Simplify CControllerConfigManager::InitialiseControllerActionNameArray

This commit is contained in:
Sergeanur 2019-10-27 13:40:28 +02:00
parent 5470801332
commit 7b26bfdd76
1 changed files with 42 additions and 109 deletions

View File

@ -109,7 +109,7 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsRSHIFT, KEYBOARD);
}
else
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsSHIFT, OPTIONAL_EXTRA);
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
SetControllerKeyAssociatedWithAction (VEHICLE_HANDBRAKE, rsRCTRL, KEYBOARD);
SetControllerKeyAssociatedWithAction (VEHICLE_HANDBRAKE, ' ', OPTIONAL_EXTRA);
@ -162,11 +162,11 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
#ifndef FIX_BUGS
SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD
#else
SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, KEYBOARD); // BUG: must be KEYBOARD ?
SetControllerKeyAssociatedWithAction(PED_SPRINT, rsRSHIFT, KEYBOARD);
#endif
}
else
SetControllerKeyAssociatedWithAction(PED_SPRINT, rsSHIFT, OPTIONAL_EXTRA);
SetControllerKeyAssociatedWithAction(PED_SPRINT, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
SetControllerKeyAssociatedWithAction (PED_CYCLE_TARGET_LEFT, '[', KEYBOARD);
@ -351,115 +351,48 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
void CControllerConfigManager::InitialiseControllerActionNameArray()
{
wchar buff[40+2];
wchar buf[ACTIONNAME_LENGTH + 2];
AsciiToUnicode("PED_LOOKBEHIND", buff);
CMessages::WideStringCopy(m_aActionNames[PED_LOOKBEHIND], buff, sizeof(m_aActionNames[PED_LOOKBEHIND]));
AsciiToUnicode("PED_CYCLE_WEAPON_LEFT", buff);
CMessages::WideStringCopy(m_aActionNames[PED_CYCLE_WEAPON_LEFT], buff, sizeof(m_aActionNames[PED_CYCLE_WEAPON_LEFT]));
AsciiToUnicode("PED_CYCLE_WEAPON_RIGHT", buff);
CMessages::WideStringCopy(m_aActionNames[PED_CYCLE_WEAPON_RIGHT], buff, sizeof(m_aActionNames[PED_CYCLE_WEAPON_RIGHT]));
AsciiToUnicode("PED_LOCK_TARGET", buff);
CMessages::WideStringCopy(m_aActionNames[PED_LOCK_TARGET], buff, sizeof(m_aActionNames[PED_LOCK_TARGET]));
AsciiToUnicode("PED_JUMPING", buff);
CMessages::WideStringCopy(m_aActionNames[PED_JUMPING], buff, sizeof(m_aActionNames[PED_JUMPING]));
AsciiToUnicode("PED_SPRINT", buff);
CMessages::WideStringCopy(m_aActionNames[PED_SPRINT], buff, sizeof(m_aActionNames[PED_SPRINT]));
AsciiToUnicode("PED_CYCLE_TARGET_LEFT", buff);
CMessages::WideStringCopy(m_aActionNames[PED_CYCLE_TARGET_LEFT], buff, sizeof(m_aActionNames[PED_CYCLE_TARGET_LEFT]));
AsciiToUnicode("PED_CYCLE_TARGET_RIGHT", buff);
CMessages::WideStringCopy(m_aActionNames[PED_CYCLE_TARGET_RIGHT], buff, sizeof(m_aActionNames[PED_CYCLE_TARGET_RIGHT]));
AsciiToUnicode("PED_CENTER_CAMERA_BEHIND_PLAYER", buff);
CMessages::WideStringCopy(m_aActionNames[PED_CENTER_CAMERA_BEHIND_PLAYER], buff, sizeof(m_aActionNames[PED_CENTER_CAMERA_BEHIND_PLAYER]));
AsciiToUnicode("VEHICLE_LOOKBEHIND", buff);
CMessages::WideStringCopy(m_aActionNames[VEHICLE_LOOKBEHIND], buff, sizeof(m_aActionNames[VEHICLE_LOOKBEHIND]));
AsciiToUnicode("VEHICLE_LOOKLEFT", buff);
CMessages::WideStringCopy(m_aActionNames[VEHICLE_LOOKLEFT], buff, sizeof(m_aActionNames[VEHICLE_LOOKLEFT]));
AsciiToUnicode("VEHICLE_LOOKRIGHT", buff);
CMessages::WideStringCopy(m_aActionNames[VEHICLE_LOOKRIGHT], buff, sizeof(m_aActionNames[VEHICLE_LOOKRIGHT]));
AsciiToUnicode("VEHICLE_HORN", buff);
CMessages::WideStringCopy(m_aActionNames[VEHICLE_HORN], buff, sizeof(m_aActionNames[VEHICLE_HORN]));
AsciiToUnicode("VEHICLE_HANDBRAKE", buff);
CMessages::WideStringCopy(m_aActionNames[VEHICLE_HANDBRAKE], buff, sizeof(m_aActionNames[VEHICLE_HANDBRAKE]));
AsciiToUnicode("VEHICLE_ACCELERATE", buff);
CMessages::WideStringCopy(m_aActionNames[VEHICLE_ACCELERATE], buff, sizeof(m_aActionNames[VEHICLE_ACCELERATE]));
AsciiToUnicode("VEHICLE_BRAKE", buff);
CMessages::WideStringCopy(m_aActionNames[VEHICLE_BRAKE], buff, sizeof(m_aActionNames[VEHICLE_BRAKE]));
AsciiToUnicode("VEHICLE_CHANGE_RADIO_STATION", buff);
CMessages::WideStringCopy(m_aActionNames[VEHICLE_CHANGE_RADIO_STATION], buff, sizeof(m_aActionNames[VEHICLE_CHANGE_RADIO_STATION]));
AsciiToUnicode("TOGGLE_SUBMISSIONS", buff);
CMessages::WideStringCopy(m_aActionNames[TOGGLE_SUBMISSIONS], buff, sizeof(m_aActionNames[TOGGLE_SUBMISSIONS]));
AsciiToUnicode("PED_SNIPER_ZOOM_IN", buff);
CMessages::WideStringCopy(m_aActionNames[PED_SNIPER_ZOOM_IN], buff, sizeof(m_aActionNames[PED_SNIPER_ZOOM_IN]));
AsciiToUnicode("PED_SNIPER_ZOOM_OUT", buff);
CMessages::WideStringCopy(m_aActionNames[PED_SNIPER_ZOOM_OUT], buff, sizeof(m_aActionNames[PED_SNIPER_ZOOM_OUT]));
AsciiToUnicode("PED_1RST_PERSON_LOOK_LEFT", buff);
CMessages::WideStringCopy(m_aActionNames[PED_1RST_PERSON_LOOK_LEFT], buff, sizeof(m_aActionNames[PED_1RST_PERSON_LOOK_LEFT]));
AsciiToUnicode("PED_1RST_PERSON_LOOK_RIGHT", buff);
CMessages::WideStringCopy(m_aActionNames[PED_1RST_PERSON_LOOK_RIGHT], buff, sizeof(m_aActionNames[PED_1RST_PERSON_LOOK_RIGHT]));
AsciiToUnicode("PED_1RST_PERSON_LOOK_UP", buff);
CMessages::WideStringCopy(m_aActionNames[PED_1RST_PERSON_LOOK_UP], buff, sizeof(m_aActionNames[PED_1RST_PERSON_LOOK_UP]));
AsciiToUnicode("PED_1RST_PERSON_LOOK_DOWN", buff);
CMessages::WideStringCopy(m_aActionNames[PED_1RST_PERSON_LOOK_DOWN], buff, sizeof(m_aActionNames[PED_1RST_PERSON_LOOK_DOWN]));
AsciiToUnicode("SHOW_MOUSE_POINTER_TOGGLE", buff);
CMessages::WideStringCopy(m_aActionNames[SHOW_MOUSE_POINTER_TOGGLE], buff, sizeof(m_aActionNames[SHOW_MOUSE_POINTER_TOGGLE]));
#define SETACTIONNAME(name) AsciiToUnicode(#name, buf); CMessages::WideStringCopy(m_aActionNames[name], buf, ACTIONNAME_LENGTH);
AsciiToUnicode("CAMERA_CHANGE_VIEW_ALL_SITUATIONS", buff);
CMessages::WideStringCopy(m_aActionNames[CAMERA_CHANGE_VIEW_ALL_SITUATIONS], buff, sizeof(m_aActionNames[CAMERA_CHANGE_VIEW_ALL_SITUATIONS]));
SETACTIONNAME(PED_LOOKBEHIND);
SETACTIONNAME(PED_CYCLE_WEAPON_LEFT);
SETACTIONNAME(PED_CYCLE_WEAPON_RIGHT);
SETACTIONNAME(PED_LOCK_TARGET);
SETACTIONNAME(PED_JUMPING);
SETACTIONNAME(PED_SPRINT);
SETACTIONNAME(PED_CYCLE_TARGET_LEFT);
SETACTIONNAME(PED_CYCLE_TARGET_RIGHT);
SETACTIONNAME(PED_CENTER_CAMERA_BEHIND_PLAYER);
SETACTIONNAME(VEHICLE_LOOKBEHIND);
SETACTIONNAME(VEHICLE_LOOKLEFT);
SETACTIONNAME(VEHICLE_LOOKRIGHT);
SETACTIONNAME(VEHICLE_HORN);
SETACTIONNAME(VEHICLE_HANDBRAKE);
SETACTIONNAME(VEHICLE_ACCELERATE);
SETACTIONNAME(VEHICLE_BRAKE);
SETACTIONNAME(VEHICLE_CHANGE_RADIO_STATION);
SETACTIONNAME(TOGGLE_SUBMISSIONS);
SETACTIONNAME(PED_SNIPER_ZOOM_IN);
SETACTIONNAME(PED_SNIPER_ZOOM_OUT);
SETACTIONNAME(PED_1RST_PERSON_LOOK_LEFT);
SETACTIONNAME(PED_1RST_PERSON_LOOK_RIGHT);
SETACTIONNAME(PED_1RST_PERSON_LOOK_UP);
SETACTIONNAME(PED_1RST_PERSON_LOOK_DOWN);
SETACTIONNAME(SHOW_MOUSE_POINTER_TOGGLE);
SETACTIONNAME(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
SETACTIONNAME(PED_FIREWEAPON);
SETACTIONNAME(VEHICLE_ENTER_EXIT);
SETACTIONNAME(GO_LEFT);
SETACTIONNAME(GO_RIGHT);
SETACTIONNAME(GO_FORWARD);
SETACTIONNAME(GO_BACK);
SETACTIONNAME(NETWORK_TALK);
SETACTIONNAME(TOGGLE_DPAD);
SETACTIONNAME(SWITCH_DEBUG_CAM_ON);
SETACTIONNAME(TAKE_SCREEN_SHOT);
AsciiToUnicode("PED_FIREWEAPON", buff);
CMessages::WideStringCopy(m_aActionNames[PED_FIREWEAPON], buff, sizeof(m_aActionNames[PED_FIREWEAPON]));
AsciiToUnicode("VEHICLE_ENTER_EXIT", buff);
CMessages::WideStringCopy(m_aActionNames[VEHICLE_ENTER_EXIT], buff, sizeof(m_aActionNames[VEHICLE_ENTER_EXIT]));
AsciiToUnicode("GO_LEFT", buff);
CMessages::WideStringCopy(m_aActionNames[GO_LEFT], buff, sizeof(m_aActionNames[GO_LEFT]));
AsciiToUnicode("GO_RIGHT", buff);
CMessages::WideStringCopy(m_aActionNames[GO_RIGHT], buff, sizeof(m_aActionNames[GO_RIGHT]));
AsciiToUnicode("GO_FORWARD", buff);
CMessages::WideStringCopy(m_aActionNames[GO_FORWARD], buff, sizeof(m_aActionNames[GO_FORWARD]));
AsciiToUnicode("GO_BACK", buff);
CMessages::WideStringCopy(m_aActionNames[GO_BACK], buff, sizeof(m_aActionNames[GO_BACK]));
AsciiToUnicode("NETWORK_TALK", buff);
CMessages::WideStringCopy(m_aActionNames[NETWORK_TALK], buff, sizeof(m_aActionNames[NETWORK_TALK]));
AsciiToUnicode("TOGGLE_DPAD", buff);
CMessages::WideStringCopy(m_aActionNames[TOGGLE_DPAD], buff, sizeof(m_aActionNames[TOGGLE_DPAD]));
AsciiToUnicode("SWITCH_DEBUG_CAM_ON", buff);
CMessages::WideStringCopy(m_aActionNames[SWITCH_DEBUG_CAM_ON], buff, sizeof(m_aActionNames[SWITCH_DEBUG_CAM_ON]));
AsciiToUnicode("TAKE_SCREEN_SHOT", buff);
CMessages::WideStringCopy(m_aActionNames[TAKE_SCREEN_SHOT], buff, sizeof(m_aActionNames[TAKE_SCREEN_SHOT]));
#undef SETACTIONNAME
}
void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, int32 padnumber)