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Merge branch 'miami' into miami

This commit is contained in:
erorcun 2020-10-18 19:45:11 +03:00 committed by GitHub
commit 70f9832e14
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78 changed files with 2818 additions and 1515 deletions

View file

@ -332,14 +332,12 @@ project "reVC"
links { "rw" }
filter "platforms:*d3d9*"
defines { "USE_D3D9" }
links { "d3d9" }
filter "platforms:*x86*d3d*"
includedirs { "sdk/dx8sdk/include" }
libdirs { "sdk/dx8sdk/lib" }
filter "platforms:*amd64*d3d9*"
defines { "USE_D3D9" }
filter "platforms:win-x86*gl3_glfw*"
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }

View file

@ -1,4 +1,4 @@
#include "common.h"
#include "common.h"
#include "AudioManager.h"
#include "audio_enums.h"
@ -993,7 +993,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
int32 emittingVol;
uint32 freq;
float modificator;
float multiplier;
int sampleFreq;
float velocity;
@ -1016,9 +1016,9 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
freq = 6050 * emittingVol / 30 + 16000;
} else {
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
modificator = m_sQueueSample.m_fDistance / 190.f;
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
freq = (sampleFreq * multiplier) + ((3 * sampleFreq) / 4);
}
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
@ -1046,7 +1046,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
float relativeVelocity;
int32 emittingVol;
float modificator;
float multiplier;
int freq;
float velChange;
@ -1066,9 +1066,13 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
modificator = m_sQueueSample.m_fDistance / 6.f;
#ifdef FIX_BUGS
multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f;
#else
multiplier = (m_sQueueSample.m_fDistance / 3.0f) * 0.5f;
#endif
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
m_sQueueSample.m_nFrequency = freq + freq * modificator;
m_sQueueSample.m_nFrequency = freq + freq * multiplier;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
@ -4923,17 +4927,25 @@ cAudioManager::ProcessFires(int32)
void
cAudioManager::ProcessWaterCannon(int32)
{
const float SOUND_INTENSITY = 900.0f;
const float SOUND_INTENSITY = 30.0f;
for (int32 i = 0; i < NUM_WATERCANNONS; i++) {
if (CWaterCannons::aCannons[i].m_nId) {
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SOUND_INTENSITY) {
if (distSquared < SQR(SOUND_INTENSITY)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
#ifdef FIX_BUGS
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
#else
m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
#endif
if (m_sQueueSample.m_nVolume != 0) {
#ifdef FIX_BUGS
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
#else
m_sQueueSample.m_fSoundIntensity = SQR(SOUND_INTENSITY);
#endif
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = 15591;

View file

@ -328,8 +328,13 @@ cAudioManager::Get3DProviderName(uint8 id) const
{
if (!m_bIsInitialised)
return nil;
#ifdef AUDIO_OAL
id = clamp(id, 0, SampleManager.GetNum3DProvidersAvailable() - 1);
#else
// We don't want that either since it will crash the game, but skipping for now
if (id >= SampleManager.GetNum3DProvidersAvailable())
return nil;
#endif
return SampleManager.Get3DProviderName(id);
}
@ -618,29 +623,56 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample;
}
// --MIAMI: Done
void
cAudioManager::AddReflectionsToRequestedQueue()
{
#ifdef FIX_BUGS
uint32 oldFreq = 0;
#else
uint32 oldFreq;
#endif
float reflectionDistance;
int32 noise;
uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8);
uint8 emittingVolume;
uint32 oldCounter = m_sQueueSample.m_nCounter;
float oldDist = m_sQueueSample.m_fDistance;
CVector oldPos = m_sQueueSample.m_vecPos;
if ( CTimer::GetIsSlowMotionActive() ) {
emittingVolume = m_sQueueSample.m_nVolume;
oldFreq = m_sQueueSample.m_nFrequency;
} else {
emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 16);
}
m_sQueueSample.m_fSoundIntensity = m_sQueueSample.m_fSoundIntensity / 2.f;
int halfOldFreq = oldFreq >> 1;
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
if ( CTimer::GetIsSlowMotionActive() )
m_afReflectionsDistances[i] = GetRandomNumberInRange(i % 4, 0, 2) * 100.f / 8.f;
reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
if (m_sQueueSample.m_nLoopsRemaining > 5) {
m_sQueueSample.m_nLoopsRemaining = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f);
if (m_sQueueSample.m_nLoopsRemaining > 3) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
m_sQueueSample.m_nEmittingVolume = emittingVolume;
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
m_sQueueSample.m_nCounter += (i + 1) * 256;
m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
if (m_sQueueSample.m_nLoopCount) {
noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
if (noise <= 0)
m_sQueueSample.m_nFrequency += noise;
else
m_sQueueSample.m_nFrequency -= noise;
if ( CTimer::GetIsSlowMotionActive() ) {
m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
} else {
noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
if (noise <= 0)
m_sQueueSample.m_nFrequency += noise;
else
m_sQueueSample.m_nFrequency -= noise;
}
}
m_sQueueSample.m_nReleasingVolumeModificator += 20;
m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
@ -649,50 +681,85 @@ cAudioManager::AddReflectionsToRequestedQueue()
}
}
}
m_sQueueSample.m_vecPos = oldPos;
m_sQueueSample.m_fDistance = oldDist;
}
// --MIAMI: Done
void
cAudioManager::UpdateReflections()
{
const CVector &camPos = TheCamera.GetPosition();
CVector camPos = TheCamera.GetPosition();
CColPoint colpoint;
CEntity *ent;
if (m_FrameCounter % 8 == 0) {
m_avecReflectionsPos[0] = camPos;
m_avecReflectionsPos[0].y += 50.f;
m_avecReflectionsPos[0].y += 100.f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
else
m_afReflectionsDistances[0] = 50.0f;
m_afReflectionsDistances[0] = 100.0f;
} else if ((m_FrameCounter + 1) % 8 == 0) {
m_avecReflectionsPos[1] = camPos;
m_avecReflectionsPos[1].y -= 50.0f;
m_avecReflectionsPos[1].y -= 100.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
else
m_afReflectionsDistances[1] = 50.0f;
m_afReflectionsDistances[1] = 100.0f;
} else if ((m_FrameCounter + 2) % 8 == 0) {
m_avecReflectionsPos[2] = camPos;
m_avecReflectionsPos[2].x -= 50.0f;
m_avecReflectionsPos[2].x -= 100.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[2] = Distance(camPos, colpoint.point);
else
m_afReflectionsDistances[2] = 50.0f;
m_afReflectionsDistances[2] = 100.0f;
} else if ((m_FrameCounter + 3) % 8 == 0) {
m_avecReflectionsPos[3] = camPos;
m_avecReflectionsPos[3].x += 50.0f;
m_avecReflectionsPos[3].x += 100.0f;
if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true))
m_afReflectionsDistances[3] = Distance(camPos, colpoint.point);
else
m_afReflectionsDistances[3] = 50.0f;
m_afReflectionsDistances[3] = 100.0f;
} else if ((m_FrameCounter + 4) % 8 == 0) {
camPos.y += 1.0f;
m_avecReflectionsPos[4] = camPos;
m_avecReflectionsPos[4].z += 50.0f;
m_avecReflectionsPos[4].z += 100.0f;
if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil))
m_afReflectionsDistances[4] = colpoint.point.z - camPos.z;
else
m_afReflectionsDistances[4] = 50.0f;
m_afReflectionsDistances[4] = 100.0f;
} else if ((m_FrameCounter + 5) % 8 == 0) {
camPos.y -= 1.0f;
m_avecReflectionsPos[5] = camPos;
m_avecReflectionsPos[5].z += 100.0f;
if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[5].z, colpoint, ent, true, false, false, false, true, false, nil))
m_afReflectionsDistances[5] = colpoint.point.z - camPos.z;
else
m_afReflectionsDistances[5] = 100.0f;
} else if ((m_FrameCounter + 6) % 8 == 0) {
camPos.x -= 1.0f;
m_avecReflectionsPos[6] = camPos;
m_avecReflectionsPos[6].z += 100.0f;
if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[6].z, colpoint, ent, true, false, false, false, true, false, nil))
m_afReflectionsDistances[6] = colpoint.point.z - camPos.z;
else
m_afReflectionsDistances[6] = 100.0f;
} else if ((m_FrameCounter + 7) % 8 == 0) {
camPos.x += 1.0f;
m_avecReflectionsPos[7] = camPos;
m_avecReflectionsPos[7].z += 100.0f;
if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[7].z, colpoint, ent, true, false, false, false, true, false, nil))
m_afReflectionsDistances[7] = colpoint.point.z - camPos.z;
else
m_afReflectionsDistances[7] = 100.0f;
}
}
@ -1009,4 +1076,4 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa
return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
return emittingVolume;
}
#endif
#endif

View file

@ -156,19 +156,14 @@ public:
VALIDATE_SIZE(cVehicleParams, 0x18);
enum {
/*
REFLECTION_YMAX = 0, top
REFLECTION_YMIN = 1, bottom
REFLECTION_XMIN = 2, left
REFLECTION_XMAX = 3, right
REFLECTION_ZMAX = 4,
*/
REFLECTION_TOP = 0,
REFLECTION_BOTTOM,
REFLECTION_LEFT,
REFLECTION_RIGHT,
REFLECTION_UP,
REFLECTION_NORTH = 0,
REFLECTION_SOUTH,
REFLECTION_WEST,
REFLECTION_EAST,
REFLECTION_CEIL_NORTH,
REFLECTION_CEIL_SOUTH,
REFLECTION_CEIL_WEST,
REFLECTION_CEIL_EAST,
MAX_REFLECTIONS,
};

View file

@ -377,8 +377,8 @@ CStream::CStream(char *filename, ALuint &source, ALuint (&buffers)[NUM_STREAMBUF
#endif
else
m_pSoundFile = nil;
ASSERT(m_pSoundFile != nil);
if (m_pSoundFile && m_pSoundFile->IsOpened() )
if ( IsOpened() )
{
m_pBuffer = malloc(m_pSoundFile->GetBufferSize());
ASSERT(m_pBuffer!=nil);
@ -425,14 +425,14 @@ bool CStream::HasSource()
bool CStream::IsOpened()
{
return m_pSoundFile->IsOpened();
return m_pSoundFile && m_pSoundFile->IsOpened();
}
bool CStream::IsPlaying()
{
if ( !HasSource() || !IsOpened() ) return false;
if ( m_pSoundFile->IsOpened() && !m_bPaused )
if ( !m_bPaused )
{
ALint sourceState;
alGetSourcei(m_alSource, AL_SOURCE_STATE, &sourceState);
@ -500,7 +500,7 @@ void CStream::SetPan(uint8 nPan)
void CStream::SetPosMS(uint32 nPos)
{
if ( !m_pSoundFile->IsOpened() ) return;
if ( !IsOpened() ) return;
m_pSoundFile->Seek(nPos);
ClearBuffers();
}
@ -508,7 +508,7 @@ void CStream::SetPosMS(uint32 nPos)
uint32 CStream::GetPosMS()
{
if ( !HasSource() ) return 0;
if ( !m_pSoundFile->IsOpened() ) return 0;
if ( !IsOpened() ) return 0;
ALint offset;
//alGetSourcei(m_alSource, AL_SAMPLE_OFFSET, &offset);
@ -521,7 +521,7 @@ uint32 CStream::GetPosMS()
uint32 CStream::GetLengthMS()
{
if ( !m_pSoundFile->IsOpened() ) return 0;
if ( !IsOpened() ) return 0;
return m_pSoundFile->GetLength();
}
@ -529,7 +529,7 @@ bool CStream::FillBuffer(ALuint alBuffer)
{
if ( !HasSource() )
return false;
if ( !m_pSoundFile->IsOpened() )
if ( !IsOpened() )
return false;
if ( !(alBuffer != AL_NONE && alIsBuffer(alBuffer)) )
return false;
@ -571,7 +571,7 @@ void CStream::ClearBuffers()
bool CStream::Setup()
{
if ( m_pSoundFile->IsOpened() )
if ( IsOpened() )
{
m_pSoundFile->Seek(0);
alSourcei(m_alSource, AL_SOURCE_RELATIVE, AL_TRUE);

View file

@ -143,8 +143,8 @@ class cSampleManager
char *m_aAudioProviders[MAXPROVIDERS];
tSample m_aSamples[TOTAL_AUDIO_SAMPLES];
char m_MiscomPath[260];
char m_SfxPath[260];
char m_StreamedAudioPath[188];
char m_WavFilesPath[260];
char m_MP3FilesPath[188];
void *m_aChannels[18];
public:

View file

@ -16,10 +16,12 @@
#include "MusicManager.h"
#include "Frontend.h"
#include "Timer.h"
#include "crossplatform.h"
#pragma comment( lib, "mss32.lib" )
// --MIAMI: file done
cSampleManager SampleManager;
uint32 BankStartOffset[MAX_SFX_BANKS];
///////////////////////////////////////////////////////////////
@ -65,11 +67,6 @@ uint8 nStreamLoopedFlag[MAX_STREAMS];
uint32 _CurMP3Index;
int32 _CurMP3Pos;
bool _bIsMp3Active;
#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
bool _bUseHDDAudio;
char _aHDDPath[MAX_PATH];
#endif
///////////////////////////////////////////////////////////////
@ -560,15 +557,6 @@ _FindMP3s(void)
FindClose(hFind);
return;
}
FILE *f = fopen("MP3\\MP3Report.txt", "w");
if ( f )
{
fprintf(f, "MP3 Report File\n\n");
fprintf(f, "\"%s\"", fd.cFileName);
}
if ( filepathlen > 4 )
{
@ -578,12 +566,6 @@ _FindMP3s(void)
{
OutputDebugString("Resolving Link");
OutputDebugString(filepath);
if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath);
}
else
{
if ( f ) fprintf(f, " - couldn't resolve shortcut");
}
bShortcut = true;
@ -607,10 +589,6 @@ _FindMP3s(void)
if ( _pMP3List == NULL )
{
FindClose(hFind);
if ( f )
fclose(f);
return;
}
@ -633,9 +611,6 @@ _FindMP3s(void)
{
_pMP3List->pLinkPath = NULL;
}
if ( f ) fprintf(f, " - OK\n");
bInitFirstEntry = false;
}
else
@ -644,8 +619,6 @@ _FindMP3s(void)
OutputDebugString(filepath);
if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n");
bInitFirstEntry = true;
}
@ -661,8 +634,6 @@ _FindMP3s(void)
int32 filepathlen = strlen(filepath);
if ( f ) fprintf(f, "\"%s\"", fd.cFileName);
if ( filepathlen > 0 )
{
if ( filepathlen > 4 )
@ -673,12 +644,6 @@ _FindMP3s(void)
{
OutputDebugString("Resolving Link");
OutputDebugString(filepath);
if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath);
}
else
{
if ( f ) fprintf(f, " - couldn't resolve shortcut");
}
bShortcut = true;
@ -689,8 +654,6 @@ _FindMP3s(void)
if ( filepathlen > MAX_PATH )
{
if ( f ) fprintf(f, " - Filename and path too long - %s - IGNORED)\n", filepath);
continue;
}
}
@ -729,17 +692,13 @@ _FindMP3s(void)
}
pList = _pMP3List;
if ( f ) fprintf(f, " - OK\n");
bInitFirstEntry = false;
}
else
{
strcat(filepath, " - NOT A VALID MP3");
OutputDebugString(filepath);
if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n");
}
}
}
@ -752,8 +711,6 @@ _FindMP3s(void)
if ( filepathlen > 0 )
{
if ( f ) fprintf(f, "\"%s\"", fd.cFileName);
if ( filepathlen > 4 )
{
if ( !strcmp(&filepath[filepathlen - 4], ".lnk") )
@ -762,12 +719,6 @@ _FindMP3s(void)
{
OutputDebugString("Resolving Link");
OutputDebugString(filepath);
if ( f ) fprintf(f, " - shortcut to \"%s\"", filepath);
}
else
{
if ( f ) fprintf(f, " - couldn't resolve shortcut");
}
bShortcut = true;
@ -812,26 +763,16 @@ _FindMP3s(void)
nNumMP3s++;
OutputDebugString(fd.cFileName);
if ( f ) fprintf(f, " - OK\n");
}
else
{
strcat(filepath, " - NOT A VALID MP3");
OutputDebugString(filepath);
if ( f ) fprintf(f, " - not an MP3 or supported MP3 type\n");
}
}
}
}
if ( f )
{
fprintf(f, "\nTOTAL SUPPORTED MP3s: %d\n", nNumMP3s);
fclose(f);
}
FindClose(hFind);
}
@ -1043,54 +984,37 @@ cSampleManager::Initialise(void)
AIL_set_preference(DIG_MIXER_CHANNELS, MAX_DIGITAL_MIXER_CHANNELS);
DIG = AIL_open_digital_driver(DIGITALRATE, DIGITALBITS, DIGITALCHANNELS, 0);
if ( DIG == NULL )
{
OutputDebugString(AIL_last_error());
Terminate();
return false;
}
add_providers();
if ( !InitialiseSampleBanks() )
{
Terminate();
return false;
}
nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]);
if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] )
{
Terminate();
return false;
}
nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
DIG = AIL_open_digital_driver(DIGITALRATE, DIGITALBITS, DIGITALCHANNELS, 0);
}
#ifdef AUDIO_CACHE
TRACE("cache");
FILE *cacheFile = fopen("audio\\sound.cache", "rb");
FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
bool CreateCache = false;
if (cacheFile) {
fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
m_bInitialised = true;
}else {
}else
CreateCache = true;
#endif
TRACE("cdrom");
S32 tatalms;
char filepath[MAX_PATH];
bool bFileNotFound;
S32 tatalms;
TRACE("cdrom");
{
m_bInitialised = false;
while (true)
{
// Find path of WAVs (originally in HDD)
int32 drive = 'C';
#ifndef NO_CDCHECK
do
{
char latter[2];
@ -1111,47 +1035,145 @@ cSampleManager::Initialise(void)
if ( f )
{
fclose(f);
bool bFileNotFound = false;
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{
strcpy(filepath, m_szCDRomRootPath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( mp3Stream[0] )
{
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
AIL_close_stream(mp3Stream[0]);
mp3Stream[0] = NULL;
nStreamLength[i] = tatalms;
}
else
{
bFileNotFound = true;
break;
}
}
if ( !bFileNotFound )
{
m_bInitialised = true;
break;
}
else
{
m_bInitialised = false;
continue;
}
strcpy(m_MiscomPath, m_szCDRomRootPath);
break;
}
}
} while ( ++drive <= 'Z' );
#else
m_MiscomPath[0] = '\0';
#endif
if ( DIG == NULL )
{
OutputDebugString(AIL_last_error());
Terminate();
return false;
}
add_providers();
m_szCDRomRootPath[0] = '\0';
strcpy(m_WavFilesPath, m_szCDRomRootPath);
#ifdef AUDIO_CACHE
if ( CreateCache )
#endif
for ( int32 i = STREAMED_SOUND_MISSION_MOBR1; i < TOTAL_STREAMED_SOUNDS; i++ )
{
strcpy(filepath, m_szCDRomRootPath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( mp3Stream[0] )
{
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
AIL_close_stream(mp3Stream[0]);
mp3Stream[0] = NULL;
nStreamLength[i] = tatalms;
}
else
{
m_bInitialised = false;
Terminate();
return false;
}
}
// Find path of MP3s (originally in CD-Rom)
// if NO_CDCHECK is NOT defined but AUDIO_CACHE is defined, we still need to find MP3s' path, but will exit after the first file
#ifndef NO_CDCHECK
int32 drive = 'C';
do
{
latter[0] = drive;
latter[1] = '\0';
strcpy(m_szCDRomRootPath, latter);
strcat(m_szCDRomRootPath, ":");
strcat(m_MP3FilesPath, m_szCDRomRootPath);
#else
m_MP3FilesPath[0] = '\0';
{
#endif
for (int32 i = 0; i < STREAMED_SOUND_MISSION_MOBR1; i++)
{
strcpy(filepath, m_MP3FilesPath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if (mp3Stream[0])
{
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
AIL_close_stream(mp3Stream[0]);
mp3Stream[0] = NULL;
bFileNotFound = false;
#ifdef AUDIO_CACHE
if (!CreateCache)
break;
else
#endif
nStreamLength[i] = tatalms;
}
else
{
bFileNotFound = true;
break;
}
}
#ifndef NO_CDCHECK
if (!bFileNotFound) // otherwise try next drive
break;
}
while (++drive <= 'Z');
#else
}
#endif
if ( !bFileNotFound ) {
#ifdef AUDIO_CACHE
if ( CreateCache )
#endif
for ( int32 i = STREAMED_SOUND_MISSION_COMPLETED4; i < STREAMED_SOUND_MISSION_PAGER; i++ )
{
strcpy(filepath, m_MiscomPath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( mp3Stream[0] )
{
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
AIL_close_stream(mp3Stream[0]);
mp3Stream[0] = NULL;
nStreamLength[i] = tatalms;
bFileNotFound = false;
}
else
{
bFileNotFound = true;
break;
}
}
}
m_bInitialised = !bFileNotFound;
if ( !m_bInitialised )
{
#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
@ -1171,77 +1193,31 @@ cSampleManager::Initialise(void)
}
}
#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
// hddaudio
/**
Option for user to play audio files directly from hard disk.
Copy the contents of the PLAY discs Audio directory into your installed Grand Theft Auto III Audio directory.
Grand Theft Auto III still requires the presence of the PLAY disc when started.
This may give better performance on some machines (though worse on others).
**/
TRACE("hddaudio 1.1 patch");
{
int32 streamLength[TOTAL_STREAMED_SOUNDS];
bool bFileNotFound = false;
char rootpath[MAX_PATH];
strcpy(_aHDDPath, m_szCDRomRootPath);
rootpath[0] = '\0';
FILE *f = fopen(StreamedNameTable[0], "rb");
if ( f )
{
fclose(f);
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{
strcpy(filepath, rootpath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( mp3Stream[0] )
{
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
AIL_close_stream(mp3Stream[0]);
mp3Stream[0] = NULL;
streamLength[i] = tatalms;
}
else
{
bFileNotFound = true;
break;
}
}
}
else
bFileNotFound = true;
if ( !bFileNotFound )
{
strcpy(m_szCDRomRootPath, rootpath);
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
nStreamLength[i] = streamLength[i];
_bUseHDDAudio = true;
}
else
_bUseHDDAudio = false;
}
#endif
#ifdef AUDIO_CACHE
cacheFile = fopen("audio\\sound.cache", "wb");
fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
if (CreateCache) {
cacheFile = fcaseopen("audio\\sound.cache", "wb");
fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
fclose(cacheFile);
}
#endif
if ( !InitialiseSampleBanks() )
{
Terminate();
return false;
}
nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]);
if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] )
{
Terminate();
return false;
}
nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
LoadSampleBank(SFX_BANK_0);
TRACE("stream");
{
for ( int32 i = 0; i < MAX_STREAMS; i++ )
@ -1270,7 +1246,7 @@ cSampleManager::Initialise(void)
while ( n < m_nNumberOfProviders )
{
if ( !strcmp(providers[n].name, "Miles Fast 2D Positional Audio") )
if ( !strcmp(strupr(providers[n].name), "DIRECTSOUND3D SOFTWARE EMULATION") )
{
set_new_provider(n);
break;
@ -1285,10 +1261,6 @@ cSampleManager::Initialise(void)
}
}
TRACE("bank");
LoadSampleBank(SFX_BANK_0);
// mp3
TRACE("mp3");
{
@ -1411,26 +1383,25 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
#if !defined(GTA3_STEAM_PATCH) && !defined(NO_CDCHECK)
char filepath[MAX_PATH];
#if defined(GTA3_1_1_PATCH)
if (_bUseHDDAudio)
strcpy(filepath, _aHDDPath);
else
strcpy(filepath, m_szCDRomRootPath);
#else
strcpy(filepath, m_szCDRomRootPath);
#endif // #if defined(GTA3_1_1_PATCH)
strcpy(filepath, m_MiscomPath);
strcat(filepath, StreamedNameTable[STREAMED_SOUND_MISSION_COMPLETED4]);
strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
FILE *f = fopen(filepath, "rb");
if ( f )
{
fclose(f);
DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
DMAudio.Service();
return true;
}
DMAudio.SetMusicMasterVolume(0);
DMAudio.SetEffectsMasterVolume(0);
DMAudio.Service();
return false;
#else
@ -1441,27 +1412,10 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
char
cSampleManager::GetCDAudioDriveLetter(void)
{
#if defined(GTA3_1_1_PATCH) || defined(GTA3_STEAM_PATCH) || defined(NO_CDCHECK)
if (_bUseHDDAudio)
{
if ( strlen(_aHDDPath) != 0 )
return _aHDDPath[0];
else
return '\0';
}
else
{
if ( strlen(m_szCDRomRootPath) != 0 )
return m_szCDRomRootPath[0];
else
return '\0';
}
#else
if ( strlen(m_szCDRomRootPath) != 0 )
return m_szCDRomRootPath[0];
if ( strlen(m_MiscomPath) != 0 )
return m_MiscomPath[0];
else
return '\0';
#endif
}
void
@ -1629,14 +1583,6 @@ cSampleManager::LoadPedComment(uint32 nComment)
break;
}
case MUSICMODE_FRONTEND:
{
if ( MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE )
return false;
break;
}
}
}
@ -1699,69 +1645,45 @@ cSampleManager::UpdateReverb(void)
if ( AudioManager.GetFrameCounter() & 15 )
return false;
float y = AudioManager.GetReflectionsDistance(REFLECTION_TOP) + AudioManager.GetReflectionsDistance(REFLECTION_BOTTOM);
float x = AudioManager.GetReflectionsDistance(REFLECTION_LEFT) + AudioManager.GetReflectionsDistance(REFLECTION_RIGHT);
float z = AudioManager.GetReflectionsDistance(REFLECTION_UP);
float normy = norm(y, 5.0f, 40.0f);
float normx = norm(x, 5.0f, 40.0f);
float normz = norm(z, 5.0f, 40.0f);
float fRatio;
float fRatio = 0.0f;
#define MIN_DIST 0.5f
#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_NORTH), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_SOUTH), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_WEST), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_EAST), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_NORTH) + AudioManager.GetReflectionsDistance(REFLECTION_SOUTH)) / 2.f, 4.0f, 1/3.f);
fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_WEST) + AudioManager.GetReflectionsDistance(REFLECTION_EAST)) / 2.f, 4.0f, 1/3.f);
#undef CALCULATE_RATIO
#undef MIN_DIST
if ( normy == 0.0f )
{
if ( normx == 0.0f )
{
if ( normz == 0.0f )
fRatio = 0.3f;
else
fRatio = 0.5f;
}
else
{
fRatio = 0.3f;
}
}
else
{
if ( normx == 0.0f )
{
if ( normz == 0.0f )
fRatio = 0.3f;
else
fRatio = 0.5f;
}
else
{
if ( normz == 0.0f )
fRatio = 0.3f;
else
fRatio = (normy+normx+normz) / 3.0f;
}
}
fRatio = clamp(fRatio, usingEAX3==1 ? 0.0f : 0.30f, 1.0f);
fRatio = clamp(fRatio, 0.0f, 0.6f);
if ( fRatio == _fPrevEaxRatioDestination )
return false;
if ( usingEAX3 )
{
fRatio = Min(fRatio * 1.67f, 1.0f);
if ( EAX3ListenerInterpolate(&StartEAX3, &FinishEAX3, fRatio, &EAX3Params, false) )
{
AIL_set_3D_provider_preference(opened_provider, "EAX all parameters", &EAX3Params);
_fEffectsLevel = 1.0f - fRatio * 0.5f;
_fEffectsLevel = fRatio * 0.75f;
}
}
else
{
if ( _usingMilesFast2D )
_fEffectsLevel = (1.0f - fRatio) * 0.4f;
_fEffectsLevel = fRatio * 0.8f;
else
_fEffectsLevel = (1.0f - fRatio) * 0.7f;
_fEffectsLevel = fRatio * 0.22f;
}
_fEffectsLevel = Min(_fEffectsLevel, 1.0f);
_fPrevEaxRatioDestination = fRatio;
@ -1870,10 +1792,11 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
nChannelVolume[nChannel] = vol;
// increase the volume for JB.MP3 and S4_BDBD.MP3
if ( MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
&& MusicManager.GetCurrentTrack() != STREAMED_SOUND_CUTSCENE_FINALE )
{
nChannelVolume[nChannel] >>= 2;
if (MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE ) {
if (MusicManager.GetCurrentTrack() == STREAMED_SOUND_CUTSCENE_FINALE)
nChannelVolume[nChannel] = 0;
else
nChannelVolume[nChannel] >>= 2;
}
if ( opened_samples[nChannel] )
@ -2123,7 +2046,7 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
char filepath[MAX_PATH];
strcpy(filepath, m_szCDRomRootPath);
strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
strcat(filepath, StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
@ -2189,7 +2112,7 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
if(mp3 == NULL) {
_bIsMp3Active = false;
nFile = 0;
strcpy(filename, m_szCDRomRootPath);
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] =
@ -2239,15 +2162,14 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
if ( e == NULL )
{
nFile = 0;
strcpy(filename, m_szCDRomRootPath);
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] =
AIL_open_stream(DIG, filename, 0);
if(mp3Stream[nStream]) {
AIL_set_stream_loop_count(
mp3Stream[nStream], 1);
AIL_set_stream_ms_position(
mp3Stream[nStream], position);
AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = true;
AIL_set_stream_ms_position(mp3Stream[nStream], position);
AIL_pause_stream(mp3Stream[nStream], 0);
return true;
}
@ -2285,13 +2207,14 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
nFile = 0;
}
strcpy(filename, m_szCDRomRootPath);
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
if ( mp3Stream[nStream] )
{
AIL_set_stream_loop_count(mp3Stream[nStream], 1);
AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = true;
AIL_set_stream_ms_position(mp3Stream[nStream], position);
AIL_pause_stream(mp3Stream[nStream], 0);
return true;
@ -2355,11 +2278,14 @@ void
cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
{
uint8 vol = nVolume;
float boostMult = 0.0f;
if ( m_bInitialised )
{
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
if ( MusicManager.GetRadioInCar() == USERTRACK && !MusicManager.CheckForMusicInterruptions() )
boostMult = m_nMP3BoostVolume / 64.f;
nStreamVolume[nStream] = vol;
nStreamPan[nStream] = nPan;
@ -2368,13 +2294,13 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
{
if ( nEffectFlag )
{
if ( nStream == 1 ) // TODO(MIAMI): || nStream == 2 when we have second mission channel?
if ( nStream == 1 || nStream == 2 )
AIL_set_stream_volume(mp3Stream[nStream], 128*vol*m_nEffectsVolume >> 14);
else
AIL_set_stream_volume(mp3Stream[nStream], m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14);
}
else
AIL_set_stream_volume(mp3Stream[nStream], m_nMusicFadeVolume*vol*m_nMusicVolume >> 14);
AIL_set_stream_volume(mp3Stream[nStream], (m_nMusicFadeVolume*vol*(uint32)(m_nMusicVolume * boostMult + m_nMusicVolume)) >> 14);
AIL_set_stream_pan(mp3Stream[nStream], nPan);
}
@ -2460,4 +2386,4 @@ cSampleManager::SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nChannel)
nStreamLoopedFlag[nChannel] = nLoopFlag;
}
#endif
#endif

File diff suppressed because it is too large Load diff

View file

@ -6,7 +6,8 @@
#include "Curves.h"
#include "PathFind.h"
//--MIAMI: done
//--MIAMI: file done
void CAutoPilot::ModifySpeed(float speed)
{
m_fMaxTrafficSpeed = Max(0.01f, speed);
@ -40,7 +41,6 @@ void CAutoPilot::ModifySpeed(float speed)
#endif
}
//--MIAMI: done
void CAutoPilot::RemoveOnePathNode()
{
--m_nPathFindNodesCount;
@ -49,7 +49,6 @@ void CAutoPilot::RemoveOnePathNode()
}
#ifdef COMPATIBLE_SAVES
//--MIAMI: TODO
void CAutoPilot::Save(uint8*& buf)
{
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
@ -73,6 +72,9 @@ void CAutoPilot::Save(uint8*& buf)
WriteSaveBuf<uint32>(buf, m_nTimeTempAction);
WriteSaveBuf<float>(buf, m_fMaxTrafficSpeed);
WriteSaveBuf<uint8>(buf, m_nCruiseSpeed);
WriteSaveBuf<uint8>(buf, m_nCruiseSpeedMultiplierType);
SkipSaveBuf(buf, 2);
WriteSaveBuf<float>(buf, m_fCruiseSpeedMultiplier);
uint8 flags = 0;
if (m_bSlowedDownBecauseOfCars) flags |= BIT(0);
if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1);
@ -80,6 +82,7 @@ void CAutoPilot::Save(uint8*& buf)
if (m_bStayInFastLane) flags |= BIT(3);
if (m_bIgnorePathfinding) flags |= BIT(4);
WriteSaveBuf<uint8>(buf, flags);
WriteSaveBuf<uint8>(buf, m_nSwitchDistance);
SkipSaveBuf(buf, 2);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.x);
WriteSaveBuf<float>(buf, m_vecDestinationCoors.y);
@ -89,7 +92,6 @@ void CAutoPilot::Save(uint8*& buf)
SkipSaveBuf(buf, 6);
}
//--MIAMI: TODO
void CAutoPilot::Load(uint8*& buf)
{
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
@ -113,12 +115,16 @@ void CAutoPilot::Load(uint8*& buf)
m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
m_nCruiseSpeedMultiplierType = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 2);
m_fCruiseSpeedMultiplier = ReadSaveBuf<float>(buf);
uint8 flags = ReadSaveBuf<uint8>(buf);
m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
m_bStayInCurrentLevel = !!(flags & BIT(2));
m_bStayInFastLane = !!(flags & BIT(3));
m_bIgnorePathfinding = !!(flags & BIT(4));
m_nSwitchDistance = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 2);
m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);

View file

@ -6,6 +6,8 @@
#include "PathFind.h"
#include "Stats.h"
//--MIAMI: file done
CEntity *CBridge::pLiftRoad;
CEntity *CBridge::pLiftPart;
CEntity *CBridge::pWeight;

View file

@ -292,7 +292,7 @@ CCarCtrl::GenerateOneRandomCar()
break;
}
}
if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
if (!ThePaths.GenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
return;
@ -3228,7 +3228,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
int curNode, nextNode;
float posBetweenNodes;
while (!created && attempts < 5){
if (ThePaths.NewGenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
if (ThePaths.GenerateCarCreationCoors(pPlayerPos.x, pPlayerPos.y, 0.707f, 0.707f,
120.0f, -1.0f, true, &spawnPos, &curNode, &nextNode, &posBetweenNodes, false)){
int16 colliding[2];
if (!ThePaths.GetNode(curNode)->bWaterPath) {

View file

@ -7,6 +7,7 @@
#include "Timer.h"
#include "DMAudio.h"
#include "Population.h"
#include "Replay.h"
#include "Weapon.h"
#include "World.h"
#include "Stats.h"
@ -14,9 +15,8 @@
#include "Text.h"
#include "Vehicle.h"
#include "GameLogic.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
//--MIAMI: file done except TODO
#define FRENZY_ANY_PED -1
#define FRENZY_ANY_CAR -2
@ -27,7 +27,8 @@ int32 CDarkel::TimeOfFrenzyStart;
int32 CDarkel::WeaponType;
int32 CDarkel::AmmoInterruptedWeapon;
int32 CDarkel::KillsNeeded;
int8 CDarkel::InterruptedWeapon;
int32 CDarkel::InterruptedWeaponType;
int32 CDarkel::InterruptedWeaponSelected;
/*
* TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend.
@ -61,14 +62,12 @@ CDarkel::CalcFade(uint32 time, uint32 start, uint32 end)
return 0;
}
// Screen positions taken from VC
void
CDarkel::DrawMessages()
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
switch (Status) {
case KILLFRENZY_ONGOING:
{
@ -77,8 +76,8 @@ CDarkel::DrawMessages()
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(30.0f));
CFont::SetCentreOn();
CFont::SetPropOn();
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
if (CDarkel::bStandardSoundAndMessages) {
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
if (bStandardSoundAndMessages) {
if (timePassedSinceStart >= 3000 && timePassedSinceStart < 11000) {
CFont::SetScale(SCREEN_SCALE_X(1.3f), SCREEN_SCALE_Y(1.3f));
CFont::SetJustifyOff();
@ -103,8 +102,8 @@ CDarkel::DrawMessages()
CFont::SetCentreOff();
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
if (CDarkel::TimeLimit >= 0) {
uint32 timeLeft = CDarkel::TimeLimit - (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart);
if (TimeLimit >= 0) {
uint32 timeLeft = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
sprintf(gString, "%d:%02d", timeLeft / 60000, timeLeft % 60000 / 1000);
AsciiToUnicode(gString, gUString);
if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) {
@ -114,7 +113,7 @@ CDarkel::DrawMessages()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString);
}
}
sprintf(gString, "%d", (CDarkel::KillsNeeded >= 0 ? CDarkel::KillsNeeded : 0));
sprintf(gString, "%d", (KillsNeeded >= 0 ? KillsNeeded : 0));
AsciiToUnicode(gString, gUString);
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString);
@ -124,9 +123,9 @@ CDarkel::DrawMessages()
}
case KILLFRENZY_PASSED:
{
if (CDarkel::bStandardSoundAndMessages) {
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart;
if (CTimer::GetTimeInMilliseconds() - CDarkel::TimeOfFrenzyStart < 5000) {
if (bStandardSoundAndMessages) {
uint32 timePassedSinceStart = CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart;
if (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart < 5000) {
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
CFont::SetCentreOn();
@ -186,7 +185,20 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
}
}
RegisteredKills[vehicle->GetModelIndex()]++;
CStats::CarsExploded++;
switch (vehicle->GetVehicleAppearance()) {
case VEHICLE_APPEARANCE_CAR:
case VEHICLE_APPEARANCE_BIKE:
CStats::CarsExploded++;;
break;
case VEHICLE_APPEARANCE_HELI:
case VEHICLE_APPEARANCE_PLANE:
CStats::HelisDestroyed++;
break;
case VEHICLE_APPEARANCE_BOAT:
CStats::BoatsExploded++;
break;
}
}
void
@ -245,23 +257,7 @@ CDarkel::ResetOnPlayerDeath()
Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
eWeaponType fixedWeapon;
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = (eWeaponType)WeaponType;
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = InterruptedWeapon;
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->MakeChangesForNewWeapon(player->m_currentWeapon);
}
DealWithWeaponChangeAtEndOfFrenzy();
}
void
@ -298,16 +294,19 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
InterruptedWeapon = player->m_currentWeapon;
player->GiveWeapon(fixedWeapon, 0);
InterruptedWeaponSelected = player->GetWeapon()->m_eWeaponType;
player->RemoveWeaponAnims(InterruptedWeaponSelected, -1000.0f);
InterruptedWeaponType = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_eWeaponType;
AmmoInterruptedWeapon = player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal;
if (InterruptedWeaponType)
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->AddRef();
player->GiveWeapon(fixedWeapon, 30000);
player->m_nSelectedWepSlot = player->GetWeaponSlot(fixedWeapon);
player->SetCurrentWeapon(fixedWeapon);
player->MakeChangesForNewWeapon(player->m_nSelectedWepSlot);
if (FindPlayerVehicle()) {
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->GetWeapon()->m_nAmmoInClip = Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
player->SetAmmo(fixedWeapon, Min(player->GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition));
player->ClearWeaponTarget();
}
}
@ -343,24 +342,7 @@ CDarkel::Update()
CPopulation::m_AllRandomPedsThisType = -1;
Status = KILLFRENZY_FAILED;
TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds();
eWeaponType fixedWeapon;
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = (eWeaponType)WeaponType;
CPlayerPed *player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = InterruptedWeapon;
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->MakeChangesForNewWeapon(player->m_currentWeapon);
}
DealWithWeaponChangeAtEndOfFrenzy();
if (bStandardSoundAndMessages)
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0);
@ -377,25 +359,50 @@ CDarkel::Update()
FindPlayerPed()->m_pWanted->SetWantedLevel(0);
eWeaponType fixedWeapon;
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = (eWeaponType)WeaponType;
CPlayerPed* player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = InterruptedWeapon;
player->GetWeapon(player->GetWeaponSlot(fixedWeapon)).m_nAmmoTotal = CDarkel::AmmoInterruptedWeapon;
}
if (FindPlayerVehicle()) {
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
player->m_currentWeapon = player->m_nSelectedWepSlot;
player->MakeChangesForNewWeapon(player->m_currentWeapon);
}
DealWithWeaponChangeAtEndOfFrenzy();
if (bStandardSoundAndMessages)
DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0);
}
}
void
CDarkel::DealWithWeaponChangeAtEndOfFrenzy()
{
eWeaponType fixedWeapon;
if (WeaponType == WEAPONTYPE_UZI_DRIVEBY)
fixedWeapon = WEAPONTYPE_UZI;
else
fixedWeapon = (eWeaponType)WeaponType;
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS && InterruptedWeaponType)
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponType)->m_nModelId)->RemoveRef();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
int slot = CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nWeaponSlot;
FindPlayerPed()->RemoveWeaponModel(FindPlayerPed()->GetWeapon(slot).GetInfo()->m_nModelId);
FindPlayerPed()->GetWeapon(slot).m_eWeaponType = WEAPONTYPE_UNARMED;
FindPlayerPed()->GetWeapon(slot).m_nAmmoTotal = 0;
FindPlayerPed()->GetWeapon(slot).m_nAmmoInClip = 0;
FindPlayerPed()->GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
FindPlayerPed()->RemoveWeaponAnims(fixedWeapon, -1000.0f);
CModelInfo::GetModelInfo(CWeaponInfo::GetWeaponInfo(fixedWeapon)->m_nModelId)->RemoveRef();
}
CPlayerPed* player = FindPlayerPed();
if (fixedWeapon < WEAPONTYPE_TOTALWEAPONS) {
player->m_nSelectedWepSlot = CWeaponInfo::GetWeaponInfo((eWeaponType)InterruptedWeaponSelected)->m_nWeaponSlot;
player->GiveWeapon((eWeaponType)InterruptedWeaponType, AmmoInterruptedWeapon, true);
}
if (FindPlayerVehicle()) {
player->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(player->GetWeapon()->m_eWeaponType)->m_nModelId);
if (FindPlayerPed()->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType)
FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_SUBMACHINEGUN;
else
FindPlayerPed()->m_nSelectedWepSlot = WEAPONSLOT_UNARMED;
player->SetCurrentWeapon(FindPlayerPed()->m_nSelectedWepSlot);
player->MakeChangesForNewWeapon(player->m_currentWeapon);
//player->RemoveDriveByAnims(); // TODO(MIAMI)
}
}

View file

@ -23,7 +23,8 @@ private:
static int32 WeaponType;
static int32 AmmoInterruptedWeapon;
static int32 KillsNeeded;
static int8 InterruptedWeapon;
static int32 InterruptedWeaponType;
static int32 InterruptedWeaponSelected;
static bool bStandardSoundAndMessages;
static bool bNeedHeadShot;
static bool bProperKillFrenzy;
@ -49,5 +50,6 @@ public:
static void ResetOnPlayerDeath();
static void StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot);
static void Update();
static void DealWithWeaponChangeAtEndOfFrenzy();
};

View file

@ -45,9 +45,10 @@ CVector CGameLogic::ShortCutDropOffForMission;
float CGameLogic::ShortCutDropOffOrientationForMission;
bool CGameLogic::MissionDropOffReadyToBeUsed;
//--MIAMI: file done except TODO
//--MIAMI: file done
#define SHORTCUT_TAXI_COST (9)
#define TOTAL_BUSTED_AUDIO (28)
void
CGameLogic::InitAtStartOfGame()
@ -196,7 +197,7 @@ CGameLogic::Update()
sprintf(name, pPlayerInfo.m_nCurrentBustedAudio >= 10 ? "bust_%d" : "bust_0%d", pPlayerInfo.m_nCurrentBustedAudio);
DMAudio.ClearMissionAudio(0);
DMAudio.PreloadMissionAudio(0, name);
pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % 28 + 1; // enum? const? TODO
pPlayerInfo.m_nCurrentBustedAudio = pPlayerInfo.m_nCurrentBustedAudio % TOTAL_BUSTED_AUDIO + 1;
}
}
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 4000 &&

View file

@ -26,6 +26,8 @@
#include "Wanted.h"
#include "World.h"
//--MIAMI: file done
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f)
@ -236,7 +238,6 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X
pGarage->m_nTimeToStartAction = 0;
pGarage->field_2 = false;
pGarage->m_nTargetModelIndex = targetId;
pGarage->field_96 = nil;
pGarage->m_bCollectedCarsState = 0;
pGarage->m_bDeactivated = false;
pGarage->m_bResprayHappened = false;
@ -2141,11 +2142,11 @@ void CGarages::SetAllDoorsBackToOriginalHeight()
}
}
// TODO(MIAMI)
void CGarages::Save(uint8 * buf, uint32 * size)
{
INITSAVEBUF
*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
//INITSAVEBUF
*size = 7876; // for some reason it's not actual size again
//*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
WriteSaveBuf(buf, (uint32)BombsAreFree);
@ -2163,7 +2164,7 @@ INITSAVEBUF
}
for (int i = 0; i < NUM_GARAGES; i++)
WriteSaveBuf(buf, aGarages[i]);
VALIDATESAVEBUF(*size);
//VALIDATESAVEBUF(*size);
}
const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
@ -2185,11 +2186,11 @@ const CStoredCar &CStoredCar::operator=(const CStoredCar & other)
return *this;
}
//TODO(MIAMI)
void CGarages::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
//INITSAVEBUF
assert(size = 7876);
//assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
CloseHideOutGaragesBeforeSave();
NumGarages = ReadSaveBuf<uint32>(buf);
BombsAreFree = ReadSaveBuf<uint32>(buf);
@ -2210,7 +2211,6 @@ INITSAVEBUF
aGarages[i].m_pDoor1 = nil;
aGarages[i].m_pDoor2 = nil;
aGarages[i].m_pTarget = nil;
aGarages[i].field_96 = nil;
aGarages[i].m_bRecreateDoorOnNextRefresh = true;
aGarages[i].RefreshDoorPointers(true);
if (aGarages[i].m_eGarageType == GARAGE_CRUSHER)
@ -2218,7 +2218,7 @@ INITSAVEBUF
else
aGarages[i].UpdateDoorsHeight();
}
VALIDATESAVEBUF(size);
//VALIDATESAVEBUF(size);
MessageEndTime = 0;
bCamShouldBeOutisde = false;

View file

@ -132,7 +132,6 @@ class CGarage
uint32 m_nTimeToStartAction;
uint8 m_bCollectedCarsState;
CVehicle *m_pTarget;
void* field_96; // unused
CStoredCar m_sStoredCar; // not needed
void OpenThisGarage();

View file

@ -8,6 +8,8 @@
#include "Lines.h" // for debug
#include "PathFind.h"
//--MIAMI: file done except mobile unused function
bool gbShowPedPaths;
bool gbShowCarPaths;
bool gbShowCarPathsLinks;
@ -226,7 +228,6 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
}
}
//--MIAMI: done
// Make sure all externals link TO an internal
void
CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
@ -246,7 +247,6 @@ CPathInfoForObject::SwapConnectionsToBeRightWayRound(void)
}
}
//--MIAMI: done
void
CPathFind::Init(void)
{
@ -263,7 +263,6 @@ CPathFind::Init(void)
m_pathNodes[i].distance = MAX_DIST;
}
//--MIAMI: done
void
CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
{
@ -294,14 +293,12 @@ CPathFind::AllocatePathFindInfoMem(int16 numPathGroups)
NumDetachedCarNodeGroups = 0;
}
//--MIAMI: done
void
CPathFind::RegisterMapObject(CTreadable *mapObject)
{
m_mapObjects[m_numMapObjects++] = mapObject;
}
//--MIAMI: done
void
CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, bool crossing, uint8 spawnRate)
{
@ -329,7 +326,6 @@ CPathFind::StoreNodeInfoPed(int16 id, int16 node, int8 type, int8 next, int16 x,
InfoForTilePeds[id*12].SwapConnectionsToBeRightWayRound();
}
//--MIAMI: done
void
CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x, int16 y, int16 z, float width, int8 numLeft, int8 numRight,
bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate)
@ -358,7 +354,6 @@ CPathFind::StoreNodeInfoCar(int16 id, int16 node, int8 type, int8 next, int16 x,
InfoForTileCars[id*12].SwapConnectionsToBeRightWayRound();
}
//--MIAMI: done
void
CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x, float y, float z, float width, bool crossing,
bool disabled, bool betweenLevels, uint8 spawnRate)
@ -392,7 +387,6 @@ CPathFind::StoreDetachedNodeInfoPed(int32 node, int8 type, int32 next, float x,
}
}
//--MIAMI: done
void
CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x, float y, float z, float width, int8 numLeft, int8 numRight,
bool disabled, bool betweenLevels, uint8 speedLimit, bool roadBlock, bool waterPath, uint8 spawnRate, bool onlySmallBoats)
@ -426,7 +420,6 @@ CPathFind::StoreDetachedNodeInfoCar(int32 node, int8 type, int32 next, float x,
}
}
//--MIAMI: done
void
CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
{
@ -437,7 +430,6 @@ CPathFind::CalcNodeCoors(float x, float y, float z, int id, CVector *out)
*out = m_mapObjects[id]->GetMatrix() * pos;
}
//--MIAMI: done
bool
CPathFind::LoadPathFindData(void)
{
@ -445,7 +437,6 @@ CPathFind::LoadPathFindData(void)
return false;
}
//--MIAMI: done
void
CPathFind::PreparePathData(void)
{
@ -536,7 +527,6 @@ CPathFind::PreparePathData(void)
printf("Done with PreparePathData\n");
}
//--MIAMI: done
/* String together connected nodes in a list by a flood fill algorithm */
void
CPathFind::CountFloodFillGroups(uint8 type)
@ -608,7 +598,6 @@ CPathFind::CountFloodFillGroups(uint8 type)
int32 TempListLength;
//--MIAMI: done
void
CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoForObject *objectpathinfo,
float maxdist, CPathInfoForObject *detachednodes, int numDetached)
@ -813,7 +802,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_carPathLinks[m_numCarPathLinks].dirY = tempnodes[j].dirY;
m_carPathLinks[m_numCarPathLinks].x = tempnodes[j].pos.x*8.0f;
m_carPathLinks[m_numCarPathLinks].y = tempnodes[j].pos.y*8.0f;
m_carPathLinks[m_numCarPathLinks].flag1 = false;
m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
m_carPathLinks[m_numCarPathLinks].width = tempnodes[j].width;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = tempnodes[j].numLeftLanes;
@ -892,7 +881,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
m_carPathLinks[m_numCarPathLinks].dirY = dy*100.0f;
m_carPathLinks[m_numCarPathLinks].x = posx*8.0f;
m_carPathLinks[m_numCarPathLinks].y = posy*8.0f;
m_carPathLinks[m_numCarPathLinks].flag1 = false;
m_carPathLinks[m_numCarPathLinks].trafficLightDirection = false;
m_carPathLinks[m_numCarPathLinks].width = width;
m_carPathLinks[m_numCarPathLinks].pathNodeIndex = i;
m_carPathLinks[m_numCarPathLinks].numLeftLanes = -1;
@ -1028,7 +1017,6 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
delete[] mapObjIndices;
}
//--MIAMI: done
float
CPathFind::CalcRoadDensity(float x, float y)
{
@ -1051,7 +1039,6 @@ CPathFind::CalcRoadDensity(float x, float y)
return density/2500.0f;
}
//--MIAMI: done
bool
CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
{
@ -1062,7 +1049,6 @@ CPathFind::TestForPedTrafficLight(CPathNode *n1, CPathNode *n2)
return false;
}
//--MIAMI: done
bool
CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
{
@ -1073,7 +1059,6 @@ CPathFind::TestCrossesRoad(CPathNode *n1, CPathNode *n2)
return false;
}
//--MIAMI: done
void
CPathFind::AddNodeToList(CPathNode *node, int32 listId)
{
@ -1086,7 +1071,6 @@ CPathFind::AddNodeToList(CPathNode *node, int32 listId)
node->distance = listId;
}
//--MIAMI: done
void
CPathFind::RemoveNodeFromList(CPathNode *node)
{
@ -1095,7 +1079,6 @@ CPathFind::RemoveNodeFromList(CPathNode *node)
node->GetNext()->SetPrev(node->GetPrev());
}
//--MIAMI: done
void
CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
{
@ -1123,7 +1106,6 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
}
#endif
//--MIAMI: done
void
CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
{
@ -1139,7 +1121,6 @@ CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
}
}
//--MIAMI: done
void
CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{
@ -1155,7 +1136,6 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
}
}
//--MIAMI: done
void
CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float z1, float z2, bool disable)
{
@ -1171,7 +1151,6 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float
}
}
//--MIAMI: unused (still needed for script here)
void
CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
{
@ -1223,7 +1202,6 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
}
}
//--MIAMI: unused (still needed for script here)
void
CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
{
@ -1239,7 +1217,6 @@ CPathFind::MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId)
}
}
//--MIAMI: unused (still needed for script here)
void
CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{
@ -1254,7 +1231,6 @@ CPathFind::MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2,
}
}
//--MIAMI: unused (still needed for script here)
void
CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2)
{
@ -1269,9 +1245,8 @@ CPathFind::PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y
}
}
//--MIAMI: done
int32
CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreFlagB4, bool bWaterPath)
CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, bool ignoreSelected, bool bWaterPath)
{
int i;
int firstNode, lastNode;
@ -1293,7 +1268,7 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
for(i = firstNode; i < lastNode; i++){
if(ignoreDisabled && m_pathNodes[i].bDisabled) continue;
if(ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
if(ignoreFlagB4 && m_pathNodes[i].flagB4) continue;
if(ignoreSelected && m_pathNodes[i].bSelected) continue;
if(bWaterPath != m_pathNodes[i].bWaterPath) continue;
dist = Abs(m_pathNodes[i].GetX() - coors.x) +
Abs(m_pathNodes[i].GetY() - coors.y) +
@ -1306,7 +1281,6 @@ CPathFind::FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bo
return closestDist < distLimit ? closestNode : -1;
}
//--MIAMI: done
int32
CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY)
{
@ -1345,7 +1319,102 @@ CPathFind::FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, floa
return closestNode;
}
//--MIAMI: done
void
CPathFind::FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled, bool ignoreBetweenLevels, bool bWaterPath)
{
int i, j;
int firstNode, lastNode, connectedNode;
float dist;
float closestDist = 10000.0f;
int closestNode = 0, closestConnectedNode = 0;
switch (type) {
case PATH_CAR:
firstNode = 0;
lastNode = m_numCarPathNodes;
break;
case PATH_PED:
firstNode = m_numCarPathNodes;
lastNode = m_numPathNodes;
break;
}
for (i = firstNode; i < lastNode; i++) {
if (ignoreDisabled && m_pathNodes[i].bDisabled) continue;
if (ignoreBetweenLevels && m_pathNodes[i].bBetweenLevels) continue;
if (bWaterPath != m_pathNodes[i].bWaterPath) continue;
dist = Abs(m_pathNodes[i].GetX() - coors.x) +
Abs(m_pathNodes[i].GetY() - coors.y) +
3.0f * Abs(m_pathNodes[i].GetZ() - coors.z);
if (dist < closestDist) {
for (j = 0; j < m_pathNodes[i].numLinks; j++) {
connectedNode = ConnectedNode(m_pathNodes[i].firstLink + j);
if (ignoreDisabled && m_pathNodes[connectedNode].bDisabled) continue;
if (ignoreBetweenLevels && m_pathNodes[connectedNode].bBetweenLevels) continue;
if (bWaterPath != m_pathNodes[connectedNode].bWaterPath) continue;
if ((m_pathNodes[connectedNode].GetPosition() - m_pathNodes[i].GetPosition()).Magnitude() > minDist) {
closestDist = dist;
closestNode = i;
closestConnectedNode = connectedNode;
}
}
}
}
if (closestDist < maxDist) {
*node1 = closestNode;
*node2 = closestConnectedNode;
CVector dir(m_pathNodes[*node2].GetX() - m_pathNodes[*node1].GetX(), m_pathNodes[*node2].GetY() - m_pathNodes[*node1].GetY(), 0.0f);
dir.Normalise();
*angle = RADTODEG(Atan2(-dir.x, dir.y));
}
else {
*node1 = -1;
*node2 = -1;
*angle = 0.0f;
}
}
int32
CPathFind::FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath)
{
int i;
int firstNode, lastNode;
switch (type) {
case PATH_CAR:
firstNode = 0;
lastNode = m_numCarPathNodes;
break;
case PATH_PED:
firstNode = m_numCarPathNodes;
lastNode = m_numPathNodes;
break;
}
for (i = firstNode; i < lastNode; i++)
m_pathNodes[i].bSelected = false;
for (; N > 0; N--) {
i = FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
if (i < 0)
return -1;
m_pathNodes[i].bSelected = true;
}
return FindNodeClosestToCoors(coors, type, distLimit, ignoreDisabled, ignoreBetweenLevels, true, bWaterPath);
}
CVector
CPathFind::FindNodeCoorsForScript(int32 id)
{
// the point is to return valid position in case there is a divider in the middle of the road
if (!m_pathNodes[id].HasDivider() || m_pathNodes[id].numLinks == 0)
return m_pathNodes[id].GetPosition();
CVector2D dir(m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetX() - m_pathNodes[id].GetX(),
m_pathNodes[ConnectedNode(m_pathNodes[id].firstLink)].GetY() - m_pathNodes[id].GetY());
dir.Normalise();
if (dir.x < 0)
dir = -dir;
return m_pathNodes[id].GetPosition() + CVector(-dir.x, dir.y, 0.0f) * (LANE_WIDTH / 2 + m_pathNodes[id].GetDividerWidth());
}
float
CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
{
@ -1357,7 +1426,6 @@ CPathFind::FindNodeOrientationForCarPlacement(int32 nodeId)
return RADTODEG(dir.Heading());
}
//--MIAMI: unused (still needed for script here)
float
CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards)
{
@ -1401,10 +1469,8 @@ CPathFind::FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, flo
return RADTODEG(dir.Heading());
}
// no "New" in MIAMI
//--MIAMI: TODO
bool
CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
CPathFind::GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled)
{
int i, j;
int node1, node2;
@ -1457,67 +1523,83 @@ CPathFind::NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY,
return false;
}
//--MIAMI: TODO
bool
CPathFind::GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix)
{
int i;
int node1, node2;
float node1_dist, node2_dist;
static int32 node_cnt;
if(m_numPedPathNodes == 0)
return false;
for(i = 0; i < 400; i++){
node1 = m_numCarPathNodes + CGeneral::GetRandomNumber() % m_numPedPathNodes;
if(DistanceSqr2D(m_pathNodes[node1].GetPosition(), x, y) < sq(maxDist+30.0f)){
if(m_pathNodes[node1].numLinks == 0)
continue;
int link = m_pathNodes[node1].firstLink + CGeneral::GetRandomNumber() % m_pathNodes[node1].numLinks;
if(ConnectionCrossesRoad(link))
continue;
node2 = ConnectedNode(link);
if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled)
continue;
for(i = 0; i < 230; i++){
if (node_cnt++ >= m_numPedPathNodes)
node_cnt = 0;
node1 = node_cnt + m_numCarPathNodes;
node1_dist = Distance2D(m_pathNodes[node1].GetPosition(), x, y);
if(node1_dist < maxDist+30.0f){
if(m_pathNodes[node1].numLinks != 0)
break;
}
}
if (i >= 230)
return false;
float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f;
float f1 = 1.0f - f2;
*pPositionBetweenNodes = f2;
CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2;
if(Distance2D(pos, x, y) < maxDist+20.0f){
pos.x += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
pos.y += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
float dist = Distance2D(pos, x, y);
for(i = 0; i < m_pathNodes[node1].numLinks; i++){
int link = m_pathNodes[node1].firstLink + i;
if(ConnectionCrossesRoad(link))
continue;
node2 = ConnectedNode(link);
if(m_pathNodes[node1].bDisabled || m_pathNodes[node2].bDisabled)
continue;
node2_dist = Distance2D(m_pathNodes[node2].GetPosition(), x, y);
if ((node1_dist < maxDist || node2_dist < maxDist) && (node1_dist > minDistOffScreen || node2_dist > minDistOffScreen))
break;
}
if(i >= m_pathNodes[node1].numLinks)
return false;
bool visible;
if(camMatrix)
visible = TheCamera.IsSphereVisible(pos, 2.0f, camMatrix);
else
visible = TheCamera.IsSphereVisible(pos, 2.0f);
if(!visible){
minDist = minDistOffScreen;
maxDist = maxDistOffScreen;
}
if(minDist < dist && dist < maxDist){
*pNode1 = node1;
*pNode2 = node2;
*pPosition = pos;
for(i = 0; i < 5; i++){
float f2 = (CGeneral::GetRandomNumber()&0xFF)/256.0f;
float f1 = 1.0f - f2;
*pPositionBetweenNodes = f2;
CVector pos = m_pathNodes[node1].GetPosition()*f1 + m_pathNodes[node2].GetPosition()*f2;
if(Distance2D(pos, x, y) < maxDist+20.0f){
pos.x += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
pos.y += ((CGeneral::GetRandomNumber()&0xFF)-128)*0.01f;
float dist = Distance2D(pos, x, y);
bool found;
float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z+2.0f, &found);
if(!found)
return false;
if(Abs(groundZ - pos.z) > 3.0f)
return false;
pPosition->z = groundZ;
return true;
}
bool visible;
if(camMatrix)
visible = TheCamera.IsSphereVisible(pos, 2.0f, camMatrix);
else
visible = TheCamera.IsSphereVisible(pos, 2.0f);
if(!visible){
minDist = minDistOffScreen;
maxDist = maxDistOffScreen;
}
if(visible && (minDist < dist && dist < maxDist) ||
!visible && (minDistOffScreen < dist && dist < maxDistOffScreen)){
*pNode1 = node1;
*pNode2 = node2;
*pPosition = pos;
bool found;
float groundZ = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z+2.0f, &found);
if(!found)
return false;
if(Abs(groundZ - pos.z) > 3.0f)
return false;
pPosition->z = groundZ;
return true;
}
}
}
return false;
}
//--MIAMI: done
void
CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode, CPathNode **nextNode, uint8 curDir, uint8 *nextDir)
{
@ -1584,7 +1666,6 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
static CPathNode *apNodesToBeCleared[6525];
//--MIAMI: done
void
CPathFind::DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *pNumNodes, int16 maxNumNodes, CVehicle *vehicle, float *pDist, float distLimit, int32 targetNodeId)
{
@ -1676,7 +1757,6 @@ static CPathNode *pNodeList[32];
static int16 DummyResult;
static int16 DummyResult2;
//--MIAMI: done
bool
CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
{
@ -1692,7 +1772,6 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
return dist < 100.0f;
}
//--MIAMI: done
void
CPathFind::Save(uint8 *buf, uint32 *size)
{
@ -1714,7 +1793,6 @@ CPathFind::Save(uint8 *buf, uint32 *size)
buf[i/8 + n] &= ~(1 << i%8);
}
//--MIAMI: done
void
CPathFind::Load(uint8 *buf, uint32 size)
{

View file

@ -52,6 +52,8 @@ public:
static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList);
static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition);
static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition);
static void AddBuildingBlockade(CEntity*, CPedPathNode(*)[40], CVector*);
static void AddBuildingBlockadeSectorList(CPtrList&, CPedPathNode(*)[40], CVector*);
};
struct CPathNode
@ -74,7 +76,7 @@ struct CPathNode
uint8 bWaterPath : 1;
uint8 bOnlySmallBoats : 1;
uint8 flagB4 : 1; // where is this set?
uint8 bSelected : 1;
uint8 speedLimit : 2;
//uint8 flagB20 : 1;
//uint8 flagB40 : 1;
@ -115,7 +117,7 @@ struct CCarPathLink
int8 dirY;
int8 numLeftLanes : 3;
int8 numRightLanes : 3;
uint8 flag1 : 1;
uint8 trafficLightDirection : 1;
uint8 trafficLightType : 2;
uint8 bBridgeLights : 1; // at least in LCS...
int8 width;
@ -160,6 +162,7 @@ struct CPathInfoForObject
uint8 spawnRate : 4;
void CheckIntegrity(void);
void SwapConnectionsToBeRightWayRound(void);
};
extern CPathInfoForObject *InfoForTileCars;
@ -189,6 +192,14 @@ struct CTempNodeExternal // made up name
bool isCross;
};
// from mobile
template<typename T>
class CRoute
{
T m_node[8];
};
class CPathFind
{
public:
@ -242,12 +253,14 @@ public:
void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
// TODO(MIAMI): check callers for new arguments
int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false);
int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreSelected = false, bool bWaterPath = false);
int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
void FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool bWaterPath = false);
int32 FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath = false);
CVector FindNodeCoorsForScript(int32 id);
float FindNodeOrientationForCarPlacement(int32 nodeId);
float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
bool GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
@ -267,6 +280,16 @@ public:
void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
void DisplayPathData(void);
// Following methods are present on mobile but are unused. TODO: implement them
void SavePathFindData(void);
void ComputeRoute(uint8, const CVector&, const CVector&, CRoute<CPathNode*>&);
void RecordNodesClosestToCoors(CVector, uint8, int, CPathNode**, float, bool, bool, bool);
void RecordNodesInCircle(const CVector&, float, uint8, int, CPathNode**, bool, bool, bool, bool);
void ArrangeOneNodeList(CPathInfoForObject*, int16);
void ArrangeNodes(int16);
void RegisterMarker(CVector*);
void Shutdown(void);
};
extern CPathFind ThePaths;

View file

@ -122,11 +122,11 @@ CPickup::GiveUsAPickUpObject(int32 handle)
{
CObject *object;
if (handle <= 0) object = new CObject(m_eModelIndex, false);
else {
if (handle >= 0) {
CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
object = new(handle) CObject(m_eModelIndex, false);
}
object = new (handle) CObject(m_eModelIndex, false);
} else
object = new CObject(m_eModelIndex, false);
if (object == nil) return nil;
object->ObjectCreatedBy = MISSION_OBJECT;
@ -729,7 +729,7 @@ CPickups::Update()
#ifdef CAMERA_PICKUP
if ( bPickUpcamActivated ) // taken from PS2
{
float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
float dist = Distance2D(StaticCamCoors, FindPlayerCoors());
float mult;
if ( dist < 10.0f )
mult = 1.0f - (dist / 10.0f );
@ -745,8 +745,7 @@ CPickups::Update()
TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
}
if ( FindPlayerVehicle() != pPlayerVehicle
|| (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f
|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
{
TheCamera.RestoreWithJumpCut();
@ -836,7 +835,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
CObject *object = (CObject*)entity;
if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
float dist = (TheCamera.GetPosition() - pos).Magnitude();
float dist = Distance2D(pos, TheCamera.GetPosition());
const float MAXDIST = 12.0f;
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
@ -879,7 +878,7 @@ void
CPickups::DoMineEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude();
float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
@ -898,7 +897,7 @@ void
CPickups::DoMoneyEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude();
float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 20.0f;
if (dist < MAXDIST) {
@ -917,7 +916,7 @@ void
CPickups::DoCollectableEffects(CEntity *entity)
{
const CVector &pos = entity->GetPosition();
float dist = (TheCamera.GetPosition() - pos).Magnitude();
float dist = Distance(pos, TheCamera.GetPosition());
const float MAXDIST = 14.0f;
if (dist < MAXDIST) {

View file

@ -10,6 +10,8 @@
#include "VehicleModelInfo.h"
#include "World.h"
//--MIAMI: file done
uint16 CRecordDataForGame::RecordingState;
void CRecordDataForGame::Init(void)

View file

@ -53,6 +53,8 @@
#include "Fluff.h"
#include "WaterCreatures.h"
//--MIAMI: file done except TODO
uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record;
CAddressInReplayBuffer CReplay::Playback;
@ -160,7 +162,6 @@ static void(*CBArray[])(CAnimBlendAssociation*, void*) =
&CPed::PedAnimShuffleCB, &CPed::DeleteSunbatheIdleAnimCB, &StartTalkingOnMobileCB, &FinishTalkingOnMobileCB
};
// --MIAMI: Done
static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
{
for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
@ -171,13 +172,11 @@ static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
return 0;
}
// --MIAMI: Done
static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
{
return CBArray[id];
}
// --MIAMI: Done
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
{
if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
@ -210,7 +209,6 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
}
}
// --MIAMI: Done
void PrintElementsInPtrList(void)
{
for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
@ -218,7 +216,6 @@ void PrintElementsInPtrList(void)
}
}
// --MIAMI: Done
void CReplay::Init(void)
{
pBuf0 = nil;
@ -261,20 +258,17 @@ void CReplay::Init(void)
MarkEverythingAsNew();
}
// --MIAMI: Done
void CReplay::DisableReplays(void)
{
bReplayEnabled = false;
}
// --MIAMI: Done
void CReplay::EnableReplays(void)
{
bReplayEnabled = true;
}
void PlayReplayFromHD(void);
// --MIAMI: Done
void CReplay::Update(void)
{
if (CCutsceneMgr::IsCutsceneProcessing() || CPad::GetPad(0)->ArePlayerControlsDisabled() || CScriptPaths::IsOneActive() || FrontEndMenuManager.GetIsMenuActive()) {
@ -309,7 +303,6 @@ void CReplay::Update(void)
}
}
// --MIAMI: Done except TODO
void CReplay::RecordThisFrame(void)
{
uint32 memory_required = sizeof(tGeneralPacket) + sizeof(tClockPacket) + sizeof(tWeatherPacket) + sizeof(tTimerPacket) + sizeof(tMiscPacket);
@ -411,7 +404,6 @@ void CReplay::RecordThisFrame(void)
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
}
// --MIAMI: Done
void CReplay::GoToNextBlock(void)
{
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
@ -424,7 +416,6 @@ void CReplay::GoToNextBlock(void)
MarkEverythingAsNew();
}
// --MIAMI: Done
void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CVector& vecDir, float fSize, const RwRGBA& color)
{
if (Record.m_nOffset > REPLAYBUFFERSIZE - 16 - sizeof(tParticlePacket))
@ -447,7 +438,6 @@ void CReplay::RecordParticle(tParticleType type, const CVector& vecPos, const CV
Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
}
// --MIAMI: Done
void CReplay::StorePedUpdate(CPed *ped, int id)
{
tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
@ -467,7 +457,6 @@ void CReplay::StorePedUpdate(CPed *ped, int id)
Record.m_nOffset += sizeof(tPedUpdatePacket);
}
// --MIAMI: Done
void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
{
CAnimBlendAssociation* second;
@ -513,7 +502,6 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
}
}
// --MIAMI: Done
void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++){
@ -571,7 +559,6 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
}
}
// --MIAMI: Done
void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
{
tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
@ -616,14 +603,12 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
buffer->m_nOffset += sizeof(tPedUpdatePacket);
}
// --MIAMI: Done
bool HasAnimGroupLoaded(uint8 group)
{
CAnimBlendAssocGroup* pGroup = &CAnimManager::GetAnimAssocGroups()[group];
return pGroup->animBlock && pGroup->animBlock->isLoaded;
}
// --MIAMI: Done
void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
{
CAnimBlendAssociation* anim1;
@ -667,7 +652,6 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
}
}
// --MIAMI: Done
void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
{
CAnimBlendAssociation* assoc;
@ -713,7 +697,6 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
}
}
// --MIAMI: Done
void CReplay::PlaybackThisFrame(void)
{
static int FrameSloMo = 0;
@ -741,7 +724,6 @@ void CReplay::PlaybackThisFrame(void)
// next two functions are only found in mobile version
// most likely they were optimized out for being unused
// --MIAMI: Done
void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, float cam_x, float cam_y, float cam_z, uint32 slomo)
{
if (Mode != MODE_RECORD)
@ -753,7 +735,6 @@ void CReplay::TriggerPlaybackLastCoupleOfSeconds(uint32 start, uint8 cam_mode, f
Mode = MODE_RECORD;
}
// --MIAMI: Done
bool CReplay::FastForwardToTime(uint32 start)
{
uint32 timer = 0;
@ -763,7 +744,6 @@ bool CReplay::FastForwardToTime(uint32 start)
return true;
}
// --MIAMI: Done
void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
{
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
@ -804,7 +784,6 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
Record.m_nOffset += sizeof(tVehicleUpdatePacket);
}
// --MIAMI: Done
void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
{
CBike* bike = (CBike*)vehicle;
@ -830,7 +809,6 @@ void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
Record.m_nOffset += sizeof(tBikeUpdatePacket);
}
// --MIAMI: Done
void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer)
{
tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
@ -904,7 +882,6 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
((CBoat*)vehicle)->m_fMovingSpeed = vp->skimmer_speed / 50.0f;
}
// --MIAMI: Done
void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddressInReplayBuffer* buffer)
{
CBike* bike = (CBike*)vehicle;
@ -938,7 +915,6 @@ void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddress
CWorld::Add(vehicle);
}
// --MIAMI: Done
bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer)
{
CBulletTraces::Init();
@ -1193,7 +1169,6 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
return false;
}
// --MIAMI: Done
void CReplay::FinishPlayback(void)
{
if (Mode != MODE_PLAYBACK)
@ -1216,7 +1191,6 @@ void CReplay::FinishPlayback(void)
DMAudio.SetMusicFadeVol(127);
}
// --MIAMI: Done
void CReplay::EmptyReplayBuffer(void)
{
if (Mode == MODE_PLAYBACK)
@ -1232,7 +1206,6 @@ void CReplay::EmptyReplayBuffer(void)
MarkEverythingAsNew();
}
// --MIAMI: Done
void CReplay::ProcessReplayCamera(void)
{
switch (CameraMode) {
@ -1279,7 +1252,6 @@ void CReplay::ProcessReplayCamera(void)
extern CWeaponEffects gCrossHair;
// --MIAMI: Done except TODO
void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
{
if (Mode != MODE_RECORD)
@ -1339,7 +1311,6 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
CDraw::SetFOV(70.0f);
}
// --MIAMI: Done
void CReplay::StoreStuffInMem(void)
{
#ifdef FIX_BUGS
@ -1426,7 +1397,6 @@ void CReplay::StoreStuffInMem(void)
CScriptPaths::Save_ForReplay();
}
// --MIAMI: Done
void CReplay::RestoreStuffFromMem(void)
{
CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
@ -1651,7 +1621,6 @@ void CReplay::RestoreStuffFromMem(void)
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
// --MIAMI: Done
void CReplay::EmptyPedsAndVehiclePools(void)
{
int i = CPools::GetVehiclePool()->GetSize();
@ -1672,7 +1641,6 @@ void CReplay::EmptyPedsAndVehiclePools(void)
}
}
// --MIAMI: Done
void CReplay::EmptyAllPools(void)
{
EmptyPedsAndVehiclePools();
@ -1694,7 +1662,6 @@ void CReplay::EmptyAllPools(void)
}
}
// --MIAMI: Done
void CReplay::MarkEverythingAsNew(void)
{
int i = CPools::GetVehiclePool()->GetSize();
@ -1744,7 +1711,6 @@ void CReplay::SaveReplayToHD(void)
CFileMgr::SetDir("");
}
// --MIAMI: Done
void PlayReplayFromHD(void)
{
CFileMgr::SetDirMyDocuments();
@ -1777,7 +1743,6 @@ void PlayReplayFromHD(void)
CReplay::StreamAllNecessaryCarsAndPeds();
}
// --MIAMI: Done
void CReplay::StreamAllNecessaryCarsAndPeds(void)
{
for (int slot = 0; slot < NUM_REPLAYBUFFERS; slot++) {
@ -1802,7 +1767,6 @@ void CReplay::StreamAllNecessaryCarsAndPeds(void)
CStreaming::LoadAllRequestedModels(false);
}
// --MIAMI: Done
void CReplay::FindFirstFocusCoordinate(CVector *coord)
{
*coord = CVector(0.0f, 0.0f, 0.0f);
@ -1818,7 +1782,6 @@ void CReplay::FindFirstFocusCoordinate(CVector *coord)
}
}
// --MIAMI: Done
bool CReplay::ShouldStandardCameraBeProcessed(void)
{
if (Mode != MODE_PLAYBACK)
@ -1828,7 +1791,6 @@ bool CReplay::ShouldStandardCameraBeProcessed(void)
return FindPlayerVehicle() != nil;
}
// --MIAMI: Done
void CReplay::ProcessLookAroundCam(void)
{
if (!bAllowLookAroundCam)
@ -1885,7 +1847,6 @@ void CReplay::ProcessLookAroundCam(void)
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
}
// --MIAMI: Done
size_t CReplay::FindSizeOfPacket(uint8 type)
{
switch (type) {
@ -1907,7 +1868,6 @@ size_t CReplay::FindSizeOfPacket(uint8 type)
return 0;
}
// --MIAMI: Done (function didn't change since III and we already had it modified)
void CReplay::Display()
{
static int TimeCount = 0;

View file

@ -4,6 +4,8 @@
#include "Zones.h"
#include "PathFind.h"
//--MIAMI: file done
uint8 CRestart::OverrideHospitalLevel;
uint8 CRestart::OverridePoliceStationLevel;
bool CRestart::bFadeInAfterNextArrest;

View file

@ -236,7 +236,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
tmp.GetPosition().z += fModelRadius - 0.6f;
pVehicle->m_matrix = tmp;
pVehicle->PlaceOnRoadProperly();
pVehicle->bIsStatic = false;
pVehicle->SetIsStatic(false);
pVehicle->m_matrix.UpdateRW();
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);

View file

@ -20,6 +20,8 @@
#include "WeaponInfo.h"
#include "World.h"
//--MIAMI: file done
bool CSceneEdit::m_bEditOn;
int32 CSceneEdit::m_bCameraFollowActor;
bool CSceneEdit::m_bRecording;
@ -1070,7 +1072,7 @@ bool CSceneEdit::SelectWeapon(void)
}
if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
if (++m_nWeaponType >= WEAPONTYPE_DETONATOR)
m_nWeaponType = WEAPONTYPE_BASEBALLBAT;
m_nWeaponType = WEAPONTYPE_BRASSKNUCKLE;
pActors[m_nActor]->ClearWeapons();
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
@ -1078,7 +1080,7 @@ bool CSceneEdit::SelectWeapon(void)
}
else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){
if (--m_nWeaponType <= WEAPONTYPE_UNARMED)
m_nWeaponType = WEAPONTYPE_GRENADE;
m_nWeaponType = WEAPONTYPE_MINIGUN;
pActors[m_nActor]->ClearWeapons();
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);

View file

@ -1704,7 +1704,7 @@ static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
return;
if (!ifColLoaded || CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
pEntity->bIsStaticWaitingForCollision = false;
if (!pEntity->IsStatic())
if (!pEntity->GetIsStatic())
pEntity->AddToMovingList();
}
}
@ -1826,7 +1826,7 @@ void CMissionCleanup::Process()
CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
CPad::GetPad(0)->SetDrunkInputDelay(0);
CWorld::Players[0].m_bDriveByAllowed = true;
// DMAudio::ShutUpPlayerTalking(0); // TODO(Miami)
DMAudio.ShutUpPlayerTalking(0);
CVehicle::bDisableRemoteDetonation = false;
CVehicle::bDisableRemoteDetonationOnContact = false;
CGameLogic::ClearShortCut();
@ -2380,9 +2380,11 @@ void CTheScripts::Process()
case 4:
AllowMissionReplay = 5;
RetryMission(0, 0);
break;
case 6:
AllowMissionReplay = 7;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
break;
case 7:
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
AllowMissionReplay = 0;
@ -3970,7 +3972,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
car->bIsStatic = false;
car->SetIsStatic(false);
/* Again weird usage of virtual functions. */
if (car->IsBoat()) {
car->Teleport(pos);
@ -6371,7 +6373,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
}
case COMMAND_ADD_EXPLOSION:
CollectParameters(&m_nIp, 4);
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0);
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, true);
return 0;
case COMMAND_IS_CAR_UPRIGHT:
@ -7041,7 +7043,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CCoronas::RegisterCorona((uintptr)this + m_nIp, ScriptParams[6], ScriptParams[7], ScriptParams[8],
255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f); // TODO(MIAMI): more params
255, pos, *(float*)&ScriptParams[3], 150.0f, ScriptParams[4], ScriptParams[5], 1, 0, 0, 0.0f);
return 0;
}
case COMMAND_DRAW_LIGHT:
@ -7496,7 +7498,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f)];
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 1, 999999.9f, true)];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
StoreParameters(&m_nIp, 3);
return 0;
@ -7507,8 +7509,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
CPathNode* pNode = &ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f)];
*(CVector*)&ScriptParams[0] = pNode->GetPosition();
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true));
StoreParameters(&m_nIp, 3);
return 0;
}
@ -8977,7 +8978,6 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CollectParameters(&m_nIp, 1);
char zone[KEY_LENGTH_IN_SCRIPT];
CTheScripts::ReadTextLabelFromScript(&m_nIp, zone);
// TODO(MIAMI): just getting this to compile with new argument
int zone_id = CTheZones::FindZoneByLabelAndReturnIndex(zone, ZONE_DEFAULT);
if (zone_id != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
@ -9648,13 +9648,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
script_assert(pObject);
if (ScriptParams[1]) {
if (pObject->bIsStatic) {
pObject->bIsStatic = false;
pObject->SetIsStatic(false);
pObject->AddToMovingList();
}
}
else {
if (!pObject->bIsStatic) {
pObject->bIsStatic = true;
pObject->SetIsStatic(true);
pObject->RemoveFromMovingList();
}
}
@ -10343,8 +10343,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
int node = ThePaths.FindNodeClosestToCoors(pos, 0, 999999.9f, true, true);
// TODO(MIAMI): replace GetPosition with FindNodeCoorsForScript
*(CVector*)&ScriptParams[0] = ThePaths.m_pathNodes[node].GetPosition();
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node);
*(float*)&ScriptParams[3] = ThePaths.FindNodeOrientationForCarPlacement(node);
StoreParameters(&m_nIp, 4);
return 0;
@ -11203,7 +11202,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
*/
case COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED:
UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8); // TODO(MIAMI): more cheats!
UpdateCompareFlag(CVehicle::bAllDodosCheat || CVehicle::bCheat3 || CVehicle::bHoverCheat || CVehicle::bCheat8 || CVehicle::bCheat9);
return 0;
case COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS:
{
@ -12283,10 +12282,20 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_GET_CLOSEST_STRAIGHT_ROAD:
{
CollectParameters(&m_nIp, 5);
debug("GET_CLOSEST_STRAIGHT_ROAD not implemented!\n");
for (int i = 0; i < 7; i++)
ScriptParams[i] = 0;
StoreParameters(&m_nIp, 7); // TODO(MIAMI)
int node1, node2;
float angle;
ThePaths.FindNodePairClosestToCoors(*(CVector*)&ScriptParams[0], PATH_CAR, &node1, &node2, &angle,
*(float*)&ScriptParams[3], *(float*)&ScriptParams[4], true, true);
if (node1 == -1) {
for (int i = 0; i < 7; i++)
ScriptParams[i] = 0;
}
else {
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(node1);
*(CVector*)&ScriptParams[3] = ThePaths.FindNodeCoorsForScript(node2);
*(float*)&ScriptParams[6] = angle;
}
StoreParameters(&m_nIp, 7);
return 0;
}
case COMMAND_SET_CAR_FORWARD_SPEED:
@ -12460,9 +12469,11 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
case COMMAND_GET_NTH_CLOSEST_CAR_NODE:
{
CollectParameters(&m_nIp, 4);
debug("GET_NTH_CLOSEST_CAR_NODE is not implemented\n"); // TODO(MIAMI)
ScriptParams[0] = 0;
StoreParameters(&m_nIp, 1);
CVector pos = *(CVector*)&ScriptParams[0];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
*(CVector*)&ScriptParams[0] = ThePaths.FindNodeCoorsForScript(ThePaths.FindNthNodeClosestToCoors(pos, 0, 999999.9f, true, true, ScriptParams[3] - 1));
StoreParameters(&m_nIp, 3);
return 0;
}
//case COMMAND_GET_NTH_CLOSEST_CHAR_NODE:
@ -13251,7 +13262,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_SET_TONIGHTS_EVENT:
{
CollectParameters(&m_nIp, 1);
debug("skipping SET_TONIGHTS_EVENT\n"); // TODO(MIAMI)
CScrollBar::TonightsEvent = ScriptParams[0];
return 0;
}
case COMMAND_CLEAR_CHAR_LAST_DAMAGE_ENTITY:
@ -13415,9 +13426,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
script_assert(pPed);
if (pPed->bInVehicle) {
if (pPed->GetWeapon(5).m_eWeaponType) { // TODO(MIAMI): enum
if (pPed->GetWeapon(5).m_nAmmoTotal < ScriptParams[1])
pPed->SetAmmo(pPed->GetWeapon(5).m_eWeaponType, ScriptParams[1]);
if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) {
if (pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_nAmmoTotal < ScriptParams[1])
pPed->SetAmmo(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType, ScriptParams[1]);
}
else {
pPed->GiveWeapon(WEAPONTYPE_UZI, ScriptParams[1], true);
@ -13439,7 +13450,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
case COMMAND_ADD_EXPLOSION_NO_SOUND:
{
CollectParameters(&m_nIp, 4);
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0); // TODO(MIAMI): last arg is 0
CExplosion::AddExplosion(nil, nil, (eExplosionType)ScriptParams[3], *(CVector*)&ScriptParams[0], 0, false);
return 0;
}
case COMMAND_SET_OBJECT_AREA_VISIBLE:
@ -13715,7 +13726,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
pVehicle->bDontLoadCollision = true;
if (pVehicle->bIsStaticWaitingForCollision) {
pVehicle->bIsStaticWaitingForCollision = false;
if (!pVehicle->IsStatic())
if (!pVehicle->GetIsStatic())
pVehicle->AddToMovingList();
}
}
@ -13738,7 +13749,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
pPed->bDontLoadCollision = true;
if (pPed->bIsStaticWaitingForCollision) {
pPed->bIsStaticWaitingForCollision = false;
if (!pPed->IsStatic())
if (!pPed->GetIsStatic())
pPed->AddToMovingList();
}
}

View file

@ -288,8 +288,8 @@ class CTheScripts
static uint16 ScriptsUpdated;
static uint32 LastMissionPassedTime;
static uint16 NumberOfExclusiveMissionScripts;
static bool bPlayerIsInTheStatium;
public:
static bool bPlayerIsInTheStatium;
static uint8 RiotIntensity;
static bool bPlayerHasMetDebbieHarry;
public:
@ -562,4 +562,4 @@ void RetryMission(int, int);
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif
#endif

View file

@ -15,8 +15,7 @@
#include "Weather.h"
#include "World.h"
// TODO: figure out the meaning of this
enum { SOME_FLAG = 0x80 };
//--MIAMI: file done
bool CTrafficLights::bGreenLightsCheat;
@ -28,113 +27,286 @@ CTrafficLights::DisplayActualLight(CEntity *ent)
int phase;
if(FindTrafficLightType(ent) == 1)
phase = LightForCars1();
phase = LightForCars1_Visual();
else
phase = LightForCars2();
phase = LightForCars2_Visual();
int i;
CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
float x = mi->Get2dEffect(0)->pos.x;
float yMin = mi->Get2dEffect(0)->pos.y;
float yMax = mi->Get2dEffect(0)->pos.y;
float zMin = mi->Get2dEffect(0)->pos.z;
float zMax = mi->Get2dEffect(0)->pos.z;
for(i = 1; i < 6; i++){
assert(mi->Get2dEffect(i));
yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
int i, m = ent->GetModelIndex();
if (MI_TRAFFICLIGHTS == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
float x = mi->Get2dEffect(0)->pos.x;
float yMin = mi->Get2dEffect(0)->pos.y;
float yMax = mi->Get2dEffect(0)->pos.y;
float zMin = mi->Get2dEffect(0)->pos.z;
float zMax = mi->Get2dEffect(0)->pos.z;
for (i = 1; i < 6; i++) {
assert(mi->Get2dEffect(i));
yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
}
CVector pos1, pos2;
uint8 r, g;
int id;
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
id = -1;
break;
}
if (CWeather::TrafficLightBrightness > 0.5f)
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
if (CWeather::TrafficLightBrightness > 0.05f)
CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
8.0f, 0.0f, 0.0f, -8.0f, 128,
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f);
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::RegisterCorona((uintptr)ent + id + 3,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
}
else if (MI_TRAFFICLIGHTS_VERTICAL == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
float x = mi->Get2dEffect(0)->pos.x;
float yMin = mi->Get2dEffect(0)->pos.y;
float yMax = mi->Get2dEffect(0)->pos.y;
float zMin = mi->Get2dEffect(0)->pos.z;
float zMax = mi->Get2dEffect(0)->pos.z;
for (i = 1; i < 6; i++) {
assert(mi->Get2dEffect(i));
yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
}
CVector pos1, pos2;
uint8 r, g;
int id;
switch(phase){
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f);
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f);
id = 1;
break;
case CAR_LIGHTS_RED:
default:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
id = 2;
break;
CVector pos1;
uint8 r, g;
int id;
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
id = -1;
break;
}
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
if (CWeather::TrafficLightBrightness > 0.5f)
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
if (CWeather::TrafficLightBrightness > 0.05f)
CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
8.0f, 0.0f, 0.0f, -8.0f, 128,
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f);
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
else if (MI_TRAFFICLIGHTS_MIAMI == m || MI_TRAFFICLIGHTS_TWOVERTICAL == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
CVector pos1, pos2;
uint8 r, g;
int id;
if (MI_TRAFFICLIGHTS_MIAMI == m) {
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
id = -1;
break;
}
}
else {
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
id = -1;
break;
}
}
if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f)
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true);
CVector pos = (pos1 + pos2) / 2;
if (id >= 0) {
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
}
CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
8.0f, 0.0f, 0.0f, -8.0f, 128,
r*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
g*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
0*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f);
if (CWeather::TrafficLightBrightness > 0.5f)
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id,
r*CTimeCycle::GetSpriteBrightness()*0.7f,
g*CTimeCycle::GetSpriteBrightness()*0.7f,
0*CTimeCycle::GetSpriteBrightness()*0.7f,
255,
pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::RegisterCorona((uintptr)ent + id + 3,
r*CTimeCycle::GetSpriteBrightness()*0.7f,
g*CTimeCycle::GetSpriteBrightness()*0.7f,
0*CTimeCycle::GetSpriteBrightness()*0.7f,
255,
pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
if (CWeather::TrafficLightBrightness > 0.05f)
CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
8.0f, 0.0f, 0.0f, -8.0f, 128,
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f);
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
/*
static const float top = -0.127f;
static const float bot = -0.539f;
static const float mid = bot + (top-bot)/3.0f;
static const float left = 1.256f;
static const float right = 0.706f;
phase = CTrafficLights::LightForPeds();
if(phase == PED_LIGHTS_DONT_WALK){
CVector p0(2.7f, right, top);
CVector p1(2.7f, left, top);
CVector p2(2.7f, right, mid);
CVector p3(2.7f, left, mid);
CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
SHINYTEXT_WALK, 255, 0, 0, 60.0f);
}else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){
CVector p0(2.7f, right, mid);
CVector p1(2.7f, left, mid);
CVector p2(2.7f, right, bot);
CVector p3(2.7f, left, bot);
CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
SHINYTEXT_WALK, 255, 255, 255, 60.0f);
if (id >= 0) {
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
}
*/
}
bool DoesLineSegmentIntersect(float l1x1, float l1y1, float l1x2, float l1y2, float l2x1, float l2y1, float l2x2, float l2y2)
{
return ((l2y2 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x2) * (l1y2 - l1y1)) *
((l2y1 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x1) * (l1y2 - l1y1)) <= 0.0f &&
((l1y2 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x2)) *
((l1y1 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x1)) <= 0.0f;
}
void
@ -152,33 +324,28 @@ CTrafficLights::ScanForLightsOnMap(void)
if (!IsTrafficLight(light->GetModelIndex()))
continue;
CVector pos1 = light->GetMatrix() * CVector(17.0f, 0.0f, 0.0f);
CVector pos2 = light->GetMatrix() * CVector(-15.0f, 0.0f, 0.0f);
// Check cars
for(i = 0; i < ThePaths.m_numCarPathLinks; i++){
CVector2D dist = ThePaths.m_carPathLinks[i].GetPosition() - light->GetPosition();
float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light
float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light
// it has to be on the correct side of the node and also not very far away
if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){
float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].GetZ() -
light->GetPosition().z;
if(dz < 15.0f){
ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light);
// Find two neighbour nodes of this one
int n1 = -1;
int n2 = -1;
for(j = 0; j < ThePaths.m_numPathNodes; j++)
for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++)
if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){
if(n1 == -1)
n1 = j;
else
n2 = j;
}
// What's going on here?
if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks)
n1 = n2;
if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1)
ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG;
for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
if ((ThePaths.m_pathNodes[i].GetPosition() - pos1).MagnitudeSqr() >= SQR(100.0f))
continue;
for (j = 0; j < ThePaths.m_pathNodes[i].numLinks; j++){
int con = ThePaths.ConnectedNode(ThePaths.m_pathNodes[i].firstLink + j);
if (i < con) {
CVector i_pos = ThePaths.m_pathNodes[i].GetPosition();
CVector con_pos = ThePaths.m_pathNodes[con].GetPosition();
if (Abs(pos1.z - (i_pos.z + con_pos.z) / 2) < 10.0f &&
DoesLineSegmentIntersect(pos1.x, pos1.y, pos2.x, pos2.y, i_pos.x, i_pos.y, con_pos.x, con_pos.y)) {
//debug("Setting up light: nodes %f %f %f - %f %f %f, light %f %f %f - %f %f %f\n", i_pos.x, i_pos.y, i_pos.z, con_pos.x, con_pos.y, con_pos.z, pos1.x, pos1.y, pos1.z, pos2.x, pos2.y, pos2.z);
int link = ThePaths.m_carPathConnections[ThePaths.m_pathNodes[i].firstLink + j];
ThePaths.m_carPathLinks[link].trafficLightType = FindTrafficLightType(light);
if (ThePaths.m_pathNodes[i].numLinks > ThePaths.m_pathNodes[con].numLinks)
con = i;
if (ThePaths.m_carPathLinks[link].pathNodeIndex != con)
ThePaths.m_carPathLinks[link].trafficLightDirection = true;
}
}
}
}
@ -209,15 +376,18 @@ bool
CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
{
int node, type;
bool direction;
node = vehicle->AutoPilot.m_nNextPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType;
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
if(alwaysStop ||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nNextDirection == -1){
@ -232,12 +402,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
node = vehicle->AutoPilot.m_nCurrentPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType;
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
if(alwaysStop ||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nCurrentDirection == -1){
@ -253,12 +424,13 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
if(vehicle->GetStatus() == STATUS_PHYSICS){
node = vehicle->AutoPilot.m_nPreviousPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType;
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){
if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
(!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
if(alwaysStop ||
(type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
(type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nPreviousDirection == -1){
@ -348,3 +520,19 @@ CTrafficLights::LightForCars2(void)
else
return CAR_LIGHTS_RED;
}
uint8
CTrafficLights::LightForCars1_Visual(void)
{
if (CWeather::Wind <= 1.1f)
return LightForCars1();
return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
}
uint8
CTrafficLights::LightForCars2_Visual(void)
{
if (CWeather::Wind <= 1.1f)
return LightForCars2();
return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
}

View file

@ -10,7 +10,8 @@ enum {
CAR_LIGHTS_GREEN = 0,
CAR_LIGHTS_YELLOW,
CAR_LIGHTS_RED
CAR_LIGHTS_RED,
CAR_LIGHTS_NONE
};
class CTrafficLights
@ -24,6 +25,8 @@ public:
static uint8 LightForPeds(void);
static uint8 LightForCars1(void);
static uint8 LightForCars2(void);
static uint8 LightForCars1_Visual(void);
static uint8 LightForCars2_Visual(void);
static bool ShouldCarStopForLight(CVehicle*, bool);
static bool ShouldCarStopForBridge(CVehicle*);
};

View file

@ -4247,7 +4247,7 @@ CCam::GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, C
CWorld::FindObjectsInRange(TargetCoors, 30.0f, true, &NumObjects, 15, Objects, false, false, false, true, true);
float NearestDist = 10000.0f;
for(i = 0; i < NumObjects; i++){
if(Objects[i]->IsStatic() && Objects[i]->GetUp().z > 0.9f && IsLampPost(Objects[i]->GetModelIndex())){
if(Objects[i]->GetIsStatic() && Objects[i]->GetUp().z > 0.9f && IsLampPost(Objects[i]->GetModelIndex())){
float Dist = (Objects[i]->GetPosition() - TargetCoors).Magnitude2D();
if(Abs(ARRESTCAM_LAMP_BEST_DIST - Dist) < NearestDist){
CVector TestStart = Objects[i]->GetColModel()->boundingBox.max;

View file

@ -240,9 +240,8 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
if (pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
if (pChannel->hFile == hImage - 1 && pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
return STREAM_SUCCESS;
flushStream[channel] = 1;
@ -293,7 +292,6 @@ CdStreamGetStatus(int32 channel)
if ( pChannel->nStatus != STREAM_NONE )
{
int32 status = pChannel->nStatus;
pChannel->nStatus = STREAM_NONE;
return status;
@ -322,15 +320,16 @@ CdStreamSync(int32 channel)
pthread_kill(pChannel->pChannelThread, SIGUSR1);
if (pChannel->bReading) {
pChannel->bLocked = true;
sem_wait(pChannel->pDoneSemaphore);
while (pChannel->bLocked)
sem_wait(pChannel->pDoneSemaphore);
}
#else
pChannel->nSectorsToRead = 0;
if (pChannel->bReading) {
pChannel->bLocked = true;
pthread_kill(_gCdStreamThread, SIGUSR1);
sem_wait(pChannel->pDoneSemaphore);
while (pChannel->bLocked)
sem_wait(pChannel->pDoneSemaphore);
}
#endif
pChannel->bReading = false;
@ -341,8 +340,8 @@ CdStreamSync(int32 channel)
if ( pChannel->nSectorsToRead != 0 )
{
pChannel->bLocked = true;
sem_wait(pChannel->pDoneSemaphore);
while (pChannel->bLocked)
sem_wait(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
@ -443,9 +442,9 @@ void *CdStreamThread(void *param)
#endif
pChannel->nSectorsToRead = 0;
if ( pChannel->bLocked )
{
pChannel->bLocked = 0;
sem_post(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;

View file

@ -406,8 +406,8 @@ CFireManager::ExtinguishPointWithWater(CVector point, float range)
CFire *fireToExtinguish = &m_aFires[fireI];
fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
CVector steamPos = fireToExtinguish->m_vecPos +
CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
(CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
CVector((CGeneral::GetRandomNumber() - 128) * 3.1f / 200.f,
(CGeneral::GetRandomNumber() - 128) * 3.1f / 200.f,
CGeneral::GetRandomNumber() / 200.f);
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);

View file

@ -37,6 +37,7 @@
#include "Messages.h"
#include "FileLoader.h"
#include "User.h"
#include "sampman.h"
// TODO(Miami): Remove that!! That was my map implementation for III, instead use MAP_ENHACEMENTS on some places
#define CUSTOM_MAP
@ -376,8 +377,7 @@ CMenuManager::CMenuManager()
m_bShowMouse = true;
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
// TODO(Miami)
// DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
m_bMenuActive = false;
m_bActivateSaveMenu = false;
m_bWantToLoad = false;
@ -426,9 +426,7 @@ CMenuManager::Initialise(void)
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
m_PrefsRadioStation = DMAudio.GetRadioInCar();
// TODO(Miami)
// DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > USERTRACK)
m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
@ -570,6 +568,7 @@ CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
m_nMousePosY > y1 && m_nMousePosY < y2;
}
// --MIAMI: Done
void
CMenuManager::CheckSliderMovement(int value)
{
@ -587,14 +586,27 @@ CMenuManager::CheckSliderMovement(int value)
CRenderer::ms_lodDistScale = m_PrefsLOD;
break;
case MENUACTION_MUSICVOLUME:
m_PrefsMusicVolume += value * (128/32);
m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsMusicVolume += value * (128 / 32);
m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
}
break;
case MENUACTION_SFXVOLUME:
m_PrefsSfxVolume += value * (128/32);
m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsSfxVolume += value * (128 / 32);
m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
}
break;
case MENUACTION_MP3VOLUMEBOOST:
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
if (DMAudio.IsMP3RadioChannelAvailable()) {
m_PrefsMP3BoostVolume += value * (128 / 32);
m_PrefsMP3BoostVolume = clamp(m_PrefsMP3BoostVolume, 0, 65);
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
}
}
break;
case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
@ -1065,20 +1077,17 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
else if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_ADP");
else {
char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
if (provider != NULL) {
if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) {
strcpy(provider, "DSOUND3D HARDWARE SUPPORT");
}
else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) {
strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
}
AsciiToUnicode(provider, unicodeTemp);
rightText = unicodeTemp;
}
else {
rightText = TheText.Get("not defined");
char *rawProvider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
AsciiToUnicode(rawProvider, unicodeTemp);
char *provider = UnicodeToAscii(unicodeTemp); // genius
strupr(provider);
if (!strcmp(provider, "DIRECTSOUND3D HARDWARE SUPPORT")) {
strcpy(provider, "DSOUND3D HARDWARE SUPPORT");
} else if (!strcmp(provider, "DIRECTSOUND3D SOFTWARE EMULATION")) {
strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
}
AsciiToUnicode(provider, unicodeTemp);
rightText = unicodeTemp;
}
break;
case MENUACTION_SPEAKERCONF: {
@ -4007,6 +4016,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
if (selectedProvider != NO_AUDIO_PROVIDER) {
if (selectedProvider == -1)
selectedProvider = m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
if (selectedProvider != m_nPrefsAudio3DProviderIndex) {
SetHelperText(5);
@ -4039,7 +4049,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
m_PrefsMP3BoostVolume = 0;
m_PrefsStereoMono = 1;
m_PrefsSpeakers = 0;
// DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); // TODO(Miami)
DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@ -4180,11 +4190,36 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
break;
#endif
case MENUACTION_AUDIOHW:
// TODO(Miami): What are the extra things in here??
if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex += changeAmount;
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
bool checkIfForbidden = true;
while (checkIfForbidden) {
checkIfForbidden = false;
if (m_nPrefsAudio3DProviderIndex < -1)
m_nPrefsAudio3DProviderIndex = DMAudio.GetNum3DProvidersAvailable() - 1;
else if (m_nPrefsAudio3DProviderIndex > DMAudio.GetNum3DProvidersAvailable() - 1)
m_nPrefsAudio3DProviderIndex = -1;
// what a retarded move...
if (m_nPrefsAudio3DProviderIndex != -1) {
char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
strupr(provider);
if (!strcmp(provider, "MILES FAST 2D POSITIONAL AUDIO")) {
m_nPrefsAudio3DProviderIndex += changeAmount;
checkIfForbidden = true;
} else if (!strcmp(provider, "AUREAL A3D 2.0 (TM)")) {
m_nPrefsAudio3DProviderIndex += changeAmount;
checkIfForbidden = true;
} else if (!strcmp(provider, "AUREAL A3D INTERACTIVE (TM)")) {
m_nPrefsAudio3DProviderIndex += changeAmount;
checkIfForbidden = true;
}
}
}
}
break;
case MENUACTION_SPEAKERCONF:
@ -4543,19 +4578,13 @@ CMenuManager::UnloadTextures()
CUserDisplay::PlaceName.ProcessAfterFrontEndShutDown();
}
// --MIAMI: Done
void
CMenuManager::WaitForUserCD()
{
CSprite2d *splash;
char *splashscreen = nil;
#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
else
splashscreen = "mainsc1";
#endif
splash = LoadSplash(splashscreen);
if (RsGlobal.quit)
@ -4707,6 +4736,53 @@ CMenuManager::PrintMap(void)
}
CRadar::DrawBlips();
if (m_PrefsShowLegends) {
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(84.0f));
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 150, 225, FadeIn(255)));
CFont::SetDropShadowPosition(2);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetCentreOn();
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(SCREEN_SCALE_X(0.65f), SCREEN_SCALE_Y(0.95f));
int secondColumnStart = (CRadar::MapLegendCounter - 1) / 2;
int boxBottom = MENU_Y(100.0f);
// + 3, because we want 19*3 px padding
for (int i = 0; i < secondColumnStart + 3; i++) {
boxBottom += MENU_Y(19.f);
}
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(95.0f), MENU_Y(100.0f), MENU_X_LEFT_ALIGNED(555.f), boxBottom),
CRGBA(0, 0, 0, FadeIn(190)));
CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(102.0f), TheText.Get("FE_MLG"));
CFont::SetRightJustifyOff();
CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
if (m_PrefsLanguage == LANGUAGE_AMERICAN)
CFont::SetScale(SCREEN_SCALE_X(0.55f), SCREEN_SCALE_Y(0.55f));
else
CFont::SetScale(SCREEN_SCALE_X(0.45f), SCREEN_SCALE_Y(0.55f));
CFont::SetColor(CRGBA(225, 225, 225, FadeIn(255)));
CFont::SetDropShadowPosition(0);
int y = MENU_Y(127.0f);
int x = MENU_X_LEFT_ALIGNED(160.0f);
for (int16 i = 0; i < CRadar::MapLegendCounter; i++) {
CRadar::DrawLegend(x, y, CRadar::MapLegendList[i]);
if (i == secondColumnStart) {
x = MENU_X_LEFT_ALIGNED(350.0f);
y = MENU_Y(127.0f);
} else {
y += MENU_Y(19.0f);
}
}
}
#ifdef CUSTOM_MAP
CVector2D mapPoint;
@ -4785,7 +4861,7 @@ CMenuManager::PrintMap(void)
#endif
m_bMenuMapActive = false;
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f));
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(10.0f));
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(10.0f));
DisplayHelperText("FEH_MPH");
}

View file

@ -2,6 +2,7 @@
#include "Pools.h"
#include "Bike.h"
#include "Boat.h"
#include "CarCtrl.h"
#ifdef MISSION_REPLAY
@ -13,6 +14,8 @@
#include "Wanted.h"
#include "World.h"
//--MIAMI: file done
CCPtrNodePool *CPools::ms_pPtrNodePool;
CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
CPedPool *CPools::ms_pPedPool;
@ -24,7 +27,6 @@ CDummyPool *CPools::ms_pDummyPool;
CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
CColModelPool *CPools::ms_pColModelPool;
//--MIAMI: done
void
CPools::Initialise(void)
{
@ -40,7 +42,6 @@ CPools::Initialise(void)
ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
}
//--MIAMI: done
void
CPools::ShutDown(void)
{
@ -119,7 +120,8 @@ void CPools::LoadVehiclePool(uint8* buf, uint32 size)
INITSAVEBUF
int nNumCars = ReadSaveBuf<int>(buf);
int nNumBoats = ReadSaveBuf<int>(buf);
for (int i = 0; i < nNumCars + nNumBoats; i++) {
int nNumBikes = ReadSaveBuf<int>(buf);
for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
int16 model = ReadSaveBuf<int16>(buf);
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
@ -131,13 +133,15 @@ INITSAVEBUF
pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
else if (type == VEHICLE_TYPE_CAR)
pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
else if (type == VEHICLE_TYPE_BIKE)
pVehicle = new(slot) CBike(model, RANDOM_VEHICLE);
else
assert(0);
--CCarCtrl::NumRandomCars;
pVehicle->Load(buf);
CWorld::Add(pVehicle);
#else
char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)];
char* vbuf = new char[Max(CBike::nSaveStructSize, Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize))];
if (type == VEHICLE_TYPE_BOAT) {
memcpy(vbuf, buf, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat));
@ -156,6 +160,17 @@ INITSAVEBUF
pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage;
pAutomobile->SetupDamageAfterLoad();
}
else if (type == VEHICLE_TYPE_BIKE) {
#ifdef FIX_BUGS
memcpy(vbuf, buf, sizeof(CBike));
#else
memcpy(vbuf, buf, sizeof(CAutomobile));
#endif
SkipSaveBuf(buf, sizeof(CBike));
CBike* pBike = new(slot) CBike(model, RANDOM_VEHICLE);
pVehicle = pBike;
--CCarCtrl::NumRandomCars;
}
else
assert(0);
CVehicle* pBufferVehicle = (CVehicle*)vbuf;
@ -193,6 +208,7 @@ INITSAVEBUF
(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
CCarCtrl::UpdateCarCount(pVehicle, false);
CWorld::Add(pVehicle);
delete[] vbuf;
#endif
@ -205,6 +221,7 @@ void CPools::SaveVehiclePool(uint8* buf, uint32* size)
INITSAVEBUF
int nNumCars = 0;
int nNumBoats = 0;
int nNumBikes = 0;
int nPoolSize = GetVehiclePool()->GetSize();
for (int i = 0; i < nPoolSize; i++) {
CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
@ -226,19 +243,25 @@ INITSAVEBUF
++nNumCars;
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
++nNumBoats;
if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
++nNumBoats;
#else
if (!pVehicle->pDriver && !bHasPassenger) {
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumCars;
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumBoats;
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumBoats;
#endif
}
}
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int);
nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int) +
nNumBikes * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBike::nSaveStructSize) + sizeof(int);
WriteSaveBuf(buf, nNumCars);
WriteSaveBuf(buf, nNumBoats);
WriteSaveBuf(buf, nNumBikes);
for (int i = 0; i < nPoolSize; i++) {
CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
if (!pVehicle)
@ -258,9 +281,9 @@ INITSAVEBUF
#endif
#ifdef COMPATIBLE_SAVES
#ifdef MISSION_REPLAY
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
#else
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
@ -290,6 +313,17 @@ INITSAVEBUF
memcpy(buf, pVehicle, sizeof(CBoat));
SkipSaveBuf(buf, sizeof(CBoat));
}
#ifdef MISSION_REPLAY
if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
#else
if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
#endif
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
memcpy(buf, pVehicle, sizeof(CBike));
SkipSaveBuf(buf, sizeof(CBike));
}
#endif
}
}
@ -311,8 +345,9 @@ INITSAVEBUF
++nObjects;
}
*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) +
sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(int16) +
+ sizeof(int8) * 2 + sizeof(float) + sizeof(int8) + sizeof(int8) +
sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
CopyToBuf(buf, nObjects);
for (int i = 0; i < nPoolSize; i++) {
CObject* pObject = GetObjectPool()->GetSlot(i);
@ -343,6 +378,9 @@ INITSAVEBUF
CopyToBuf(buf, bGlassBroken);
CopyToBuf(buf, bHasBeenDamaged);
CopyToBuf(buf, bUseVehicleColours);
CopyToBuf(buf, pObject->m_nCostValue);
CopyToBuf(buf, pObject->m_nBonusValue);
SkipSaveBuf(buf, 1);
CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
@ -392,6 +430,9 @@ INITSAVEBUF
pBufferObject->bHasBeenDamaged = bitFlag;
CopyFromBuf(buf, bitFlag);
pBufferObject->bUseVehicleColours = bitFlag;
CopyFromBuf(buf, pBufferObject->m_nCostValue);
CopyFromBuf(buf, pBufferObject->m_nBonusValue);
SkipSaveBuf(buf, 1);
CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
@ -426,6 +467,8 @@ INITSAVEBUF
(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
#endif
pObject->bHasCollided = false;
pObject->m_nCostValue = pBufferObject->m_nCostValue;
pObject->m_nBonusValue = pBufferObject->m_nBonusValue;
CWorld::Add(pObject);
delete[] obuf;
}

File diff suppressed because it is too large Load diff

View file

@ -96,6 +96,17 @@ enum eRadarSprite
RADAR_SPRITE_COUNT
};
enum
{
RADAR_TRACE_RED,
RADAR_TRACE_GREEN,
RADAR_TRACE_LIGHT_BLUE,
RADAR_TRACE_GRAY,
RADAR_TRACE_YELLOW,
RADAR_TRACE_MAGENTA,
RADAR_TRACE_CYAN
};
enum
{
BLIP_MODE_TRIANGULAR_UP = 0,
@ -108,17 +119,39 @@ struct sRadarTrace
uint32 m_nColor;
uint32 m_eBlipType; // eBlipType
int32 m_nEntityHandle;
CVector m_vec2DPos;
CVector m_vecPos;
uint16 m_BlipIndex;
bool m_bDim;
bool m_bInUse;
bool m_bShortRange;
bool m_unused;
float m_Radius;
int16 m_wScale;
uint16 m_eBlipDisplay; // eBlipDisplay
uint16 m_eRadarSprite; // eRadarSprite
};
// Either that was a thing while saving/loading blips, or they added sizes of each field one by one. I want to do the former.
#pragma pack(push,1)
struct sRadarTraceSave
{
uint32 m_nColor;
float m_Radius;
uint32 m_eBlipType; // eBlipType
int32 m_nEntityHandle;
CVector2D m_vec2DPos;
CVector m_vecPos;
uint16 m_BlipIndex;
bool m_bDim;
bool m_bInUse;
bool m_bShortRange;
float m_Radius;
bool m_unused;
int16 m_wScale;
uint16 m_eBlipDisplay; // eBlipDisplay
uint16 m_eRadarSprite; // eRadarSprite
};
#pragma pack(pop)
// Values for screen space
#define RADAR_LEFT (40.0f)
@ -176,7 +209,7 @@ public:
static CRGBA ArrowBlipColour1;
static CRGBA ArrowBlipColour2;
static int16 MapLegendList[NUM_MAP_LEGENDS];
static uint16 MapLegendCounter;
static int16 MapLegendCounter;
#ifdef MAP_ENHANCEMENTS
static int TargetMarkerId;
@ -215,9 +248,9 @@ public:
static void RemoveRadarSections();
static void SaveAllRadarBlips(uint8*, uint32*);
static void SetBlipSprite(int32 i, int32 icon);
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
static int32 SetCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
static int32 SetEntityBlip(eBlipType type, int32, uint32, eBlipDisplay);
static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, uint32, eBlipDisplay);
static void SetRadarMarkerState(int32 i, bool flag);
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
@ -229,7 +262,8 @@ public:
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
// no in CRadar in the game:
static void CalculateCachedSinCos();
static void DrawEntityBlip(int32 blipId);
static void DrawCoordBlip(int32 blipId);
static void DrawLegend(int32, int32, int32);
};

View file

@ -903,7 +903,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
int i, n;
mi = CModelInfo::GetModelInfo(modelId);
if(!CGeneral::faststrcmp("CSPlay", modelName)){
if(strncasecmp("CSPlay", modelName, 6) == 0){
char *curname = CModelInfo::GetModelInfo(MI_PLAYER)->GetName();
for(int i = 0; CSnames[i][0]; i++){
if(strcasecmp(curname, IGnames[i]) == 0){

View file

@ -79,7 +79,7 @@ CWorld::Add(CEntity *ent)
if(ent->IsBuilding() || ent->IsDummy()) return;
if(!ent->IsStatic()) ((CPhysical *)ent)->AddToMovingList();
if(!ent->GetIsStatic()) ((CPhysical *)ent)->AddToMovingList();
}
void
@ -94,7 +94,7 @@ CWorld::Remove(CEntity *ent)
if(ent->IsBuilding() || ent->IsDummy()) return;
if(!ent->IsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
if(!ent->GetIsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
}
void
@ -1962,7 +1962,7 @@ CWorld::Process(void)
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
movingEnt->ProcessControl();
if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
}
}
bForceProcessControl = true;
@ -1973,7 +1973,7 @@ CWorld::Process(void)
RemoveEntityInsteadOfProcessingIt(movingEnt);
} else {
movingEnt->ProcessControl();
if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
}
}
}
@ -2133,13 +2133,13 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
CObject *pObject = (CObject *)pEntity;
CVehicle *pVehicle = (CVehicle *)pEntity;
if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
if(pEntity->IsStatic()) {
if(pEntity->GetIsStatic()) {
if(pEntity->IsObject()) {
if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) {
if (IsGlass(pObject->GetModelIndex())) {
CGlass::WindowRespondsToExplosion(pObject, position);
} else {
pObject->bIsStatic = false;
pObject->SetIsStatic(false);
pObject->AddToMovingList();
int16 modelId = pEntity->GetModelIndex();
if(modelId != MI_FIRE_HYDRANT ||
@ -2157,18 +2157,18 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
}
}
}
if(pEntity->IsStatic()) {
if(pEntity->GetIsStatic()) {
float fDamageMultiplier =
(fRadius - fMagnitude) * 2.0f / fRadius;
float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f);
pObject->ObjectDamage(fDamage);
}
} else {
pEntity->bIsStatic = false;
pEntity->SetIsStatic(false);
pEntity->AddToMovingList();
}
}
if(!pEntity->IsStatic()) {
if(!pEntity->GetIsStatic()) {
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
CVector vecForceDir =
vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /

View file

@ -633,14 +633,17 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
INITSAVEBUF
int i;
#define CZONE_SAVE_SIZE (sizeof(char)*8+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(float)+sizeof(eZoneType)+sizeof(eLevelName)+sizeof(int16)+sizeof(int16)+sizeof(int32)+sizeof(int32)+sizeof(int32))
*size = SAVE_HEADER_SIZE
+ sizeof(m_CurrLevel) + sizeof(FindIndex)
+ sizeof(int16) // padding
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
+ CZONE_SAVE_SIZE * ARRAY_SIZE(NavigationZoneArray) + CZONE_SAVE_SIZE * ARRAY_SIZE(InfoZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
+ sizeof(int16) // padding
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ CZONE_SAVE_SIZE * ARRAY_SIZE(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
#undef CZONE_SAVE_SIZE
uint32 length = 0;
WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);

View file

@ -172,7 +172,6 @@ enum Config {
# define RANDOMSPLASH
# define VU_COLLISION
#elif defined GTA_PC
# define GTA3_1_1_PATCH
//# define GTA3_STEAM_PATCH
//# define GTAVC_JP_PATCH
# ifdef GTA_PS2_STUFF
@ -263,7 +262,6 @@ enum Config {
// Hud, frontend and radar
//#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU
#ifndef PC_MENU
@ -315,9 +313,7 @@ enum Config {
#define FREE_CAM // Rotating cam
// Audio
#ifndef AUDIO_OAL // is not working yet for openal
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#endif
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS

View file

@ -104,7 +104,8 @@ public:
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
void SetStatus(eEntityStatus status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
bool IsStatic(void) { return bIsStatic || bIsStaticWaitingForCollision; }
bool GetIsStatic(void) const { return bIsStatic || bIsStaticWaitingForCollision; }
void SetIsStatic(bool state) { bIsStatic = state; }
#ifdef COMPATIBLE_SAVES
void SaveEntityFlags(uint8*& buf);
void LoadEntityFlags(uint8*& buf);

View file

@ -344,7 +344,7 @@ CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
AddCollisionRecord(ent);
if(!ent->IsBuilding()) // Can't this catch dummies too?
((CPhysical*)ent)->AddCollisionRecord(this);
if(ent->IsBuilding() || ent->IsStatic())
if(ent->IsBuilding() || ent->GetIsStatic())
this->bHasHitWall = true;
}
return numSpheres;
@ -380,7 +380,7 @@ CPhysical::ProcessControl(void)
m_nStaticFrames++;
if(m_nStaticFrames > 10){
m_nStaticFrames = 10;
bIsStatic = true;
SetIsStatic(true);
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecMoveFriction = m_vecMoveSpeed;
@ -614,7 +614,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
}
float speedA, speedB;
if(B->IsStatic() && !foo){
if(B->GetIsStatic() && !foo){
if(A->bPedPhysics){
speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal);
if(speedA < 0.0f){
@ -625,7 +625,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(IsGlass(B->GetModelIndex()))
CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false);
else if(!B->bInfiniteMass){
B->bIsStatic = false;
B->SetIsStatic(false);
CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 2;
CStats::PropertyDestroyed += CGeneral::GetRandomNumberInRange(30, 60);
}
@ -637,7 +637,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
return true;
}
}else if(!B->bInfiniteMass)
B->bIsStatic = false;
B->SetIsStatic(false);
if(B->bInfiniteMass){
impulseA = -speedA * A->m_fMass;
@ -675,7 +675,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
if(IsGlass(B->GetModelIndex()))
CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false);
else
B->bIsStatic = false;
B->SetIsStatic(false);
int16 model = B->GetModelIndex();
if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
@ -699,11 +699,11 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
return true;
}
}else if(!B->bInfiniteMass)
B->bIsStatic = false;
B->SetIsStatic(false);
}
}
if(B->IsStatic())
if(B->GetIsStatic())
return false;
if(!B->bInfiniteMass && !B->m_phy_flagA08)
B->AddToMovingList();
@ -1231,7 +1231,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
canshift = true;
else
canshift = A->IsPed() &&
B->IsObject() && B->IsStatic() && !Bobj->bHasBeenDamaged;
B->IsObject() && B->GetIsStatic() && !Bobj->bHasBeenDamaged;
if(B == A ||
B->m_scanCode == CWorld::GetCurrentScanCode() ||
!B->bUsesCollision ||
@ -1255,7 +1255,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
CObject *Aobj = (CObject*)A;
if(Aobj->ObjectCreatedBy != TEMP_OBJECT &&
!Aobj->bHasBeenDamaged &&
Aobj->IsStatic()){
Aobj->GetIsStatic()){
if(Aobj->m_pCollidingEntity == B)
Aobj->m_pCollidingEntity = nil;
}else if(Aobj->m_pCollidingEntity != B){
@ -1272,7 +1272,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
CObject *Bobj = (CObject*)B;
if(Bobj->ObjectCreatedBy != TEMP_OBJECT &&
!Bobj->bHasBeenDamaged &&
Bobj->IsStatic()){
Bobj->GetIsStatic()){
if(Bobj->m_pCollidingEntity == A)
Bobj->m_pCollidingEntity = nil;
}else if(Bobj->m_pCollidingEntity != A){
@ -1595,7 +1595,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
skipCollision = true;
else if(Aobj->ObjectCreatedBy == TEMP_OBJECT ||
Aobj->bHasBeenDamaged ||
!Aobj->IsStatic()){
!Aobj->GetIsStatic()){
if(Aobj->m_pCollidingEntity == B)
skipCollision = true;
else if(Aobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){
@ -1614,7 +1614,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
skipCollision = true;
else if(Bobj->ObjectCreatedBy == TEMP_OBJECT ||
Bobj->bHasBeenDamaged ||
!Bobj->IsStatic()){
!Bobj->GetIsStatic()){
if(Bobj->m_pCollidingEntity == A)
skipCollision = true;
else if(Bobj->m_nCollisionDamageEffect < DAMAGE_EFFECT_SMASH_COMPLETELY){

View file

@ -115,6 +115,14 @@ Distance(const CVector &v1, const CVector &v2)
return (v2 - v1).Magnitude();
}
inline float
Distance2D(const CVector &v1, const CVector &v2)
{
float x = v2.x - v1.x;
float y = v2.y - v1.y;
return Sqrt(x*x + y*y);
}
class CMatrix;
CVector Multiply3x3(const CMatrix &mat, const CVector &vec);

View file

@ -53,6 +53,9 @@ public:
CVector2D operator/(float t) const {
return CVector2D(x/t, y/t);
}
CVector2D operator-() const {
return CVector2D(-x, -y);
}
};
inline float

View file

@ -98,7 +98,7 @@ CObject::ProcessControl(void)
CPhysical::ProcessControl();
if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
bIsInWater = true;
bIsStatic = false;
SetIsStatic(false);
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
@ -197,7 +197,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_COMPLETELY:
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@ -209,7 +209,7 @@ CObject::ObjectDamage(float amount)
else {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@ -218,7 +218,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@ -241,7 +241,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@ -264,7 +264,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@ -289,7 +289,7 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
@ -329,7 +329,7 @@ CObject::Init(void)
CObjectData::SetObjectData(GetModelIndex(), *this);
m_nEndOfLifeTime = 0;
ObjectCreatedBy = GAME_OBJECT;
bIsStatic = true;
SetIsStatic(true);
bIsPickup = false;
bPickupObjWithMessage = false;
bOutOfStock = false;

View file

@ -70,7 +70,8 @@ public:
uint8 bUseVehicleColours : 1;
uint8 bIsWeapon : 1;
uint8 bIsStreetLight : 1;
int8 m_nBonusValue;
int8 m_nBonusValue;
uint16 m_nCostValue;
float m_fCollisionDamageMultiplier;
uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases;

View file

@ -425,7 +425,7 @@ void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDist
{
for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) {
CEntity* pEntity = (CEntity*)pNode->item;
if (pEntity->IsObject() && (!pEntity->IsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
if (pEntity->IsObject() && (!pEntity->GetIsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
continue;
CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {

View file

@ -15403,17 +15403,17 @@ CPed::ProcessObjective(void)
CVector distance = m_nextRoutePointPos - GetPosition();
distance.z = 0.0f;
if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) {
if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(2.0f)) {
if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(2.0f)) {
SetMoveState(PEDMOVE_WALK);
bIsRunning = false;
}
else if (CWeather::Rain < 0.2f && m_attractor) {
if (CWeather::Rain < 0.2f && m_attractor) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
return;
}
}
else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) {
if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(4.0f)) {
if (m_nMoveState == PEDMOVE_RUN && distance.MagnitudeSqr() < SQR(4.0f)) {
SetMoveState(PEDMOVE_WALK);
bIsRunning = false;
}
@ -15439,8 +15439,10 @@ CPed::ProcessObjective(void)
}
}
if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) {
if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS)
if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS) {
m_vecSeekPos = m_nextRoutePointPos;
SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
}
}
else {
if (!bReachedAttractorHeadingTarget) {
@ -15510,6 +15512,10 @@ CPed::ProcessObjective(void)
SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN);
break;
}
} else {
m_prevObjective = OBJECTIVE_NONE;
SetObjective(OBJECTIVE_WAIT_ON_FOOT);
m_objectiveTimer = 0;
}
}
}
@ -15693,11 +15699,11 @@ CPed::ProcessObjective(void)
}
if (!pVan->m_bSirenOrAlarm) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
return; // ???
return; // Why?
}
if (pVan->GetStatus() == STATUS_WRECKED) {
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
return; // ???
return; // Why?
}
break;
}
@ -16422,11 +16428,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
if (!collidingEnt->IsBuilding())
((CPhysical*)collidingEnt)->AddCollisionRecord(this);
if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) {
if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) {
bHasHitWall = true;
}
}
if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) {
if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) {
if (bWasStanding) {
CVector sphereNormal;
float normalLength;
@ -17003,72 +17009,69 @@ CPed::ProcessBuoyancy(void)
}
}
}
float speedMult = 0.0f;
if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep()
|| mod_Buoyancy.m_waterlevel > GetPosition().z) {
}
float speedMult = 0.0f;
if (buoyancyImpulse.z / m_fMass > GRAVITY * CTimer::GetTimeStep()
|| mod_Buoyancy.m_waterlevel > GetPosition().z + 0.6f) {
speedMult = pow(0.9f, CTimer::GetTimeStep());
m_vecMoveSpeed.x *= speedMult;
m_vecMoveSpeed.y *= speedMult;
m_vecMoveSpeed.z *= speedMult;
bIsStanding = false;
bIsDrowning = true;
InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
}
if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) {
if (speedMult == 0.0f) {
speedMult = pow(0.9f, CTimer::GetTimeStep());
m_vecMoveSpeed.x *= speedMult;
m_vecMoveSpeed.y *= speedMult;
m_vecMoveSpeed.z *= speedMult;
bIsStanding = false;
bIsDrowning = true;
InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
}
if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) {
if (speedMult == 0.0f) {
speedMult = pow(0.9f, CTimer::GetTimeStep());
}
m_vecMoveSpeed.x *= speedMult;
m_vecMoveSpeed.y *= speedMult;
if (m_vecMoveSpeed.z >= -0.1f) {
if (m_vecMoveSpeed.z < -0.04f)
m_vecMoveSpeed.z = -0.02f;
} else {
m_vecMoveSpeed.z = -0.01f;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition();
float level = 0.0f;
if (CWaterLevel::GetWaterLevel(aBitForward, &level, false))
aBitForward.z = level;
m_vecMoveSpeed.x *= speedMult;
m_vecMoveSpeed.y *= speedMult;
if (m_vecMoveSpeed.z >= -0.1f) {
if (m_vecMoveSpeed.z < -0.04f)
m_vecMoveSpeed.z = -0.02f;
} else {
m_vecMoveSpeed.z = -0.01f;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition();
float level = 0.0f;
if (CWaterLevel::GetWaterLevel(aBitForward, &level, false))
aBitForward.z = level;
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true);
nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80;
nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100;
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true);
nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80;
nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100;
}
}
if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
CVector pos = GetPosition();
float level = 0.0f;
if (CWaterLevel::GetWaterLevel(pos, &level, false))
pos.z = level;
if (pos.z != 0.0f) {
nGenerateWaterCircles = 0;
for(int i = 0; i < 4; i++) {
pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0);
}
}
} else
return;
}
if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) {
CVector pos = GetPosition();
float level = 0.0f;
if (CWaterLevel::GetWaterLevel(pos, &level, false))
pos.z = level;
if (pos.z >= 0.0f) {
pos.z += 0.25f;
nGenerateRaindrops = 0;
CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true);
}
}
} else
bTouchingWater = false;
if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
CVector pos = GetPosition();
float level = 0.0f;
if (CWaterLevel::GetWaterLevel(pos, &level, false))
pos.z = level;
if (pos.z != 0.0f) {
nGenerateWaterCircles = 0;
for(int i = 0; i < 4; i++) {
pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0);
}
}
}
if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) {
CVector pos = GetPosition();
float level = 0.0f;
if (CWaterLevel::GetWaterLevel(pos, &level, false))
pos.z = level;
if (pos.z >= 0.0f) {
pos.z += 0.25f;
nGenerateRaindrops = 0;
CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true);
}
}
}
// --MIAMI: Done
@ -18411,7 +18414,7 @@ CPed::SeekCar(void)
{
m_fRotationCur = m_fRotationDest;
if (!bVehEnterDoorIsBlocked) {
vehToSeek->bIsStatic = false;
vehToSeek->SetIsStatic(false);
if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
SetSolicit(1000);
} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
@ -20037,15 +20040,13 @@ CPed::Save(uint8*& buf)
CopyToBuf(buf, GetPosition().z);
SkipSaveBuf(buf, 288);
CopyToBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351);
SkipSaveBuf(buf, 499);
CopyToBuf(buf, m_fHealth);
CopyToBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
SkipSaveBuf(buf, 172);
for (int i = 0; i < 10; i++) // has to be hardcoded
m_weapons[i].Save(buf);
SkipSaveBuf(buf, 5);
CopyToBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
SkipSaveBuf(buf, 252);
}
void
@ -20057,16 +20058,15 @@ CPed::Load(uint8*& buf)
CopyFromBuf(buf, GetMatrix().GetPosition().z);
SkipSaveBuf(buf, 288);
CopyFromBuf(buf, CharCreatedBy);
SkipSaveBuf(buf, 351);
SkipSaveBuf(buf, 499);
CopyFromBuf(buf, m_fHealth);
CopyFromBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148);
SkipSaveBuf(buf, 172);
m_currentWeapon = WEAPONTYPE_UNARMED;
CWeapon bufWeapon;
for (int i = 0; i < 13; i++) { // has to be hardcoded
for (int i = 0; i < 10; i++) { // has to be hardcoded
bufWeapon.Load(buf);
if (i >= 10)
continue; // tmp hack before we fix save/load
if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) {
int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId;
@ -20081,9 +20081,7 @@ CPed::Load(uint8*& buf)
GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal);
}
}
SkipSaveBuf(buf, 5);
CopyFromBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
SkipSaveBuf(buf, 252);
}
#undef CopyFromBuf
#undef CopyToBuf

View file

@ -135,8 +135,10 @@ void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
if (vVehicleToEffect.empty())
return;
for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) {
if (assoc->GetVehicle() != pVehicle)
return;
if (assoc->GetVehicle() != pVehicle) {
assoc++;
continue;
}
uint32 total = 0;
for (uint32 j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) {
if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors))

View file

@ -23,7 +23,7 @@
const uint32 CPlayerPed::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
1520;
1752;
#else
sizeof(CPlayerPed);
#endif
@ -1935,7 +1935,7 @@ CPlayerPed::Save(uint8*& buf)
CopyToBuf(buf, m_nTargettableObjects[1]);
CopyToBuf(buf, m_nTargettableObjects[2]);
CopyToBuf(buf, m_nTargettableObjects[3]);
SkipSaveBuf(buf, 116);
SkipSaveBuf(buf, 164);
}
void
@ -1949,7 +1949,7 @@ CPlayerPed::Load(uint8*& buf)
CopyFromBuf(buf, m_nTargettableObjects[1]);
CopyFromBuf(buf, m_nTargettableObjects[2]);
CopyFromBuf(buf, m_nTargettableObjects[3]);
SkipSaveBuf(buf, 116);
SkipSaveBuf(buf, 164);
}
#undef CopyFromBuf
#undef CopyToBuf

View file

@ -945,7 +945,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) {
obj->bIsVisible = false;
} else if (obj->GetModelIndex() == MI_BUOY) {
obj->bIsStatic = false;
obj->SetIsStatic(false);
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
obj->bTouchingWater = true;
obj->AddToMovingList();

View file

@ -88,14 +88,10 @@ public:
if(type == EFFECT_LIGHT){
if(light.corona)
RwTextureDestroy(light.corona);
#ifdef GTA3_1_1_PATCH
light.corona = nil;
#endif
if(light.shadow)
RwTextureDestroy(light.shadow);
#ifdef GTA3_1_1_PATCH
light.shadow = nil;
#endif
}
}
};

View file

@ -386,6 +386,8 @@ CMovingThing CMovingThings::StartCloseList;
CMovingThing CMovingThings::EndCloseList;
int16 CMovingThings::Num;
CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS];
int32 CScrollBar::TonightsEvent;
void CMovingThings::Init()
{
@ -1603,7 +1605,7 @@ void CScriptPath::Update(void) {
void CScriptPath::Clear(void) {
if (m_pNode)
delete m_pNode;
delete[] m_pNode;
m_pNode = nil;
m_numNodes = 0;
for (int i = 0; i < 6; i++)

View file

@ -169,6 +169,9 @@ private:
uint8 m_uBlue;
float m_fScale;
public:
static int TonightsEvent;
public:
void SetVisibility(bool visible) { m_bVisible = visible; }
bool IsVisible() { return m_bVisible; }

View file

@ -393,9 +393,9 @@ void
CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity)
{
#ifdef FIX_BUGS
if ( NumGlassEntities < NUM_GLASSPANES )
if ( NumGlassEntities < NUM_GLASSENTITIES )
#else
if ( NumGlassEntities < NUM_GLASSPANES-1 )
if ( NumGlassEntities < NUM_GLASSENTITIES-1 )
#endif
{
apEntitiesToBeRendered[NumGlassEntities++] = entity;

View file

@ -583,7 +583,7 @@ void CHud::Draw()
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) {
// CFont::SetColor(ARMOUR_COLOR);
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f + 52.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
}

View file

@ -306,7 +306,7 @@ CMotionBlurStreaks::Update(void)
{
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id)
if(aStreaks[i].m_id != 0)
aStreaks[i].Update();
}
@ -351,7 +351,7 @@ CMotionBlurStreaks::Render(void)
bool setRenderStates = false;
int i;
for(i = 0; i < NUMMBLURSTREAKS; i++)
if(aStreaks[i].m_id != nil){
if(aStreaks[i].m_id != 0){
if(!setRenderStates){
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@ -1150,8 +1150,8 @@ CBrightLights::Render(void)
case BRIGHTLIGHT_SIREN:
for(j = 0; j < 6; j++){
pos = SirenLightsSide[j]*TheCamera.GetRight() +
SirenLightsUp[j]* TheCamera.GetUp() +
pos = SirenLightsSide[j] * TheCamera.GetRight() +
SirenLightsUp[j] * TheCamera.GetUp() +
aBrightLights[i].m_pos;
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);

View file

@ -11,6 +11,9 @@
#include "Fire.h"
#include "WaterLevel.h"
#include "Camera.h"
#include "Particle.h"
// --MIAMI: file done
#define WATERCANNONVERTS 4
#define WATERCANNONINDEXES 12
@ -64,7 +67,7 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
if (CTimer::GetTimeInMilliseconds() > m_nTimeCreated + WATERCANNON_LIFETIME )
{
m_nCur = (m_nCur + 1) % -NUM_SEGMENTPOINTS;
m_nCur = (m_nCur + 1) % NUM_SEGMENTPOINTS;
m_abUsed[m_nCur] = false;
}
@ -128,7 +131,7 @@ void CWaterCannon::Render(void)
RwIm3DVertexSetV(&WaterCannonVertices[2], v);
RwIm3DVertexSetV(&WaterCannonVertices[3], v);
int16 pointA = m_nCur % -NUM_SEGMENTPOINTS;
int16 pointA = m_nCur % NUM_SEGMENTPOINTS;
int16 pointB = pointA - 1;
if ( (pointA - 1) < 0 )
@ -235,11 +238,16 @@ void CWaterCannon::PushPeds(void)
ped->m_vecMoveSpeed.x = (0.6f * m_avecVelocity[j].x + ped->m_vecMoveSpeed.x) * 0.5f;
ped->m_vecMoveSpeed.y = (0.6f * m_avecVelocity[j].y + ped->m_vecMoveSpeed.y) * 0.5f;
ped->SetFall(2000, AnimationId(ANIM_KO_SKID_FRONT + localDir), 0);
CFire *fire = ped->m_pFire;
if ( fire )
fire->Extinguish();
float pedSpeed2D = ped->m_vecMoveSpeed.Magnitude2D();
if ( pedSpeed2D > 0.2f ) {
ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D);
ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D);
}
ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0);
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f);
CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f,
CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1);
j = NUM_SEGMENTPOINTS;
}

View file

@ -534,12 +534,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
}
}
// BUG: game just changes camera raster's sizes, but this is a hack
if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
if (( origSize.w != rect->w ) || ( origSize.h != rect->h ))
{
RwRaster *raster;
RwRaster *zRaster;
// BUG: game just changes camera raster's sizes, but this is a hack
#ifdef FIX_BUGS
/*
* Destroy rasters...
*/
@ -597,6 +598,13 @@ CameraSize(RwCamera * camera, RwRect * rect,
RwCameraSetRaster(camera, raster);
RwCameraSetZRaster(camera, zRaster);
}
#else
raster = RwCameraGetRaster(camera);
zRaster = RwCameraGetZRaster(camera);
raster->width = zRaster->width = rect->w;
raster->height = zRaster->height = rect->h;
#endif
}
/* Figure out the view window */

View file

@ -41,8 +41,10 @@
#include "Timecycle.h"
#include "Fluff.h"
#define BLOCK_COUNT 20
#define SIZE_OF_SIMPLEVARS 0xFC
// --MIAMI: file done
#define BLOCK_COUNT 22
#define SIZE_OF_SIMPLEVARS 0xE4
const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
@ -60,7 +62,6 @@ int CheckSum;
eLevelName m_LevelToLoad;
char SaveFileNameJustSaved[260];
int Slots[SLOT_COUNT];
CDate CompileDateAndTime;
bool b_FoundRecentSavedGameWantToLoad;
bool JustLoadedDontFadeInYet;
@ -112,13 +113,14 @@ do {\
buf += size;\
} while (0)
#define WriteSaveDataBlock(save_func)\
#define WriteSaveDataBlock(save_func, msg)\
do {\
size = 0;\
buf = work_buff;\
reserved = 0;\
MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
save_func(buf, &size);\
debug(msg"== %i \n", size);\
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\
return false;\
@ -145,9 +147,10 @@ GenericSave(int file)
reserved = 0;
// Save simple vars
lastMissionPassed = TheText.Get(CStats::LastMissionPassedName);
lastMissionPassed = TheText.Get(CStats::LastMissionPassedName[0] ? CStats::LastMissionPassedName : "ITBEG");
if (lastMissionPassed[0] != '\0') {
AsciiToUnicode("...'", suffix);
suffix[3] = L'\0';
#ifdef FIX_BUGS
// fix buffer overflow
int len = UnicodeStrlen(lastMissionPassed);
@ -194,12 +197,6 @@ GenericSave(int file)
WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES
// converted to float for compatibility with original format
@ -227,6 +224,7 @@ GenericSave(int file)
buf += 4;
postsize = buf;
CTheScripts::SaveAllScripts(buf, &size);
debug("ScriptSize== %i \n", size);
CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))
return false;
@ -234,28 +232,28 @@ GenericSave(int file)
totalSize = buf - work_buff;
// Save the rest
WriteSaveDataBlock(CPools::SavePedPool);
WriteSaveDataBlock(CGarages::Save);
WriteSaveDataBlock(CGameLogic::Save);
WriteSaveDataBlock(CPools::SaveVehiclePool);
WriteSaveDataBlock(CPools::SaveObjectPool);
WriteSaveDataBlock(ThePaths.Save);
WriteSaveDataBlock(CCranes::Save);
WriteSaveDataBlock(CPickups::Save);
WriteSaveDataBlock(gPhoneInfo.Save);
WriteSaveDataBlock(CRestart::SaveAllRestartPoints);
WriteSaveDataBlock(CRadar::SaveAllRadarBlips);
WriteSaveDataBlock(CTheZones::SaveAllZones);
WriteSaveDataBlock(CGangs::SaveAllGangData);
WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
WriteSaveDataBlock(CParticleObject::SaveParticle);
WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
WriteSaveDataBlock(CScriptPaths::Save);
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
WriteSaveDataBlock(CStats::SaveStats);
WriteSaveDataBlock(CSetPieces::Save);
WriteSaveDataBlock(CStreaming::MemoryCardSave);
WriteSaveDataBlock(CPedType::Save);
WriteSaveDataBlock(CPools::SavePedPool, "PedPoolSize");
WriteSaveDataBlock(CGarages::Save, "GaragesSize");
WriteSaveDataBlock(CGameLogic::Save, "GameLogicSize");
WriteSaveDataBlock(CPools::SaveVehiclePool, "VehPoolSize");
WriteSaveDataBlock(CPools::SaveObjectPool, "ObjectPoolSize");
WriteSaveDataBlock(ThePaths.Save, "ThePathsSize");
WriteSaveDataBlock(CCranes::Save, "CranesSize");
WriteSaveDataBlock(CPickups::Save, "PickUpsSize");
WriteSaveDataBlock(gPhoneInfo.Save, "PhoneInfoSize");
WriteSaveDataBlock(CRestart::SaveAllRestartPoints, "RestartPointsBufferSize");
WriteSaveDataBlock(CRadar::SaveAllRadarBlips, "RadarBlipsBufferSize");
WriteSaveDataBlock(CTheZones::SaveAllZones, "AllZonesBufferSize");
WriteSaveDataBlock(CGangs::SaveAllGangData, "AllGangDataSize");
WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators, "AllCarGeneratorsSize");
WriteSaveDataBlock(CParticleObject::SaveParticle, "ParticlesSize");
WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects, "AllAudioScriptObjectsSize");
WriteSaveDataBlock(CScriptPaths::Save, "ScriptPathsSize");
WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo, "PlayerInfoSize");
WriteSaveDataBlock(CStats::SaveStats, "StatsSize");
WriteSaveDataBlock(CSetPieces::Save, "SetPiecesSize");
WriteSaveDataBlock(CStreaming::MemoryCardSave, "StreamingSize");
WriteSaveDataBlock(CPedType::Save, "PedTypeSize");
// Write padding
for (int i = 0; i < 4; i++) {
@ -331,12 +329,6 @@ GenericLoad()
ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES
// converted to float for compatibility with original format
@ -470,8 +462,13 @@ CloseFile(int32 file)
void
DoGameSpecificStuffAfterSucessLoad()
{
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadSceneCollision(TheCamera.GetPosition());
CStreaming::LoadScene(TheCamera.GetPosition());
CGame::TidyUpMemory(true, false);
StillToFadeOut = true;
JustLoadedDontFadeInYet = true;
TheCamera.Fade(0.0f, 0);
CTheScripts::Process();
}

View file

@ -25,8 +25,6 @@ bool CheckDataNotCorrupt(int32 slot, char *name);
bool RestoreForStartLoad();
int align4bytes(int32 size);
extern class CDate CompileDateAndTime;
extern char DefaultPCSaveFileName[260];
extern char ValidSaveName[260];
extern char LoadFileName[256];

View file

@ -27,13 +27,28 @@ void GetLocalTime_CP(SYSTEMTIME *out) {
#ifndef _WIN32
HANDLE FindFirstFile(const char* pathname, WIN32_FIND_DATA* firstfile) {
char newpathname[32];
strncpy(newpathname, pathname, 32);
char* path = strtok(newpathname, "\\*");
char* path = strtok(newpathname, "*");
// Case-sensitivity and backslashes...
char *real = casepath(path);
if (real) {
real[strlen(real)] = '*';
char *extension = strtok(NULL, "*");
if (extension)
strcat(real, extension);
strncpy(newpathname, real, 32);
free(real);
path = strtok(newpathname, "*");
}
strncpy(firstfile->folder, path, sizeof(firstfile->folder));
// Both w/ extension and w/o extension is ok
if (strlen(path) + 2 != strlen(pathname))
strncpy(firstfile->extension, strtok(NULL, "\\*"), sizeof(firstfile->extension));
if (strlen(path) + 1 != strlen(pathname))
strncpy(firstfile->extension, strtok(NULL, "*"), sizeof(firstfile->extension));
else
strncpy(firstfile->extension, "", sizeof(firstfile->extension));
@ -52,8 +67,8 @@ bool FindNextFile(HANDLE d, WIN32_FIND_DATA* finddata) {
while ((file = readdir((DIR*)d)) != NULL) {
// We only want "DT_REG"ular Files, but reportedly some FS and OSes gives DT_UNKNOWN as type.
if ((file->d_type == DT_UNKNOWN || file->d_type == DT_REG) &&
(extensionLen == 0 || strncmp(&file->d_name[strlen(file->d_name) - extensionLen], finddata->extension, extensionLen) == 0)) {
if ((file->d_type == DT_UNKNOWN || file->d_type == DT_REG || file->d_type == DT_LNK) &&
(extensionLen == 0 || strncasecmp(&file->d_name[strlen(file->d_name) - extensionLen], finddata->extension, extensionLen) == 0)) {
sprintf(relativepath, "%s/%s", finddata->folder, file->d_name);
realpath(relativepath, path);

View file

@ -43,6 +43,7 @@
#define MAX_SUBSYSTEMS (16)
// --MIAMI: file done
rw::EngineOpenParams openParams;
@ -152,7 +153,7 @@ const char *_psGetUserFilesFolder()
&KeycbData) == ERROR_SUCCESS )
{
RegCloseKey(hKey);
strcat(szUserFiles, "\\GTA3 User Files");
strcat(szUserFiles, "\\GTA Vice City User Files");
_psCreateFolder(szUserFiles);
return szUserFiles;
}
@ -386,10 +387,6 @@ psInitialize(void)
InitialiseLanguage();
#ifndef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
#endif
gGameState = GS_START_UP;
@ -422,7 +419,7 @@ psInitialize(void)
}
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
{
debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98;
@ -439,13 +436,9 @@ psInitialize(void)
#ifndef PS2_MENU
#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
#endif
#ifdef _WIN32
MEMORYSTATUS memstats;
@ -867,7 +860,8 @@ bool IsThisJoystickBlacklisted(int i)
const char* joyname = glfwGetJoystickName(i);
if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
if (gSelectedJoystickName[0] != '\0' &&
strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0)
return false;
return true;
@ -1250,14 +1244,17 @@ void resizeCB(GLFWwindow* window, int width, int height) {
* memory things don't work.
*/
/* redraw window */
if (RwInitialised && (gGameState == GS_PLAYING_GAME
#ifndef MASTER
|| gGameState == GS_ANIMVIEWER
#endif
))
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
{
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE);
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
}
#else
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
#endif
if (RwInitialised && height > 0 && width > 0) {
RwRect r;
@ -1765,6 +1762,7 @@ main(int argc, char *argv[])
printf("Into TheGame!!!\n");
#else
LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@ -1781,6 +1779,7 @@ main(int argc, char *argv[])
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;

View file

@ -11,7 +11,7 @@
#include "skeleton.h"
#include "platform.h"
// --MIAMI: file done
static RwBool DefaultVideoMode = TRUE;
@ -371,8 +371,8 @@ RsRwInitialize(void *displayID)
psNativeTextureSupport();
RwTextureSetAutoMipmapping(TRUE);
RwTextureSetMipmapping(FALSE);
RwTextureSetAutoMipmapping(FALSE);
return TRUE;
}

View file

@ -8,7 +8,7 @@
#define IDEXIT 1002
#define IDC_SELECTDEVICE 1005
#define IDI_MAIN_ICON 1042
#define IDI_MAIN_ICON 100
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED

View file

@ -53,6 +53,7 @@
#define MAX_SUBSYSTEMS (16)
// --MIAMI: file done
static RwBool ForegroundApp = TRUE;
@ -189,7 +190,7 @@ const char *_psGetUserFilesFolder()
&KeycbData) == ERROR_SUCCESS )
{
RegCloseKey(hKey);
strcat(szUserFiles, "\\GTA3 User Files");
strcat(szUserFiles, "\\GTA Vice City User Files");
_psCreateFolder(szUserFiles);
return szUserFiles;
}
@ -650,10 +651,6 @@ psInitialize(void)
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
#ifndef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
#endif
gGameState = GS_START_UP;
@ -688,7 +685,7 @@ psInitialize(void)
}
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 )
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
{
debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98;
@ -701,11 +698,7 @@ psInitialize(void)
}
#ifndef PS2_MENU
#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
#endif
dwDXVersion = GetDXVersion();
@ -945,8 +938,7 @@ void HandleGraphEvent(void)
/*
*****************************************************************************
*/
*/
LRESULT CALLBACK
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
{
@ -1016,10 +1008,17 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
RECT rect;
/* redraw window */
#ifndef MASTER
if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
{
RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
}
#else
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
#endif
/* Manually resize window */
rect.left = rect.top = 0;
@ -1327,7 +1326,7 @@ InitApplication(HANDLE instance)
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = (HINSTANCE)instance;
windowClass.hIcon = nil;
windowClass.hIcon = LoadIcon((HINSTANCE)instance, (LPCSTR)IDI_MAIN_ICON);
windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
windowClass.hbrBackground = nil;
windowClass.lpszMenuName = NULL;
@ -1382,17 +1381,17 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
#endif
if ( mode.Width == width && mode.Height == height && mode.Format == format )
{
if ( mode.RefreshRate == 0 )
if ( mode.RefreshRate == 0 ) {
d3d->Release();
return 0;
}
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
refreshRate = mode.RefreshRate;
}
}
#ifdef FIX_BUGS
d3d->Release();
#endif
if ( refreshRate == -1 )
return -1;
@ -2255,6 +2254,8 @@ WinMain(HINSTANCE instance,
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
++gGameState;
else if ( CPad::GetPad(0)->NewState.CheckForInput() )
++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() )
@ -2292,6 +2293,8 @@ WinMain(HINSTANCE instance,
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
++gGameState;
else if ( CPad::GetPad(0)->NewState.CheckForInput() )
++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() )
@ -2328,6 +2331,7 @@ WinMain(HINSTANCE instance,
printf("Into TheGame!!!\n");
#else
LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@ -2345,6 +2349,7 @@ WinMain(HINSTANCE instance,
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;

View file

@ -1,4 +1,4 @@
#include "common.h"
#include "common.h"
#include "main.h"
#include "General.h"
@ -59,7 +59,7 @@ bool CAutomobile::m_sAllTaxiLights;
const uint32 CAutomobile::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
1448;
1500;
#else
sizeof(CAutomobile);
#endif
@ -4635,7 +4635,6 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
case ANIM_CAR_ROLLDOOR_LOW:
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
break;
break;
case ANIM_CAR_GETOUT_LHS:
case ANIM_CAR_GETOUT_LOW_LHS:
case ANIM_CAR_GETOUT_RHS:
@ -4649,6 +4648,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
case ANIM_CAR_PULLOUT_RHS:
case ANIM_CAR_PULLOUT_LOW_RHS:
OpenDoor(component, door, 1.0f);
break;
case ANIM_COACH_OPEN_L:
case ANIM_COACH_OPEN_R:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
@ -5349,7 +5349,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT;
obj->bIsStatic = false;
obj->SetIsStatic(false);
obj->bIsPickup = false;
obj->bUseVehicleColours = true;
obj->m_colour1 = m_currentColour1;
@ -5713,7 +5713,7 @@ CAutomobile::Save(uint8*& buf)
{
CVehicle::Save(buf);
WriteSaveBuf<CDamageManager>(buf, Damage);
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
}
void
@ -5721,7 +5721,7 @@ CAutomobile::Load(uint8*& buf)
{
CVehicle::Load(buf);
Damage = ReadSaveBuf<CDamageManager>(buf);
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
SkipSaveBuf(buf, 1500 - 672 - sizeof(CDamageManager));
SetupDamageAfterLoad();
}
#endif

View file

@ -39,6 +39,14 @@
//--MIAMI: file done
const uint32 CBike::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
1260;
#else
sizeof(CBoat);
#endif
// TODO: maybe put this somewhere else
inline void
GetRelativeMatrix(RwMatrix *mat, RwFrame *frm, RwFrame *end)
@ -2922,3 +2930,19 @@ CBike::ReduceHornCounter(void)
if(m_nCarHornTimer != 0)
m_nCarHornTimer--;
}
#ifdef COMPATIBLE_SAVES
void
CBike::Save(uint8*& buf)
{
CVehicle::Save(buf);
SkipSaveBuf(buf, 1260 - 672);
}
void
CBike::Load(uint8*& buf)
{
CVehicle::Load(buf);
SkipSaveBuf(buf, 1260 - 672);
}
#endif

View file

@ -132,6 +132,12 @@ public:
void Fix(void);
void SetupModelNodes(void);
void ReduceHornCounter(void);
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);
#endif
static const uint32 nSaveStructSize;
};
// These functions and function names are made up

View file

@ -43,7 +43,7 @@ CBoat *CBoat::apFrameWakeGeneratingBoats[4];
const uint32 CBoat::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
1156;
1216;
#else
sizeof(CBoat);
#endif
@ -893,7 +893,7 @@ CBoat::BlowUpCar(CEntity *culprit)
obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT;
obj->bIsStatic = false;
obj->SetIsStatic(false);
obj->bIsPickup = false;
// life time
@ -1449,13 +1449,13 @@ void
CBoat::Save(uint8*& buf)
{
CVehicle::Save(buf);
SkipSaveBuf(buf, 1156 - 648);
SkipSaveBuf(buf, 1216 - 672);
}
void
CBoat::Load(uint8*& buf)
{
CVehicle::Load(buf);
SkipSaveBuf(buf, 1156 - 648);
SkipSaveBuf(buf, 1216 - 672);
}
#endif

View file

@ -91,7 +91,7 @@ void CCarGenerator::DoInternalProcessing()
pVehicle = pBoat;
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pBoat->bExtendedRange = false;
pBoat->bExtendedRange = true;
}else{
bool groundFound;
pos = m_vecPos;

View file

@ -12,6 +12,8 @@
#include "Object.h"
#include "World.h"
// --MIAMI: file done
#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
#define CRANE_UPDATE_RADIUS (300.0f)
#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f)
@ -259,7 +261,6 @@ void CCrane::Update(void)
m_pVehiclePickedUp->bUsesCollision = false;
if (m_bIsCrusher)
m_pVehiclePickedUp->bCollisionProof = true;
DMAudio.PlayOneShot(m_nAudioEntity, SOUND_CRANE_PICKUP, 0.0f);
}
}
}
@ -439,8 +440,6 @@ bool CCrane::DoesCranePickUpThisCarType(uint32 mi)
mi != MI_TRASH &&
#ifdef FIX_BUGS
mi != MI_COACH &&
#else
mi != MI_BLISTA &&
#endif
mi != MI_SECURICA &&
mi != MI_BUS &&
@ -657,11 +656,6 @@ void CCranes::Load(uint8* buf, uint32 size)
if (pCrane->m_pVehiclePickedUp != nil)
pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1);
}
/*for (int i = 0; i < NUM_CRANES; i++) {
aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
if (aCranes[i].m_nAudioEntity != 0)
DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1);
}*/
VALIDATESAVEBUF(size);
}

View file

@ -26,7 +26,6 @@ public:
};
CBuilding *m_pCraneEntity;
CObject *m_pHook;
int32 m_nAudioEntity;
float m_fPickupX1;
float m_fPickupX2;
float m_fPickupY1;

View file

@ -671,7 +671,7 @@ CHeli::SpawnFlyingComponent(int32 component)
obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT;
obj->bIsStatic = false;
obj->SetIsStatic(false);
obj->bIsPickup = false;
// life time

View file

@ -2367,15 +2367,15 @@ CVehicle::Save(uint8*& buf)
WriteSaveBuf<float>(buf, GetPosition().z);
SkipSaveBuf(buf, 16);
SaveEntityFlags(buf);
SkipSaveBuf(buf, 212);
SkipSaveBuf(buf, 208);
AutoPilot.Save(buf);
WriteSaveBuf<int8>(buf, m_currentColour1);
WriteSaveBuf<int8>(buf, m_currentColour2);
SkipSaveBuf(buf, 2);
WriteSaveBuf<int16>(buf, m_nAlarmState);
SkipSaveBuf(buf, 43);
SkipSaveBuf(buf, 42);
WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers);
SkipSaveBuf(buf, 2);
SkipSaveBuf(buf, 3);
WriteSaveBuf<float>(buf, field_1D0[0]);
WriteSaveBuf<float>(buf, field_1D0[1]);
WriteSaveBuf<float>(buf, field_1D0[2]);
@ -2398,13 +2398,13 @@ CVehicle::Save(uint8*& buf)
WriteSaveBuf<uint8>(buf, m_nCurrentGear);
SkipSaveBuf(buf, 3);
WriteSaveBuf<float>(buf, m_fChangeGearTime);
SkipSaveBuf(buf, 4);
SkipSaveBuf(buf, 12);
WriteSaveBuf<uint32>(buf, m_nTimeOfDeath);
SkipSaveBuf(buf, 2);
WriteSaveBuf<int16>(buf, m_nBombTimer);
SkipSaveBuf(buf, 12);
WriteSaveBuf<int8>(buf, m_nDoorLock);
SkipSaveBuf(buf, 99);
SkipSaveBuf(buf, 111);
}
void
@ -2430,15 +2430,15 @@ CVehicle::Load(uint8*& buf)
m_matrix = tmp;
SkipSaveBuf(buf, 16);
LoadEntityFlags(buf);
SkipSaveBuf(buf, 212);
SkipSaveBuf(buf, 208);
AutoPilot.Load(buf);
m_currentColour1 = ReadSaveBuf<int8>(buf);
m_currentColour2 = ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 2);
m_nAlarmState = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 43);
SkipSaveBuf(buf, 42);
m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 2);
SkipSaveBuf(buf, 3);
field_1D0[0] = ReadSaveBuf<float>(buf);
field_1D0[1] = ReadSaveBuf<float>(buf);
field_1D0[2] = ReadSaveBuf<float>(buf);
@ -2460,13 +2460,13 @@ CVehicle::Load(uint8*& buf)
m_nCurrentGear = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 3);
m_fChangeGearTime = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 4);
SkipSaveBuf(buf, 12);
m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
SkipSaveBuf(buf, 2);
m_nBombTimer = ReadSaveBuf<int16>(buf);
SkipSaveBuf(buf, 12);
m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
SkipSaveBuf(buf, 99);
SkipSaveBuf(buf, 111);
}
#endif

View file

@ -205,13 +205,13 @@ void CBulletInfo::Update(void)
if (pHitEntity->IsObject()) {
CObject *pHitObject = (CObject*)pHitEntity;
if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) {
bool notStatic = !pHitObject->IsStatic();
bool notStatic = !pHitObject->GetIsStatic();
if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) {
pHitObject->bIsStatic = false;
pHitObject->AddToMovingList();
}
notStatic = !pHitObject->IsStatic();
notStatic = !pHitObject->GetIsStatic();
if (!notStatic) {
CVector moveForce = point.normal * -BULLET_HIT_FORCE;
pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);

View file

@ -1526,14 +1526,14 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
if ( !victimObject->bInfiniteMass && victimObject->m_fCollisionDamageMultiplier < 99.9f)
{
bool notStatic = !victimObject->IsStatic();
bool notStatic = !victimObject->GetIsStatic();
if (notStatic && victimObject->m_fUprootLimit <= 0.0f)
{
victimObject->bIsStatic = false;
victimObject->SetIsStatic(false);
victimObject->AddToMovingList();
}
notStatic = !victimObject->IsStatic();
notStatic = !victimObject->GetIsStatic();
if (!notStatic)
{
CVector moveForce = point->normal * -4.0f;
@ -1922,14 +1922,14 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
if ( !victimObject->bInfiniteMass )
{
bool notStatic = !victimObject->IsStatic();
bool notStatic = !victimObject->GetIsStatic();
if ( notStatic && victimObject->m_fUprootLimit <= 0.0f )
{
victimObject->bIsStatic = false;
victimObject->SetIsStatic(false);
victimObject->AddToMovingList();
}
notStatic = !victimObject->IsStatic();
notStatic = !victimObject->GetIsStatic();
if ( !notStatic )
{
CVector moveForce = point.normal*-5.0f;
@ -3149,9 +3149,9 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing)
object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
if ( object->IsStatic())
if ( object->GetIsStatic())
{
object->bIsStatic = false;
object->SetIsStatic(false);
object->AddToMovingList();
}
}

View file

@ -54,7 +54,17 @@ enum eWeaponType
};
enum {
TOTAL_WEAPON_SLOTS = 10,
WEAPONSLOT_UNARMED = 0,
WEAPONSLOT_MELEE,
WEAPONSLOT_PROJECTILE,
WEAPONSLOT_HANDGUN,
WEAPONSLOT_SHOTGUN,
WEAPONSLOT_SUBMACHINEGUN,
WEAPONSLOT_RIFLE,
WEAPONSLOT_HEAVY,
WEAPONSLOT_SNIPER,
WEAPONSLOT_OTHER,
TOTAL_WEAPON_SLOTS
};
enum eWeaponFire {

2
vendor/librw vendored

@ -1 +1 @@
Subproject commit 30b77b0b32b4113b5dce2b67813ce9b85d1e1e57
Subproject commit edc77742c512b85ad35544b2cfbe3f359dc75805