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animation fixes
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@ -56,7 +56,7 @@ There are a couple of things that have been reversed for other projects
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already that could probably be put into this project without too much effort.
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Again, the list is not complete:
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* Animation (https://github.com/aap/iii_anim)
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* ~~Animation (https://github.com/aap/iii_anim)~~
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* File Loader (https://github.com/aap/librwgta/tree/master/tools/IIItest)
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* ...
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@ -93,7 +93,7 @@ GetModelFromName(const char *name)
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for(i = 0; i < MODELINFOSIZE; i++){
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mi = CModelInfo::GetModelInfo(i);
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if(mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
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if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
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strcmpIgnoringDigits(mi->GetName(), name))
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return mi;
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}
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@ -152,6 +152,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump,
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STARTPATCHES
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InjectHook(0x4012D0, &CAnimBlendAssocGroup::DestroyAssociations, PATCH_JUMP);
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InjectHook(0x4013D0, (CAnimBlendAssociation *(CAnimBlendAssocGroup::*)(uint32))&CAnimBlendAssocGroup::GetAnimation, PATCH_JUMP);
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InjectHook(0x401300, (CAnimBlendAssociation *(CAnimBlendAssocGroup::*)(const char*))&CAnimBlendAssocGroup::GetAnimation, PATCH_JUMP);
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InjectHook(0x401420, (CAnimBlendAssociation *(CAnimBlendAssocGroup::*)(uint32))&CAnimBlendAssocGroup::CopyAnimation, PATCH_JUMP);
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