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Merge pull request #547 from Nick007J/master

a few bugfixes
This commit is contained in:
aap 2020-05-14 14:39:23 +02:00 committed by GitHub
commit 704a5c158f
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 16 additions and 0 deletions

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@ -1450,6 +1450,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
for ( int32 i = 0; i < _TODOCONST(3); i++ ) for ( int32 i = 0; i < _TODOCONST(3); i++ )
{ {
slot = nCurrentPedSlot - i - 1; slot = nCurrentPedSlot - i - 1;
#ifdef FIX_BUGS
if (slot < 0)
slot += ARRAY_SIZE(nPedSlotSfx);
#endif
if ( nComment == nPedSlotSfx[slot] ) if ( nComment == nPedSlotSfx[slot] )
return true; return true;
} }

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@ -780,6 +780,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
for ( int32 i = 0; i < _TODOCONST(3); i++ ) for ( int32 i = 0; i < _TODOCONST(3); i++ )
{ {
slot = nCurrentPedSlot - i - 1; slot = nCurrentPedSlot - i - 1;
#ifdef FIX_BUGS
if (slot < 0)
slot += ARRAY_SIZE(nPedSlotSfx);
#endif
if ( nComment == nPedSlotSfx[slot] ) if ( nComment == nPedSlotSfx[slot] )
return true; return true;
} }

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@ -16166,7 +16166,11 @@ CPed::SeekCar(void)
} }
if (dest.x == 0.0f && dest.y == 0.0f) { if (dest.x == 0.0f && dest.y == 0.0f) {
#ifdef FIX_BUGS
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) {
#else
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) { if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
#endif
RestorePreviousState(); RestorePreviousState();
if (IsPlayer()) { if (IsPlayer()) {
ClearObjective(); ClearObjective();

View file

@ -184,7 +184,11 @@ CBoat::ProcessControl(void)
} }
float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse; float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
#ifdef FIX_BUGS
if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) {
#else
if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){ if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
#endif
float prevHealth = m_fHealth; float prevHealth = m_fHealth;
if(this == FindPlayerVehicle()){ if(this == FindPlayerVehicle()){
if(bTakeLessDamage) if(bTakeLessDamage)