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cockbuilding ejaculation fix
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parent
717b0a6514
commit
7f30a2ae1b
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@ -5,6 +5,7 @@
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#include "TxdStore.h"
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#include "TxdStore.h"
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#include "Sprite.h"
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#include "Sprite.h"
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#include "Camera.h"
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#include "Camera.h"
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#include "Clock.h"
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#include "Collision.h"
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#include "Collision.h"
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#include "World.h"
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#include "World.h"
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#include "Shadows.h"
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#include "Shadows.h"
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@ -1134,6 +1135,25 @@ void CParticle::Update()
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CParticleObject::UpdateAll();
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CParticleObject::UpdateAll();
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// ejaculation at 23:00, 23:15, 23:30, 23:45
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if ( CClock::ms_nGameClockHours == 23 &&
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( CClock::ms_nGameClockMinutes == 0
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|| CClock::ms_nGameClockMinutes == 15
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|| CClock::ms_nGameClockMinutes == 30
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|| CClock::ms_nGameClockMinutes == 45 ) )
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{
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AddParticle(PARTICLE_CAR_SPLASH,
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CVector(557.03f, -4.0f, 151.46f),
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CVector(0.0f, 0.0f, 2.5f),
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NULL,
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2.0f,
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CRGBA(255, 255, 255, 255),
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0,
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0,
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1,
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1000);
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}
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for ( int32 i = 0; i < MAX_PARTICLES; i++ )
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for ( int32 i = 0; i < MAX_PARTICLES; i++ )
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{
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{
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tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
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tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
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