diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 8180a97a..3958241c 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -151,11 +151,11 @@ cAudioManager::PostInitialiseGameSpecificSetup() #endif // GTA_BRIDGE m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1); if (m_nEscalatorEntity >= 0) - SetEntityStatus(m_nEscalatorEntity, 1); + SetEntityStatus(m_nEscalatorEntity, true); m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1); if (m_nExtraSoundsEntity >= 0) - SetEntityStatus(m_nExtraSoundsEntity, 1); + SetEntityStatus(m_nExtraSoundsEntity, true); m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;