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Add multisampling
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@ -661,8 +661,8 @@ public:
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int32 m_nSelectedScreenMode;
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int32 m_nSelectedScreenMode;
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#endif
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#endif
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#ifdef MULTISAMPLING
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#ifdef MULTISAMPLING
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static int8 m_nPrefsMSAALevel;
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int8 m_nPrefsMSAALevel;
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static int8 m_nDisplayMSAALevel;
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int8 m_nDisplayMSAALevel;
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#endif
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#endif
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enum LANGUAGE
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enum LANGUAGE
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@ -312,7 +312,7 @@ enum Config {
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# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
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# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
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# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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# define CUTSCENE_BORDERS_SWITCH
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# define CUTSCENE_BORDERS_SWITCH
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//# define MULTISAMPLING // adds MSAA option
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# define MULTISAMPLING // adds MSAA option
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# define INVERT_LOOK_FOR_PAD // enable the hidden option
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# define INVERT_LOOK_FOR_PAD // enable the hidden option
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# endif
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# endif
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#endif
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#endif
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@ -382,7 +382,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#ifdef LIBRW
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#ifdef LIBRW
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// these are not supported with librw yet
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// these are not supported with librw yet
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# undef MULTISAMPLING
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#endif
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#endif
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// IMG
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// IMG
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#define BIG_IMG // allows to read larger img files
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#define BIG_IMG // allows to read larger img files
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