissionPassedName)[8] = *(char(*)[8])*(uintptr*)0x70D828;
int32 &CStats::TotalLegitimateKills = *(int32*)0x8F6004;
void CStats::AnotherKillFrenzyPassed() void CStats::AnotherKillFrenzyPassed()
{ {

View file

@ -14,8 +14,24 @@ public:
static int32 &TimesDied; static int32 &TimesDied;
static int32 &TimesArrested; static int32 &TimesArrested;
static int32 &KillsSinceLastCheckpoint; static int32 &KillsSinceLastCheckpoint;
static int32 &ProgressMade;
static int32 &TotalProgressInGame;
static float &MaximumJumpDistance;
static float &MaximumJumpHeight;
static int32 &MaximumJumpFlips;
static int32 &MaximumJumpSpins;
static int32 &BestStuntJump;
static int32 &NumberOfUniqueJumpsFound;
static int32 &TotalNumberOfUniqueJumps;
static int32 &PassengersDroppedOffWithTaxi;
static int32 &MoneyMadeWithTaxi;
static int32 &MissionsGiven;
static int32 &MissionsPassed;
static char (&LastMissionPassedName)[8];
static int32 &TotalLegitimateKills;
public: public:
static void AnotherKillFrenzyPassed(); static void AnotherKillFrenzyPassed();
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; }; static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
}; };

View file

@ -502,7 +502,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bChangedSeat = false; bChangedSeat = false;
bUpdateAnimHeading = false; bUpdateAnimHeading = false;
bBodyPartJustCameOff = false; bBodyPartJustCameOff = false;
m_ped_flagC40 = false; bIsShooting = false;
bFindNewNodeAfterStateRestore = false; bFindNewNodeAfterStateRestore = false;
bHasACamera = false; bHasACamera = false;
@ -524,8 +524,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bFleeAfterExitingCar = false; bFleeAfterExitingCar = false;
bWanderPathAfterExitingCar = false; bWanderPathAfterExitingCar = false;
m_ped_flagF2 = false; bIsLeader = false;
m_ped_flagF4 = false; bDontDragMeOutCar = false;
m_ped_flagF8 = false; m_ped_flagF8 = false;
bWillBeQuickJacked = false; bWillBeQuickJacked = false;
bCancelEnteringCar = false; bCancelEnteringCar = false;
@ -533,8 +533,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bDuckAndCover = false; bDuckAndCover = false;
bStillOnValidPoly = false; bStillOnValidPoly = false;
m_ped_flagG2 = true; bAllowMedicsToReviveMe = true;
m_ped_flagG4 = false; bResetWalkAnims = false;
bStartWanderPathOnFoot = false; bStartWanderPathOnFoot = false;
bOnBoat = false; bOnBoat = false;
bBusJacked = false; bBusJacked = false;
@ -543,12 +543,12 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_ped_flagH1 = false; m_ped_flagH1 = false;
bHitSteepSlope = false; bHitSteepSlope = false;
m_ped_flagH4 = false; bCullExtraFarAway = false;
bClearObjective = false; bClearObjective = false;
m_ped_flagH10 = false; bTryingToReachDryLand = false;
bCollidedWithMyVehicle = false; bCollidedWithMyVehicle = false;
bRichFromMugging = false; bRichFromMugging = false;
m_ped_flagH80 = false; bChrisCriminal = false;
bShakeFist = false; bShakeFist = false;
bNoCriticalHits = false; bNoCriticalHits = false;
@ -6821,7 +6821,7 @@ CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg)
{ {
CPed *ped = (CPed*)arg; CPed *ped = (CPed*)arg;
ped->m_ped_flagG4 = true; ped->bResetWalkAnims = true;
ped->bIsLanding = false; ped->bIsLanding = false;
animAssoc->blendDelta = -1000.0f; animAssoc->blendDelta = -1000.0f;
@ -7696,7 +7696,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
CPed *rfPassenger = veh->pPassengers[0]; CPed *rfPassenger = veh->pPassengers[0];
if (!rfPassenger if (!rfPassenger
|| rfPassenger->m_leader != this && !rfPassenger->m_ped_flagF4 && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) || rfPassenger->m_leader != this && !rfPassenger->bDontDragMeOutCar && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
|| veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) { || veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) {
if ((veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0 if ((veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0
@ -9184,7 +9184,7 @@ CPed::ProcessControl(void)
} }
CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha); CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha);
m_ped_flagC40 = false; bIsShooting = false;
BuildPedLists(); BuildPedLists();
bIsInWater = false; bIsInWater = false;
ProcessBuoyancy(); ProcessBuoyancy();
@ -10709,7 +10709,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
} }
if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
if (pedToDragOut && !pedToDragOut->m_ped_flagF4) { if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) {
if (pedToDragOut->m_nPedState != PED_DRIVING) { if (pedToDragOut->m_nPedState != PED_DRIVING) {
ped->QuitEnteringCar(); ped->QuitEnteringCar();
pedToDragOut = nil; pedToDragOut = nil;
@ -10740,9 +10740,9 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
} }
} else { } else {
if (pedToDragOut) { if (pedToDragOut) {
if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->m_ped_flagF4) { if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) {
// BUG: Player freezes in that condition due to it's objective isn't restored. It's an unfinished feature, used in VC. // BUG: Player freezes in that condition due to its objective isn't restored. It's an unfinished feature, used in VC.
ped->QuitEnteringCar(); ped->QuitEnteringCar();
pedToDragOut = nil; pedToDragOut = nil;
} else { } else {
@ -14310,7 +14310,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
if (!collidingEnt->IsVehicle() && !collidingEnt->IsObject()) { if (!collidingEnt->IsVehicle() && !collidingEnt->IsObject()) {
m_pCurSurface = collidingEnt; m_pCurSurface = collidingEnt;
collidingEnt->RegisterReference((CEntity**)&m_pCurSurface); collidingEnt->RegisterReference((CEntity**)&m_pCurSurface);
m_ped_flagH10 = false; bTryingToReachDryLand = false;
bOnBoat = false; bOnBoat = false;
} else { } else {
m_pCurrentPhysSurface = (CPhysical*)collidingEnt; m_pCurrentPhysSurface = (CPhysical*)collidingEnt;
@ -14809,9 +14809,9 @@ CPed::ProcessBuoyancy(void)
bIsInWater = true; bIsInWater = true;
ApplyMoveForce(buoyancyImpulse); ApplyMoveForce(buoyancyImpulse);
if (!DyingOrDead()) { if (!DyingOrDead()) {
if (m_ped_flagH10) { if (bTryingToReachDryLand) {
if (buoyancyImpulse.z / m_fMass > 0.0032f * CTimer::GetTimeStep()) { if (buoyancyImpulse.z / m_fMass > 0.0032f * CTimer::GetTimeStep()) {
m_ped_flagH10 = false; bTryingToReachDryLand = false;
CVector pos = GetPosition(); CVector pos = GetPosition();
if (PlacePedOnDryLand()) { if (PlacePedOnDryLand()) {
if (m_fHealth > 20.0f) if (m_fHealth > 20.0f)
@ -15749,7 +15749,7 @@ CPed::SeekCar(void)
break; break;
case STATUS_ABANDONED: case STATUS_ABANDONED:
if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
if (vehToSeek->pPassengers[0]->m_ped_flagF4) { if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
if (IsPlayer()) if (IsPlayer())
CPed::SetEnterCar(vehToSeek, m_vehEnterType); CPed::SetEnterCar(vehToSeek, m_vehEnterType);
} else { } else {

View file

@ -313,7 +313,7 @@ public:
uint8 bChangedSeat : 1; uint8 bChangedSeat : 1;
uint8 bUpdateAnimHeading : 1; uint8 bUpdateAnimHeading : 1;
uint8 bBodyPartJustCameOff : 1; uint8 bBodyPartJustCameOff : 1;
uint8 m_ped_flagC40 : 1; uint8 bIsShooting : 1;
uint8 bFindNewNodeAfterStateRestore : 1; uint8 bFindNewNodeAfterStateRestore : 1;
uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion uint8 bHasACamera : 1; // does ped possess a camera to document accidents involves fire/explosion
@ -335,17 +335,17 @@ public:
uint8 bFleeAfterExitingCar : 1; uint8 bFleeAfterExitingCar : 1;
uint8 bWanderPathAfterExitingCar : 1; uint8 bWanderPathAfterExitingCar : 1;
uint8 m_ped_flagF2 : 1; uint8 bIsLeader : 1;
uint8 m_ped_flagF4 : 1; // Unfinished feature from VC, probably bDontDragMeOutCar uint8 bDontDragMeOutCar : 1;
uint8 m_ped_flagF8 : 1; uint8 m_ped_flagF8 : 1;
uint8 bWillBeQuickJacked : 1; uint8 bWillBeQuickJacked : 1;
uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked
uint8 bObstacleShowedUpDuringKillObjective : 1; uint8 bObstacleShowedUpDuringKillObjective : 1;
uint8 bDuckAndCover : 1; uint8 bDuckAndCover : 1;
uint8 bStillOnValidPoly : 1; uint8 bStillOnValidPoly : 1; // set if the polygon the ped is on is still valid for collision
uint8 m_ped_flagG2 : 1; uint8 bAllowMedicsToReviveMe : 1;
uint8 m_ped_flagG4 : 1; // bResetWalkAnims? uint8 bResetWalkAnims : 1;
uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
uint8 bOnBoat : 1; // not just driver, may be just standing uint8 bOnBoat : 1; // not just driver, may be just standing
uint8 bBusJacked : 1; uint8 bBusJacked : 1;
@ -354,12 +354,12 @@ public:
uint8 m_ped_flagH1 : 1; uint8 m_ped_flagH1 : 1;
uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type) uint8 bHitSteepSlope : 1; // has ped collided/is standing on a steep slope (surface type)
uint8 m_ped_flagH4 : 1; uint8 bCullExtraFarAway : 1; // special ped only gets culled if it's extra far away (for roadblocks)
uint8 bClearObjective : 1; uint8 bClearObjective : 1;
uint8 m_ped_flagH10 : 1; // bTryingToReachDryLand? reset when we landed on something not vehicle and object uint8 bTryingToReachDryLand : 1; // has ped just exited boat and trying to get to dry land
uint8 bCollidedWithMyVehicle : 1; uint8 bCollidedWithMyVehicle : 1;
uint8 bRichFromMugging : 1; // ped has lots of cash from mugging people - will drop money if someone points gun to him uint8 bRichFromMugging : 1; // ped has lots of cash cause they've been mugging people
uint8 m_ped_flagH80 : 1; uint8 bChrisCriminal : 1; // Is a criminal as killed during Chris' police mission (should be counted as such)
uint8 bShakeFist : 1; // test shake hand at look entity uint8 bShakeFist : 1; // test shake hand at look entity
uint8 bNoCriticalHits : 1; // if set, limbs won't came off uint8 bNoCriticalHits : 1; // if set, limbs won't came off

View file

@ -2,6 +2,7 @@
#include "Physical.h" #include "Physical.h"
#include "AutoPilot.h" #include "AutoPilot.h"
#include "ModelIndices.h"
class CPed; class CPed;
class CFire; class CFire;
@ -267,6 +268,7 @@ public:
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
static bool &bWheelsOnlyCheat; static bool &bWheelsOnlyCheat;
static bool &bAllDodosCheat; static bool &bAllDodosCheat;

View file

@ -4,4 +4,5 @@
#include "Projectile.h" #include "Projectile.h"
WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); } WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }
WRAPPER bool CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove) { EAXJMP(0x55BA50); }

View file

@ -6,4 +6,5 @@ class CProjectileInfo
{ {
public: public:
static bool RemoveIfThisIsAProjectile(CObject *pObject); static bool RemoveIfThisIsAProjectile(CObject *pObject);
static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
}; };