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increase screen droplet splash dist

This commit is contained in:
aap 2021-01-01 23:33:25 +01:00
parent 3a0d99d24c
commit 716e322246

View file

@ -391,7 +391,7 @@ void
ScreenDroplets::RegisterSplash(CParticleObject *pobj)
{
CVector dist = pobj->GetPosition() - ms_prevCamPos;
if(dist.MagnitudeSqr() < 20.0f){
if(dist.MagnitudeSqr() < 50.0f){ // 20 originally
ms_splashDuration = 14;
ms_splashObject = pobj;
}