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Update ParticleObject.h
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@ -57,7 +57,7 @@ public:
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uint8 m_nSkipFrames;
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uint8 m_nSkipFrames;
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uint16 m_nFrameCounter;
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uint16 m_nFrameCounter;
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uint16 m_nState;
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uint16 m_nState;
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CVector m_vecTarget; // CVuVector on PSP
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CVector m_vecTarget;
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float m_fRandVal;
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float m_fRandVal;
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float m_fSize;
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float m_fSize;
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CRGBA m_Color;
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CRGBA m_Color;
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