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Add opengl build and push artifacts to bintray
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@ -5,19 +5,50 @@ configuration:
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- Release
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platform:
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- win-x86-librw_d3d9-mss
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- win-x86-librw_gl3_glfw-mss
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environment:
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APPVEYOR_SAVE_CACHE_ON_ERROR: true
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GLEW_VER: "2.1.0"
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GLFW_VER: "3.3.2"
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GLEW_BASE: glew-%GLEW_VER%
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GLFW_BASE: glfw-%GLFW_VER%.bin.WIN32
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GLEW_FILE: "%GLEW_BASE%-win32.zip"
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GLFW_FILE: "%GLFW_BASE%.zip"
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GLEW_URL: https://github.com/nigels-com/glew/releases/download/%GLEW_BASE%/%GLEW_FILE%
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GLFW_URL: https://github.com/glfw/glfw/releases/download/%GLFW_VER%/%GLFW_FILE%
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install:
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- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLEW_FILE% appveyor DownloadFile %GLEW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%"
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- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLEW_FILE%"
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- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] IF NOT EXIST %GLFW_FILE% appveyor DownloadFile %GLFW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%"
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- IF [%PLATFORM%] == [win-x86-librw_gl3_glfw-mss] 7z x "%APPVEYOR_BUILD_FOLDER%/%GLFW_FILE%"
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- cmd: >-
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git submodule update --init --recursive
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premake5 vs2019 --with-librw
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premake5 vs2019 --with-librw --glewdir=%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE% --glfwdir=%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%
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build:
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project: build/re3.sln
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verbosity: minimal
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after_build:
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- 7z a "re3_%APPVEYOR_BUILD_VERSION%.zip" bin/%PLATFORM%/%CONFIGURATION%/re3.exe bin/%PLATFORM%/%CONFIGURATION%/re3.pdb
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artifacts:
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- path: bin/%PLATFORM%/%CONFIGURATION%/re3.exe
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name: re3.exe
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- path: bin/%PLATFORM%/%CONFIGURATION%/re3.pdb
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name: re3.pdb
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- path: "re3_%APPVEYOR_BUILD_VERSION%.zip"
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name: re3
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deploy:
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- provider: BinTray
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username: shfil119
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api_key:
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secure: gDoU7c1rRjVVQsYNjsXrQX2PBM3GgF7Ky9Qn1RFN+HL4yZ1XE1RBYZoRNxr/PWJc
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subject: shfil119
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repo: re3
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package: "%configuration%_%platform%"
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version: "%APPVEYOR_BUILD_VERSION%"
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artifact: re3
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publish: true
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on:
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branch: master
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APPVEYOR_REPO_TAG: false
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cache:
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- "%GLEW_FILE%"
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- "%GLFW_FILE%"
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@ -1,8 +1,10 @@
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# re3
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[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
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<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/win-x86-librw_d3d9-mss/Debug/re3.exe?branch=master&job=Configuration%3A+Debug&pr=false"><img src="https://img.shields.io/badge/download-debug-9cf.svg" /></a>
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<a href="https://ci.appveyor.com/api/projects/aap/re3/artifacts/bin/win-x86-librw_d3d9-mss/Release/re3.exe?branch=master&job=Configuration%3A+Release&pr=false"><img src="https://img.shields.io/badge/download-release-blue.svg" /></a>
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<a href="https://bintray.com/gtamodding/re3/Debug_win-x86-librw_d3d9-mss/_latestVersion"><img src="https://img.shields.io/badge/download-DebugDirectX3D-9cf.svg" /></a>
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<a href="https://bintray.com/gtamodding/re3/Debug_win-x86-librw_gl3_glfw-mss/_latestVersion"><img src="https://img.shields.io/badge/download-DebugOpenGL-blue.svg" /></a>
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<a href="https://bintray.com/gtamodding/re3/Release_win-x86-librw_d3d9-mss/_latestVersion"><img src="https://img.shields.io/badge/download-ReleaseDirectX3D-orange.svg" /></a>
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<a href="https://bintray.com/gtamodding/re3/Release_win-x86-librw_gl3_glfw-mss/_latestVersion"><img src="https://img.shields.io/badge/download-ReleaseOpenGL-red.svg" /></a>
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## Intro
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