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Peds and fixes

This commit is contained in:
eray orçunus 2019-07-29 15:01:44 +03:00
parent 994dce6bc4
commit 72822c20d8
4 changed files with 252 additions and 25 deletions

View file

@ -28,7 +28,7 @@ CCivilianPed::ProcessNearestFreePhone(int unused)
if (gPhoneInfo.m_aPhones[phoneId].m_nState != PHONE_STATE_FREE)
return false;
field_31C = 1;
bRunningToPhone = true;
SetMoveState(PEDMOVE_RUN);
SetSeek(gPhoneInfo.m_aPhones[phoneId].m_vecPos, 0.3f);
m_phoneId = phoneId;

View file

@ -49,6 +49,7 @@ WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); }
WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
WRAPPER void CPed::RemoveInCarAnims(void) { EAXJMP(0x4E4E20); }
WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
WRAPPER void CPed::SetDirectionToWalkAroundObject(CEntity*) { EAXJMP(0x4CCEB0); }
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
@ -56,6 +57,7 @@ bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
CColPoint &CPed::ms_tempColPoint = *(CColPoint*)0x62DB14;
// TODO: PedAudioData should be hardcoded into exe, and it isn't reversed yet.
CPedAudioData (&CPed::PedAudioData)[38] = *(CPedAudioData(*)[38]) * (uintptr*)0x5F94C4;
uint16 &CPed::unknownFightThing = *(uint16*)0x95CC58;
@ -287,8 +289,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fHealth = 100.0f;
m_fArmour = 0.0f;
m_nPedType = pedType;
m_currentSoundStart = 0;
m_talkTimer = 0;
m_lastSoundStart = 0;
m_soundStart = 0;
m_lastQueuedSound = SOUND_TOTAL_PED_SOUNDS;
m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
m_objective = OBJECTIVE_NONE;
@ -297,7 +299,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_leader = nil;
m_pedInObjective = nil;
m_carInObjective = nil;
bInVehicle = 0;
bInVehicle = false;
m_pMyVehicle = nil;
m_pVehicleAnim = nil;
m_vecOffsetSeek.x = 0.0f;
@ -331,7 +333,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
m_wepSkills = 0;
field_318 = 1.0f;
field_31C = 0;
bRunningToPhone = false;
m_phoneId = -1;
m_lastAccident = 0;
m_fleeFrom = nil;
@ -457,7 +459,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
DMAudio.SetEntityStatus(m_audioEntityId, 1);
m_fearFlags = CPedType::GetThreats(m_nPedType);
m_threatEntity = nil;
m_eventOrThread = CVector2D(0.0f, 0.0f);
m_eventOrThreat = CVector2D(0.0f, 0.0f);
m_pEventEntity = nil;
m_fAngleToEvent = 0.0f;
m_numNearPeds = 0;
@ -469,8 +471,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_pPathNodesStates[i] = nil;
}
}
m_maxWeaponTypeAllowed = 0;
m_currentWeapon = 0;
m_maxWeaponTypeAllowed = WEAPONTYPE_UNARMED;
m_currentWeapon = WEAPONTYPE_UNARMED;
m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
@ -1616,6 +1618,16 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
} else {
m_fRotationDest = veh->GetForward().Heading();
}
} else {
// I don't know will this part ever run(maybe boats?), but the game also handles that. I don't know is it intentional.
if (vehIsUpsideDown) {
m_fRotationDest = veh->GetForward().Heading();
} else if (veh->bIsBus) {
m_fRotationDest = 0.5f * PI + veh->GetForward().Heading();
} else {
m_fRotationDest = veh->GetForward().Heading();
}
}
if (!bInVehicle)
@ -1759,9 +1771,9 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
neededPos -= timeUntilStateChange * m_vecOffsetSeek;
}
if (limitedAngle > PI + m_fRotationCur) {
if (PI + m_fRotationCur < limitedAngle) {
limitedAngle -= 2 * PI;
} else if (limitedAngle < m_fRotationCur - PI) {
} else if (m_fRotationCur - PI > limitedAngle) {
limitedAngle += 2 * PI;
}
m_fRotationCur -= (m_fRotationCur - limitedAngle) * (1.0f - timeUntilStateChange);
@ -1976,7 +1988,7 @@ CPed::BuildPedLists(void)
static CPed *unsortedNearPeds[10];
uint16 nextNearPedSlot = 0;
if ((CTimer::GetFrameCounter() + m_randomSeed) % 16) {
if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) % 16) {
for(int i = 0; i < 10; ) {
if (m_nearPeds[i]) {
@ -2901,7 +2913,7 @@ CPed::CheckAroundForPossibleCollisions(void)
CWorld::FindObjectsInRange(ourCentre, 10.0f, true, &maxObject, 6, objects, false, true, false, true, false);
for (int i = 0; i < maxObject; i++) {
CEntity *object = objects[i];
if (field_31C) {
if (bRunningToPhone) {
if (gPhoneInfo.PhoneAtThisPosition(object->GetPosition()))
break;
}
@ -3246,7 +3258,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
if (!bInVehicle)
StopNonPartialAnims();
// ???
// BUG: This is not timer.
m_bloodyFootprintCount = CTimer::GetTimeInMilliseconds();
}
@ -3343,7 +3355,7 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
if (IsPedHeadAbovePos(-0.3f)) {
dieAnim = NUM_ANIMS;
} else {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), 0x800u))
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG800))
dieAnim = ANIM_FLOOR_HIT_F;
else
dieAnim = ANIM_FLOOR_HIT;
@ -3818,7 +3830,7 @@ void
CPed::ClearSeek(void)
{
SetIdle();
field_31C = 0;
bRunningToPhone = false;
}
bool
@ -4294,7 +4306,7 @@ CPed::SetAttack(CEntity* victim)
animAssoc->SetFinishCallback(FinishedAttackCB, this);
}
} else {
StartFightAttack(CGeneral::GetRandomNumber() & 255);
StartFightAttack(CGeneral::GetRandomNumber() % 256);
}
return;
}
@ -5037,13 +5049,224 @@ CPed::Say(uint16 audio)
if (audioToPlay < m_queuedSound) {
if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
|| PedAudioData[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
+ m_currentSoundStart
+ m_lastSoundStart
+ (uint32) CGeneral::GetRandomNumberInRange(0, PedAudioData[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) {
m_queuedSound = audioToPlay;
}
}
}
void
CPed::CollideWithPed(CPed *collideWith)
{
CAnimBlendAssociation *animAssoc;
AnimationId animToRun;
bool weAreMissionChar = CharCreatedBy == MISSION_CHAR;
bool heIsMissionChar = collideWith->CharCreatedBy == MISSION_CHAR;
CVector posDiff = collideWith->GetPosition() - GetPosition();
int waitTime = 0;
if (weAreMissionChar || !collideWith->IsPlayer() || collideWith->m_nPedState != PED_MAKE_CALL) {
bool weDontLookToHim = DotProduct(posDiff, GetForward()) > 0.0f;
bool heLooksToUs = DotProduct(posDiff, collideWith->GetForward()) < 0.0f;
if (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) {
if ((!IsPlayer() || ((CPlayerPed*)this)->m_fMoveSpeed <= 1.8f)
&& (IsPlayer() || heIsMissionChar && weAreMissionChar || m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT)) {
if (m_objective != OBJECTIVE_FOLLOW_PED_IN_FORMATION && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT) {
if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
if (heIsMissionChar || !weAreMissionChar && collideWith->m_nMoveState != PEDMOVE_STILL) {
if (weAreMissionChar && ((m_nPedState == PED_SEEK_POS) || m_nPedState == PED_SEEK_ENTITY)) {
if (collideWith->m_nMoveState != PEDMOVE_STILL
&& (!collideWith->IsPlayer() || collideWith->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled())) {
float weAndCarDist = (GetPosition() - m_vecSeekVehicle).MagnitudeSqr2D();
float heAndCarDist = (collideWith->GetPosition() - m_vecSeekVehicle).MagnitudeSqr2D();
if (weAndCarDist <= heAndCarDist) {
waitTime = 1000;
collideWith->SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &waitTime);
collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + waitTime;
} else {
waitTime = 500;
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &waitTime);
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + waitTime;
}
} else if (collideWith->m_nMoveState == PEDMOVE_STILL) {
SetDirectionToWalkAroundObject(collideWith);
}
} else if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper
|| (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) &&
(!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) {
SetDirectionToWalkAroundObject(collideWith);
if (!weAreMissionChar)
Say(SOUND_PED_CHAT);
} else {
SetEvasiveStep(collideWith, 2);
}
} else {
if (m_pedStats->m_temper <= m_pedStats->m_fear
|| GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED
|| weAreMissionChar
|| collideWith->m_nPedType == PEDTYPE_CIVFEMALE
|| collideWith->m_nPedType == m_nPedType
|| collideWith->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
SetDirectionToWalkAroundObject(collideWith);
Say(SOUND_PED_CHAT);
} else {
TurnBody();
SetAttack(collideWith);
}
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(250, 450);
}
}
} else {
if (m_pedInObjective && collideWith == m_pedInObjective && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
if (heLooksToUs) {
SetEvasiveStep(collideWith, 1);
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000;
}
} else if (weDontLookToHim && IsPedInControl()) {
if (m_pedStats != collideWith->m_pedStats) {
if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper) {
if (collideWith->IsPlayer()) {
// He's on our right side
if (DotProduct(posDiff,GetRight()) <= 0.0f)
m_fRotationCur -= m_headingRate;
else
m_fRotationCur += m_headingRate;
} else {
// He's on our right side
if (DotProduct(posDiff, GetRight()) <= 0.0f)
m_fRotationCur -= m_headingRate;
else
m_fRotationCur += m_headingRate;
}
} else {
SetLookFlag(collideWith, 0);
TurnBody();
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
if (!heIsMissionChar) {
int direction = collideWith->GetLocalDirection(CVector2D(posDiff.x, posDiff.y));
collideWith->StartFightDefend(direction, 4, 5);
}
}
}
}
}
} else if (collideWith->m_pedStats->m_defendWeakness <= 1.5f || heIsMissionChar) {
// He looks us and we're not at his right side
if (heLooksToUs && DotProduct(posDiff,collideWith->GetRight()) > 0.0f) {
CVector moveForce = GetRight();
moveForce.z += 0.1f;
ApplyMoveForce(moveForce);
if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT)
animToRun = ANIM_HIT_LEFT;
else
animToRun = ANIM_SHOT_LEFT_PARTIAL;
} else if (heLooksToUs) {
CVector moveForce = GetRight() * -1.0f;
moveForce.z += 0.1f;
ApplyMoveForce(moveForce);
if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT)
animToRun = ANIM_HIT_RIGHT;
else
animToRun = ANIM_SHOT_RIGHT_PARTIAL;
} else {
if (collideWith->m_nMoveState != PEDMOVE_RUN && collideWith->m_nMoveState != PEDMOVE_SPRINT)
animToRun = ANIM_HIT_BACK;
else
animToRun = ANIM_SHOT_BACK_PARTIAL;
}
if (collideWith->IsPedInControl() && CTimer::GetTimeInMilliseconds() > collideWith->m_nPedStateTimer) {
animAssoc = CAnimManager::BlendAnimation(collideWith->GetClump(), ASSOCGRP_STD, animToRun, 8.0f);
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 1000;
if (m_nPedState == PED_ATTACK)
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
}
} else {
// We're at his right side
if (DotProduct(posDiff, collideWith->GetRight()) <= 0.0f) {
CVector moveForce = GetRight() * -1.0f;
moveForce.z += 0.1f;
ApplyMoveForce(moveForce);
if (heLooksToUs)
animToRun = ANIM_KO_SPIN_L;
else
animToRun = ANIM_KD_RIGHT;
} else {
CVector moveForce = GetRight();
moveForce.z += 0.1f;
ApplyMoveForce(moveForce);
if (heLooksToUs)
animToRun = ANIM_KO_SPIN_R;
else
animToRun = ANIM_KD_LEFT;
}
if (m_nPedState == PED_ATTACK && collideWith->IsPedInControl())
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
collideWith->SetFall(3000, animToRun, 0);
}
} else {
if (!IsPedInControl())
return;
if (collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL)
return;
if (m_nPedType != collideWith->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE) {
if (!weAreMissionChar && heLooksToUs && m_pedStats->m_fear > 100 - collideWith->m_pedStats->m_temper) {
if (CGeneral::GetRandomNumber() & 1 && CTimer::GetTimeInMilliseconds() < m_nPedStateTimer){
SetEvasiveStep(collideWith, 2);
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000;
} else if (collideWith->m_nMoveState > PEDMOVE_WALK) {
waitTime = 2000;
SetWaitState(WAITSTATE_PLAYANIM_DUCK, &waitTime);
}
}
} else if (heLooksToUs
&& collideWith->m_nPedState != PED_STEP_AWAY
&& m_nPedState != PED_STEP_AWAY
&& CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
SetEvasiveStep(collideWith, 1);
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000;
}
}
if (IsPlayer()) {
SetLookFlag(collideWith, 1);
SetLookTimer(800);
}
} else {
bool doWeRun = true;
if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT)
doWeRun = false;
SetFlee(collideWith, 5000);
bIsFleeing = true;
m_pLastPathNode = nil;
if (!doWeRun)
SetMoveState(PEDMOVE_WALK);
}
}
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
@ -5185,4 +5408,5 @@ STARTPATCHES
InjectHook(0x4D58D0, &CPed::SetWaitState, PATCH_JUMP);
InjectHook(0x4D1D70, (void (CPed::*)(CEntity*, int)) &CPed::SetFlee, PATCH_JUMP);
InjectHook(0x4D1C40, (void (CPed::*)(CVector2D&, int)) &CPed::SetFlee, PATCH_JUMP);
InjectHook(0x4EB9A0, &CPed::CollideWithPed, PATCH_JUMP);
ENDPATCHES

View file

@ -352,7 +352,7 @@ public:
uint32 m_pedFormation;
uint32 m_fearFlags;
CEntity *m_threatEntity;
CVector2D m_eventOrThread;
CVector2D m_eventOrThreat;
uint32 m_eventType;
CEntity* m_pEventEntity;
float m_fAngleToEvent;
@ -405,7 +405,7 @@ public:
bool bInVehicle;
uint8 pad_315[3];
float field_318;
uint8 field_31C; // may be cutscene or phone cutscene status
bool bRunningToPhone;
uint8 field_31D;
int16 m_phoneId;
uint32 m_lookingForPhone; // unused
@ -452,16 +452,16 @@ public:
uint32 m_duckTimer;
uint32 field_4E8;
int32 m_bloodyFootprintCount;
uint8 stuff9[2];
uint8 m_panicCounter;
uint8 m_deadBleeding;
int8 m_bodyPartBleeding; // PedNode
uint8 m_field_4F3;
CPed *m_nearPeds[10];
uint16 m_numNearPeds;
int8 m_lastWepDam;
uint8 pad_51F;
uint8 m_currentSoundStart;
uint8 pad_521[3];
uint32 m_talkTimer;
uint32 m_lastSoundStart;
uint32 m_soundStart;
uint16 m_lastQueuedSound;
uint16 m_queuedSound;
CVector m_vecSeekPosEx;
@ -586,6 +586,9 @@ public:
void SetFall(int, AnimationId, uint8);
void SetFlee(CEntity*, int);
void SetFlee(CVector2D&, int);
void RemoveInCarAnims(void);
void CollideWithPed(CPed*);
void SetDirectionToWalkAroundObject(CEntity*);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@ -642,7 +645,6 @@ public:
void SetLeader(CEntity* leader);
void SetPedStats(ePedStats);
bool IsGangMember(void);
void RemoveInCarAnims(void);
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }

View file

@ -8,6 +8,7 @@ WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED2C0); }
WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
// TODO: Hardcoded into exe, reverse it.
LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C;
CPedIK::CPedIK(CPed *ped)