fixed cargen load

This commit is contained in:
Nikolay Korolev 2019-07-28 12:57:25 +03:00
parent d62225968b
commit 6ff6305be9
1 changed files with 2 additions and 2 deletions

View File

@ -283,18 +283,18 @@ void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size)
void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
{
Init();
assert(size == 8 + NUM_CARGENS * 72);
assert(size == 28 + NUM_CARGENS * 72);
assert(buffer[0] == 'C');
assert(buffer[1] == 'G');
assert(buffer[2] == 'N');
assert(buffer[3] == '\0');
assert(*(uint32*)(buffer + 4) == size - 8);
buffer += 8;
NumOfCarGenerators = *(uint32*)(buffer + 12);
CurrentActiveCount = *(uint32*)(buffer + 16);
ProcessCounter = *(uint8*)(buffer + 20);
GenerateEvenIfPlayerIsCloseCounter = *(uint8*)(buffer + 21);
assert(*(uint32*)(buffer + 24) == 72 * NUM_CARGENS);
buffer += 28;
for (int i = 0; i < NUM_CARGENS; i++) {
CarGeneratorArray[i].Load(buffer);
buffer += 72;