diff --git a/src/core/General.h b/src/core/General.h index 7ffa99de..dde43c0f 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -108,7 +108,7 @@ public: if (angle >= TWOPI) angle -= TWOPI; - return (int)floorf(angle / DEGTORAD(45.0f)); + return (int)Floor(angle / DEGTORAD(45.0f)); } // Unlike usual string comparison functions, these don't care about greater or lesser diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index 9406f1bd..05002a3f 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -746,8 +746,8 @@ void CRadar::DrawRadarMap() DrawRadarMask(); // top left ist (0, 0) - int x = floorf((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE); - int y = ceilf((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE); + int x = Floor((vec2DRadarOrigin.x - RADAR_MIN_X) / RADAR_TILE_SIZE); + int y = Ceil((RADAR_NUM_TILES - 1) - (vec2DRadarOrigin.y - RADAR_MIN_Y) / RADAR_TILE_SIZE); StreamRadarSections(x, y); RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); @@ -1251,7 +1251,7 @@ void CRadar::Shutdown() void CRadar::StreamRadarSections(const CVector &posn) { - StreamRadarSections(floorf((2000.0f + posn.x) / 500.0f), ceilf(7.0f - (2000.0f + posn.y) / 500.0f)); + StreamRadarSections(Floor((2000.0f + posn.x) / 500.0f), Ceil(7.0f - (2000.0f + posn.y) / 500.0f)); } void CRadar::StreamRadarSections(int32 x, int32 y) diff --git a/src/math/maths.h b/src/math/maths.h index 51b0ef10..8d68bf64 100644 --- a/src/math/maths.h +++ b/src/math/maths.h @@ -15,3 +15,5 @@ inline float Sqrt(float x) { return sqrtf(x); } inline float RecipSqrt(float x, float y) { return x/Sqrt(y); } inline float RecipSqrt(float x) { return RecipSqrt(1.0f, x); } inline float Pow(float x, float y) { return powf(x, y); } +inline float Floor(float x) { return floorf(x); } +inline float Ceil(float x) { return ceilf(x); } diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 4d83f5aa..f52b373e 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -9349,7 +9349,7 @@ CPed::ProcessControl(void) m_collidingEntityWhileFleeing = collidingEnt; m_collidingEntityWhileFleeing->RegisterReference((CEntity **) &m_collidingEntityWhileFleeing); - uint8 currentDir = floorf((PI + m_fRotationCur) / DEGTORAD(45.0f)); + uint8 currentDir = Floor((PI + m_fRotationCur) / DEGTORAD(45.0f)); uint8 nextDir; ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, currentDir, &nextDir); diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index d02ecec5..88d412c9 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -857,9 +857,9 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL // prestep x1 and x2 to next integer y deltaA = CalcNewDelta(&poly[a1], &poly[a2]); - xA = deltaA * (ceilf(poly[a1].y) - poly[a1].y) + poly[a1].x; + xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x; deltaB = CalcNewDelta(&poly[b1], &poly[b2]); - xB = deltaB * (ceilf(poly[b1].y) - poly[b1].y) + poly[b1].x; + xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x; if(y != yend){ if(deltaB < 0.0f && (int)xB < xstart) @@ -904,7 +904,7 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL xstart = poly[b1].x; }while(y == (int)poly[b2].y); deltaB = CalcNewDelta(&poly[b1], &poly[b2]); - xB = deltaB * (ceilf(poly[b1].y) - poly[b1].y) + poly[b1].x; + xB = deltaB * (Ceil(poly[b1].y) - poly[b1].y) + poly[b1].x; if(deltaB < 0.0f && (int)xB < xstart) xstart = xB; } @@ -940,7 +940,7 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL xend = poly[a1].x; }while(y == (int)poly[a2].y); deltaA = CalcNewDelta(&poly[a1], &poly[a2]); - xA = deltaA * (ceilf(poly[a1].y) - poly[a1].y) + poly[a1].x; + xA = deltaA * (Ceil(poly[a1].y) - poly[a1].y) + poly[a1].x; if(deltaA >= 0.0f && (int)xA > xend) xend = xA; }