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Show Radio Off on interiors that don't want radio
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@ -1265,7 +1265,11 @@ cMusicManager::DisplayRadioStationName()
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if (vehicle)
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if (vehicle)
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{
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{
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int8 track;
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#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS // Because m_nFrontendTrack can have NO_TRACK
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int track;
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#else
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uint8 track;
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#endif
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gStreamedSound = vehicle->m_nRadioStation;
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gStreamedSound = vehicle->m_nRadioStation;
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if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT)
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if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT)
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gStreamedSound = RADIO_OFF;
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gStreamedSound = RADIO_OFF;
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@ -1282,11 +1286,7 @@ cMusicManager::DisplayRadioStationName()
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gNumRetunePresses++;
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gNumRetunePresses++;
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}
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}
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else
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else
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#ifdef FIX_BUGS
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track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios
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#else
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track = m_nFrontendTrack;
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track = m_nFrontendTrack;
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#endif
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wchar* string = nil;
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wchar* string = nil;
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switch (track) {
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switch (track) {
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@ -1304,7 +1304,10 @@ cMusicManager::DisplayRadioStationName()
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return;
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return;
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string = TheText.Get("FEA_MP3"); break;
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string = TheText.Get("FEA_MP3"); break;
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#ifdef RADIO_OFF_TEXT
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#ifdef RADIO_OFF_TEXT
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case RADIO_OFF: {
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case STREAMED_SOUND_RADIO_POLICE:
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case STREAMED_SOUND_RADIO_TAXI:
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return;
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default: {
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extern wchar WideErrorString[];
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extern wchar WideErrorString[];
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string = TheText.Get("FEA_NON");
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string = TheText.Get("FEA_NON");
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@ -1314,8 +1317,9 @@ cMusicManager::DisplayRadioStationName()
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}
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}
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break;
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break;
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}
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}
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#endif
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#else
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default: return;
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default: return;
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#endif
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};
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};
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if (pCurrentStation != string) {
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if (pCurrentStation != string) {
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