mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 08:25:54 +00:00
Merge branch 'master' into miami
# Conflicts: # src/animation/AnimManager.cpp # src/audio/AudioManager.cpp
This commit is contained in:
commit
77f97ad2ad
|
@ -901,7 +901,7 @@ char const* aChainsawStrafeRightAnimations[] = {
|
|||
|
||||
|
||||
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
|
||||
{ "man", "ped", MI_COP, 173, aStdAnimations, aStdAnimDescs },
|
||||
{ "man", "ped", MI_COP, awc(aStdAnimations), aStdAnimDescs },
|
||||
{ "van", "van", MI_COP, 8, aVanAnimations, aVanAnimDescs },
|
||||
{ "coach", "coach", MI_COP, 5, aCoachAnimations, aCoachAnimDescs },
|
||||
{ "bikes", "bikes", MI_COP, 18, aBikesAnimations, aBikeAnimDescs },
|
||||
|
@ -963,6 +963,7 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
|
|||
{ "csawleft", "ped", MI_COP, 5, aChainsawStrafeLeftAnimations, aStdAnimDescsSide },
|
||||
{ "csawright", "ped", MI_COP, 5, aChainsawStrafeRightAnimations, aStdAnimDescsSide },
|
||||
};
|
||||
#undef awc
|
||||
|
||||
void
|
||||
CAnimManager::Initialise(void)
|
||||
|
|
8837
src/audio/AudioLogic.cpp
Normal file
8837
src/audio/AudioLogic.cpp
Normal file
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -75,7 +75,18 @@ public:
|
|||
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
|
||||
uint8 m_nActiveBank;
|
||||
|
||||
cPedComments();
|
||||
cPedComments()
|
||||
{
|
||||
for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
|
||||
for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
|
||||
m_asPedComments[j][i].m_nProcess = -1;
|
||||
m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
|
||||
m_nCommentsInBank[i] = 0;
|
||||
m_nActiveBank = 0;
|
||||
}
|
||||
void Add(tPedComment *com);
|
||||
void Process();
|
||||
};
|
||||
|
@ -222,11 +233,10 @@ public:
|
|||
float speedMultiplier) const;
|
||||
int32 ComputePan(float, CVector *);
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
|
||||
int32 CreateEntity(int32 type, void *entity);
|
||||
int32 CreateEntity(eAudioType type, void *entity);
|
||||
|
||||
void DestroyAllGameCreatedEntities();
|
||||
void DestroyEntity(int32 id);
|
||||
void DoJumboVolOffset() const;
|
||||
void DoPoliceRadioCrackle();
|
||||
|
||||
// functions returning talk sfx,
|
||||
|
@ -434,14 +444,14 @@ public:
|
|||
void ServiceSoundEffects();
|
||||
int8 SetCurrent3DProvider(uint8 which);
|
||||
void SetDynamicAcousticModelingStatus(bool status);
|
||||
void SetEffectsFadeVolume(uint8 volume) const;
|
||||
void SetEffectsFadeVol(uint8 volume) const;
|
||||
void SetEffectsMasterVolume(uint8 volume) const;
|
||||
void SetEntityStatus(int32 id, uint8 status);
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
|
||||
void SetMissionAudioLocation(float x, float y, float z);
|
||||
void SetMissionScriptPoliceAudio(int32 sfx) const;
|
||||
void SetMonoMode(uint8); // todo (mobile)
|
||||
void SetMusicFadeVolume(uint8 volume) const;
|
||||
void SetMusicFadeVol(uint8 volume) const;
|
||||
void SetMusicMasterVolume(uint8 volume) const;
|
||||
void SetSpeakerConfig(int32 conf) const;
|
||||
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
|
||||
|
@ -464,9 +474,11 @@ public:
|
|||
bool UsesSiren(int32 model) const;
|
||||
bool UsesSirenSwitching(int32 model) const;
|
||||
|
||||
#ifdef GTA_PC
|
||||
// only used in pc
|
||||
void AdjustSamplesVolume();
|
||||
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef AUDIO_MSS
|
||||
|
|
|
@ -29,7 +29,7 @@ cDMAudio::Service(void)
|
|||
}
|
||||
|
||||
int32
|
||||
cDMAudio::CreateEntity(int32 type, void *UID)
|
||||
cDMAudio::CreateEntity(eAudioType type, void *UID)
|
||||
{
|
||||
return AudioManager.CreateEntity(type, (CPhysical *)UID);
|
||||
}
|
||||
|
@ -82,7 +82,7 @@ cDMAudio::SetEffectsFadeVol(uint8 volume)
|
|||
uint8 vol = volume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
AudioManager.SetEffectsFadeVolume(vol);
|
||||
AudioManager.SetEffectsFadeVol(vol);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -91,7 +91,7 @@ cDMAudio::SetMusicFadeVol(uint8 volume)
|
|||
uint8 vol = volume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
AudioManager.SetMusicFadeVolume(vol);
|
||||
AudioManager.SetMusicFadeVol(vol);
|
||||
}
|
||||
|
||||
uint8
|
||||
|
|
|
@ -20,7 +20,7 @@ public:
|
|||
void Terminate(void);
|
||||
void Service(void);
|
||||
|
||||
int32 CreateEntity(int32 type, void *UID);
|
||||
int32 CreateEntity(eAudioType type, void *UID);
|
||||
void DestroyEntity(int32 audioEntity);
|
||||
void SetEntityStatus(int32 audioEntity, uint8 status);
|
||||
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
|
||||
|
|
Loading…
Reference in a new issue