Merge pull request #887 from waliedyassen/master-automobile-fixes

Few bug fixes in CAutomobile for re3
This commit is contained in:
aap 2020-12-15 17:09:45 +01:00 committed by GitHub
commit 703750a1ff
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3 changed files with 8 additions and 18 deletions

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@ -768,7 +768,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
m_nWheelsOnGround, fThrust,
@ -802,7 +802,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
m_nWheelsOnGround, fThrust,
@ -883,7 +883,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT];
if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
m_nWheelsOnGround, fThrust,
@ -917,7 +917,7 @@ CAutomobile::ProcessControl(void)
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT];
if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
ProcessWheel(wheelFwd, wheelRight,
contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
m_nWheelsOnGround, fThrust,
@ -3946,10 +3946,10 @@ void
CAutomobile::BurstTyre(uint8 wheel)
{
switch(wheel){
case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
case CAR_PIECE_WHEEL_LF: wheel = CARWHEEL_FRONT_LEFT; break;
case CAR_PIECE_WHEEL_RF: wheel = CARWHEEL_FRONT_RIGHT; break;
case CAR_PIECE_WHEEL_LR: wheel = CARWHEEL_REAR_LEFT; break;
case CAR_PIECE_WHEEL_RR: wheel = CARWHEEL_REAR_RIGHT; break;
}
int status = Damage.GetWheelStatus(wheel);

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@ -30,8 +30,6 @@ enum eCarNodes
NUM_CAR_NODES,
};
// These are used for all the wheel arrays
// DON'T confuse with VEHWHEEL, which are vehicle components
enum {
CARWHEEL_FRONT_LEFT,
CARWHEEL_REAR_LEFT,

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@ -57,14 +57,6 @@ enum eLights
VEHLIGHT_REAR_RIGHT,
};
enum eWheels
{
VEHWHEEL_FRONT_LEFT,
VEHWHEEL_FRONT_RIGHT,
VEHWHEEL_REAR_LEFT,
VEHWHEEL_REAR_RIGHT,
};
enum
{
CAR_PIECE_BONNET = 1,