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CVisibilityPlugins
This commit is contained in:
parent
d4250fc2c7
commit
6e4710b717
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@ -51,7 +51,9 @@ enum Config {
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// Link list lengths
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NUMALPHALIST = 20,
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NUMALPHAENTITYLIST = 150,
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NUMBOATALPHALIST = 20,
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NUMALPHAENTITYLIST = 200,
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NUMALPHAUNTERWATERENTITYLIST = 30,
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NUMCOLCACHELINKS = 200,
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NUMREFERENCES = 800,
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@ -77,7 +77,7 @@ CEntity::CEntity(void)
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bOffscreen = false;
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bIsStaticWaitingForCollision = false;
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m_flagE10 = false;
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m_flagE20 = false;
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bUnderwater = false;
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m_flagE40 = false;
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m_scanCode = 0;
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@ -86,8 +86,8 @@ public:
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uint32 m_flagE2 : 1;
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uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true
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uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
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uint32 m_flagE10 : 1;
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uint32 m_flagE20 : 1;
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uint32 m_flagE10 : 1; // probably bDontStream
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uint32 bUnderwater : 1; // this object is underwater change drawing order
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uint32 m_flagE40 : 1;
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uint16 m_scanCode;
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@ -35,7 +35,7 @@ enum eVehicleType {
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};
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enum {
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NUM_VEHICLE_POSITIONS = 10
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NUM_VEHICLE_POSITIONS = 5
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};
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class CVehicleModelInfo : public CClumpModelInfo
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@ -4,15 +4,20 @@
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#include "Entity.h"
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#include "ModelInfo.h"
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#include "Lights.h"
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#include "RwHelper.h"
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#include "Renderer.h"
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#include "Camera.h"
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#include "VisibilityPlugins.h"
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#include "World.h"
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//--MIAMI: file done
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#define FADE_DISTANCE 20.0f
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CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
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CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaBoatAtomicList;
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CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
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CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaUnderwaterEntityList;
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int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;
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int32 CVisibilityPlugins::ms_framePluginOffset = -1;
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@ -26,7 +31,6 @@ float CVisibilityPlugins::ms_vehicleLod1Dist;
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float CVisibilityPlugins::ms_vehicleFadeDist;
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float CVisibilityPlugins::ms_bigVehicleLod0Dist;
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float CVisibilityPlugins::ms_bigVehicleLod1Dist;
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float CVisibilityPlugins::ms_pedLod0Dist;
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float CVisibilityPlugins::ms_pedLod1Dist;
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float CVisibilityPlugins::ms_pedFadeDist;
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@ -36,6 +40,11 @@ CVisibilityPlugins::Initialise(void)
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m_alphaList.Init(NUMALPHALIST);
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m_alphaList.head.item.sort = 0.0f;
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m_alphaList.tail.item.sort = 100000000.0f;
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m_alphaBoatAtomicList.Init(NUMBOATALPHALIST);
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m_alphaBoatAtomicList.head.item.sort = 0.0f;
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m_alphaBoatAtomicList.tail.item.sort = 100000000.0f;
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#ifdef ASPECT_RATIO_SCALE
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// default 150 if not enough for bigger FOVs
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m_alphaEntityList.Init(NUMALPHAENTITYLIST * 3);
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@ -44,19 +53,28 @@ CVisibilityPlugins::Initialise(void)
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#endif // ASPECT_RATIO_SCALE
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m_alphaEntityList.head.item.sort = 0.0f;
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m_alphaEntityList.tail.item.sort = 100000000.0f;
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m_alphaUnderwaterEntityList.Init(NUMALPHAUNTERWATERENTITYLIST);
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m_alphaUnderwaterEntityList.head.item.sort = 0.0f;
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m_alphaUnderwaterEntityList.tail.item.sort = 100000000.0f;
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}
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void
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CVisibilityPlugins::Shutdown(void)
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{
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m_alphaList.Shutdown();
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m_alphaBoatAtomicList.Shutdown();
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m_alphaEntityList.Shutdown();
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m_alphaUnderwaterEntityList.Shutdown();
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}
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void
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CVisibilityPlugins::InitAlphaEntityList(void)
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{
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m_alphaEntityList.Clear();
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m_alphaBoatAtomicList.Clear();
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m_alphaUnderwaterEntityList.Clear();
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}
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bool
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@ -65,10 +83,9 @@ CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
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AlphaObjectInfo item;
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item.entity = e;
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item.sort = dist;
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bool ret = !!m_alphaEntityList.InsertSorted(item);
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// if(!ret)
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// printf("list full %d\n", m_alphaEntityList.Count());
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return ret;
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if(e->bUnderwater && m_alphaUnderwaterEntityList.InsertSorted(item))
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return true;
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return !!m_alphaEntityList.InsertSorted(item);
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}
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void
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@ -83,10 +100,16 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
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AlphaObjectInfo item;
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item.atomic = a;
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item.sort = dist;
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bool ret = !!m_alphaList.InsertSorted(item);
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// if(!ret)
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// printf("list full %d\n", m_alphaList.Count());
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return ret;
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return !!m_alphaList.InsertSorted(item);
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}
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bool
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CVisibilityPlugins::InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist)
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{
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AlphaObjectInfo item;
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item.atomic = a;
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item.sort = dist;
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return !!m_alphaBoatAtomicList.InsertSorted(item);
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}
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void
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@ -106,14 +129,21 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
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ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier);
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ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier);
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ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier);
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ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier);
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ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
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ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
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}
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static float DistToCameraSq;
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static float PitchToCamera;
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void
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CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle)
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{
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DistToCameraSq = GetDistanceSquaredFromCamera(RpClumpGetFrame(vehicle));
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RwV3d distToCam;
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RwV3dSub(&distToCam, ms_pCameraPosn, &RwFrameGetMatrix(RpClumpGetFrame(vehicle))->pos);
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float dist2d = Sqrt(SQR(distToCam.x) + SQR(distToCam.y));
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PitchToCamera = Atan2(distToCam.z, dist2d);
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}
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RpMaterial*
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@ -131,23 +161,33 @@ SetTextureCB(RpMaterial *material, void *data)
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}
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void
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CVisibilityPlugins::RenderAlphaAtomics(void)
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CVisibilityPlugins::RenderAtomicList(CLinkList<AlphaObjectInfo> &list)
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{
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CLink<AlphaObjectInfo> *node;
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for(node = m_alphaList.tail.prev;
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node != &m_alphaList.head;
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node = node->prev)
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for(node = list.tail.prev; node != &list.head; node = node->prev)
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AtomicDefaultRenderCallBack(node->item.atomic);
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}
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void
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CVisibilityPlugins::RenderFadingEntities(void)
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CVisibilityPlugins::RenderAlphaAtomics(void)
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{
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RenderAtomicList(m_alphaList);
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}
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void
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CVisibilityPlugins::RenderBoatAlphaAtomics(void)
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{
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SetCullMode(rwCULLMODECULLNONE);
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RenderAtomicList(m_alphaBoatAtomicList);
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SetCullMode(rwCULLMODECULLBACK);
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}
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void
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CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
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{
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CLink<AlphaObjectInfo> *node;
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CSimpleModelInfo *mi;
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for(node = m_alphaEntityList.tail.prev;
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node != &m_alphaEntityList.head;
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node = node->prev){
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for(node = list.tail.prev; node != &list.head; node = node->prev){
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CEntity *e = node->item.entity;
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if(e->m_rwObject == nil)
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continue;
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@ -169,25 +209,29 @@ CVisibilityPlugins::RenderFadingEntities(void)
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}
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}
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void
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CVisibilityPlugins::RenderFadingEntities(void)
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{
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RenderFadingEntities(m_alphaEntityList);
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RenderBoatAlphaAtomics();
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}
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void
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CVisibilityPlugins::RenderFadingUnderwaterEntities(void)
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{
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RenderFadingEntities(m_alphaUnderwaterEntityList);
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}
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RpAtomic*
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CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
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{
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RpAtomic *lodatm;
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RwMatrix *m;
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RwV3d view;
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float len;
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CSimpleModelInfo *mi;
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mi = GetAtomicModelInfo(atomic);
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m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
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RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
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len = RwV3dLength(&view);
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lodatm = mi->GetAtomicFromDistance(len);
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len = Sqrt(DistToCameraSq);
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lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / TheCamera.GenerationDistMultiplier);
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if(lodatm){
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if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
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RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
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@ -228,7 +272,6 @@ CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
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return atomic;
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}
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//--MIAMI: done
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RpAtomic*
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CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
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{
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return atomic;
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}
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//--MIAMI: done
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RpAtomic*
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CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
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{
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@ -291,17 +333,16 @@ RpAtomic*
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CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
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{
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RwFrame *clumpframe;
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float distsq, dot;
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float dot;
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uint32 flags;
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clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
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distsq = GetDistanceSquaredFromCamera(clumpframe);
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if(distsq < ms_vehicleLod0Dist){
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if(DistToCameraSq < ms_vehicleLod0Dist){
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flags = GetAtomicId(atomic);
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if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
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if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){
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dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
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RwFrameGetLTM(clumpframe), flags);
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if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
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if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
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return atomic;
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}
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AtomicDefaultRenderCallBack(atomic);
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@ -313,25 +354,24 @@ RpAtomic*
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CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic)
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{
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RwFrame *clumpframe;
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float distsq, dot;
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float dot;
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uint32 flags;
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clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
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distsq = GetDistanceSquaredFromCamera(clumpframe);
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if(distsq < ms_vehicleLod0Dist){
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if(DistToCameraSq < ms_vehicleLod0Dist){
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flags = GetAtomicId(atomic);
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dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
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RwFrameGetLTM(clumpframe), flags);
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if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
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if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
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if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f)
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if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
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return atomic;
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if(flags & ATOMIC_FLAG_DRAWLAST){
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// sort before clump
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if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
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if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f))
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AtomicDefaultRenderCallBack(atomic);
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}else{
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if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
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if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
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AtomicDefaultRenderCallBack(atomic);
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}
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}
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@ -342,14 +382,13 @@ RpAtomic*
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CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic)
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{
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RwFrame *clumpframe;
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float distsq, dot;
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float dot;
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uint32 flags;
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clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
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distsq = GetDistanceSquaredFromCamera(clumpframe);
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if(distsq < ms_bigVehicleLod0Dist){
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if(DistToCameraSq < ms_bigVehicleLod0Dist){
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flags = GetAtomicId(atomic);
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if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
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if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){
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dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
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RwFrameGetLTM(clumpframe), flags);
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if(dot > 0.0f)
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@ -364,20 +403,19 @@ RpAtomic*
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CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
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{
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RwFrame *clumpframe;
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float distsq, dot;
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float dot;
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uint32 flags;
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clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
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distsq = GetDistanceSquaredFromCamera(clumpframe);
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if(distsq < ms_bigVehicleLod0Dist){
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if(DistToCameraSq < ms_bigVehicleLod0Dist){
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flags = GetAtomicId(atomic);
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dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
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RwFrameGetLTM(clumpframe), flags);
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if(dot > 0.0f)
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if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
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if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f)
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if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
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return atomic;
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if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
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if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
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AtomicDefaultRenderCallBack(atomic);
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}
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return atomic;
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@ -386,29 +424,36 @@ CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
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RpAtomic*
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CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
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{
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RwFrame *clumpframe;
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float distsq;
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clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
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distsq = GetDistanceSquaredFromCamera(clumpframe);
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if(distsq < ms_bigVehicleLod1Dist)
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if(DistToCameraSq < ms_bigVehicleLod1Dist)
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AtomicDefaultRenderCallBack(atomic);
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return atomic;
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}
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RpAtomic*
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CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic)
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{
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if(DistToCameraSq < ms_vehicleLod0Dist){
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if(GetAtomicId(atomic) & ATOMIC_FLAG_DRAWLAST){
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if(!InsertAtomicIntoBoatSortedList(atomic, DistToCameraSq))
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AtomicDefaultRenderCallBack(atomic);
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}else
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AtomicDefaultRenderCallBack(atomic);
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}
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return atomic;
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}
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RpAtomic*
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CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
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{
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RwFrame *clumpframe;
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float distsq, dot;
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float dot;
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uint32 flags;
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clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
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distsq = GetDistanceSquaredFromCamera(clumpframe);
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if(distsq >= ms_bigVehicleLod0Dist &&
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distsq < ms_bigVehicleLod1Dist){
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if(DistToCameraSq >= ms_bigVehicleLod0Dist &&
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DistToCameraSq < ms_bigVehicleLod1Dist){
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flags = GetAtomicId(atomic);
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if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
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if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){
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dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
|
||||
RwFrameGetLTM(clumpframe), flags);
|
||||
if(dot > 0.0f)
|
||||
|
@ -423,21 +468,20 @@ RpAtomic*
|
|||
CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic)
|
||||
{
|
||||
RwFrame *clumpframe;
|
||||
float distsq, dot;
|
||||
float dot;
|
||||
uint32 flags;
|
||||
|
||||
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
|
||||
distsq = GetDistanceSquaredFromCamera(clumpframe);
|
||||
if(distsq >= ms_bigVehicleLod0Dist &&
|
||||
distsq < ms_bigVehicleLod1Dist){
|
||||
if(DistToCameraSq >= ms_bigVehicleLod0Dist &&
|
||||
DistToCameraSq < ms_bigVehicleLod1Dist){
|
||||
flags = GetAtomicId(atomic);
|
||||
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
|
||||
RwFrameGetLTM(clumpframe), flags);
|
||||
if(dot > 0.0f)
|
||||
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
|
||||
if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f)
|
||||
return atomic;
|
||||
|
||||
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
|
||||
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
}
|
||||
return atomic;
|
||||
|
@ -447,12 +491,10 @@ RpAtomic*
|
|||
CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
|
||||
{
|
||||
RpClump *clump;
|
||||
float dist;
|
||||
int32 alpha;
|
||||
|
||||
clump = RpAtomicGetClump(atomic);
|
||||
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
|
||||
if(dist >= ms_vehicleLod0Dist){
|
||||
if(DistToCameraSq >= ms_vehicleLod0Dist){
|
||||
alpha = GetClumpAlpha(clump);
|
||||
if(alpha == 255)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
|
@ -466,12 +508,7 @@ CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
|
|||
RpAtomic*
|
||||
CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic)
|
||||
{
|
||||
RwFrame *clumpframe;
|
||||
float distsq;
|
||||
|
||||
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
|
||||
distsq = GetDistanceSquaredFromCamera(clumpframe);
|
||||
if(distsq >= ms_bigVehicleLod1Dist)
|
||||
if(DistToCameraSq >= ms_bigVehicleLod1Dist)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
return atomic;
|
||||
}
|
||||
|
@ -480,17 +517,16 @@ RpAtomic*
|
|||
CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic)
|
||||
{
|
||||
RwFrame *clumpframe;
|
||||
float distsq, dot;
|
||||
float dot;
|
||||
uint32 flags;
|
||||
|
||||
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
|
||||
distsq = GetDistanceSquaredFromCamera(clumpframe);
|
||||
if(distsq < ms_bigVehicleLod1Dist){
|
||||
if(DistToCameraSq < ms_bigVehicleLod1Dist){
|
||||
flags = GetAtomicId(atomic);
|
||||
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
|
||||
if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f){
|
||||
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
|
||||
RwFrameGetLTM(clumpframe), flags);
|
||||
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
|
||||
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
|
||||
return atomic;
|
||||
}
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
|
@ -502,25 +538,24 @@ RpAtomic*
|
|||
CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
|
||||
{
|
||||
RwFrame *clumpframe;
|
||||
float distsq, dot;
|
||||
float dot;
|
||||
uint32 flags;
|
||||
|
||||
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
|
||||
distsq = GetDistanceSquaredFromCamera(clumpframe);
|
||||
if(distsq < ms_bigVehicleLod1Dist){
|
||||
if(DistToCameraSq < ms_bigVehicleLod1Dist){
|
||||
flags = GetAtomicId(atomic);
|
||||
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
|
||||
RwFrameGetLTM(clumpframe), flags);
|
||||
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
|
||||
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
|
||||
if(DistToCameraSq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0 && PitchToCamera < 0.2f)
|
||||
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*DistToCameraSq < dot*dot))
|
||||
return atomic;
|
||||
|
||||
if(flags & ATOMIC_FLAG_DRAWLAST){
|
||||
// sort before clump
|
||||
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
|
||||
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - 0.0001f))
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
}else{
|
||||
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
|
||||
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot))
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
}
|
||||
}
|
||||
|
@ -530,15 +565,36 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
|
|||
RpAtomic*
|
||||
CVisibilityPlugins::RenderVehicleRotorAlphaCB(RpAtomic *atomic)
|
||||
{
|
||||
// TODO(MIAMI):
|
||||
return AtomicDefaultRenderCallBack(atomic);
|
||||
RwFrame *clumpframe;
|
||||
float dot;
|
||||
RwV3d cam2atm;
|
||||
|
||||
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
|
||||
if(DistToCameraSq < ms_bigVehicleLod1Dist){
|
||||
RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn);
|
||||
dot = RwV3dDotProduct(&cam2atm, &RwFrameGetLTM(clumpframe)->at);
|
||||
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq + dot*20.0f))
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
CVisibilityPlugins::RenderVehicleTailRotorAlphaCB(RpAtomic *atomic)
|
||||
{
|
||||
// TODO(MIAMI):
|
||||
return AtomicDefaultRenderCallBack(atomic);
|
||||
RwMatrix *clumpMat, *atmMat;
|
||||
float dot;
|
||||
RwV3d cam2atm;
|
||||
|
||||
if(DistToCameraSq < ms_bigVehicleLod0Dist){
|
||||
atmMat = RwFrameGetLTM(RpAtomicGetFrame(atomic));
|
||||
clumpMat = RwFrameGetLTM(RpClumpGetFrame(RpAtomicGetClump(atomic)));
|
||||
RwV3dSub(&cam2atm, &atmMat->pos, ms_pCameraPosn);
|
||||
dot = RwV3dDotProduct(&cam2atm, &clumpMat->up) + RwV3dDotProduct(&cam2atm, &clumpMat->right);
|
||||
if(!InsertAtomicIntoSortedList(atomic, DistToCameraSq - dot))
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
|
@ -550,56 +606,20 @@ CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
|
|||
return atomic;
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic)
|
||||
{
|
||||
RpClump *clump;
|
||||
float dist;
|
||||
int32 alpha;
|
||||
|
||||
clump = RpAtomicGetClump(atomic);
|
||||
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
|
||||
if(dist >= ms_pedLod0Dist){
|
||||
alpha = GetClumpAlpha(clump);
|
||||
if(alpha == 255)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
else
|
||||
RenderAlphaAtomic(atomic, alpha);
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic)
|
||||
{
|
||||
RpClump *clump;
|
||||
float dist;
|
||||
int32 alpha;
|
||||
|
||||
clump = RpAtomicGetClump(atomic);
|
||||
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
|
||||
if(dist < ms_pedLod0Dist){
|
||||
alpha = GetClumpAlpha(clump);
|
||||
if(alpha == 255)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
else
|
||||
RenderAlphaAtomic(atomic, alpha);
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
|
||||
// This is needed for peds with only one clump, i.e. skinned models
|
||||
// strangely even the xbox version has no such thing
|
||||
RpAtomic*
|
||||
CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
|
||||
{
|
||||
int32 alpha;
|
||||
RwV3d cam2atm;
|
||||
|
||||
RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn);
|
||||
if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){
|
||||
alpha = GetClumpAlpha(RpAtomicGetClump(atomic));
|
||||
if(alpha == 255)
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
else
|
||||
RenderAlphaAtomic(atomic, alpha);
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,7 +21,9 @@ public:
|
|||
};
|
||||
|
||||
static CLinkList<AlphaObjectInfo> m_alphaList;
|
||||
static CLinkList<AlphaObjectInfo> m_alphaBoatAtomicList;
|
||||
static CLinkList<AlphaObjectInfo> m_alphaEntityList;
|
||||
static CLinkList<AlphaObjectInfo> m_alphaUnderwaterEntityList;
|
||||
static RwCamera *ms_pCamera;
|
||||
static RwV3d *ms_pCameraPosn;
|
||||
static float ms_cullCompsDist;
|
||||
|
@ -30,7 +32,6 @@ public:
|
|||
static float ms_vehicleFadeDist;
|
||||
static float ms_bigVehicleLod0Dist;
|
||||
static float ms_bigVehicleLod1Dist;
|
||||
static float ms_pedLod0Dist;
|
||||
static float ms_pedLod1Dist;
|
||||
static float ms_pedFadeDist;
|
||||
|
||||
|
@ -40,6 +41,7 @@ public:
|
|||
static bool InsertEntityIntoSortedList(CEntity *e, float dist);
|
||||
static void InitAlphaAtomicList(void);
|
||||
static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist);
|
||||
static bool InsertAtomicIntoBoatSortedList(RpAtomic *a, float dist);
|
||||
|
||||
static void SetRenderWareCamera(RwCamera *camera);
|
||||
static void SetupVehicleVariables(RpClump *vehicle);
|
||||
|
@ -55,6 +57,7 @@ public:
|
|||
static RpAtomic *RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic);
|
||||
static RpAtomic *RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic);
|
||||
static RpAtomic *RenderVehicleHiDetailCB_Boat(RpAtomic *atomic);
|
||||
static RpAtomic *RenderVehicleHiDetailAlphaCB_Boat(RpAtomic *atomic);
|
||||
static RpAtomic *RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic);
|
||||
static RpAtomic *RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic);
|
||||
static RpAtomic *RenderVehicleReallyLowDetailCB(RpAtomic *atomic);
|
||||
|
@ -65,11 +68,12 @@ public:
|
|||
static RpAtomic *RenderVehicleTailRotorAlphaCB(RpAtomic *atomic);
|
||||
|
||||
static RpAtomic *RenderPlayerCB(RpAtomic *atomic);
|
||||
static RpAtomic *RenderPedLowDetailCB(RpAtomic *atomic);
|
||||
static RpAtomic *RenderPedHiDetailCB(RpAtomic *atomic);
|
||||
static RpAtomic *RenderPedCB(RpAtomic *atomic); // for skinned models with only one clump
|
||||
|
||||
static void RenderAtomicList(CLinkList<AlphaObjectInfo> &list);
|
||||
static void RenderAlphaAtomics(void);
|
||||
static void RenderBoatAlphaAtomics(void);
|
||||
static void RenderFadingEntities(CLinkList<AlphaObjectInfo> &list);
|
||||
static void RenderFadingEntities(void);
|
||||
static void RenderFadingUnderwaterEntities(void);
|
||||
|
||||
|
|
Loading…
Reference in a new issue