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script FPS fix

This commit is contained in:
Nikolay Korolev 2020-05-18 22:43:06 +03:00
parent 3cda88ea20
commit 746f2aa479

View file

@ -6862,7 +6862,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
float heading = LimitAngleOnCircle(
RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y)));
float headingTarget = *(float*)&ScriptParams[1];
#ifdef FIX_BUGS
float rotateBy = *(float*)&ScriptParams[2] * CTimer::GetTimeStepFix();
#else
float rotateBy = *(float*)&ScriptParams[2];
#endif
if (headingTarget == heading) { // using direct comparasion here is fine
UpdateCompareFlag(true);
return 0;
@ -6911,7 +6915,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
assert(pObject);
CVector pos = pObject->GetPosition();
CVector posTarget = *(CVector*)&ScriptParams[1];
#ifdef FIX_BUGS
CVector slideBy = *(CVector*)&ScriptParams[4] * CTimer::GetTimeStepFix();
#else
CVector slideBy = *(CVector*)&ScriptParams[4];
#endif
if (posTarget == pos) { // using direct comparasion here is fine
UpdateCompareFlag(true);
return 0;