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https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-06 01:55:58 +00:00
some lcs stuff
This commit is contained in:
parent
bec8f6b86c
commit
69d30f2204
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@ -33,6 +33,7 @@ public:
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static void RequestCollision(const CVector2D &pos);
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static void EnsureCollisionIsInMemory(const CVector2D &pos);
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static bool HasCollisionLoaded(const CVector2D &pos);
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static bool HasCollisionLoaded(eLevelName level) { return true; }; // TODO
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static ColDef *GetSlot(int slot) {
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assert(slot >= 0);
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@ -1659,11 +1659,13 @@ const uint32 CRunningScript::nSaveStructSize =
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sizeof(CRunningScript);
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#endif
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// done(LCS)
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CMissionCleanup::CMissionCleanup()
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{
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Init();
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}
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// done(LCS)
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void CMissionCleanup::Init()
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{
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m_nCount = 0;
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@ -1673,6 +1675,7 @@ void CMissionCleanup::Init()
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}
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}
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// done(LCS)
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cleanup_entity_struct* CMissionCleanup::FindFree()
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{
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for (int i = 0; i < MAX_CLEANUP; i++){
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@ -1683,7 +1686,8 @@ cleanup_entity_struct* CMissionCleanup::FindFree()
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return nil;
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}
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static void SleepThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
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// done(LCS)
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void SleepThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
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{
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printf("*** SLEEPING PED %i %i\n", pCleanup->id, pPed->GetModelIndex());
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if (!pPed->GetIsStatic())
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@ -1691,7 +1695,8 @@ static void SleepThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
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pPed->bIsStaticWaitingForCollision = true;
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}
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static void WakeThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
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// done(LCS)
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void WakeThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
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{
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printf("*** WAKING UP PED %i %i\n", pCleanup->id, pPed->GetModelIndex());
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pPed->bIsStaticWaitingForCollision = false;
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@ -1700,6 +1705,42 @@ static void WakeThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
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}
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// done(LCS)
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void SleepThisVehicle(cleanup_entity_struct* pCleanup, CVehicle* pVehicle)
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{
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printf("*** SLEEPING VEHICLE %i %i\n", pCleanup->id, pVehicle->GetModelIndex());
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if (!pVehicle->GetIsStatic())
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pVehicle->RemoveFromMovingList();
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pVehicle->bIsStaticWaitingForCollision = true;
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}
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// done(LCS)
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void WakeThisVehicle(cleanup_entity_struct* pCleanup, CVehicle* pVehicle)
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{
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printf("*** WAKING UP VEHICLE %i %i\n", pCleanup->id, pVehicle->GetModelIndex());
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pVehicle->bIsStaticWaitingForCollision = false;
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if (!pVehicle->bIsStatic)
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pVehicle->AddToMovingList();
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}
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// done(LCS)
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void SleepThisObject(cleanup_entity_struct* pCleanup, CObject* pObject)
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{
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if (!pObject->GetIsStatic())
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pObject->RemoveFromMovingList();
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pObject->bIsStaticWaitingForCollision = true;
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}
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// done(LCS)
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void WakeThisObject(cleanup_entity_struct* pCleanup, CObject* pObject)
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{
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pObject->bIsStaticWaitingForCollision = false;
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if (!pObject->bIsStatic)
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pObject->AddToMovingList();
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}
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// done(LCS)
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void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
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{
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cleanup_entity_struct* pNew = FindFree();
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@ -1710,6 +1751,7 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
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m_nCount++;
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}
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// done(LCS)
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static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
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{
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if (!pEntity->bIsStaticWaitingForCollision)
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@ -1721,6 +1763,7 @@ static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
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}
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}
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// done(LCS)
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void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
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{
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for (int i = 0; i < MAX_CLEANUP; i++){
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@ -1757,37 +1800,102 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
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}
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}
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// done(LCS)
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void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects()
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{
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for (int i = 0; i < MAX_CLEANUP; i++) {
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switch (m_sEntities[i].type) {
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case CLEANUP_CAR:
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{
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CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
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if (v)
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PossiblyWakeThisEntity(v, true);
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break;
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
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if (pVehicle) {
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eLevelName level = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
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if (level == LEVEL_GENERIC)
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level = CGame::currLevel;
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if (!CColStore::HasCollisionLoaded(level)) {
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if (!pVehicle->bIsStaticWaitingForCollision) {
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if (!pVehicle->IsHeli() && !pVehicle->IsPlane() && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI &&
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pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) {
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SleepThisVehicle(&m_sEntities[i], pVehicle);
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}
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}
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}
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else {
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if (pVehicle->bIsStaticWaitingForCollision)
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WakeThisVehicle(&m_sEntities[i], pVehicle);
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}
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}
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}
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break;
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case CLEANUP_OBJECT:
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CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
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if (pObject) {
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eLevelName level = CTheZones::GetLevelFromPosition(&pObject->GetPosition());
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if (level == LEVEL_GENERIC)
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level = CGame::currLevel;
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if (!CColStore::HasCollisionLoaded(level)) {
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if (!pObject->bIsStaticWaitingForCollision) {
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SleepThisObject(&m_sEntities[i], pObject);
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}
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}
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else {
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if (pObject->bIsStaticWaitingForCollision)
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WakeThisObject(&m_sEntities[i], pObject);
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}
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}
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}
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}
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for (int i = 0; i < MAX_CLEANUP; i++) {
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switch (m_sEntities[i].type) {
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case CLEANUP_CHAR:
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{
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CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
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if (p)
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PossiblyWakeThisEntity(p, true);
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break;
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CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
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if (pPed) {
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eLevelName level = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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if (level == LEVEL_GENERIC)
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level = CGame::currLevel;
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if (!pPed->bIsStaticWaitingForCollision) {
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if (pPed->bInVehicle) {
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if (pPed->m_pMyVehicle->GetIsStatic()) {
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SleepThisPed(&m_sEntities[i], pPed);
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continue;
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}
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}
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if (!CColStore::HasCollisionLoaded(level)) {
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if (pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
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pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic())
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SleepThisPed(&m_sEntities[i], pPed);
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}
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}
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else {
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if (!pPed->bInVehicle) {
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if (CColStore::HasCollisionLoaded(level)) {
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if (!(pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
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pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic()))
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WakeThisPed(&m_sEntities[i], pPed);
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}
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}
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else {
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if (!pPed->m_pMyVehicle->GetIsStatic()) {
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WakeThisPed(&m_sEntities[i], pPed);
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continue;
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}
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if (CColStore::HasCollisionLoaded(level)) {
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if (!(pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
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pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic()))
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WakeThisPed(&m_sEntities[i], pPed);
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}
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}
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}
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}
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}
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case CLEANUP_OBJECT:
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{
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CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
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if (o)
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PossiblyWakeThisEntity(o, true);
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break;
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}
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default:
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break;
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break;
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}
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}
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}
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// TODO(LCS)
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CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i)
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{
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if (m_sEntities[i].type == CLEANUP_CAR) {
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@ -1803,6 +1911,7 @@ CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i)
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return nil;
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}
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// done(LCS) except TODO
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void CMissionCleanup::Process()
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{
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CPopulation::m_AllRandomPedsThisType = -1;
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@ -1810,6 +1919,8 @@ void CMissionCleanup::Process()
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CCarCtrl::CarDensityMultiplier = 1.0f;
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CPed::nThreatReactionRangeMultiplier = 1;
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CPed::nEnterCarRangeMultiplier = 1;
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for (int i = 0; i < MAX_ALLOWED_COLLISIONS; i++)
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CTheScripts::AllowedCollision[i] = 0;
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FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
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CRoadBlocks::ClearScriptRoadBlocks();
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CRouteNode::Initialise();
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TheCamera.Restore();
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TheCamera.SetWideScreenOff();
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CSpecialFX::bLiftCam = false;
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CSpecialFX::bVideoCam = false;
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CTimeCycle::StopExtraColour(0);
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// TODO(LCS): CHud::m_ClockEventWarningMinutes = 0;
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// TODO(LCS): CHud::m_ClockEventFlashTimer = 0;
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CTimeCycle::StopExtraColour(0); // TODO: thiscall
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for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
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DMAudio.ClearMissionAudio(i);
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CWeather::ReleaseWeather();
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for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
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CStreaming::SetMissionDoesntRequireSpecialChar(i);
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for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
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CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
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CStreaming::ms_disableStreaming = false;
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CHud::m_ItemToFlash = -1;
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CHud::SetHelpMessage(nil, false);
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if (CHud::m_ItemToFlash != ITEM_ARMOUR && CHud::m_ItemToFlash != ITEM_HEALTH)
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CHud::m_ItemToFlash = -1;
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CHud::SetHelpMessage(nil, false); // nil, false, false, true TODO(LCS)
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CUserDisplay::OnscnTimer.m_bDisabled = false;
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CTheScripts::RemoveScriptTextureDictionary();
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CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
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CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
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CWorld::Players[0].MakePlayerSafe(false);
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@ -1838,10 +1948,11 @@ void CMissionCleanup::Process()
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CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
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CPad::GetPad(0)->SetDrunkInputDelay(0);
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CWorld::Players[0].m_bDriveByAllowed = true;
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CPad::GetPad(0)->unk_B4 = 1.0f;
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CPad::GetPad(0)->unk_B8 = 0.5f;
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DMAudio.ShutUpPlayerTalking(0);
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CVehicle::bDisableRemoteDetonation = false;
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CVehicle::bDisableRemoteDetonationOnContact = false;
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CGameLogic::ClearShortCut();
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CTheScripts::RiotIntensity = 0;
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CTheScripts::StoreVehicleIndex = -1;
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CTheScripts::StoreVehicleWasRandom = true;
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@ -1879,12 +1990,17 @@ void CMissionCleanup::Process()
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m_sEntities[i].type = CLEANUP_UNUSED;
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m_nCount--;
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}
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for (int i = 1; i < NUMSTREAMINFO; i++) {
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if (CStreaming::IsScriptOwnedModel(i))
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CStreaming::SetMissionDoesntRequireModel(i);
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}
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}
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/* NB: CUpsideDownCarCheck is not used by actual script at all
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* It has a weird usage: AreAnyCarsUpsideDown would fail any mission
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* just like death or arrest. */
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// done(LCS) except TODO
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void CUpsideDownCarCheck::Init()
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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@ -1893,6 +2009,7 @@ void CUpsideDownCarCheck::Init()
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}
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}
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// done(LCS)
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bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
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{
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CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
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@ -1901,6 +2018,7 @@ bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
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v->GetTurnSpeed().Magnitude() < 0.02f;
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}
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// done(LCS)
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void CUpsideDownCarCheck::UpdateTimers()
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{
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uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
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@ -1918,6 +2036,7 @@ void CUpsideDownCarCheck::UpdateTimers()
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}
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}
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// done(LCS)
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bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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@ -1927,6 +2046,7 @@ bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
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return false;
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}
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// done(LCS)
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void CUpsideDownCarCheck::AddCarToCheck(int32 id)
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{
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uint16 index = 0;
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@ -1938,6 +2058,7 @@ void CUpsideDownCarCheck::AddCarToCheck(int32 id)
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m_sCars[index].m_nUpsideDownTimer = 0;
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}
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// done(LCS)
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void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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@ -1948,6 +2069,7 @@ void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
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}
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}
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// done(LCS)
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bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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@ -267,7 +267,8 @@ enum {
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MAX_NUM_MISSION_SCRIPTS = 120,
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MAX_NUM_BUILDING_SWAPS = 25,
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MAX_NUM_INVISIBILITY_SETTINGS = 20,
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MAX_NUM_STORED_LINES = 1024
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MAX_NUM_STORED_LINES = 1024,
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MAX_ALLOWED_COLLISIONS = 2
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};
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class CTheScripts
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@ -317,6 +318,8 @@ class CTheScripts
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#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
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static int16 CardStack[CARDS_IN_STACK];
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static int16 CardStackPosition;
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static int AllowedCollision[MAX_ALLOWED_COLLISIONS];
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#endif
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public:
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static bool bPlayerIsInTheStatium;
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@ -164,6 +164,8 @@ public:
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int32 LastTimeTouched;
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int32 AverageWeapon;
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int32 AverageEntries;
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float unk_B4;
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float unk_B8;
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#ifdef DETECT_PAD_INPUT_SWITCH
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static bool IsAffectedByController;
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@ -123,6 +123,7 @@ public:
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static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
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static bool HasAnimLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_ANIM); }
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static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
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static bool IsScriptOwnedModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0; }
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static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
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static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
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static bool CanRemoveAnim(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_ANIM); }
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