Merge pull request #504 from Sergeanur/PadInputSwitch

Switching pad modes and cheats when player is switching between controller and kb&m
This commit is contained in:
Sergeanur 2020-05-03 00:12:54 +03:00 committed by GitHub
commit 7fc33d85f7
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 108 additions and 59 deletions

View File

@ -528,9 +528,14 @@ void CGarage::Update()
CGarages::GivePlayerDetonator();
CStats::KgsOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
}
#ifdef DETECT_PAD_INPUT_SWITCH
int16 Mode = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
#else
int16 Mode = CPad::GetPad(0)->Mode;
#endif
switch (m_eGarageType) {
case GARAGE_BOMBSHOP1:
switch (CPad::GetPad(0)->Mode) {
switch (Mode) {
case 0:
case 1:
case 2:
@ -542,7 +547,7 @@ void CGarage::Update()
}
break;
case GARAGE_BOMBSHOP2:
switch (CPad::GetPad(0)->Mode) {
switch (Mode) {
case 0:
case 1:
case 2:

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@ -5250,7 +5250,11 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
return 0;
}
case COMMAND_GET_CONTROLLER_MODE:
#if defined(GTA_PC) && !defined(DETECT_PAD_INPUT_SWITCH)
ScriptParams[0] = 0;
#else
ScriptParams[0] = CPad::IsAffectedByController ? CPad::GetPad(0)->Mode : 0;
#endif
StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_CAN_RESPRAY_CAR:

View File

@ -55,6 +55,10 @@ CMouseControllerState CPad::OldMouseControllerState;
CMouseControllerState CPad::NewMouseControllerState;
CMouseControllerState CPad::PCTempMouseControllerState;
#ifdef DETECT_PAD_INPUT_SWITCH
bool CPad::IsAffectedByController = false;
#endif
_TODO("gbFastTime");
extern bool gbFastTime;
@ -325,6 +329,16 @@ void AltDodoCheat(void)
}
#endif
#ifdef DETECT_PAD_INPUT_SWITCH
bool
CControllerState::IsAnyButtonPressed(void)
{
return !!LeftStickX || !!LeftStickY || !!RightStickX || !!RightStickY || !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2 ||
!!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight || !!Start || !!Select || !!Square || !!Triangle || !!Cross || !!Circle || !!LeftShock ||
!!RightShock || !!NetworkTalk;
}
#endif
void
CControllerState::Clear(void)
{
@ -1037,11 +1051,20 @@ void CPad::UpdatePads(void)
#else
CapturePad(0);
#endif
#ifdef DETECT_PAD_INPUT_SWITCH
if (GetPad(0)->PCTempJoyState.IsAnyButtonPressed())
IsAffectedByController = true;
else {
#endif
ControlsManager.ClearSimButtonPressCheckers();
ControlsManager.AffectPadFromKeyBoard();
ControlsManager.AffectPadFromMouse();
ControlsManager.ClearSimButtonPressCheckers();
ControlsManager.AffectPadFromKeyBoard();
ControlsManager.AffectPadFromMouse();
#ifdef DETECT_PAD_INPUT_SWITCH
}
if (IsAffectedByController && (GetPad(0)->PCTempKeyState.IsAnyButtonPressed() || GetPad(0)->PCTempMouseState.IsAnyButtonPressed()))
IsAffectedByController = false;
#endif
if ( CReplay::IsPlayingBackFromFile() )
bUpdate = false;
@ -1096,7 +1119,10 @@ void CPad::Update(int16 unk)
void CPad::DoCheats(void)
{
GetPad(0)->DoCheats(0);
#ifdef DETECT_PAD_INPUT_SWITCH
if (IsAffectedByController)
#endif
GetPad(0)->DoCheats(0);
}
void CPad::DoCheats(int16 unk)
@ -1154,13 +1180,19 @@ CPad *CPad::GetPad(int32 pad)
{
return &Pads[pad];
}
#ifdef DETECT_PAD_INPUT_SWITCH
#define CURMODE (IsAffectedByController ? Mode : 0)
#else
#define CURMODE (Mode)
#endif
int16 CPad::GetSteeringLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1192,8 +1224,8 @@ int16 CPad::GetSteeringUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1225,8 +1257,8 @@ int16 CPad::GetCarGunUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1252,8 +1284,8 @@ int16 CPad::GetCarGunLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1279,8 +1311,8 @@ int16 CPad::GetPedWalkLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1313,8 +1345,8 @@ int16 CPad::GetPedWalkUpDown(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1344,7 +1376,7 @@ int16 CPad::GetPedWalkUpDown(void)
int16 CPad::GetAnalogueUpDown(void)
{
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1409,8 +1441,8 @@ bool CPad::GetHorn(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
{
@ -1448,8 +1480,8 @@ bool CPad::HornJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
{
@ -1488,8 +1520,8 @@ bool CPad::GetCarGunFired(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1515,8 +1547,8 @@ bool CPad::CarGunJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1542,8 +1574,8 @@ int16 CPad::GetHandBrake(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1575,8 +1607,8 @@ int16 CPad::GetBrake(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1613,8 +1645,8 @@ bool CPad::GetExitVehicle(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1640,8 +1672,8 @@ bool CPad::ExitVehicleJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1667,8 +1699,8 @@ int32 CPad::GetWeapon(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1700,8 +1732,8 @@ bool CPad::WeaponJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1733,8 +1765,8 @@ int16 CPad::GetAccelerate(void)
{
if ( ArePlayerControlsDisabled() )
return 0;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1769,7 +1801,7 @@ int16 CPad::GetAccelerate(void)
bool CPad::CycleCameraModeUpJustDown(void)
{
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1793,7 +1825,7 @@ bool CPad::CycleCameraModeUpJustDown(void)
bool CPad::CycleCameraModeDownJustDown(void)
{
switch ( Mode )
switch (CURMODE)
{
case 0:
case 2:
@ -1819,8 +1851,8 @@ bool CPad::ChangeStationJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
{
@ -1875,8 +1907,8 @@ bool CPad::GetTarget(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1902,8 +1934,8 @@ bool CPad::TargetJustDown(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -1937,8 +1969,8 @@ bool CPad::GetSprint(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -2092,8 +2124,8 @@ bool CPad::ForceCameraBehindPlayer(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -2125,8 +2157,8 @@ bool CPad::SniperZoomIn(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -2152,8 +2184,8 @@ bool CPad::SniperZoomOut(void)
{
if ( ArePlayerControlsDisabled() )
return false;
switch ( Mode )
switch (CURMODE)
{
case 0:
case 1:
@ -2175,6 +2207,7 @@ bool CPad::SniperZoomOut(void)
return false;
}
#undef CURMODE
int16 CPad::SniperModeLookLeftRight(void)
{

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@ -29,6 +29,9 @@ public:
float GetRightStickX(void) { return RightStickX/32767.0f; };
float GetRightStickY(void) { return RightStickY/32767.0f; };
#ifdef DETECT_PAD_INPUT_SWITCH
bool IsAnyButtonPressed();
#endif
void Clear(void);
};
VALIDATE_SIZE(CControllerState, 0x2A);
@ -158,7 +161,10 @@ public:
int32 LastTimeTouched;
int32 AverageWeapon;
int32 AverageEntries;
#ifdef DETECT_PAD_INPUT_SWITCH
static bool IsAffectedByController;
#endif
CPad() { }
~CPad() { }

View File

@ -204,6 +204,7 @@ enum Config {
#ifndef RW_GL3
#define XINPUT
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT
#define ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT