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Merge branch 'master' into miami

# Conflicts:
#	src/animation/AnimManager.cpp
#	src/audio/AudioManager.cpp
This commit is contained in:
Sergeanur 2020-05-16 23:58:44 +03:00
commit 77f97ad2ad
6 changed files with 9478 additions and 9541 deletions

View file

@ -901,7 +901,7 @@ char const* aChainsawStrafeRightAnimations[] = {
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
{ "man", "ped", MI_COP, 173, aStdAnimations, aStdAnimDescs },
{ "man", "ped", MI_COP, awc(aStdAnimations), aStdAnimDescs },
{ "van", "van", MI_COP, 8, aVanAnimations, aVanAnimDescs },
{ "coach", "coach", MI_COP, 5, aCoachAnimations, aCoachAnimDescs },
{ "bikes", "bikes", MI_COP, 18, aBikesAnimations, aBikeAnimDescs },
@ -963,6 +963,7 @@ const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_
{ "csawleft", "ped", MI_COP, 5, aChainsawStrafeLeftAnimations, aStdAnimDescsSide },
{ "csawright", "ped", MI_COP, 5, aChainsawStrafeRightAnimations, aStdAnimDescsSide },
};
#undef awc
void
CAnimManager::Initialise(void)

8837
src/audio/AudioLogic.cpp Normal file

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -75,7 +75,18 @@ public:
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank;
cPedComments();
cPedComments()
{
for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
m_asPedComments[j][i].m_nProcess = -1;
m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
}
for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
m_nCommentsInBank[i] = 0;
m_nActiveBank = 0;
}
void Add(tPedComment *com);
void Process();
};
@ -222,11 +233,10 @@ public:
float speedMultiplier) const;
int32 ComputePan(float, CVector *);
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
int32 CreateEntity(int32 type, void *entity);
int32 CreateEntity(eAudioType type, void *entity);
void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id);
void DoJumboVolOffset() const;
void DoPoliceRadioCrackle();
// functions returning talk sfx,
@ -434,14 +444,14 @@ public:
void ServiceSoundEffects();
int8 SetCurrent3DProvider(uint8 which);
void SetDynamicAcousticModelingStatus(bool status);
void SetEffectsFadeVolume(uint8 volume) const;
void SetEffectsFadeVol(uint8 volume) const;
void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
void SetMissionAudioLocation(float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8); // todo (mobile)
void SetMusicFadeVolume(uint8 volume) const;
void SetMusicFadeVol(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
@ -464,9 +474,11 @@ public:
bool UsesSiren(int32 model) const;
bool UsesSirenSwitching(int32 model) const;
#ifdef GTA_PC
// only used in pc
void AdjustSamplesVolume();
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
#endif
};
#ifdef AUDIO_MSS

View file

@ -29,7 +29,7 @@ cDMAudio::Service(void)
}
int32
cDMAudio::CreateEntity(int32 type, void *UID)
cDMAudio::CreateEntity(eAudioType type, void *UID)
{
return AudioManager.CreateEntity(type, (CPhysical *)UID);
}
@ -82,7 +82,7 @@ cDMAudio::SetEffectsFadeVol(uint8 volume)
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
AudioManager.SetEffectsFadeVolume(vol);
AudioManager.SetEffectsFadeVol(vol);
}
void
@ -91,7 +91,7 @@ cDMAudio::SetMusicFadeVol(uint8 volume)
uint8 vol = volume;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
AudioManager.SetMusicFadeVolume(vol);
AudioManager.SetMusicFadeVol(vol);
}
uint8

View file

@ -20,7 +20,7 @@ public:
void Terminate(void);
void Service(void);
int32 CreateEntity(int32 type, void *UID);
int32 CreateEntity(eAudioType type, void *UID);
void DestroyEntity(int32 audioEntity);
void SetEntityStatus(int32 audioEntity, uint8 status);
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);