More replay functions, also removed pool iteration error

This commit is contained in:
Nikolay Korolev 2019-06-30 19:22:44 +03:00
parent 6e4df804f7
commit 69918d4145
5 changed files with 112 additions and 15 deletions

View File

@ -19,6 +19,7 @@ CCamera &TheCamera = *(CCamera*)0x6FACF8;
bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;
WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); }
bool
CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)

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@ -456,6 +456,7 @@ int m_iModeObbeCamIsInForCar;
void SetMotionBlur(int r, int g, int b, int a, int type);
void SetMotionBlurAlpha(int a);
void RenderMotionBlur(void);
void CalculateDerivedValues(void);
void DrawBordersForWideScreen(void);

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@ -810,11 +810,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split);
*TheCamera.GetMatrix().GetPosition() *= split;
TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
RwMatrix* pm = &RpAtomicGetFrame(&TheCamera.m_pRwCamera->object.object)->modelling;
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
*RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)) = TheCamera.GetMatrix().m_matrix;
CameraFocusX = split * CameraFocusX + interpolation * pg->player_pos.x;
CameraFocusY = split * CameraFocusY + interpolation * pg->player_pos.y;
CameraFocusZ = split * CameraFocusZ + interpolation * pg->player_pos.z;
@ -932,7 +928,41 @@ void CReplay::EmptyReplayBuffer(void)
}
#endif
#if 0
WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
#else
void CReplay::ProcessReplayCamera(void)
{
switch (CameraMode) {
case REPLAYCAMMODE_TOPDOWN:
*TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
*TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f);
*TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f);
*TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f);
*RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)) = TheCamera.GetMatrix().m_matrix;
break;
case REPLAYCAMMODE_FIXED:
*TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ);
CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ);
forward.Normalise();
CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward);
right.Normalise();
CVector up = CrossProduct(forward, right);
up.Normalise();
*TheCamera.GetMatrix().GetForward() = forward;
*TheCamera.GetMatrix().GetUp() = up;
*TheCamera.GetMatrix().GetRight() = right;
*RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)) = TheCamera.GetMatrix().m_matrix;
break;
default:
break;
}
TheCamera.m_vecGameCamPos = *TheCamera.GetMatrix().GetPosition();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
}
#endif
#if 0
WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); }
@ -1070,7 +1100,7 @@ void CReplay::RestoreStuffFromMem(void)
FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */
CWorld::Players[0] = PlayerInfo;
int i = CPools::GetPedPool()->GetSize();
while (--i){
while (i--){
CPed* ped = CPools::GetPedPool()->GetSlot(i);
if (!ped)
continue;
@ -1088,7 +1118,7 @@ void CReplay::RestoreStuffFromMem(void)
ped->AddWeaponModel(ped->m_wepModelID);
}
i = CPools::GetVehiclePool()->GetSize();
while (--i){
while (i--){
CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!vehicle)
continue;
@ -1147,7 +1177,7 @@ void CReplay::RestoreStuffFromMem(void)
}
PrintElementsInPtrList();
i = CPools::GetObjectPool()->GetSize();
while (--i){
while (i--){
CObject* object = CPools::GetObjectPool()->GetSlot(i);
if (!object)
continue;
@ -1162,7 +1192,7 @@ void CReplay::RestoreStuffFromMem(void)
object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false);
}
i = CPools::GetDummyPool()->GetSize();
while (--i){
while (i--){
CDummy* dummy = CPools::GetDummyPool()->GetSlot(i);
if (!dummy)
continue;
@ -1201,9 +1231,77 @@ void CReplay::RestoreStuffFromMem(void)
DMAudio.ChangeMusicMode(1);
}
#endif
#if 0
WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
#else
void CReplay::EmptyPedsAndVehiclePools(void)
{
int i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
CWorld::Remove(v);
delete v;
}
i = CPools::GetPedPool()->GetSize();
while (i--) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;
CWorld::Remove(p);
delete p;
}
}
#endif
#if 0
WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); }
#else
void CReplay::EmptyAllPools(void)
{
EmptyPedsAndVehiclePools();
int i = CPools::GetObjectPool()->GetSize();
while (i--) {
CObject* o = CPools::GetObjectPool()->GetSlot(i);
if (!o)
continue;
CWorld::Remove(o);
delete o;
}
i = CPools::GetDummyPool()->GetSize();
while (i--) {
CDummy* d = CPools::GetDummyPool()->GetSlot(i);
if (!d)
continue;
CWorld::Remove(d);
delete d;
}
}
#endif
#if 0
WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
#else
void CReplay::MarkEverythingAsNew(void)
{
int i = CPools::GetVehiclePool()->GetSize();
while (i--) {
CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
if (!v)
continue;
v->bRecordedForReplay = false;
}
i = CPools::GetPedPool()->GetSize();
while (i--) {
CPed* p = CPools::GetPedPool()->GetSlot(i);
if (!p)
continue;
p->bRecordedForReplay = false;
}
}
#endif
WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
@ -1236,9 +1334,6 @@ InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
InjectHook(0x593160, CReplay::EnableReplays, PATCH_JUMP);
InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
InjectHook(0x595B20, CReplay::FinishPlayback, PATCH_JUMP);
InjectHook(0x594050, CReplay::ProcessPedUpdate, PATCH_JUMP);
InjectHook(0x594D10, CReplay::ProcessCarUpdate, PATCH_JUMP);
InjectHook(0x593BB0, CReplay::StoreDetailedPedAnimation, PATCH_JUMP);
InjectHook(0x5944B0, CReplay::RetrieveDetailedPedAnimation, PATCH_JUMP);
InjectHook(0x595BD0, CReplay::EmptyReplayBuffer, PATCH_JUMP);
InjectHook(0x596030, CReplay::TriggerPlayback, PATCH_JUMP);
ENDPATCHES

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@ -261,7 +261,7 @@ public:
inline static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
inline static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
//private:
private:
static void RecordThisFrame(void);
static void StorePedUpdate(CPed *ped, int id);
static void StorePedAnimation(CPed *ped, CStoredAnimationState *state);

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@ -77,7 +77,7 @@ public:
uint8 m_veh_flagD2 : 1;
uint8 m_veh_flagD4 : 1;
uint8 m_veh_flagD8 : 1;
uint8 m_veh_flagD10 : 1;
uint8 bRecordedForReplay : 1;
uint8 m_veh_flagD20 : 1;
uint8 m_veh_flagD40 : 1;
uint8 m_veh_flagD80 : 1;