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fixes for braking and cloud rotation at high fps

This commit is contained in:
aap 2020-05-18 16:43:40 +02:00
parent 2d4861454c
commit 68f1c03a85
2 changed files with 10 additions and 0 deletions

View file

@ -64,6 +64,13 @@ CClouds::Update(void)
float s = Sin(TheCamera.Orientation - 0.85f);
CloudRotation += CWeather::Wind*s*0.001f;
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f) * 60.0f;
#ifdef FIX_BUGS
CloudRotation += CWeather::Wind*s*0.001f*CTimer::GetTimeStepFix();
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f*CTimer::GetTimeStepFix()) * 60.0f;
#else
CloudRotation += CWeather::Wind*s*0.001f;
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f) * 60.0f;
#endif
}
void

View file

@ -521,6 +521,9 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
brake = 0.2f * mod_HandlingManager.field_4 / m_fMass;
else
brake = mod_HandlingManager.field_4 / m_fMass;
#ifdef FIX_BUGS
brake *= CTimer::GetTimeStepFix();
#endif
}
}