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@ -5,6 +5,7 @@
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#include "General.h"
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#include "General.h"
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#include "Font.h"
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#include "Font.h"
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#include "HandlingMgr.h"
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#include "Hud.h"
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#include "Hud.h"
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#include "Messages.h"
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#include "Messages.h"
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#include "ModelIndices.h"
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#include "ModelIndices.h"
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@ -28,28 +29,62 @@
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#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
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#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
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#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
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#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
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#define DEFAULT_DOOR_CLOSE_SPEED (0.04f)
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#define DEFAULT_DOOR_CLOSE_SPEED (0.04f)
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#define CRUSHER_CRANE_SPEED 0.005f
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// Prices
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#define BOMB_PRICE 1000
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#define BOMB_PRICE 1000
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#define RESPRAY_PRICE 1000
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#define RESPRAY_PRICE 1000
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// Distances
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#define DISTANCE_TO_CALL_OFF_CHASE 10.0f
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#define DISTANCE_TO_CALL_OFF_CHASE 10.0f
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#define DISTANCE_FOR_MRWHOOP_HACK 4.0f
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#define DISTANCE_FOR_MRWHOOP_HACK 4.0f
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#define DISTANCE_TO_ACTIVATE_GARAGE 8.0f
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#define DISTANCE_TO_ACTIVATE_GARAGE 8.0f
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#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE 17.0f
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#define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f
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#define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f
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#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 25.0
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#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE 25.0
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#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 40.0f
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#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT 2.4f
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#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR 15.0f
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#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE 70.0f
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#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT 1.7f
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#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR 10.0f
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#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE 5.0f
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// Time
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#define TIME_TO_RESPRAY 2000
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#define TIME_TO_RESPRAY 2000
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#define TIME_TO_SETUP_BOMB 2000
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#define TIME_TO_CRUSH_CAR 3000
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#define TIME_TO_PROCESS_KEEPCAR_GARAGE 2000
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// Respray stuff
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#define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f
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#define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f
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#define NUM_PARTICLES_IN_RESPRAY 200
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#define NUM_PARTICLES_IN_RESPRAY 200
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// Bomb stuff
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#define KGS_OF_EXPLOSIVES_IN_BOMB 10
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#define KGS_OF_EXPLOSIVES_IN_BOMB 10
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// Collect specific cars stuff
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#define REWARD_FOR_FIRST_POLICE_CAR 5000
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#define REWARD_FOR_FIRST_POLICE_CAR 5000
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#define REWARD_FOR_FIRST_BANK_VAN 5000
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#define REWARD_FOR_FIRST_BANK_VAN 5000
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#define MAX_POLICE_CARS_TO_COLLECT 10
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#define MAX_POLICE_CARS_TO_COLLECT 10
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#define MAX_BANK_VANS_TO_COLLECT 10
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#define MAX_BANK_VANS_TO_COLLECT 10
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// Collect cars stuff
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#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE 0.03f
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// Crusher stuff
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#define CRUSHER_VEHICLE_TEST_SPAN 8
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#define CRUSHER_MIN_REWARD 25
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#define CRUSHER_MAX_REWARD 125
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#define CRUSHER_REWARD_COEFFICIENT 1.0f/500000
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// Hideout stuff
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#define MAX_STORED_CARS_IN_INDUSTRIAL 1
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#define MAX_STORED_CARS_IN_COMMERCIAL NUM_GARAGE_STORED_CARS
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#define MAX_STORED_CARS_IN_SUBURBAN NUM_GARAGE_STORED_CARS
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#define HIDEOUT_DOOR_SPEED_COEFFICIENT 1.7f
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#define TIME_BETWEEN_HIDEOUT_MESSAGES 18000
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int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34;
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int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34;
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bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
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bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
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bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D;
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bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D;
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@ -268,7 +303,7 @@ void CGarage::Update()
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switch (m_eGarageState) {
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switch (m_eGarageState) {
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case GS_OPENED:
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case GS_OPENED:
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if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
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if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
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if (IsCarSprayable()) {
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if (CGarages::IsCarSprayable(FindPlayerVehicle())) {
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if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
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if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
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m_eGarageState = GS_CLOSING;
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m_eGarageState = GS_CLOSING;
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
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@ -405,6 +440,7 @@ void CGarage::Update()
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//case GS_CLOSEDCONTAINSCAR:
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//case GS_CLOSEDCONTAINSCAR:
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//case GS_AFTERDROPOFF:
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//case GS_AFTERDROPOFF:
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default:
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default:
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break;
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}
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}
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break;
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break;
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case GARAGE_BOMBSHOP1:
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case GARAGE_BOMBSHOP1:
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@ -420,7 +456,7 @@ void CGarage::Update()
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#endif
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#endif
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CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
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CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
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m_eGarageState = GS_OPENEDCONTAINSCAR;
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m_eGarageState = GS_OPENEDCONTAINSCAR;
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DMAudio.PlayFrontEndSound(SOUND_GARAGE_DENIED, 1);
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DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
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break;
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break;
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}
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}
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if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= BOMB_PRICE) {
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if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= BOMB_PRICE) {
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@ -438,6 +474,7 @@ void CGarage::Update()
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m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
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m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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m_eGarageState = GS_FULLYCLOSED;
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m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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}
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}
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UpdateDoorsHeight();
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UpdateDoorsHeight();
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@ -585,8 +622,8 @@ void CGarage::Update()
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m_eGarageState = GS_CLOSING;
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m_eGarageState = GS_CLOSING;
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}
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}
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}
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}
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else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE ||
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else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE ||
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Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) {
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Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) {
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m_eGarageState = GS_CLOSING;
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m_eGarageState = GS_CLOSING;
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m_pTarget = nil;
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m_pTarget = nil;
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}
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}
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@ -595,6 +632,7 @@ void CGarage::Update()
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case GS_CLOSING:
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case GS_CLOSING:
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m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
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m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
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if (m_fDoorPos == 0.0f) {
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if (m_fDoorPos == 0.0f) {
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m_eGarageState = GS_FULLYCLOSED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
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if (m_pTarget) {
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if (m_pTarget) {
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DestroyVehicleAndDriverAndPassengers(m_pTarget);
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DestroyVehicleAndDriverAndPassengers(m_pTarget);
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@ -644,166 +682,472 @@ void CGarage::Update()
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m_eGarageState = GS_OPENED;
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m_eGarageState = GS_OPENED;
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
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}
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}
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UpdateDoorsHeight();
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break;
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break;
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//case GS_OPENEDCONTAINSCAR:
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//case GS_OPENEDCONTAINSCAR:
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//case GS_CLOSEDCONTAINSCAR:
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//case GS_CLOSEDCONTAINSCAR:
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//case GS_AFTERDROPOFF:
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//case GS_AFTERDROPOFF:
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default:
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default:
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break;
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}
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}
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break;
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break;
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case GARAGE_COLLECTORSITEMS:
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case GARAGE_COLLECTCARS_1:
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case GARAGE_COLLECTCARS_1:
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case GARAGE_COLLECTCARS_2:
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case GARAGE_COLLECTCARS_2:
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case GARAGE_COLLECTCARS_3:
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case GARAGE_COLLECTCARS_3:
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case GARAGE_FORCARTOCOMEOUTOF:
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case GARAGE_60SECONDS:
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case GARAGE_CRUSHER:
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case GARAGE_MISSION_KEEPCAR:
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case GARAGE_FOR_SCRIPT_TO_OPEN:
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case GARAGE_HIDEOUT_ONE:
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case GARAGE_HIDEOUT_TWO:
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case GARAGE_HIDEOUT_THREE:
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case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
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case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
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case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
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switch (m_eGarageState) {
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switch (m_eGarageState) {
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case GS_FULLYCLOSED:
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case GS_OPENING:
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case GS_OPENED:
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case GS_OPENED:
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if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
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m_pTarget = FindPlayerVehicle();
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m_pTarget->RegisterReference((CEntity**)&m_pTarget);
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}
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if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE ||
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Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) {
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m_eGarageState = GS_CLOSING;
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m_pTarget = nil;
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break;
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}
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if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
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!IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
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#ifdef FIX_BUGS
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if (!m_pTarget->IsCar() ||
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((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
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((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
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#else
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if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
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((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
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#endif
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if (m_pTarget->m_status != STATUS_WRECKED) {
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
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|
|
|
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
|
|
|
|
|
|
|
|
m_eGarageState = GS_CLOSING;
|
|
|
|
|
|
|
|
TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
case GS_CLOSING:
|
|
|
|
case GS_CLOSING:
|
|
|
|
|
|
|
|
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (m_fDoorPos == 0.0f) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_FULLYCLOSED;
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
|
|
|
if (m_pTarget) {
|
|
|
|
|
|
|
|
MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
|
|
|
|
|
|
|
|
DestroyVehicleAndDriverAndPassengers(m_pTarget);
|
|
|
|
|
|
|
|
m_pTarget = nil;
|
|
|
|
|
|
|
|
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
|
|
|
|
|
|
|
|
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_FULLYCLOSED:
|
|
|
|
|
|
|
|
if (FindPlayerVehicle() &&
|
|
|
|
|
|
|
|
CalcSmallestDistToGarageDoorSquared(
|
|
|
|
|
|
|
|
FindPlayerVehicle()->GetPosition().x,
|
|
|
|
|
|
|
|
FindPlayerVehicle()->GetPosition().y
|
|
|
|
|
|
|
|
) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) {
|
|
|
|
|
|
|
|
if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
|
|
|
|
|
|
|
|
if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE)
|
|
|
|
|
|
|
|
CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy...
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENING;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else {
|
|
|
|
|
|
|
|
if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex()))
|
|
|
|
|
|
|
|
CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal.
|
|
|
|
|
|
|
|
else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE)
|
|
|
|
|
|
|
|
CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model.
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
m_pTarget = nil;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_OPENING:
|
|
|
|
|
|
|
|
if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
|
|
|
|
|
|
|
|
m_pTarget = FindPlayerVehicle();
|
|
|
|
|
|
|
|
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (m_fDoorPos == m_fDoorHeight) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
//case GS_OPENEDCONTAINSCAR:
|
|
|
|
|
|
|
|
//case GS_CLOSEDCONTAINSCAR:
|
|
|
|
|
|
|
|
//case GS_AFTERDROPOFF:
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GARAGE_FORCARTOCOMEOUTOF:
|
|
|
|
|
|
|
|
switch (m_eGarageState) {
|
|
|
|
|
|
|
|
case GS_OPENED:
|
|
|
|
|
|
|
|
if (IsGarageEmpty())
|
|
|
|
|
|
|
|
m_eGarageState = GS_CLOSING;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_CLOSING:
|
|
|
|
|
|
|
|
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (m_fDoorPos == 0.0f) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_FULLYCLOSED;
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!IsGarageEmpty())
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENING;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_FULLYCLOSED:
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_OPENING:
|
|
|
|
|
|
|
|
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (m_fDoorPos == m_fDoorHeight) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
|
|
|
break;
|
|
|
|
case GS_OPENEDCONTAINSCAR:
|
|
|
|
case GS_OPENEDCONTAINSCAR:
|
|
|
|
case GS_CLOSEDCONTAINSCAR:
|
|
|
|
case GS_CLOSEDCONTAINSCAR:
|
|
|
|
case GS_AFTERDROPOFF:
|
|
|
|
case GS_AFTERDROPOFF:
|
|
|
|
default:
|
|
|
|
default:
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GARAGE_CRUSHER:
|
|
|
|
|
|
|
|
switch (m_eGarageState) {
|
|
|
|
|
|
|
|
case GS_OPENED:
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN;
|
|
|
|
|
|
|
|
int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN;
|
|
|
|
|
|
|
|
for (; i < end; i++) {
|
|
|
|
|
|
|
|
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
|
|
|
|
|
|
|
if (!pVehicle)
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_CLOSING;
|
|
|
|
|
|
|
|
m_pTarget = pVehicle;
|
|
|
|
|
|
|
|
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
case GS_CLOSING:
|
|
|
|
|
|
|
|
if (m_pTarget) {
|
|
|
|
|
|
|
|
m_fDoorPos = max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (m_fDoorPos < TWOPI/5) {
|
|
|
|
|
|
|
|
m_pTarget->bUsesCollision = false;
|
|
|
|
|
|
|
|
m_pTarget->bAffectedByGravity = false;
|
|
|
|
|
|
|
|
m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else {
|
|
|
|
|
|
|
|
m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed()* Pow(0.8f, CTimer::GetTimeStep()));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_fDoorPos == 0.0f) {
|
|
|
|
|
|
|
|
CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget);
|
|
|
|
|
|
|
|
float reward = min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT);
|
|
|
|
|
|
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
|
|
|
|
|
|
|
|
DestroyVehicleAndDriverAndPassengers(m_pTarget);
|
|
|
|
|
|
|
|
++CStats::CarsCrushed;
|
|
|
|
|
|
|
|
m_pTarget = nil;
|
|
|
|
|
|
|
|
m_eGarageState = GS_AFTERDROPOFF;
|
|
|
|
|
|
|
|
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENING;
|
|
|
|
|
|
|
|
UpdateCrusherAngle();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_AFTERDROPOFF:
|
|
|
|
|
|
|
|
if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) {
|
|
|
|
|
|
|
|
UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else {
|
|
|
|
|
|
|
|
UpdateCrusherShake(0.0f, 0.0f);
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENING;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_OPENING:
|
|
|
|
|
|
|
|
m_fDoorPos = min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED);
|
|
|
|
|
|
|
|
if (m_fDoorPos == HALFPI) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateCrusherAngle();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
//case GS_FULLYCLOSED:
|
|
|
|
|
|
|
|
//case GS_CLOSEDCONTAINSCAR:
|
|
|
|
|
|
|
|
//case GS_OPENEDCONTAINSCAR:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed()))
|
|
|
|
|
|
|
|
FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GARAGE_MISSION_KEEPCAR:
|
|
|
|
|
|
|
|
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
|
|
|
|
|
|
|
|
switch (m_eGarageState) {
|
|
|
|
|
|
|
|
case GS_OPENED:
|
|
|
|
|
|
|
|
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) &&
|
|
|
|
|
|
|
|
!IsAnyOtherCarTouchingGarage(nil)) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_CLOSING;
|
|
|
|
|
|
|
|
m_bClosingWithoutTargetCar = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) {
|
|
|
|
|
|
|
|
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
|
|
|
|
|
|
|
|
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
|
|
|
|
|
|
|
|
m_eGarageState = GS_CLOSING;
|
|
|
|
|
|
|
|
m_bClosingWithoutTargetCar = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_CLOSING:
|
|
|
|
|
|
|
|
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (m_fDoorPos == 0.0f) {
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
|
|
|
if (m_bClosingWithoutTargetCar)
|
|
|
|
|
|
|
|
m_eGarageState = GS_FULLYCLOSED;
|
|
|
|
|
|
|
|
else {
|
|
|
|
|
|
|
|
if (m_pTarget) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_CLOSEDCONTAINSCAR;
|
|
|
|
|
|
|
|
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE;
|
|
|
|
|
|
|
|
m_pTarget = nil;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
m_eGarageState = GS_FULLYCLOSED;
|
|
|
|
|
|
|
|
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
|
|
|
|
|
|
|
|
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_FULLYCLOSED:
|
|
|
|
|
|
|
|
if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
|
|
|
|
|
|
|
|
CalcDistToGarageRectangleSquared(
|
|
|
|
|
|
|
|
FindPlayerVehicle()->GetPosition().x,
|
|
|
|
|
|
|
|
FindPlayerVehicle()->GetPosition().y
|
|
|
|
|
|
|
|
) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE))
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENING;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_OPENING:
|
|
|
|
|
|
|
|
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (m_fDoorPos == m_fDoorHeight) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_CLOSEDCONTAINSCAR:
|
|
|
|
|
|
|
|
if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction)
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENING;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
//case GS_OPENEDCONTAINSCAR:
|
|
|
|
|
|
|
|
//case GS_AFTERDROPOFF:
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GARAGE_FOR_SCRIPT_TO_OPEN:
|
|
|
|
|
|
|
|
switch (m_eGarageState) {
|
|
|
|
|
|
|
|
case GS_OPENING:
|
|
|
|
|
|
|
|
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (m_fDoorPos == m_fDoorHeight) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
//case GS_OPENED:
|
|
|
|
|
|
|
|
//case GS_CLOSING:
|
|
|
|
|
|
|
|
//case GS_FULLYCLOSED:
|
|
|
|
|
|
|
|
//case GS_OPENEDCONTAINSCAR:
|
|
|
|
|
|
|
|
//case GS_CLOSEDCONTAINSCAR:
|
|
|
|
|
|
|
|
//case GS_AFTERDROPOFF:
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
|
|
|
|
|
|
|
|
switch (m_eGarageState) {
|
|
|
|
|
|
|
|
case GS_CLOSING:
|
|
|
|
|
|
|
|
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (m_fDoorPos == 0.0f) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_FULLYCLOSED;
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_OPENING:
|
|
|
|
|
|
|
|
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (m_fDoorPos == m_fDoorHeight) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
//case GS_OPENED:
|
|
|
|
|
|
|
|
//case GS_FULLYCLOSED:
|
|
|
|
|
|
|
|
//case GS_OPENEDCONTAINSCAR:
|
|
|
|
|
|
|
|
//case GS_CLOSEDCONTAINSCAR:
|
|
|
|
|
|
|
|
//case GS_AFTERDROPOFF:
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case GARAGE_HIDEOUT_ONE:
|
|
|
|
|
|
|
|
case GARAGE_HIDEOUT_TWO:
|
|
|
|
|
|
|
|
case GARAGE_HIDEOUT_THREE:
|
|
|
|
|
|
|
|
switch (m_eGarageState) {
|
|
|
|
|
|
|
|
case GS_OPENED:
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
|
|
|
|
|
|
|
|
// Close car doors either if player is far, or if he is in vehicle and garage is full,
|
|
|
|
|
|
|
|
// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
|
|
|
|
|
|
|
|
if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
|
|
|
|
|
|
|
|
!FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
|
|
|
|
|
|
|
|
!IsAnyCarBlockingDoor()))
|
|
|
|
|
|
|
|
m_eGarageState = GS_CLOSING;
|
|
|
|
|
|
|
|
else if (FindPlayerVehicle() &&
|
|
|
|
|
|
|
|
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
|
|
|
|
|
|
|
|
CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_CLOSING;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_CLOSING;
|
|
|
|
|
|
|
|
RemoveCarsBlockingDoorNotInside();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
case GS_CLOSING:
|
|
|
|
|
|
|
|
#ifndef FIX_BUGS // TODO: check and replace with ifdef
|
|
|
|
|
|
|
|
if (!IsPlayerOutsideGarage())
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENING;
|
|
|
|
|
|
|
|
m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (!IsPlayerOutsideGarage())
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENING;
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
else if (m_fDoorPos == 0.0f) {
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
|
|
|
m_eGarageState = GS_FULLYCLOSED;
|
|
|
|
|
|
|
|
switch (m_eGarageType) {
|
|
|
|
|
|
|
|
case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break;
|
|
|
|
|
|
|
|
case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break;
|
|
|
|
|
|
|
|
case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_FULLYCLOSED:
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
|
|
|
|
|
|
|
|
if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
|
|
|
|
|
|
|
|
distance < SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
|
|
|
|
|
|
|
|
if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
|
|
|
|
|
|
|
|
if (m_pDoor1) {
|
|
|
|
|
|
|
|
if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
|
|
|
|
|
|
|
|
CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
|
|
|
|
|
|
|
|
CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
|
|
|
|
|
|
|
|
CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else {
|
|
|
|
|
|
|
|
#ifdef FIX_BUGS
|
|
|
|
|
|
|
|
bool bCreatedAllCars = false;
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
bool bCraetedAllCars;
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
switch (m_eGarageType) {
|
|
|
|
|
|
|
|
case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break;
|
|
|
|
|
|
|
|
case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break;
|
|
|
|
|
|
|
|
case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (bCreatedAllCars)
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENING;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
case GS_OPENING:
|
|
|
|
|
|
|
|
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (m_fDoorPos == m_fDoorHeight) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
//case GS_OPENEDCONTAINSCAR:
|
|
|
|
|
|
|
|
//case GS_CLOSEDCONTAINSCAR:
|
|
|
|
|
|
|
|
//case GS_AFTERDROPOFF:
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
|
|
|
|
|
|
|
|
switch (m_eGarageState) {
|
|
|
|
|
|
|
|
case GS_OPENED:
|
|
|
|
|
|
|
|
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
|
|
|
|
|
|
|
|
if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_CLOSING;
|
|
|
|
|
|
|
|
m_bClosingWithoutTargetCar = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_CLOSING:
|
|
|
|
|
|
|
|
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (m_fDoorPos == 0.0f) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_FULLYCLOSED;
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_FULLYCLOSED:
|
|
|
|
|
|
|
|
if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
|
|
|
|
|
|
|
|
CalcDistToGarageRectangleSquared(
|
|
|
|
|
|
|
|
FindPlayerVehicle()->GetPosition().x,
|
|
|
|
|
|
|
|
FindPlayerVehicle()->GetPosition().y
|
|
|
|
|
|
|
|
) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENING;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GS_OPENING:
|
|
|
|
|
|
|
|
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
|
|
|
|
|
|
|
|
if (m_fDoorPos == m_fDoorHeight) {
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENED;
|
|
|
|
|
|
|
|
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateDoorsHeight();
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
//case GS_OPENEDCONTAINSCAR:
|
|
|
|
|
|
|
|
//case GS_CLOSEDCONTAINSCAR:
|
|
|
|
|
|
|
|
//case GS_AFTERDROPOFF:
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
//case GARAGE_COLLECTORSITEMS:
|
|
|
|
|
|
|
|
//case GARAGE_60SECONDS:
|
|
|
|
default:
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); }
|
|
|
|
WRAPPER bool CGarage::IsStaticPlayerCarEntirelyInside() { EAXJMP(0x4251C0); }
|
|
|
|
WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284E0); }
|
|
|
|
WRAPPER bool CGarage::IsEntityEntirelyInside(CEntity*) { EAXJMP(0x425370); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarage::IsEntityEntirelyInside3D(CEntity*, float) { EAXJMP(0x4254F0); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarage::IsEntityEntirelyOutside(CEntity*, float) { EAXJMP(0x425740); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarage::IsGarageEmpty() { EAXJMP(0x425890); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarage::IsPlayerOutsideGarage() { EAXJMP(0x425910); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarage::IsEntityTouching3D(CEntity*) { EAXJMP(0x425950); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarage::EntityHasASphereWayOutsideGarage(CEntity*, float) { EAXJMP(0x425B30); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle* pException) { EAXJMP(0x425C90); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarage::IsAnyOtherPedTouchingGarage(CPed* pException) { EAXJMP(0x425E20); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarage::IsAnyCarBlockingDoor() { EAXJMP(0x425FB0); }
|
|
|
|
|
|
|
|
WRAPPER int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity* pException) { EAXJMP(0x426130); }
|
|
|
|
|
|
|
|
WRAPPER void CGarage::RemoveCarsBlockingDoorNotInside() { EAXJMP(0x4261F0); }
|
|
|
|
|
|
|
|
|
|
|
|
WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); }
|
|
|
|
|
|
|
|
WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); }
|
|
|
|
|
|
|
|
WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); }
|
|
|
|
|
|
|
|
WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); }
|
|
|
|
|
|
|
|
WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); }
|
|
|
|
|
|
|
|
WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
|
|
|
CGarages::IsModelIndexADoor(uint32 id)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return id == MI_GARAGEDOOR1 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR2 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR3 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR4 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR5 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR6 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR7 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR9 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR10 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR11 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR12 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR13 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR14 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR15 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR16 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR17 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR18 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR19 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR20 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR21 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR22 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR23 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR24 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR25 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR26 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR27 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR28 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR29 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR30 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR31 ||
|
|
|
|
|
|
|
|
id == MI_GARAGEDOOR32 ||
|
|
|
|
|
|
|
|
id == MI_CRUSHERBODY ||
|
|
|
|
|
|
|
|
id == MI_CRUSHERLID;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CGarages::HasCarBeenCrushed(int32 handle)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return CrushedCarId == handle;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
|
|
|
|
|
|
|
|
WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
|
|
|
|
|
|
|
|
WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); }
|
|
|
|
|
|
|
|
WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); }
|
|
|
|
|
|
|
|
WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int32 CGarages::QueryCarsCollected(int16 garage)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CGarages::GivePlayerDetonator()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
|
|
|
|
|
|
|
|
FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CGarage::OpenThisGarage()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENING;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CGarages::IsGarageOpen(int16 garage)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return aGarages[garage].IsOpen();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CGarages::IsGarageClosed(int16 garage)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return aGarages[garage].IsClosed();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CGarage::CloseThisGarage()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
|
|
|
|
|
|
|
|
m_eGarageState = GS_CLOSING;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CGarages::SetGarageDoorToRotate(int16 garage)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (aGarages[garage].m_bRotatedDoor)
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
aGarages[garage].m_bRotatedDoor = true;
|
|
|
|
|
|
|
|
aGarages[garage].m_fDoorHeight /= 2.0f;
|
|
|
|
|
|
|
|
aGarages[garage].m_fDoorHeight -= 0.1f;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CGarages::SetLeaveCameraForThisGarage(int16 garage)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
aGarages[garage].m_bCameraFollowsPlayer = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
|
|
|
|
WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
void CGarages::PrintMessages()
|
|
|
|
void CGarages::PrintMessages()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
|
|
|
@ -844,7 +1188,168 @@ void CGarages::PrintMessages()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
WRAPPER bool CGarages::IsCarSprayable(CVehicle*) { EAXJMP(0x426700); }
|
|
|
|
|
|
|
|
WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); }
|
|
|
|
|
|
|
|
WRAPPER void CGarage::BuildRotatedDoorMatrix(CEntity*, float) { EAXJMP(0x4267C0); }
|
|
|
|
|
|
|
|
WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); }
|
|
|
|
|
|
|
|
WRAPPER void CGarage::UpdateCrusherShake(float, float) { EAXJMP(0x4268E0); }
|
|
|
|
|
|
|
|
WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); }
|
|
|
|
|
|
|
|
WRAPPER void CGarages::TriggerMessage(const char* text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
|
|
|
|
|
|
|
|
WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); }
|
|
|
|
|
|
|
|
WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); }
|
|
|
|
|
|
|
|
WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int32 CGarages::QueryCarsCollected(int16 garage)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CGarages::IsGarageOpen(int16 garage)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return aGarages[garage].IsOpen();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool CGarages::IsGarageClosed(int16 garage)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return aGarages[garage].IsClosed();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarage::DoesCraigNeedThisCar(int32) { EAXJMP(0x426D90); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarage::HasCraigCollectedThisCar(int32) { EAXJMP(0x426DF0); }
|
|
|
|
|
|
|
|
WRAPPER void CGarage::MarkThisCarAsCollectedForCraig(int32) { EAXJMP(0x426E50); }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CGarage::OpenThisGarage()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
|
|
|
|
|
|
|
|
m_eGarageState = GS_OPENING;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CGarage::CloseThisGarage()
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
|
|
|
|
|
|
|
|
m_eGarageState = GS_CLOSING;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
WRAPPER float CGarage::CalcDistToGarageRectangleSquared(float, float) { EAXJMP(0x426F50); }
|
|
|
|
|
|
|
|
WRAPPER float CGarage::CalcSmallestDistToGarageDoorSquared(float, float) { EAXJMP(0x426FE0); }
|
|
|
|
|
|
|
|
WRAPPER void CGarage::FindDoorsEntities() { EAXJMP(0x427060); }
|
|
|
|
|
|
|
|
WRAPPER void CGarage::FindDoorsEntitiesSectorList(CPtrList&, bool) { EAXJMP(0x427300); }
|
|
|
|
|
|
|
|
WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); }
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void CGarages::SetGarageDoorToRotate(int16 garage)
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{
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if (aGarages[garage].m_bRotatedDoor)
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return;
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aGarages[garage].m_bRotatedDoor = true;
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aGarages[garage].m_fDoorHeight /= 2.0f;
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aGarages[garage].m_fDoorHeight -= 0.1f;
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}
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void CGarages::SetLeaveCameraForThisGarage(int16 garage)
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{
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aGarages[garage].m_bCameraFollowsPlayer = true;
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}
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WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); }
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bool CGarages::HasCarBeenCrushed(int32 handle)
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{
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return CrushedCarId == handle;
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}
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WRAPPER void CStoredCar::StoreCar(CVehicle*) { EAXJMP(0x4275C0); }
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WRAPPER CVehicle* CStoredCar::RestoreCar() { EAXJMP(0x427690); }
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WRAPPER void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar*, int32) { EAXJMP(0x427840); }
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WRAPPER bool CGarage::RestoreCarsForThisHideout(CStoredCar*) { EAXJMP(0x427A40); }
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WRAPPER bool CGarages::IsPointInAGarageCameraZone(CVector) { EAXJMP(0x427AB0); }
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WRAPPER bool CGarages::CameraShouldBeOutside() { EAXJMP(0x427BC0); }
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void CGarages::GivePlayerDetonator()
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{
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
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FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
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}
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WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); }
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WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); }
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WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); }
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WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
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WRAPPER void CGarage::PlayerArrestedOrDied() { EAXJMP(0x427FC0); }
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WRAPPER void CGarage::CenterCarInGarage(CVehicle*) { EAXJMP(0x428000); }
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WRAPPER void CGarages::CloseHideOutGaragesBeforeSave() { EAXJMP(0x428130); }
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WRAPPER int32 CGarages::CountCarsInHideoutGarage(eGarageType) { EAXJMP(0x4281E0); }
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WRAPPER int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType) { EAXJMP(0x428230); }
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WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
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WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
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WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight() { EAXJMP(0x4283D0); }
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WRAPPER void CGarages::Save(uint8* buf, uint32* size) { EAXJMP(0x4284E0); }
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CStoredCar::CStoredCar(const CStoredCar& other)
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{
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m_nModelIndex = other.m_nModelIndex;
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m_vecPos = other.m_vecPos;
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m_vecAngle = other.m_vecAngle;
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m_bBulletproof = other.m_bBulletproof;
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m_bFireproof = other.m_bFireproof;
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m_bExplosionproof = other.m_bExplosionproof;
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m_bCollisionproof = other.m_bCollisionproof;
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m_bMeleeproof = other.m_bMeleeproof;
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m_nPrimaryColor = other.m_nPrimaryColor;
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m_nSecondaryColor = other.m_nSecondaryColor;
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m_nRadioStation = other.m_nRadioStation;
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m_nVariationA = other.m_nVariationA;
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m_nVariationB = other.m_nVariationB;
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m_nCarBombType = other.m_nCarBombType;
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}
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WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); }
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bool
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CGarages::IsModelIndexADoor(uint32 id)
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{
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return id == MI_GARAGEDOOR1 ||
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id == MI_GARAGEDOOR2 ||
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id == MI_GARAGEDOOR3 ||
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id == MI_GARAGEDOOR4 ||
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id == MI_GARAGEDOOR5 ||
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id == MI_GARAGEDOOR6 ||
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id == MI_GARAGEDOOR7 ||
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id == MI_GARAGEDOOR9 ||
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id == MI_GARAGEDOOR10 ||
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id == MI_GARAGEDOOR11 ||
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id == MI_GARAGEDOOR12 ||
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id == MI_GARAGEDOOR13 ||
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id == MI_GARAGEDOOR14 ||
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id == MI_GARAGEDOOR15 ||
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id == MI_GARAGEDOOR16 ||
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id == MI_GARAGEDOOR17 ||
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id == MI_GARAGEDOOR18 ||
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id == MI_GARAGEDOOR19 ||
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id == MI_GARAGEDOOR20 ||
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id == MI_GARAGEDOOR21 ||
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id == MI_GARAGEDOOR22 ||
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id == MI_GARAGEDOOR23 ||
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id == MI_GARAGEDOOR24 ||
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id == MI_GARAGEDOOR25 ||
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id == MI_GARAGEDOOR26 ||
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id == MI_GARAGEDOOR27 ||
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id == MI_GARAGEDOOR28 ||
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id == MI_GARAGEDOOR29 ||
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id == MI_GARAGEDOOR30 ||
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id == MI_GARAGEDOOR31 ||
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id == MI_GARAGEDOOR32 ||
|
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|
|
id == MI_CRUSHERBODY ||
|
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|
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|
|
id == MI_CRUSHERLID;
|
|
|
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|
|
}
|
|
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|
|
|
|
|
|
|
|
|
|
STARTPATCHES
|
|
|
|
STARTPATCHES
|
|
|
|
InjectHook(0x421C60, CGarages::Init, PATCH_JUMP);
|
|
|
|
InjectHook(0x421C60, CGarages::Init, PATCH_JUMP);
|
|
|
|