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rename badly named camera variable

This commit is contained in:
aap 2020-11-24 15:20:41 +01:00
parent bd3d09fef5
commit 70d8bdc087
2 changed files with 4 additions and 4 deletions

View file

@ -123,7 +123,7 @@ CCamera::Init(void)
Cams[0].Mode = CCam::MODE_FOLLOWPED;
Cams[1].Mode = CCam::MODE_FOLLOWPED;
unknown = 0;
m_bJustJumpedOutOf1stPersonBecauseOfTarget = false;
m_bUnknown = false;
ClearPlayerWeaponMode();
m_bInATunnelAndABigVehicle = false;
m_iModeObbeCamIsInForCar = OBBE_INVALID;
@ -3398,10 +3398,10 @@ CCamera::Fade(float timeout, int16 direction)
m_fTimeToFadeMusic = timeout;
m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds();
// Not on PS2
if(!m_bJustJumpedOutOf1stPersonBecauseOfTarget && m_iMusicFadingDirection == FADE_OUT){
if(!m_bUnknown && m_iMusicFadingDirection == FADE_OUT){
unknown++;
if(unknown >= 2){
m_bJustJumpedOutOf1stPersonBecauseOfTarget = true;
m_bUnknown = true;
unknown = 0;
}else
m_bMoveCamToAvoidGeom = true;

View file

@ -348,7 +348,7 @@ public:
bool m_bcutsceneFinished;
bool m_bCullZoneChecksOn;
bool m_bFirstPersonBeingUsed;
bool m_bJustJumpedOutOf1stPersonBecauseOfTarget;
bool m_bUnknown;
bool m_bIdleOn;
bool m_bInATunnelAndABigVehicle;
bool m_bInitialNodeFound;