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Reverting tabs back to spaces for aap
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@ -65,8 +65,8 @@ bool &bDidWeProcessAnyCinemaCam = *(bool*)0x95CD46;
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#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k)
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#define KEYDOWN(k) ControlsManager.GetIsKeyboardKeyDown((RsKeyCodes)k)
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#define CTRLJUSTDOWN(key) \
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((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \
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(KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
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((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYJUSTDOWN((RsKeyCodes)key) || \
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(KEYJUSTDOWN(rsLCTRL) || KEYJUSTDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
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#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
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#endif
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@ -1223,7 +1223,7 @@ CCamera::CamControl(void)
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ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
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ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON ||
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WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT ||
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m_bJustCameOutOfGarage || m_bPlayerIsInGarage)
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m_bJustCameOutOfGarage || m_bPlayerIsInGarage)
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canUseObbeCam = false;
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if(m_bObbeCinematicPedCamOn && canUseObbeCam)
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@ -1468,9 +1468,9 @@ CCamera::CamControl(void)
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// Ped visibility
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if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
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Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() ||
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Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
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Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() ||
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Cams[ActiveCam].Mode == CCam::MODE_FLYBY)
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FindPlayerPed()->bIsVisible = false;
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else
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@ -1566,15 +1566,15 @@ CCamera::UpdateSoundDistances(void)
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int n;
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if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
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Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) &&
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Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
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Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) &&
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pTargetEntity->IsPed())
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center = GetPosition() + 0.5f*GetForward();
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else
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@ -1856,14 +1856,14 @@ CCamera::StartTransition(int16 newMode)
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m_bUseTransitionBeta = false;
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if((Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
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Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER ||
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Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT) &&
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Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER ||
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Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_SNIPER_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
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Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
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Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT) &&
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pTargetEntity->IsPed()){
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float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI;
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((CPed*)pTargetEntity)->m_fRotationCur = angle;
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@ -2184,12 +2184,12 @@ CCamera::DrawBordersForWideScreen(void)
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CSprite2d::DrawRect(
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CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f,
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SCREEN_WIDTH, 0.0f),
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SCREEN_WIDTH, 0.0f),
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CRGBA(0, 0, 0, 255));
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CSprite2d::DrawRect(
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CRect(0.0f, SCREEN_HEIGHT,
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SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f),
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SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f),
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CRGBA(0, 0, 0, 255));
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}
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@ -2631,8 +2631,8 @@ CCamera::ProcessObbeCinemaCameraCar(void)
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if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCams[OldMode], TimeForNext)){
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// This is very strange code...
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for(OldMode = (OldMode+1) % 14;
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!TryToStartNewCamMode(SequenceOfCams[OldMode]) && i <= 14;
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OldMode = (OldMode+1) % 14)
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!TryToStartNewCamMode(SequenceOfCams[OldMode]) && i <= 14;
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OldMode = (OldMode+1) % 14)
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i++;
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TimeForNext = CTimer::GetTimeInMilliseconds();
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if(i >= 14){
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@ -2659,8 +2659,8 @@ CCamera::ProcessObbeCinemaCameraPed(void)
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if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfPedCams[PedOldMode], PedTimeForNext)){
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for(PedOldMode = (PedOldMode+1) % 5;
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!TryToStartNewCamMode(SequenceOfPedCams[PedOldMode]);
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PedOldMode = (PedOldMode+1) % 5);
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!TryToStartNewCamMode(SequenceOfPedCams[PedOldMode]);
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PedOldMode = (PedOldMode+1) % 5);
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PedTimeForNext = CTimer::GetTimeInMilliseconds();
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}
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bDidWeProcessAnyCinemaCam = true;
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@ -2813,11 +2813,11 @@ CCamera::Process_Train_Camera_Control(void)
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uint32 node = m_iCurrentTrainCamNode;
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for(i = 0; i < m_uiNumberOfTrainCamNodes && !found; i++){
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if(target->IsWithinArea(m_arrTrainCamNode[node].m_cvecMinPointInRange.x,
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m_arrTrainCamNode[node].m_cvecMinPointInRange.y,
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m_arrTrainCamNode[node].m_cvecMinPointInRange.z,
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m_arrTrainCamNode[node].m_cvecMaxPointInRange.x,
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m_arrTrainCamNode[node].m_cvecMaxPointInRange.y,
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m_arrTrainCamNode[node].m_cvecMaxPointInRange.z)){
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m_arrTrainCamNode[node].m_cvecMinPointInRange.y,
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m_arrTrainCamNode[node].m_cvecMinPointInRange.z,
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m_arrTrainCamNode[node].m_cvecMaxPointInRange.x,
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m_arrTrainCamNode[node].m_cvecMaxPointInRange.y,
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m_arrTrainCamNode[node].m_cvecMaxPointInRange.z)){
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m_iCurrentTrainCamNode = node;
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found = true;
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}
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