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https://git.rip/DMCA_FUCKER/re3.git
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fixed weapon LOS check
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parent
9f914dcd10
commit
7994b80dcf
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@ -911,7 +911,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
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CWorld::bIncludeDeadPeds = true;
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CWorld::bIncludeBikers = true;
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CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
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ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
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CWorld::bIncludeDeadPeds = false;
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CWorld::bIncludeBikers = false;
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}
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@ -924,7 +924,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
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shooterPed->TransformToNode(target, PED_HANDR);
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CWorld::bIncludeBikers = true;
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CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
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ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
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CWorld::bIncludeBikers = false;
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}
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}
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@ -935,7 +935,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
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CWorld::bIncludeBikers = true;
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CWorld::bIncludeDeadPeds = true;
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CWorld::bIncludeCarTyres = true;
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CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true);
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ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
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CWorld::bIncludeBikers = false;
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CWorld::bIncludeDeadPeds = false;
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CWorld::bIncludeCarTyres = false;
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@ -981,7 +981,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
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target *= info->m_fRange;
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target += *fireSource;
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CWorld::pIgnoreEntity = shooter;
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CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
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ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false);
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CWorld::pIgnoreEntity = nil;
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int32 rotSpeed = 1;
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@ -1014,7 +1014,7 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
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}
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CWorld::bIncludeBikers = true;
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CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
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ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
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CWorld::bIncludeBikers = false;
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int32 rotSpeed = 1;
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@ -1683,7 +1683,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
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CWorld::bIncludeCarTyres = true;
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CWorld::bIncludeBikers = true;
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CWorld::bIncludeDeadPeds = true;
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CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true);
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ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
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CWorld::bIncludeDeadPeds = false;
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CWorld::bIncludeCarTyres = false;
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}
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@ -1716,7 +1716,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
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CWorld::bIncludeDeadPeds = true;
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CWorld::bIncludeBikers = true;
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CWorld::ProcessLineOfSight(*fireSource, target, point, victim, true, true, true, true, true, false, false, true);
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ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, false, false);
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CWorld::bIncludeDeadPeds = false;
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}
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CWorld::bIncludeBikers = false;
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@ -2329,7 +2329,7 @@ CWeapon::FireM16_1stPerson(CEntity *shooter)
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CVector source = cam->Source;
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CVector target = cam->Front*info->m_fRange + source;
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if (CWorld::ProcessLineOfSight(source, target, point, victim, true, true, true, true, true, false, false, true)) {
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if (ProcessLineOfSight(source, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false)) {
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CheckForShootingVehicleOccupant(&victim, &point, m_eWeaponType, source, target);
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}
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CWorld::pIgnoreEntity = nil;
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@ -3176,7 +3176,7 @@ CPed::IsPedDoingDriveByShooting(void)
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bool
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CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
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{
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return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects);
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return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, false, ignoreSomeObjects, true);
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}
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