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CCarCtrl::GenerateOneRandomCar
This commit is contained in:
parent
f902136b6a
commit
7e753c2596
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@ -13,6 +13,7 @@
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#include "DMAudio.h"
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#include "Fire.h"
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#include "Pools.h"
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#include "Population.h"
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#include "Timer.h"
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#include "TrafficLights.h"
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#include "Vehicle.h"
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@ -560,18 +561,15 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
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case MI_PREDATOR:
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pVehicle->SetUpDriver();
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return;
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//TODO(MIAMI) uncomment this when we have MI_VICECHEE
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/*
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case MI_VICECHEE:
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{
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pVehicle->SetUpDriver()->bIsMiamiViceCop = true;
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pVehicle->SetUpPassenger(0)->bIsMiamiViceCop = true;
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pVehicle->SetUpDriver()->bMiamiViceCop = true;
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pVehicle->SetupPassenger(0)->bMiamiViceCop = true;
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CPopulation::NumMiamiViceCops += 2;
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CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4;
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CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds();
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return;
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}
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*/
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default:
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return;
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}
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@ -20,6 +20,7 @@
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#include "Ped.h"
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#include "PlayerInfo.h"
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#include "PlayerPed.h"
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#include "Population.h"
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#include "Wanted.h"
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#include "Pools.h"
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#include "Renderer.h"
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@ -69,6 +70,10 @@
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#define MIN_ANGLE_TO_APPLY_HANDBRAKE 0.7f
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#define MIN_SPEED_TO_APPLY_HANDBRAKE 0.3f
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#define PROBABILITY_OF_DEAD_PED_ACCIDENT 0.005f
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#define DISTANCE_BETWEEN_CAR_AND_DEAD_PED 6.0f
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#define PROBABILITY_OF_PASSENGER_IN_VEHICLE 0.125f
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int CCarCtrl::NumLawEnforcerCars;
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int CCarCtrl::NumAmbulancesOnDuty;
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int CCarCtrl::NumFiretrucksOnDuty;
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@ -83,6 +88,8 @@ int32 CCarCtrl::MaxNumberOfCarsInUse = 12;
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uint32 CCarCtrl::LastTimeLawEnforcerCreated;
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uint32 CCarCtrl::LastTimeFireTruckCreated;
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uint32 CCarCtrl::LastTimeAmbulanceCreated;
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int32 CCarCtrl::MiamiViceCycle;
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uint32 CCarCtrl::LastTimeMiamiViceGenerated;
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int32 CCarCtrl::TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
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int32 CCarCtrl::CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
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int32 CCarCtrl::NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
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@ -292,8 +299,17 @@ CCarCtrl::GenerateOneRandomCar()
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return;
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}
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else {
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int i;
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carModel = -1;
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for (i = 10; i > 0 && (carModel == -1 || CStreaming::HasModelLoaded(carModel)); i--) {
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carModel = ChooseBoatModel(ChooseBoatRating(&zone));
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}
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if (i == 0)
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return;
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}
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if (pCurNode->bOnlySmallBoats || pNextNode->bOnlySmallBoats) {
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if (BoatWithTallMast(carModel))
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return;
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// TODO: normal boats
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}
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}
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}
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@ -320,8 +336,8 @@ CCarCtrl::GenerateOneRandomCar()
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CVehicle* pVehicle;
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if (CModelInfo::IsBoatModel(carModel))
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pVehicle = new CBoat(carModel, RANDOM_VEHICLE);
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//else if (CModelInfo::IsBikeModel(carModel))
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// pVehicle = new CBike(carModel, RANDOM_VEHICLE);
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else if (CModelInfo::IsBikeModel(carModel))
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return; // TODO(MIAMI): spawn bikes
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else
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pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE);
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pVehicle->AutoPilot.m_nPrevRouteNode = 0;
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@ -344,15 +360,15 @@ CCarCtrl::GenerateOneRandomCar()
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if (carModel == MI_FBICAR){
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pVehicle->m_currentColour1 = 0;
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pVehicle->m_currentColour2 = 0;
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/* FBI cars are gray in carcols, but we want them black if they going after player. */
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}
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// TODO(MIAMI): check the flag
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pVehicle->bCreatedAsPoliceVehicle = true;
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break;
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case COPS_BOAT:
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(4.0f, 16.0f);
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pVehicle->AutoPilot.m_fMaxTrafficSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
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pVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceBoatMissionForWantedLevel();
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pVehicle->bCreatedAsPoliceVehicle = true;
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break;
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default:
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pVehicle->AutoPilot.m_nCruiseSpeed = CGeneral::GetRandomNumberInRange(9, 14);
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@ -445,6 +461,8 @@ CCarCtrl::GenerateOneRandomCar()
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/* Second fix: adding 0.5f is a mistake. It should be between 0 and 1. It was fixed in SA.*/
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/* It is also correct in CAutoPilot::ModifySpeed. */
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/* It seems like design decisions in VC were made based on this 0.5f addition. Can't remove it anymore. */
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pVehicle->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
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(uint32)((0.5f + positionBetweenNodes) * pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve);
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#else
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@ -520,15 +538,21 @@ CCarCtrl::GenerateOneRandomCar()
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delete pVehicle;
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return;
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}
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}else if((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? 1.5f : 1.0f) * 120.0f ||
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(vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 100.0f){
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delete pVehicle;
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return;
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}else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera ){
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}else{
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if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? 1.5f : 1.0f) * 120.0f ||
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(vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 100.0f) {
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delete pVehicle;
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return;
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}
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// TODO(MIAMI): if MARQUIS then delete
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if ((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera) {
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delete pVehicle;
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return;
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}
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if (pVehicle->GetModelIndex() == MI_MARQUIS) { // so marquis can only spawn if player doesn't see it?
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delete pVehicle;
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return;
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}
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}
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CVehicleModelInfo* pVehicleModel = pVehicle->GetModelInfo();
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float radiusToTest = pVehicleModel->GetColModel()->boundingSphere.radius;
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if (testForCollision){
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@ -552,17 +576,93 @@ CCarCtrl::GenerateOneRandomCar()
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CWorld::Add(pVehicle);
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if (carClass == COPS || carClass == COPS_BOAT)
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CCarAI::AddPoliceCarOccupants(pVehicle);
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else
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pVehicle->SetUpDriver(); //TODO(MIAMI): FIX!
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if ((CGeneral::GetRandomNumber() & 0x3F) == 0){ /* 1/64 probability */ /* TODO(MIAMI): FIX!*/
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else {
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pVehicle->SetUpDriver();
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int32 passengers = 0;
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for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++)
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passengers += (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < PROBABILITY_OF_PASSENGER_IN_VEHICLE) ? 1 : 0;
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if (CModelInfo::IsCarModel(carModel) && (CModelInfo::GetModelInfo(carModel)->GetAnimFileIndex() == CAnimManager::GetAnimationBlockIndex("van") && passengers >= 1))
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passengers = 1;
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for (int i = 0; i < passengers; i++) {
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CPed* pPassenger = pVehicle->SetupPassenger(i);
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if (pPassenger) {
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++CPopulation::ms_nTotalCarPassengerPeds;
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pPassenger->bCarPassenger = true;
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}
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}
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}
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int nMadDrivers;
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switch (pVehicle->GetVehicleAppearance()) {
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case VEHICLE_BIKE:
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nMadDrivers = 30;
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break;
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case VEHICLE_BOAT:
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nMadDrivers = 40;
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break;
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default:
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nMadDrivers = 6;
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break;
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}
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if ((CGeneral::GetRandomNumber() & 0x7F) < nMadDrivers /* TODO(MIAMI): || mad drivers cheat */) {
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pVehicle->SetStatus(STATUS_PHYSICS);
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
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pVehicle->AutoPilot.m_nCruiseSpeed += 10;
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}
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if (carClass == COPS)
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LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds();
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/* TODO(MIAMI): CADDY, VICECHEE, dead ped code*/
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return;
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if (pVehicle->GetModelIndex() == MI_CADDY) {
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pVehicle->SetStatus(STATUS_PHYSICS);
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
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}
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if (carClass == COPS && pVehicle->GetModelIndex() == MI_VICECHEE) {
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CVehicleModelInfo* pVehicleModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_VICECHEE);
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switch (MiamiViceCycle) {
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case 0:
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pVehicleModel->SetVehicleColour(53, 77);
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break;
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case 1:
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pVehicleModel->SetVehicleColour(15, 77);
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break;
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case 2:
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pVehicleModel->SetVehicleColour(41, 77);
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break;
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case 3:
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pVehicleModel->SetVehicleColour(61, 77);
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break;
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default:
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break;
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}
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}
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if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= (1 - PROBABILITY_OF_DEAD_PED_ACCIDENT)) {
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if (CModelInfo::IsCarModel(pVehicle->GetModelIndex()) && !pVehicle->bIsLawEnforcer) {
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if (CPopulation::AddDeadPedInFrontOfCar(pVehicle->GetPosition() + pVehicle->GetForward() * DISTANCE_BETWEEN_CAR_AND_DEAD_PED, pVehicle)) {
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pVehicle->AutoPilot.m_nCruiseSpeed = 0;
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pVehicle->SetMoveSpeed(0.0f, 0.0f, 0.0f);
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for (int i = 0; i < pVehicle->m_nNumPassengers; i++) {
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if (pVehicle->pPassengers[i]) {
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pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
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pVehicle->pPassengers[i]->m_nLastPedState = PED_WANDER_PATH;
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pVehicle->pPassengers[i]->m_vehicleInAccident = pVehicle;
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pVehicle->pPassengers[i]->bDeadPedInFrontOfCar = true;
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pVehicle->RegisterReference((CEntity**)&pVehicle->pPassengers[i]->m_vehicleInAccident);
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}
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}
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if (pVehicle->pDriver) {
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pVehicle->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
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pVehicle->pDriver->m_nLastPedState = PED_WANDER_PATH;
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pVehicle->pDriver->m_vehicleInAccident = pVehicle;
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pVehicle->pDriver->bDeadPedInFrontOfCar = true;
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pVehicle->RegisterReference((CEntity**)&pVehicle->pDriver->m_vehicleInAccident);
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}
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}
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}
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}
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}
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bool
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CCarCtrl::BoatWithTallMast(int32 mi)
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{
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return mi == MI_RIO || mi == MI_TROPIC || mi == MI_MARQUIS;
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}
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int32
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@ -680,6 +780,31 @@ CCarCtrl::ChooseCarModelToLoad(int rating)
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int32
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CCarCtrl::ChoosePoliceCarModel(void)
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{
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if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired() &&
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CTimer::GetTimeInMilliseconds() > LastTimeMiamiViceGenerated + 120000 &&
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CStreaming::HasModelLoaded(MI_VICECHEE)) {
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// TODO(MIAMI): setup correct models!
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switch (MiamiViceCycle) {
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case 0:
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if (CStreaming::HasModelLoaded(MI_COP) && CStreaming::HasModelLoaded(MI_COP))
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return MI_VICECHEE;
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break;
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case 1:
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if (CStreaming::HasModelLoaded(MI_COP) && CStreaming::HasModelLoaded(MI_COP))
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return MI_VICECHEE;
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break;
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case 2:
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if (CStreaming::HasModelLoaded(MI_COP) && CStreaming::HasModelLoaded(MI_COP))
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return MI_VICECHEE;
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break;
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case 3:
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if (CStreaming::HasModelLoaded(MI_COP) && CStreaming::HasModelLoaded(MI_COP))
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return MI_VICECHEE;
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break;
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default:
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break;
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}
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}
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if (FindPlayerPed()->m_pWanted->AreSwatRequired() &&
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CStreaming::HasModelLoaded(MI_ENFORCER) &&
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CStreaming::HasModelLoaded(MI_POLICE))
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@ -124,7 +124,8 @@ public:
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static int32 ChooseCarRating(CZoneInfo* pZoneInfo);
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static void AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq);
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static void RemoveFromLoadedVehicleArray(int32 mi, int32 rating);
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static int32 ChooseCarModelToLoad(int rating);
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static int32 ChooseCarModelToLoad(int32 rating);
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static bool BoatWithTallMast(int32 mi);
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static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
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{
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@ -158,6 +159,8 @@ public:
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static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
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static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
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static int32 MiamiViceCycle;
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static uint32 LastTimeMiamiViceGenerated;
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static int32 NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
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static int32 NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES];
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static int32 CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
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@ -322,7 +322,7 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x,
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InfoForTilePeds[i].roadBlock = false;
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InfoForTilePeds[i].disabled = false;
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InfoForTilePeds[i].waterPath = false;
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InfoForTilePeds[i].flag02 = false;
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InfoForTilePeds[i].onlySmallBoats = false;
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InfoForTilePeds[i].betweenLevels = false;
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InfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
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@ -351,7 +351,7 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
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InfoForTilePeds[i].roadBlock = false;
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InfoForTilePeds[i].disabled = false;
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InfoForTilePeds[i].waterPath = false;
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InfoForTilePeds[i].flag02 = false;
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InfoForTilePeds[i].onlySmallBoats = false;
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InfoForTilePeds[i].betweenLevels = false;
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InfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
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@ -383,7 +383,7 @@ CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x,
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DetachedInfoForTilePeds[i].roadBlock = false;
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DetachedInfoForTilePeds[i].disabled = disabled;
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DetachedInfoForTilePeds[i].waterPath = false;
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DetachedInfoForTilePeds[i].flag02 = false;
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DetachedInfoForTilePeds[i].onlySmallBoats = false;
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DetachedInfoForTilePeds[i].betweenLevels = betweenLevels;
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DetachedInfoForTilePeds[i].spawnRate = Min(spawnRate, 15);
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@ -396,7 +396,7 @@ CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x,
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//--MIAMI: done
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void
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CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
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bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool unk)
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bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool onlySmallBoats)
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{
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int i;
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@ -417,7 +417,7 @@ CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x,
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DetachedInfoForTileCars[i].roadBlock = roadBlock;
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DetachedInfoForTileCars[i].disabled = disabled;
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DetachedInfoForTileCars[i].waterPath = waterPath;
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DetachedInfoForTileCars[i].flag02 = unk;
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DetachedInfoForTileCars[i].onlySmallBoats = onlySmallBoats;
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DetachedInfoForTileCars[i].betweenLevels = betweenLevels;
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DetachedInfoForTileCars[i].spawnRate = Min(spawnRate, 15);
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@ -655,7 +655,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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m_pathNodes[m_numPathNodes].bUseInRoadBlock = objectpathinfo[start + j].roadBlock;
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m_pathNodes[m_numPathNodes].bDisabled = objectpathinfo[start + j].disabled;
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m_pathNodes[m_numPathNodes].bWaterPath = objectpathinfo[start + j].waterPath;
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m_pathNodes[m_numPathNodes].flagB2 = objectpathinfo[start + j].flag02;
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m_pathNodes[m_numPathNodes].bOnlySmallBoats = objectpathinfo[start + j].onlySmallBoats;
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m_pathNodes[m_numPathNodes].bBetweenLevels = objectpathinfo[start + j].betweenLevels;
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m_numPathNodes++;
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}
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@ -696,7 +696,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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m_pathNodes[m_numPathNodes].bUseInRoadBlock = detachednodes[start + j].roadBlock;
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m_pathNodes[m_numPathNodes].bDisabled = detachednodes[start + j].disabled;
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m_pathNodes[m_numPathNodes].bWaterPath = detachednodes[start + j].waterPath;
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m_pathNodes[m_numPathNodes].flagB2 = detachednodes[start + j].flag02;
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m_pathNodes[m_numPathNodes].bOnlySmallBoats = detachednodes[start + j].onlySmallBoats;
|
||||
m_pathNodes[m_numPathNodes].bBetweenLevels = detachednodes[start + j].betweenLevels;
|
||||
m_numPathNodes++;
|
||||
}else if(detachednodes[start + j].type == NodeTypeExtern){
|
||||
|
|
|
@ -69,7 +69,7 @@ struct CPathNode
|
|||
uint8 bUseInRoadBlock : 1;
|
||||
|
||||
uint8 bWaterPath : 1;
|
||||
uint8 flagB2 : 1; // flag 2 in node info, always zero
|
||||
uint8 bOnlySmallBoats : 1;
|
||||
uint8 flagB4 : 1; // where is this set?
|
||||
uint8 speedLimit : 2;
|
||||
//uint8 flagB20 : 1;
|
||||
|
@ -145,7 +145,7 @@ struct CPathInfoForObject
|
|||
int8 width;
|
||||
|
||||
uint8 crossing : 1;
|
||||
uint8 flag02 : 1; // always zero
|
||||
uint8 onlySmallBoats : 1;
|
||||
uint8 roadBlock : 1;
|
||||
uint8 disabled : 1;
|
||||
uint8 waterPath : 1;
|
||||
|
|
|
@ -3089,7 +3089,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
|
|||
case COMMAND_SET_ZONE_CAR_INFO:
|
||||
{
|
||||
char label[12];
|
||||
int16 gangDensities[NUM_GANGS];
|
||||
int16 gangDensities[NUM_GANGS] = { 0 };
|
||||
int i;
|
||||
|
||||
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
|
||||
|
@ -9849,8 +9849,8 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
case COMMAND_SET_ZONE_CIVILIAN_CAR_INFO:
|
||||
{
|
||||
char label[12];
|
||||
int16 carDensities[CCarCtrl::NUM_CAR_CLASSES];
|
||||
int16 boatDensities[CCarCtrl::NUM_BOAT_CLASSES];
|
||||
int16 carDensities[CCarCtrl::NUM_CAR_CLASSES] = { 0 };
|
||||
int16 boatDensities[CCarCtrl::NUM_BOAT_CLASSES] = { 0 };
|
||||
int i;
|
||||
|
||||
CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
|
||||
|
|
|
@ -1292,6 +1292,15 @@ CStreaming::StreamVehiclesAndPeds(void)
|
|||
else
|
||||
SetModelIsDeletable(MI_CHOPPER);
|
||||
|
||||
if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired()) {
|
||||
//TODO(MIAMI): miami vice peds
|
||||
RequestModel(MI_VICECHEE, STREAMFLAGS_DONT_REMOVE);
|
||||
}
|
||||
else {
|
||||
SetModelIsDeletable(MI_VICECHEE);
|
||||
//TODO(MIAMI): miami vice peds
|
||||
}
|
||||
|
||||
if(timeBeforeNextLoad >= 0)
|
||||
timeBeforeNextLoad--;
|
||||
else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){
|
||||
|
|
|
@ -39,6 +39,12 @@ CWanted::Initialise()
|
|||
ClearQdCrimes();
|
||||
}
|
||||
|
||||
bool
|
||||
CWanted::AreMiamiViceRequired()
|
||||
{
|
||||
return m_nWantedLevel >= 3;
|
||||
}
|
||||
|
||||
bool
|
||||
CWanted::AreSwatRequired()
|
||||
{
|
||||
|
|
|
@ -31,6 +31,7 @@ public:
|
|||
|
||||
public:
|
||||
void Initialise();
|
||||
bool AreMiamiViceRequired();
|
||||
bool AreSwatRequired();
|
||||
bool AreFbiRequired();
|
||||
bool AreArmyRequired();
|
||||
|
|
|
@ -199,6 +199,13 @@ CModelInfo::IsBikeModel(int32 id)
|
|||
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE;
|
||||
}
|
||||
|
||||
bool
|
||||
CModelInfo::IsCarModel(int32 id)
|
||||
{
|
||||
return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
|
||||
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_CAR;
|
||||
}
|
||||
|
||||
void
|
||||
CModelInfo::ReInit2dEffects()
|
||||
{
|
||||
|
|
|
@ -39,5 +39,6 @@ public:
|
|||
|
||||
static bool IsBoatModel(int32 id);
|
||||
static bool IsBikeModel(int32 id);
|
||||
static bool IsCarModel(int32 id);
|
||||
static void ReInit2dEffects();
|
||||
};
|
||||
|
|
|
@ -402,6 +402,10 @@ CPed::~CPed(void)
|
|||
}
|
||||
if (m_pFire)
|
||||
m_pFire->Extinguish();
|
||||
if (bCarPassenger)
|
||||
CPopulation::ms_nTotalCarPassengerPeds--;
|
||||
if (bMiamiViceCop)
|
||||
CPopulation::NumMiamiViceCops--;
|
||||
CPopulation::UpdatePedCount((ePedType)m_nPedType, true);
|
||||
DMAudio.DestroyEntity(m_audioEntityId);
|
||||
}
|
||||
|
@ -605,6 +609,10 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||
bSomeVCflag1 = false;
|
||||
#endif
|
||||
|
||||
bCarPassenger = false;
|
||||
bMiamiViceCop = false;
|
||||
bDeadPedInFrontOfCar = false;
|
||||
|
||||
if ((CGeneral::GetRandomNumber() & 3) == 0)
|
||||
bHasACamera = true;
|
||||
|
||||
|
|
|
@ -389,6 +389,10 @@ public:
|
|||
uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
|
||||
uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
|
||||
|
||||
uint32 bCarPassenger : 1;
|
||||
uint32 bMiamiViceCop : 1; //
|
||||
uint32 bDeadPedInFrontOfCar : 1;
|
||||
|
||||
uint8 CharCreatedBy;
|
||||
eObjective m_objective;
|
||||
eObjective m_prevObjective;
|
||||
|
@ -452,6 +456,9 @@ public:
|
|||
CVehicle *m_pMyVehicle;
|
||||
bool bInVehicle;
|
||||
float m_distanceToCountSeekDone;
|
||||
|
||||
CVehicle* m_vehicleInAccident;
|
||||
|
||||
bool bRunningToPhone;
|
||||
int16 m_phoneId;
|
||||
eCrimeType m_crimeToReportOnPhone;
|
||||
|
|
|
@ -43,9 +43,13 @@ CPedPlacement::IsPositionClearOfCars(Const CVector *pos)
|
|||
}
|
||||
|
||||
bool
|
||||
CPedPlacement::IsPositionClearForPed(CVector* pos)
|
||||
CPedPlacement::IsPositionClearForPed(const CVector& pos, float radius, int total, CEntity** entities)
|
||||
{
|
||||
int16 count;
|
||||
CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false);
|
||||
if (radius == -1.0f)
|
||||
radius = 0.75f;
|
||||
if (total == -1)
|
||||
total = 2;
|
||||
CWorld::FindObjectsKindaColliding(pos, radius, true, &count, total, entities, false, true, true, false, false);
|
||||
return count == 0;
|
||||
}
|
||||
|
|
|
@ -4,5 +4,5 @@ class CPedPlacement {
|
|||
public:
|
||||
static void FindZCoorForPed(CVector* pos);
|
||||
static CEntity* IsPositionClearOfCars(Const CVector*);
|
||||
static bool IsPositionClearForPed(CVector*);
|
||||
static bool IsPositionClearForPed(const CVector& pos, float radius = -1.0f, int total = -1, CEntity** entities = nil);
|
||||
};
|
|
@ -83,6 +83,9 @@ CVector CPopulation::RegenerationPoint_a;
|
|||
CVector CPopulation::RegenerationPoint_b;
|
||||
CVector CPopulation::RegenerationForward;
|
||||
|
||||
uint32 CPopulation::ms_nTotalCarPassengerPeds;
|
||||
uint32 CPopulation::NumMiamiViceCops;
|
||||
|
||||
void
|
||||
CPopulation::Initialise()
|
||||
{
|
||||
|
@ -103,6 +106,8 @@ CPopulation::Initialise()
|
|||
ms_nNumGang9 = 0;
|
||||
ms_nNumDummy = 0;
|
||||
|
||||
ms_nTotalCarPassengerPeds = 0;
|
||||
|
||||
m_AllRandomPedsThisType = -1;
|
||||
PedDensityMultiplier = 1.0f;
|
||||
bZoneChangeHasHappened = false;
|
||||
|
@ -398,6 +403,7 @@ CPopulation::Update()
|
|||
+ ms_nNumGang2 + ms_nNumGang1;
|
||||
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
|
||||
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
|
||||
ms_nTotalPeds -= ms_nTotalCarPassengerPeds;
|
||||
if (!CCutsceneMgr::IsRunning()) {
|
||||
float pcdm = PedCreationDistMultiplier();
|
||||
AddToPopulation(pcdm * (MIN_CREATION_DIST * TheCamera.GenerationDistMultiplier),
|
||||
|
@ -419,6 +425,7 @@ CPopulation::GeneratePedsAtStartOfGame()
|
|||
+ ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1;
|
||||
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
|
||||
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
|
||||
ms_nTotalPeds -= ms_nTotalCarPassengerPeds;
|
||||
|
||||
// Min dist is 10.0f only for start of the game (naturally)
|
||||
AddToPopulation(10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE),
|
||||
|
@ -656,7 +663,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
|
|||
generatedCoors.y = yOffset + gangLeader->GetPosition().y;
|
||||
}
|
||||
}
|
||||
if (!CPedPlacement::IsPositionClearForPed(&generatedCoors))
|
||||
if (!CPedPlacement::IsPositionClearForPed(generatedCoors))
|
||||
break;
|
||||
|
||||
// Why no love for last gang member?!
|
||||
|
@ -733,6 +740,7 @@ CPopulation::AddPedInCar(CVehicle* car)
|
|||
break;
|
||||
case MI_POLICE:
|
||||
case MI_PREDATOR:
|
||||
case MI_VICECHEE: // TODO(MIAMI): proper model
|
||||
preferredModel = COP_STREET;
|
||||
pedType = PEDTYPE_COP;
|
||||
break;
|
||||
|
@ -1016,6 +1024,10 @@ CPopulation::ManagePopulation(void)
|
|||
}
|
||||
|
||||
float dist = (ped->GetPosition() - playerPos).Magnitude2D();
|
||||
|
||||
if (ped->IsGangMember() || (ped->bDeadPedInFrontOfCar && ped->m_vehicleInAccident))
|
||||
dist -= 30.0f;
|
||||
|
||||
bool pedIsFarAway = false;
|
||||
if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist
|
||||
|| (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)
|
||||
|
@ -1062,3 +1074,49 @@ CPopulation::ManagePopulation(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
CPed*
|
||||
CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit)
|
||||
{
|
||||
if (TheCamera.IsSphereVisible(pos, 2.0f)) {
|
||||
float fDistanceToPlayer = (pos - FindPlayerPed()->GetPosition()).Magnitude2D();
|
||||
float fDistanceMultiplier;
|
||||
if (FindPlayerVehicle())
|
||||
fDistanceMultiplier = clamp(FindPlayerVehicle()->GetMoveSpeed().Magnitude2D() - 0.1f + 1.0f, 1.0f, 1.5f);
|
||||
else
|
||||
fDistanceMultiplier = 1.0f;
|
||||
if (40.0f * fDistanceMultiplier > fDistanceToPlayer)
|
||||
return nil;
|
||||
}
|
||||
bool found;
|
||||
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 1.0f;
|
||||
if (!found)
|
||||
return nil;
|
||||
z = Max(z, pos.z);
|
||||
if (!CModelInfo::GetModelInfo(MI_MALE01)->GetRwObject()) // strange way to check it
|
||||
return nil;
|
||||
CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); // TODO(MIAMI): 4th parameter
|
||||
pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||
//TODO(MIAMI): set money == 0
|
||||
pPed->bDeadPedInFrontOfCar = true;
|
||||
pPed->m_vehicleInAccident = pCulprit;
|
||||
pCulprit->RegisterReference((CEntity**)&pPed->m_vehicleInAccident);
|
||||
CEntity* pEntities[3] = { 0 };
|
||||
if (!CPedPlacement::IsPositionClearForPed(pos, 2.0f, 3, pEntities)) {
|
||||
for (int i = 0; i < 3; i++) {
|
||||
if (pEntities[i] && pEntities[i] != pCulprit && pEntities[i] != pPed) {
|
||||
CWorld::Remove(pPed);
|
||||
delete pPed;
|
||||
return nil;
|
||||
}
|
||||
}
|
||||
}
|
||||
CColPoint colpts[32];
|
||||
if (CCollision::ProcessColModels(pCulprit->GetMatrix(), *pCulprit->GetColModel(), pPed->GetMatrix(), *pPed->GetColModel(), colpts, nil, nil)) {
|
||||
CWorld::Remove(pPed);
|
||||
delete pPed;
|
||||
return nil;
|
||||
}
|
||||
CVisibilityPlugins::SetClumpAlpha(pPed->GetClump(), 0);
|
||||
return pPed;
|
||||
}
|
||||
|
|
|
@ -62,6 +62,9 @@ public:
|
|||
static CVector RegenerationPoint_b;
|
||||
static CVector RegenerationForward;
|
||||
|
||||
static uint32 ms_nTotalCarPassengerPeds;
|
||||
static uint32 NumMiamiViceCops;
|
||||
|
||||
static void Initialise();
|
||||
static void Update(void);
|
||||
static void LoadPedGroups();
|
||||
|
@ -86,4 +89,6 @@ public:
|
|||
static void ConvertAllObjectsToDummyObjects(void);
|
||||
static bool TestRoomForDummyObject(CObject*);
|
||||
static bool TestSafeForRealObject(CDummyObject*);
|
||||
|
||||
static CPed* AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit);
|
||||
};
|
||||
|
|
|
@ -99,6 +99,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
|||
m_bSirenOrAlarm = 0;
|
||||
m_nCarHornTimer = 0;
|
||||
m_nCarHornPattern = 0;
|
||||
bCreatedAsPoliceVehicle = false;
|
||||
bParking = false;
|
||||
m_nAlarmState = 0;
|
||||
m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
|
|
|
@ -182,6 +182,7 @@ public:
|
|||
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
|
||||
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
|
||||
|
||||
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
|
||||
uint8 bParking : 1;
|
||||
|
||||
int8 m_numPedsUseItAsCover;
|
||||
|
|
Loading…
Reference in a new issue