diff --git a/src/core/World.cpp b/src/core/World.cpp index 37ad6221..29505481 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -75,7 +75,7 @@ CWorld::Add(CEntity *ent) if(ent->IsBuilding() || ent->IsDummy()) return; - if(!ent->bIsStatic) ((CPhysical *)ent)->AddToMovingList(); + if(!ent->IsStatic()) ((CPhysical *)ent)->AddToMovingList(); } void @@ -90,7 +90,7 @@ CWorld::Remove(CEntity *ent) if(ent->IsBuilding() || ent->IsDummy()) return; - if(!ent->bIsStatic) ((CPhysical *)ent)->RemoveFromMovingList(); + if(!ent->IsStatic()) ((CPhysical *)ent)->RemoveFromMovingList(); } void @@ -1953,7 +1953,7 @@ CWorld::Process(void) RemoveEntityInsteadOfProcessingIt(movingEnt); } else { movingEnt->ProcessControl(); - if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); } + if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); } } } bForceProcessControl = true; @@ -1964,7 +1964,7 @@ CWorld::Process(void) RemoveEntityInsteadOfProcessingIt(movingEnt); } else { movingEnt->ProcessControl(); - if(movingEnt->bIsStatic) { movingEnt->RemoveFromMovingList(); } + if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); } } } } @@ -2117,7 +2117,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa CObject *pObject = (CObject *)pEntity; CVehicle *pVehicle = (CVehicle *)pEntity; if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) { - if(pEntity->bIsStatic) { + if(pEntity->IsStatic()) { if(pEntity->IsObject()) { if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) { if (IsGlass(pObject->GetModelIndex())) { @@ -2141,7 +2141,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa } } } - if(pEntity->bIsStatic) { + if(pEntity->IsStatic()) { float fDamageMultiplier = (fRadius - fMagnitude) * 2.0f / fRadius; float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f); @@ -2152,7 +2152,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa pEntity->AddToMovingList(); } } - if(!pEntity->bIsStatic) { + if(!pEntity->IsStatic()) { float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f); CVector vecForceDir = vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier / diff --git a/src/entities/Entity.h b/src/entities/Entity.h index 0534de27..aecb1bc0 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -98,6 +98,7 @@ public: eEntityStatus GetStatus() const { return (eEntityStatus)m_status; } void SetStatus(eEntityStatus status) { m_status = status; } CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); } + bool IsStatic(void) { return bIsStatic; } #ifdef COMPATIBLE_SAVES void SaveEntityFlags(uint8*& buf); void LoadEntityFlags(uint8*& buf); diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp index fe270645..bbe69167 100644 --- a/src/entities/Physical.cpp +++ b/src/entities/Physical.cpp @@ -324,7 +324,7 @@ CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) AddCollisionRecord(ent); if(!ent->IsBuilding()) // Can't this catch dummies too? ((CPhysical*)ent)->AddCollisionRecord(this); - if(ent->IsBuilding() || ent->bIsStatic) + if(ent->IsBuilding() || ent->IsStatic()) this->bHasHitWall = true; } return numSpheres; @@ -539,7 +539,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl timestepB = B->bIsHeavy ? 2.0f : 1.0f; float speedA, speedB; - if(B->bIsStatic){ + if(B->IsStatic()){ if(A->bPedPhysics){ speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal); if(speedA < 0.0f){ @@ -622,7 +622,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl } } - if(B->bIsStatic) + if(B->IsStatic()) return false; if(!B->bInfiniteMass) B->AddToMovingList(); @@ -1079,7 +1079,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) CObject *Aobj = (CObject*)A; if(Aobj->ObjectCreatedBy != TEMP_OBJECT && !Aobj->bHasBeenDamaged && - Aobj->bIsStatic){ + Aobj->IsStatic()){ if(Aobj->m_pCollidingEntity == B) Aobj->m_pCollidingEntity = nil; }else if(Aobj->m_pCollidingEntity != B){ @@ -1096,7 +1096,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists) CObject *Bobj = (CObject*)B; if(Bobj->ObjectCreatedBy != TEMP_OBJECT && !Bobj->bHasBeenDamaged && - Bobj->bIsStatic){ + Bobj->IsStatic()){ if(Bobj->m_pCollidingEntity == A) Bobj->m_pCollidingEntity = nil; }else if(Bobj->m_pCollidingEntity != A){ @@ -1414,7 +1414,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) skipCollision = true; else if(Aobj->ObjectCreatedBy == TEMP_OBJECT || Aobj->bHasBeenDamaged || - !Aobj->bIsStatic){ + !Aobj->IsStatic()){ if(Aobj->m_pCollidingEntity == B) skipCollision = true; else{ @@ -1433,7 +1433,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists) skipCollision = true; else if(Bobj->ObjectCreatedBy == TEMP_OBJECT || Bobj->bHasBeenDamaged || - !Bobj->bIsStatic){ + !Bobj->IsStatic()){ if(Bobj->m_pCollidingEntity == A) skipCollision = true; else{ diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 0a0a807d..042596de 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -14853,11 +14853,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) if (!collidingEnt->IsBuilding()) ((CPhysical*)collidingEnt)->AddCollisionRecord(this); - if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->bIsStatic)) { + if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) { bHasHitWall = true; } } - if (collidingEnt->IsBuilding() || collidingEnt->bIsStatic) { + if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) { if (bWasStanding) { CVector sphereNormal; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 8b267c09..4f0029ef 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -2190,7 +2190,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) } // move body cast - if(phys->bIsStatic){ + if(phys->IsStatic()){ phys->bIsStatic = false; phys->m_nStaticFrames = 0; phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed)); diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp index b7270f4b..83b6471e 100644 --- a/src/weapons/BulletInfo.cpp +++ b/src/weapons/BulletInfo.cpp @@ -156,11 +156,11 @@ void CBulletInfo::Update(void) if (pHitEntity->IsObject()) { CObject* pObject = (CObject*)pHitEntity; if (!pObject->bInfiniteMass) { - if (pObject->bIsStatic && pObject->m_fUprootLimit <= 0.0f) { + if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) { pObject->bIsStatic = false; pObject->AddToMovingList(); } - if (!pObject->bIsStatic) + if (!pObject->IsStatic()) pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal); } } diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index e9b917de..17ce64c0 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -1047,13 +1047,13 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, if ( !victimObject->bInfiniteMass ) { - if ( victimObject->bIsStatic && victimObject->m_fUprootLimit <= 0.0f ) + if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f ) { victimObject->bIsStatic = false; victimObject->AddToMovingList(); } - if ( !victimObject->bIsStatic ) + if ( !victimObject->IsStatic()) { CVector moveForce = point->normal*-4.0f; victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); @@ -1296,13 +1296,13 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) if ( !victimObject->bInfiniteMass ) { - if ( victimObject->bIsStatic && victimObject->m_fUprootLimit <= 0.0f ) + if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f ) { victimObject->bIsStatic = false; victimObject->AddToMovingList(); } - if ( !victimObject->bIsStatic ) + if ( !victimObject->IsStatic()) { CVector moveForce = point.normal*-5.0f; victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z); @@ -2232,7 +2232,7 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing) object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f; object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f; - if ( object->bIsStatic ) + if ( object->IsStatic()) { object->bIsStatic = false; object->AddToMovingList();