more CVehicle

This commit is contained in:
aap 2019-07-09 23:49:44 +02:00
parent a65dd41da7
commit 702cd00765
10 changed files with 278 additions and 30 deletions

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@ -19,7 +19,7 @@ WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
WRAPPER void cDMAudio::PlayOneShot(int32, uint16 /*eSound*/, float) { EAXJMP(0x57C840); }
WRAPPER void cDMAudio::PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float) { EAXJMP(0x57C840); }
WRAPPER void cDMAudio::SetMusicMasterVolume(int8) { EAXJMP(0x57C8C0); }
WRAPPER void cDMAudio::SetEffectsMasterVolume(int8) { EAXJMP(0x57C890); }
WRAPPER int8 cDMAudio::SetCurrent3DProvider(int8) { EAXJMP(0x57C9B0); }

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@ -190,7 +190,7 @@ public:
void PlayFrontEndSound(uint32, uint32);
void PlayFrontEndTrack(uint32, uint32);
void StopFrontEndTrack();
void PlayOneShot(int32, uint16, float);
void PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float);
void SetMusicMasterVolume(int8);
void SetEffectsMasterVolume(int8);
int8 SetCurrent3DProvider(int8);

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@ -59,9 +59,9 @@ enum eCarDrivingStyle : uint8
class CAutoPilot {
public:
uint32 m_currentAddress;
uint32 m_startingRouteNode;
uint32 m_PreviousRouteNode;
uint32 m_nCurrentRouteNode;
uint32 m_nNextRouteNode;
uint32 m_nPrevRouteNode;
uint32 m_nTotalSpeedScaleFactor;
uint32 m_nSpeedScaleFactor;
uint32 m_nCurrentPathNodeInfo;
@ -80,10 +80,41 @@ public:
uint8 m_nAnimationTime;
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;
uint8 m_nCarCtrlFlags;
uint8 m_flag1 : 1;
uint8 m_flag2 : 1;
uint8 m_flag4 : 1;
uint8 m_flag8 : 1;
uint8 m_flag10 : 1;
CVector m_vecDestinationCoors;
void *m_aPathFindNodesInfo[8];
uint16 m_nPathFindNodesCount;
CVehicle *m_pTargetCar;
CAutoPilot(void) {
m_nPrevRouteNode = 0;
m_nNextRouteNode = m_nPrevRouteNode;
m_nCurrentRouteNode = m_nNextRouteNode;
m_nTotalSpeedScaleFactor = 0;
m_nSpeedScaleFactor = 1000;
m_nPreviousPathNodeInfo = 0;
m_nNextPathNodeInfo = m_nPreviousPathNodeInfo;
m_nCurrentPathNodeInfo = m_nNextPathNodeInfo;
m_nNextDirection = 1;
m_nCurrentDirecton = m_nNextDirection;
m_nCurrentPathDirection = 0;
m_nPreviousPathDirection = m_nCurrentPathDirection;
m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
m_nCarMission = MISSION_NONE;
m_nAnimationId = TEMPACT_NONE;
m_nCruiseSpeed = 10;
m_fMaxTrafficSpeed = 10.0f;
m_flag2 = false;
m_flag1 = false;
m_nPathFindNodesCount = 0;
m_pTargetCar = 0;
m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
m_nTimeSwitchedToRealPhysics = m_nTimeToStartMission;
m_flag8 = false;
}
};
static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");

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@ -2,4 +2,5 @@
#include "patcher.h"
#include "PlayerInfo.h"
WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }

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@ -67,6 +67,7 @@ public:
RwTexture *m_pSkinTexture;
void MakePlayerSafe(bool);
void AwardMoneyForExplosion(CVehicle *vehicle);
};
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");

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@ -158,8 +158,12 @@ void
FixCar(void)
{
CVehicle *veh = FindPlayerVehicle();
if(veh == nil || !veh->IsCar())
if(veh == nil)
return;
veh->m_fHealth = 1000.0f;
if(!veh->IsCar())
return;
((CAutomobile*)veh)->Damage.SetEngineStatus(0);
((CAutomobile*)veh)->Fix();
}

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@ -24,9 +24,9 @@ bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
CAutomobile::CAutomobile(int mi, uint8 owner)
CAutomobile::CAutomobile(int mi, uint8 CreatedBy)
{
ctor(mi, owner);
ctor(mi, CreatedBy);
}
@ -397,9 +397,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
m_fHealth = 0.0f;
m_nBombTimer = 0;
m_auto_flagA1 = false;
m_auto_flagA2 = false;
m_auto_flagA4 = false;
m_auto_flagA7 = 0;
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
@ -535,9 +533,8 @@ CAutomobile::PlayCarHorn(void)
void
CAutomobile::PlayHornIfNecessary(void)
{
// TODO: flags
if(m_autoPilot.m_nCarCtrlFlags & 2 ||
m_autoPilot.m_nCarCtrlFlags & 1)
if(m_autoPilot.m_flag2 ||
m_autoPilot.m_flag1)
if(!HasCarStoppedBecauseOfLight())
PlayCarHorn();
}
@ -637,20 +634,20 @@ CAutomobile::HasCarStoppedBecauseOfLight(void)
if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS)
return false;
if(m_autoPilot.m_currentAddress && m_autoPilot.m_startingRouteNode){
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
if(m_autoPilot.m_nCurrentRouteNode && m_autoPilot.m_nNextRouteNode){
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_nCurrentRouteNode];
for(i = 0; i < curnode->numLinks; i++)
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_startingRouteNode)
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_nNextRouteNode)
break;
if(i < curnode->numLinks &&
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
return true;
}
if(m_autoPilot.m_currentAddress && m_autoPilot.m_PreviousRouteNode){
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
if(m_autoPilot.m_nCurrentRouteNode && m_autoPilot.m_nPrevRouteNode){
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_nCurrentRouteNode];
for(i = 0; i < curnode->numLinks; i++)
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_PreviousRouteNode)
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_nPrevRouteNode)
break;
if(i < curnode->numLinks &&
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO

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@ -24,9 +24,7 @@ public:
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 field_4D8;
uint8 m_auto_flagA1 : 1;
uint8 m_auto_flagA2 : 1;
uint8 m_auto_flagA4 : 1;
uint8 m_auto_flagA7 : 1;
uint8 bTaxiLight : 1;
uint8 m_auto_flagA10 : 1;
uint8 m_auto_flagA20 : 1;
@ -39,7 +37,8 @@ public:
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fImprovedHandling;
uint8 stuff6[32];
uint8 stuff6[28];
float field_530;
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
CVector m_aGroundOffset[4]; // from ground object to colpoint
CEntity *m_pBlowUpEntity;

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@ -1,7 +1,9 @@
#include "common.h"
#include "main.h"
#include "patcher.h"
#include "General.h"
#include "Timer.h"
#include "Pad.h"
#include "Vehicle.h"
#include "Pools.h"
#include "HandlingMgr.h"
@ -13,6 +15,7 @@
#include "PointLights.h"
#include "Renderer.h"
#include "DMAudio.h"
#include "MusicManager.h"
#include "Radar.h"
bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
@ -27,6 +30,79 @@ void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehicleP
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
CVehicle::CVehicle(uint8 CreatedBy)
{
int i;
m_nCurrentGear = 0;
field_208 = 0;
m_fSteerRatio = 0.0f;
m_type = ENTITY_TYPE_VEHICLE;
VehicleCreatedBy = CreatedBy;
bIsLocked = false;
bIsLawEnforcer = false;
bIsAmbulanceOnDuty = false;
bIsFireTruckOnDuty = false;
CCarCtrl::UpdateCarCount(this, false);
m_fHealth = 1000.0f;
bEngineOn = true;
bFreebies = true;
pDriver = nil;
m_nNumPassengers = 0;
m_nNumGettingIn = 0;
m_nGettingInFlags = 0;
m_nGettingOutFlags = 0;
m_nNumMaxPassengers = 8;
for(i = 0; i < m_nNumMaxPassengers; i++)
pPassengers[i] = nil;
m_nBombTimer = 0;
m_pWhoSetMeOnFire = nil;
field_1FB = 0;
m_veh_flagB10 = false;
m_veh_flagB40 = false;
m_veh_flagB80 = false;
m_veh_flagC1 = false;
bIsDamaged = false;
m_veh_flagC8 = false;
m_veh_flagC10 = false;
m_veh_flagC4 = false;
m_veh_flagC20 = false;
bCanBeDamaged = true;
m_veh_flagC80 = false;
m_veh_flagD1 = false;
m_veh_flagD2 = false;
m_nGunFiringTime = 0;
field_214 = 0;
bLightsOn = false;
bVehicleColProcessed = false;
field_1F9 = 0;
bIsCarParkVehicle = false;
bHasAlreadyBeenRecorded = false;
m_bSirenOrAlarm = 0;
m_nCarHornTimer = 0;
field_22D = 0;
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
field_220 = 0.0;
field_21C = field_220;
m_audioEntityId = DMAudio.CreateEntity(0, this);
if(m_audioEntityId)
DMAudio.SetEntityStatus(m_audioEntityId, true);
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
m_pCurGroundEntity = nil;
field_22A = 0;
field_22B = 0;
field_22F = 0;
m_aCollPolys[0].valid = false;
m_aCollPolys[1].valid = false;
m_autoPilot.m_nCarMission = MISSION_NONE;
m_autoPilot.m_nAnimationId = TEMPACT_NONE;
m_autoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
m_autoPilot.m_flag4 = false;
m_autoPilot.m_flag10 = false;
}
CVehicle::~CVehicle()
{
m_nAlarmState = 0;
@ -54,6 +130,67 @@ CVehicle::~CVehicle()
}
}
void
CVehicle::FlyingControl(eFlightModel flightModel)
{
switch(flightModel){
case FLIGHT_MODEL_DODO:
{
// This seems pretty magic
// Move Left/Right
float moveSpeed = m_vecMoveSpeed.Magnitude();
float sideSpeed = DotProduct(m_vecMoveSpeed, GetRight());
float sideImpulse = -1.0f * sideSpeed / moveSpeed;
float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
float magic = m_vecMoveSpeed.MagnitudeSqr() * sq(fwdSpeed);
float turnImpulse = (sideImpulse*0.003f + m_fSteerAngle*0.001f) *
magic*m_fTurnMass*CTimer::GetTimeStep();
ApplyTurnForce(turnImpulse*GetRight(), -4.0f*GetForward());
float impulse = sideImpulse*0.2f *
magic*m_fMass*CTimer::GetTimeStep();
ApplyMoveForce(impulse*GetRight());
ApplyTurnForce(impulse*GetRight(), 2.0f*GetUp());
// Move Up/Down
moveSpeed = m_vecMoveSpeed.Magnitude();
float upSpeed = DotProduct(m_vecMoveSpeed, GetUp());
float upImpulse = -1.0f * upSpeed / moveSpeed;
turnImpulse = (upImpulse*0.002f + -CPad::GetPad(0)->GetSteeringUpDown()/128.0f*0.001f) *
magic*m_fTurnMass*CTimer::GetTimeStep();
ApplyTurnForce(turnImpulse*GetUp(), -4.0f*GetForward());
impulse = (upImpulse*3.5f + 0.5f)*0.05f *
magic*m_fMass*CTimer::GetTimeStep();
if(GRAVITY*m_fMass*CTimer::GetTimeStep() < impulse &&
GetPosition().z > 100.0f)
impulse = 0.9f*GRAVITY*m_fMass*CTimer::GetTimeStep();
CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
ApplyMoveForce(impulse*GetUp());
ApplyTurnForce(impulse*GetUp(), 2.0f*GetUp() + com);
m_vecTurnSpeed.y *= powf(0.9f, CTimer::GetTimeStep());
moveSpeed = m_vecMoveSpeed.MagnitudeSqr();
if(moveSpeed > 2.25f)
m_vecMoveSpeed *= 1.5f/sqrt(moveSpeed);
float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
if(turnSpeed > 0.04f)
m_vecTurnSpeed *= 0.2f/sqrt(turnSpeed);
}
break;
case FLIGHT_MODEL_RCPLANE:
case FLIGHT_MODEL_SEAPLANE:
assert(0 && "Plane flight model not implemented");
case FLIGHT_MODEL_HELI:
assert(0 && "Heli flight model not implemented");
}
}
void
CVehicle::SetModelIndex(uint32 id)
{
@ -96,6 +233,60 @@ CVehicle::GetHeightAboveRoad(void)
}
void
CVehicle::ExtinguishCarFire(void)
{
m_fHealth = max(m_fHealth, 300.0f);
if(m_pCarFire)
m_pCarFire->Extinguish();
if(IsCar()){
CAutomobile *car = (CAutomobile*)this;
if(car->Damage.GetEngineStatus() >= 225)
car->Damage.SetEngineStatus(215);
car->field_530 = 0.0f;
}
}
void
CVehicle::ProcessDelayedExplosion(void)
{
if(m_nBombTimer == 0)
return;
if(m_nBombTimer == 0){
int tick = CTimer::GetTimeStep()/60.0f*1000.0f;
if(tick > m_nBombTimer)
m_nBombTimer = 0;
else
m_nBombTimer -= tick;
if(IsCar() && ((CAutomobile*)this)->m_auto_flagA7 == 4 && (m_nBombTimer & 0xFE00) != 0xFE00)
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
if(FindPlayerVehicle() != this && m_pWhoSetMeOnFire == FindPlayerPed())
CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
BlowUpCar(m_pWhoSetMeOnFire);
}
}
float
CVehicle::ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius)
{
float angularVelocity;
switch(state){
case WHEEL_STATE_1:
angularVelocity = -1.1f; // constant speed forward
break;
case WHEEL_STATE_3:
angularVelocity = 0.0f; // not moving
break;
default:
angularVelocity = -DotProduct(fwd, speed) / radius; // forward speed
break;
}
return angularVelocity * CTimer::GetTimeStep();
}
bool
CVehicle::IsLawEnforcementVehicle(void)
{
@ -477,6 +668,10 @@ STARTPATCHES
InjectHook(0x4A7E60, &CVehicle_::RemoveLighting_, PATCH_JUMP);
InjectHook(0x417E60, &CVehicle_::GetHeightAboveRoad_, PATCH_JUMP);
InjectHook(0x552BB0, &CVehicle::FlyingControl, PATCH_JUMP);
InjectHook(0x552AF0, &CVehicle::ExtinguishCarFire, PATCH_JUMP);
InjectHook(0x551C90, &CVehicle::ProcessDelayedExplosion, PATCH_JUMP);
InjectHook(0x551280, &CVehicle::ProcessWheelRotation, PATCH_JUMP);
InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP);
InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP);
InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP);

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@ -104,6 +104,21 @@ enum
CAR_PIECE_WHEEL_RR,
};
enum tWheelState
{
WHEEL_STATE_1 = 1, // constant velocity
WHEEL_STATE_3 = 3, // not moving
};
enum eFlightModel
{
FLIGHT_MODEL_DODO,
// not used in III
FLIGHT_MODEL_RCPLANE,
FLIGHT_MODEL_HELI,
FLIGHT_MODEL_SEAPLANE
};
class CVehicle : public CPhysical
{
public:
@ -179,7 +194,7 @@ public:
uint32 m_nTimeOfDeath;
int16 field_214;
int16 m_nBombTimer; // goes down with each frame
CPed *m_pWhoDetonatedMe;
CPed *m_pWhoSetMeOnFire;
float field_21C;
float field_220;
eCarLock m_nDoorLock;
@ -191,9 +206,7 @@ public:
int8 field_22D;
bool m_bSirenOrAlarm;
int8 field_22F;
// TODO: this is an array
CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
float m_fSteerRatio;
eVehicleType m_vehType;
@ -202,6 +215,8 @@ public:
static void operator delete(void*, size_t);
static void operator delete(void*, int);
CVehicle(void) {} // FAKE
CVehicle(uint8 CreatedBy);
~CVehicle(void);
// from CEntity
void SetModelIndex(uint32 id);
@ -232,6 +247,11 @@ public:
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
void FlyingControl(eFlightModel flightModel);
void ExtinguishCarFire(void);
void ProcessDelayedExplosion(void);
float ProcessWheelRotation(tWheelState state, const CVector &fwd, const CVector &speed, float radius);
bool IsLawEnforcementVehicle(void);
void ChangeLawEnforcerState(uint8 enable);
bool UsesSiren(uint32 id);