diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 8276f94a..f21703ac 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -744,7 +744,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); if (vp->door_angles[1]) car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING); - if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_MISSING){ + if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_MISSING) { car->Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true); } @@ -768,14 +768,14 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true); } - vehicle->bEngineOn = true; - if (vehicle->IsCar()) - ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4; - CWorld::Remove(vehicle); - CWorld::Add(vehicle); - if (vehicle->IsBoat()) - ((CBoat*)vehicle)->m_bIsAnchored = false; } + vehicle->bEngineOn = true; + if (vehicle->IsCar()) + ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4; + CWorld::Remove(vehicle); + CWorld::Add(vehicle); + if (vehicle->IsBoat()) + ((CBoat*)vehicle)->m_bIsAnchored = false; } bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer){