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(Test) Try to fix streams stop after a while
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@ -1152,6 +1152,7 @@ void CStream::SetPan(uint8 nPan)
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m_nPan = nPan;
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m_nPan = nPan;
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}
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}
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// Should only be called if source is stopped
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void CStream::SetPosMS(uint32 nPos)
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void CStream::SetPosMS(uint32 nPos)
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{
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{
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if ( !IsOpened() ) return;
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if ( !IsOpened() ) return;
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@ -1234,12 +1235,16 @@ void CStream::ClearBuffers()
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alSourceUnqueueBuffers(m_pAlSources[1], 1, &value);
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alSourceUnqueueBuffers(m_pAlSources[1], 1, &value);
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}
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}
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bool CStream::Setup()
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bool CStream::Setup(bool imSureQueueIsEmpty)
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{
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{
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if ( IsOpened() )
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if ( IsOpened() )
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{
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{
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alSourcei(m_pAlSources[0], AL_LOOPING, AL_FALSE);
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alSourcei(m_pAlSources[0], AL_LOOPING, AL_FALSE);
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alSourcei(m_pAlSources[1], AL_LOOPING, AL_FALSE);
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alSourcei(m_pAlSources[1], AL_LOOPING, AL_FALSE);
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if (!imSureQueueIsEmpty) {
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SetPlay(false);
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ClearBuffers();
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}
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m_pSoundFile->Seek(0);
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m_pSoundFile->Seek(0);
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//SetPosition(0.0f, 0.0f, 0.0f);
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//SetPosition(0.0f, 0.0f, 0.0f);
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SetPitch(1.0f);
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SetPitch(1.0f);
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@ -1343,7 +1348,7 @@ void CStream::Update()
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// We should wait queue to be cleared to loop track, because position calculation relies on queue.
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// We should wait queue to be cleared to loop track, because position calculation relies on queue.
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if (m_nLoopCount != 1 && m_bActive && totalBuffers[0] == 0)
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if (m_nLoopCount != 1 && m_bActive && totalBuffers[0] == 0)
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{
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{
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Setup();
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Setup(true);
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buffersRefilled = FillBuffers() != 0;
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buffersRefilled = FillBuffers() != 0;
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if (m_nLoopCount != 0)
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if (m_nLoopCount != 0)
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m_nLoopCount--;
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m_nLoopCount--;
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@ -1376,7 +1381,7 @@ void CStream::ProviderInit()
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{
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{
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if ( m_bReset )
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if ( m_bReset )
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{
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{
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if ( Setup() )
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if ( Setup(true) )
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{
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{
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SetPan(m_nPan);
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SetPan(m_nPan);
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SetVolume(m_nVolume);
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SetVolume(m_nVolume);
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@ -100,7 +100,7 @@ public:
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uint32 GetPosMS();
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uint32 GetPosMS();
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uint32 GetLengthMS();
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uint32 GetLengthMS();
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bool Setup();
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bool Setup(bool imSureQueueIsEmpty = false);
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void Start();
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void Start();
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void Stop();
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void Stop();
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void Update(void);
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void Update(void);
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