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updated player control names

This commit is contained in:
Nikolay Korolev 2020-06-21 16:00:17 +03:00
parent 08af34bc99
commit 7a71a47f74
7 changed files with 23 additions and 19 deletions

View file

@ -230,7 +230,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
pPlayerPed->m_pWanted->ClearQdCrimes(); pPlayerPed->m_pWanted->ClearQdCrimes();
pPlayerPed->bIsVisible = false; pPlayerPed->bIsVisible = false;
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80; CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true); CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
} }
@ -365,7 +365,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
ms_loaded = false; ms_loaded = false;
FindPlayerPed()->bIsVisible = true; FindPlayerPed()->bIsVisible = true;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false); CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
if (CGeneral::faststricmp(ms_cutsceneName, "end")) { if (CGeneral::faststricmp(ms_cutsceneName, "end")) {

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@ -66,7 +66,7 @@ CPhoneInfo::Update(void)
endAssoc->flags &= ~ASSOC_DELETEFADEDOUT; endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
endAssoc->SetFinishCallback(PhonePutDownCB, player); endAssoc->SetFinishCallback(PhonePutDownCB, player);
} else { } else {
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
if (player->m_nPedState == PED_MAKE_CALL) if (player->m_nPedState == PED_MAKE_CALL)
player->m_nPedState = PED_IDLE; player->m_nPedState = PED_IDLE;
} }
@ -116,7 +116,7 @@ CPhoneInfo::Update(void)
player->m_fRotationDest = angleToFace; player->m_fRotationDest = angleToFace;
player->SetHeading(angleToFace); player->SetHeading(angleToFace);
player->m_nPedState = PED_MAKE_CALL; player->m_nPedState = PED_MAKE_CALL;
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_40; CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
TheCamera.SetWideScreenOn(); TheCamera.SetWideScreenOn();
playerInfo->MakePlayerSafe(true); playerInfo->MakePlayerSafe(true);
CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f); CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
@ -340,7 +340,7 @@ PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
{ {
assoc->flags |= ASSOC_DELETEFADEDOUT; assoc->flags |= ASSOC_DELETEFADEDOUT;
assoc->blendDelta = -1000.0f; assoc->blendDelta = -1000.0f;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
CPed *ped = (CPed*)arg; CPed *ped = (CPed*)arg;
if (assoc->blendAmount > 0.5f) if (assoc->blendAmount > 0.5f)

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@ -9958,7 +9958,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
SaveGameForPause(3); SaveGameForPause(3);
#endif #endif
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80; CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
pPlayerInfo->MakePlayerSafe(true); pPlayerInfo->MakePlayerSafe(true);
CCutsceneMgr::StartCutsceneProcessing(); CCutsceneMgr::StartCutsceneProcessing();
return 0; return 0;
@ -10684,7 +10684,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
printf("End preload end of game audio\n"); printf("End preload end of game audio\n");
return 0; return 0;
case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA: case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
CPad::GetPad(0)->DisablePlayerControls &= PLAYERCONTROL_DISABLED_1; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
return 0; return 0;
#ifndef GTA_PS2 #ifndef GTA_PS2
// To be precise, on PS2 previous handlers were in 1000-1099 function // To be precise, on PS2 previous handlers were in 1000-1099 function

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@ -3834,7 +3834,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
Source.y += 1.0f; Source.y += 1.0f;
GetVectorsReadyForRW(); GetVectorsReadyForRW();
CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_DISABLED_1; #ifdef FIX_BUGS
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA);
#else
CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_CAMERA;
#endif
if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn) if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source, CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,

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@ -781,7 +781,7 @@ CCamera::CamControl(void)
m_bFailedCullZoneTestPreviously = CCullZones::CamCloseInForPlayer(); m_bFailedCullZoneTestPreviously = CCullZones::CamCloseInForPlayer();
if(m_bLookingAtPlayer){ if(m_bLookingAtPlayer){
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_1; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
FindPlayerPed()->bIsVisible = true; FindPlayerPed()->bIsVisible = true;
} }
@ -1049,7 +1049,7 @@ CCamera::CamControl(void)
m_bFirstPersonBeingUsed = false; m_bFirstPersonBeingUsed = false;
if(m_bFirstPersonBeingUsed){ if(m_bFirstPersonBeingUsed){
ReqMode = CCam::MODE_1STPERSON; ReqMode = CCam::MODE_1STPERSON;
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_1; CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA);
} }
// Zoom value // Zoom value

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@ -2,14 +2,14 @@
enum { enum {
PLAYERCONTROL_ENABLED = 0, PLAYERCONTROL_ENABLED = 0,
PLAYERCONTROL_DISABLED_1 = 1, // used by first person camera PLAYERCONTROL_CAMERA = 1,
PLAYERCONTROL_DISABLED_2 = 2, PLAYERCONTROL_UNK2 = 2,
PLAYERCONTROL_GARAGE = 4, PLAYERCONTROL_GARAGE = 4,
PLAYERCONTROL_DISABLED_8 = 8, PLAYERCONTROL_UNK8 = 8,
PLAYERCONTROL_DISABLED_10 = 16, PLAYERCONTROL_UNK10 = 16,
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe PLAYERCONTROL_PLAYERINFO = 32,
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls PLAYERCONTROL_PHONE = 64,
PLAYERCONTROL_DISABLED_80 = 128,// used on cutscenes PLAYERCONTROL_CUTSCENE = 128,
}; };
class CControllerState class CControllerState

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@ -174,7 +174,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
CTheScripts::ResetCountdownToMakePlayerUnsafe(); CTheScripts::ResetCountdownToMakePlayerUnsafe();
m_pPed->m_pWanted->m_bIgnoredByEveryone = true; m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
CWorld::StopAllLawEnforcersInTheirTracks(); CWorld::StopAllLawEnforcersInTheirTracks();
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20; CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
CPad::StopPadsShaking(); CPad::StopPadsShaking();
m_pPed->bBulletProof = true; m_pPed->bBulletProof = true;
m_pPed->bFireProof = true; m_pPed->bFireProof = true;
@ -194,7 +194,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
} else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) { } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
m_pPed->m_pWanted->m_bIgnoredByEveryone = false; m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20; CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
m_pPed->bBulletProof = false; m_pPed->bBulletProof = false;
m_pPed->bFireProof = false; m_pPed->bFireProof = false;
m_pPed->bCollisionProof = false; m_pPed->bCollisionProof = false;