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CHud::Draw fix

This commit is contained in:
withmorten 2021-02-04 18:28:24 +01:00
parent 263a766d8e
commit 7aaaaa953b

View file

@ -1150,18 +1150,18 @@ void CHud::Draw()
if (IntroRect.m_nTextureId >= 0) { if (IntroRect.m_nTextureId >= 0) {
CRect rect ( CRect rect (
IntroRect.m_sRect.left, IntroRect.m_sRect.left,
IntroRect.m_sRect.top, IntroRect.m_sRect.bottom,
IntroRect.m_sRect.right, IntroRect.m_sRect.right,
IntroRect.m_sRect.bottom ); IntroRect.m_sRect.top );
CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor); CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
} }
else { else {
CRect rect ( CRect rect (
IntroRect.m_sRect.left, IntroRect.m_sRect.left,
IntroRect.m_sRect.top, IntroRect.m_sRect.bottom,
IntroRect.m_sRect.right, IntroRect.m_sRect.right,
IntroRect.m_sRect.bottom ); IntroRect.m_sRect.top );
CSprite2d::DrawRect(rect, IntroRect.m_sColor); CSprite2d::DrawRect(rect, IntroRect.m_sColor);
} }