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https://git.rip/DMCA_FUCKER/re3.git
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Merge branch 'master' of github.com:GTAmodding/re3 into master
This commit is contained in:
commit
747fe7ab67
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@ -813,7 +813,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
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int32 emittingVol;
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int32 emittingVol;
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uint32 freq;
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uint32 freq;
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float modificator;
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float multiplier;
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int sampleFreq;
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int sampleFreq;
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float velocity;
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float velocity;
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@ -836,9 +836,9 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
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freq = 6050 * emittingVol / 30 + 16000;
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freq = 6050 * emittingVol / 30 + 16000;
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} else {
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
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m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
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modificator = m_sQueueSample.m_fDistance / 190.f;
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multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
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sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
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sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
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freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
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freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
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}
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}
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m_sQueueSample.m_nFrequency = freq;
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m_sQueueSample.m_nFrequency = freq;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nLoopCount = 0;
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@ -866,7 +866,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
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float relativeVelocity;
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float relativeVelocity;
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int32 emittingVol;
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int32 emittingVol;
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float modificator;
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float multiplier;
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int freq;
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int freq;
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float velChange;
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float velChange;
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@ -886,9 +886,13 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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modificator = m_sQueueSample.m_fDistance / 6.f;
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#ifdef FIX_BUGS
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multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
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#else
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multiplier = (m_sQueueSample.m_fDistance / 3.0f) * 0.5f;
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#endif
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freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
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freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
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m_sQueueSample.m_nFrequency = freq + freq * modificator;
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m_sQueueSample.m_nFrequency = freq + freq * multiplier;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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@ -6459,17 +6463,25 @@ cAudioManager::ProcessFires(int32)
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void
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void
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cAudioManager::ProcessWaterCannon(int32)
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cAudioManager::ProcessWaterCannon(int32)
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{
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{
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const float SOUND_INTENSITY = 900.0f;
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const float SOUND_INTENSITY = 30.0f;
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for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
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for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
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if (CWaterCannons::aCannons[i].m_nId) {
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if (CWaterCannons::aCannons[i].m_nId) {
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m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
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m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
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float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distSquared < SOUND_INTENSITY) {
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if (distSquared < SQR(SOUND_INTENSITY)) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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#ifdef FIX_BUGS
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m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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#else
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m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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#endif
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if (m_sQueueSample.m_nVolume != 0) {
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if (m_sQueueSample.m_nVolume != 0) {
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#ifdef FIX_BUGS
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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#else
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m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
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#endif
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = 15591;
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m_sQueueSample.m_nFrequency = 15591;
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@ -628,7 +628,7 @@ CPickups::Update()
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#ifdef CAMERA_PICKUP
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#ifdef CAMERA_PICKUP
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if ( bPickUpcamActivated ) // taken from PS2
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if ( bPickUpcamActivated ) // taken from PS2
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{
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{
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float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
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float dist = Distance2D(StaticCamCoors, FindPlayerCoors());
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float mult;
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float mult;
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if ( dist < 10.0f )
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if ( dist < 10.0f )
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mult = 1.0f - (dist / 10.0f );
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mult = 1.0f - (dist / 10.0f );
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@ -644,8 +644,7 @@ CPickups::Update()
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TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
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TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
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}
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}
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if ( FindPlayerVehicle() != pPlayerVehicle
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if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f
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|| (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
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|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
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|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
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{
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{
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TheCamera.RestoreWithJumpCut();
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TheCamera.RestoreWithJumpCut();
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@ -715,7 +714,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
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CObject *object = (CObject*)entity;
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CObject *object = (CObject*)entity;
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if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
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if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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float dist = Distance2D(pos, TheCamera.GetPosition());
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const float MAXDIST = 12.0f;
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const float MAXDIST = 12.0f;
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if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
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if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
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@ -746,7 +745,7 @@ void
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CPickups::DoMineEffects(CEntity *entity)
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CPickups::DoMineEffects(CEntity *entity)
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{
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{
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const CVector &pos = entity->GetPosition();
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const CVector &pos = entity->GetPosition();
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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float dist = Distance(pos, TheCamera.GetPosition());
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const float MAXDIST = 20.0f;
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const float MAXDIST = 20.0f;
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if (dist < MAXDIST) {
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if (dist < MAXDIST) {
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@ -765,7 +764,7 @@ void
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CPickups::DoMoneyEffects(CEntity *entity)
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CPickups::DoMoneyEffects(CEntity *entity)
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{
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{
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const CVector &pos = entity->GetPosition();
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const CVector &pos = entity->GetPosition();
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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float dist = Distance(pos, TheCamera.GetPosition());
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const float MAXDIST = 20.0f;
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const float MAXDIST = 20.0f;
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if (dist < MAXDIST) {
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if (dist < MAXDIST) {
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@ -784,7 +783,7 @@ void
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CPickups::DoCollectableEffects(CEntity *entity)
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CPickups::DoCollectableEffects(CEntity *entity)
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{
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{
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const CVector &pos = entity->GetPosition();
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const CVector &pos = entity->GetPosition();
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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float dist = Distance(pos, TheCamera.GetPosition());
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const float MAXDIST = 14.0f;
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const float MAXDIST = 14.0f;
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if (dist < MAXDIST) {
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if (dist < MAXDIST) {
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@ -2002,9 +2002,11 @@ void CTheScripts::Process()
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case 4:
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case 4:
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AllowMissionReplay = 5;
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AllowMissionReplay = 5;
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RetryMission(0, 0);
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RetryMission(0, 0);
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break;
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case 6:
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case 6:
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AllowMissionReplay = 7;
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AllowMissionReplay = 7;
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TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
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TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
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break;
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case 7:
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case 7:
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if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
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if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
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AllowMissionReplay = 0;
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AllowMissionReplay = 0;
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@ -115,6 +115,14 @@ Distance(const CVector &v1, const CVector &v2)
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return (v2 - v1).Magnitude();
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return (v2 - v1).Magnitude();
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}
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}
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inline float
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Distance2D(const CVector &v1, const CVector &v2)
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{
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float x = v2.x - v1.x;
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float y = v2.y - v1.y;
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return Sqrt(x*x + y*y);
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}
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class CMatrix;
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class CMatrix;
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CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
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CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
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@ -847,7 +847,8 @@ bool IsThisJoystickBlacklisted(int i)
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const char* joyname = glfwGetJoystickName(i);
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const char* joyname = glfwGetJoystickName(i);
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if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
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if (gSelectedJoystickName[0] != '\0' &&
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strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
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return false;
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return false;
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return true;
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return true;
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