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Merge pull request #472 from gennariarmando/master

Hide Vehicle/Zone name during Wasted/Busted...
This commit is contained in:
erorcun 2020-04-18 21:38:33 +03:00 committed by GitHub
commit 6e24cb28ad
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 15 additions and 3 deletions

View file

@ -303,9 +303,11 @@ ScaleAndCenterX(float x)
} while(0)
#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \
sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
m_nHoverOption = hoverOpt;
do { \
sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
m_nHoverOption = hoverOpt; \
} while (0)
// --- Functions not in the game/inlined starts

View file

@ -208,6 +208,7 @@ enum Config {
#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
#define TRIANGLE_BACK_BUTTON
// #define CIRCLE_BACK_BUTTON
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
// Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default

View file

@ -473,7 +473,12 @@ void CHud::Draw()
break;
}
#ifndef HUD_ENHANCEMENTS
if (!m_Message[0]) {
#else
if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide zone name if wasted/busted text is displaying
#endif
m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
@ -563,7 +568,11 @@ void CHud::Draw()
break;
}
#ifndef HUD_ENHANCEMENTS
if (!m_Message[0]) {
#else
if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
#endif
m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();