some CPed cleanup

This commit is contained in:
aap 2019-08-02 15:00:55 +02:00
parent e30cfaf687
commit 6f05ed0c23
2 changed files with 71 additions and 100 deletions

View File

@ -2264,7 +2264,6 @@ CPed::CanPedJumpThis(int32 unused)
{
CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur));
CVector pos = GetPosition();
// wat?
CVector forwardPos(
forward.x + pos.x,
forward.y + pos.y,
@ -2289,19 +2288,19 @@ CPed::CanSeeEntity(CEntity *entity, float threshold)
GetPosition().y);
if (neededAngle < 0.0f)
neededAngle += 2 * PI;
else if (neededAngle > 2 * PI)
neededAngle -= 2 * PI;
neededAngle += TWOPI;
else if (neededAngle > TWOPI)
neededAngle -= TWOPI;
float ourAngle = m_fRotationCur;
if (ourAngle < 0.0f)
ourAngle += 2 * PI;
else if (ourAngle > 2 * PI)
ourAngle -= 2 * PI;
ourAngle += TWOPI;
else if (ourAngle > TWOPI)
ourAngle -= TWOPI;
float neededTurn = Abs(neededAngle - ourAngle);
return neededTurn < threshold || 2 * PI - threshold < neededTurn;
return neededTurn < threshold || TWOPI - threshold < neededTurn;
}
bool
@ -3660,7 +3659,6 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
} else {
CDarkel::RegisterKillNotByPlayer(this, method);
}
// WAT?
if (method == WEAPONTYPE_WATER)
bIsInTheAir = false;
@ -4558,7 +4556,7 @@ CPed::GetLocalDirection(CVector2D &posOffset)
{
float direction;
for (direction = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); direction < 0.0f; direction += 2 * PI);
for (direction = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); direction < 0.0f; direction += TWOPI);
for (direction = (int)RADTODEG(direction) / 90; direction > 3; direction -= 4);
@ -4961,7 +4959,21 @@ CPed::PlayHitSound(CPed *hitTo)
{
// That was very complicated to reverse for me...
// First index is our fight move ID (from 1 to 12, total 12), second is the one of we fight with (from 13 to 22, total 10).
enum {
S33 = SOUND_FIGHT_PUNCH_33,
S34 = SOUND_FIGHT_KICK_34,
S35 = SOUND_FIGHT_HEADBUTT_35,
S36 = SOUND_FIGHT_PUNCH_36,
S37 = SOUND_FIGHT_PUNCH_37,
S38 = SOUND_FIGHT_CLOSE_PUNCH_38,
S39 = SOUND_FIGHT_PUNCH_39,
S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 ,
S41 = SOUND_FIGHT_PUNCH_41,
S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
S43 = SOUND_FIGHT_KNEE_OR_KICK_43,
S44 = SOUND_FIGHT_KICK_44,
NO_SND = SOUND_TOTAL_PED_SOUNDS
};
uint16 hitSoundsByFightMoves[12][10] = {
{S39,S42,S43,S43,S39,S39,S39,S39,S39,S42},
{NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND},
@ -5277,13 +5289,10 @@ CPed::CreateDeadPedMoney(void)
if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle)
return;
/*
* That was the og output, which is some compiler optimization for mod 60;
* money = rand - 60 * (rand / 60 + (-2004318071i64 * (unsigned __int64)rand >> 32));
*/
int money = CGeneral::GetRandomNumber() % 60;
if (money >= 10) {
if (money < 10)
return;
if (money == 43)
money = 700;
@ -5300,7 +5309,6 @@ CPed::CreateDeadPedMoney(void)
}
}
}
}
void
CPed::CreateDeadPedWeaponPickups(void)
@ -5316,43 +5324,37 @@ CPed::CreateDeadPedWeaponPickups(void)
eWeaponType weapon = GetWeapon(i).m_eWeaponType;
int weaponAmmo = GetWeapon(i).m_nAmmoTotal;
if (weapon != WEAPONTYPE_UNARMED && weapon != WEAPONTYPE_DETONATOR && weaponAmmo != 0) {
if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || weaponAmmo == 0)
continue;
angleToPed = i * 1.75f;
pickupPos.x = 1.5f * Sin(angleToPed) + GetPosition().x;
pickupPos.y = 1.5f * Cos(angleToPed) + GetPosition().y;
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, GetPosition().z, &found) + 0.5f;
pickupPos = GetPosition();
pickupPos.x += 1.5f * Sin(angleToPed);
pickupPos.y += 1.5f * Cos(angleToPed);
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
// CVector point1(0, pickupPos.y, 0);
CVector pedPos = GetPosition();
pedPos.z += 0.3f;
CVector point2 = GetPosition();
point2.z += 0.3f;
CVector pedToPickup = pickupPos - pedPos;
float distance = pedToPickup.Magnitude();
CVector posDiff = pickupPos - point2;
// outer edge of pickup
distance = (distance + 0.3f) / distance;
CVector pickupPos2 = pedPos;
pickupPos2 += distance * pedToPickup;
float distance = posDiff.Magnitude();
// I don't know what is this for. Related with Z-axis for sure.
float posDiffMult = (distance + 0.3f) / distance;
CVector point1 = point2;
point1 += posDiffMult * posDiff;
if (!found || CWorld::GetIsLineOfSightClear(point1, point2, true, false, false, false, false, false, false)) {
// Not PI, it's 3.14f. Funny.
// pickup must be on ground and line to its edge must be clear
if (!found || CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, true, false, false, false, false, false, false)) {
// otherwise try another position (but disregard second check apparently)
angleToPed += 3.14f;
pickupPos.x = 1.5f * Sin(angleToPed) + GetPosition().x;
pickupPos.y = 1.5f * Cos(angleToPed) + GetPosition().y;
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, GetPosition().z, &found) + 0.5f;
}
if (found) {
if (weaponAmmo >= CPickups::ms_maxAmmosForWeapons[weapon])
weaponAmmo = CPickups::ms_maxAmmosForWeapons[weapon];
CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, weaponAmmo);
}
pickupPos = GetPosition();
pickupPos.x = 1.5f * Sin(angleToPed);
pickupPos.y = 1.5f * Cos(angleToPed);
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
}
if (found)
CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, min(weaponAmmo, CPickups::ms_maxAmmosForWeapons[weapon]));
}
ClearWeapons();
}
@ -5360,13 +5362,8 @@ CPed::CreateDeadPedWeaponPickups(void)
void
CPed::SetAttackTimer(uint32 time)
{
if (CTimer::GetTimeInMilliseconds() <= m_attackTimer)
return;
if (m_lastHitTime <= CTimer::GetTimeInMilliseconds())
m_attackTimer = time + CTimer::GetTimeInMilliseconds();
else
m_attackTimer = time + m_lastHitTime;
if (CTimer::GetTimeInMilliseconds() > m_attackTimer)
m_attackTimer = max(m_lastHitTime, CTimer::GetTimeInMilliseconds()) + time;
}
void
@ -5415,9 +5412,9 @@ CPed::SetBuyIceCream(void)
return;
// Side of the Ice Cream van
m_fRotationDest = m_carInObjective->GetForward().Heading() - 0.5 * PI;
m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
if (Abs(m_fRotationDest - m_fRotationCur) < 0.5 * PI) {
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000;
m_nPedState = PED_BUY_ICECREAM;
}
@ -5515,22 +5512,13 @@ void
CPed::DeadPedMakesTyresBloody(void)
{
int minX = CWorld::GetSectorIndexX(GetPosition().x - 2.0f);
if (minX <= 0)
minX = 0;
if (minX < 0) minX = 0;
int minY = CWorld::GetSectorIndexY(GetPosition().y - 2.0f);
if (minY <= 0)
minY = 0;
// BUG: Shouldn't it be NUMSECTORS_X (100)?
if (minY < 0) minY = 0;
int maxX = CWorld::GetSectorIndexX(GetPosition().x + 2.0f);
if (maxX >= 99)
maxX = 99;
// BUG: Shouldn't it be NUMSECTORS_Y (100)?
if (maxX > NUMSECTORS_X-1) maxX = NUMSECTORS_X-1;
int maxY = CWorld::GetSectorIndexY(GetPosition().y + 2.0f);
if (maxY >= 99)
maxY = 99;
if (maxY > NUMSECTORS_Y-1) maxY = NUMSECTORS_Y-1;
CWorld::AdvanceCurrentScanCode();

View File

@ -22,23 +22,6 @@ struct CPedAudioData
int m_nMaxRandomDelayTime;
};
// For hit sounds in fight
enum {
S33 = SOUND_FIGHT_PUNCH_33,
S34 = SOUND_FIGHT_KICK_34,
S35 = SOUND_FIGHT_HEADBUTT_35,
S36 = SOUND_FIGHT_PUNCH_36,
S37 = SOUND_FIGHT_PUNCH_37,
S38 = SOUND_FIGHT_CLOSE_PUNCH_38,
S39 = SOUND_FIGHT_PUNCH_39,
S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 ,
S41 = SOUND_FIGHT_PUNCH_41,
S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
S43 = SOUND_FIGHT_KNEE_OR_KICK_43,
S44 = SOUND_FIGHT_KICK_44,
NO_SND = SOUND_TOTAL_PED_SOUNDS
};
struct FightMove
{
AnimationId animId;