mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 20:30:02 +00:00
VC fighting, Peds, many fixes including ghost bikes
This commit is contained in:
parent
515559d00c
commit
67a3c7d2ee
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@ -238,14 +238,14 @@ AnimAssocDesc aMeleeAnimDescs[] = {
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{ ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
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{ ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, // TODO(Miami): Overload that name for melee/swing
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{ ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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};
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AnimAssocDesc aSwingAnimDescs[] = {
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{ ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
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{ ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, // TODO(Miami): Overload that name for melee/swing
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{ ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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};
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AnimAssocDesc aWeaponAnimDescs[] = {
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{ ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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@ -234,6 +234,7 @@ enum AnimationId
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ANIM_MELEE_ATTACK_2ND,
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ANIM_MELEE_ATTACK_START,
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ANIM_MELEE_IDLE_FIGHTMODE,
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ANIM_MELEE_ATTACK_FINISH,
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ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE,
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ANIM_THROWABLE_THROWU,
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ANIM_THROWABLE_START_THROW,
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@ -5724,6 +5724,8 @@ cAudioManager::ClearMissionAudio(uint8 slot)
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m_sMissionAudio.m_bIsPlayed[slot] = false;
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m_sMissionAudio.m_bPredefinedProperties[slot] = true;
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m_sMissionAudio.m_nMissionAudioCounter[slot] = 0;
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m_sMissionAudio.m_bIsMobile[slot] = false;
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SampleManager.StopStreamedFile(slot + 1);
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}
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}
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@ -714,15 +714,17 @@ cMusicManager::UsesPoliceRadio(CVehicle *veh)
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{
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switch (veh->GetModelIndex())
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{
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case MI_FBICAR:
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case MI_POLICE:
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case MI_ENFORCER:
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case MI_PREDATOR:
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case MI_VCNMAV:
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case MI_POLMAV:
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case MI_COASTG:
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case MI_RHINO:
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case MI_BARRACKS:
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return true;
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case MI_MRWHOOP:
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case MI_HUNTER:
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return false;
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}
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return false;
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return veh->UsesSiren();
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}
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void
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@ -80,7 +80,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_RAMPLAYER_CLOSE;
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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if (pVehicle->UsesSiren())
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pVehicle->m_bSirenOrAlarm = true;
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}
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BackToCruisingIfNoWantedLevel(pVehicle);
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@ -136,7 +136,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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pVehicle->AutoPilot.m_bIgnorePathfinding) {
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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if (pVehicle->UsesSiren())
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pVehicle->m_bSirenOrAlarm = true;
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}
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BackToCruisingIfNoWantedLevel(pVehicle);
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@ -294,7 +294,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
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pVehicle->AutoPilot.m_bIgnorePathfinding){
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pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKCAR_CLOSE;
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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if (pVehicle->UsesSiren())
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pVehicle->m_bSirenOrAlarm = true;
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}
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}else{
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@ -540,7 +540,7 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
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return;
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pVehicle->bOccupantsHaveBeenGenerated = true;
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switch (pVehicle->GetModelIndex()){
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case MI_FBICAR:
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case MI_FBIRANCH:
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case MI_ENFORCER:
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pVehicle->SetUpDriver();
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for (int i = 0; i < 3; i++)
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@ -366,7 +366,7 @@ CCarCtrl::GenerateOneRandomCar()
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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}
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if (carModel == MI_FBICAR){
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if (carModel == MI_FBIRANCH){
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pVehicle->m_currentColour1 = 0;
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pVehicle->m_currentColour2 = 0;
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}
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@ -874,9 +874,9 @@ CCarCtrl::ChoosePoliceCarModel(void)
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CStreaming::HasModelLoaded(MI_POLICE))
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return ((CGeneral::GetRandomNumber() & 0xF) == 0) ? MI_ENFORCER : MI_POLICE;
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if (FindPlayerPed()->m_pWanted->AreFbiRequired() &&
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CStreaming::HasModelLoaded(MI_FBICAR) &&
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CStreaming::HasModelLoaded(MI_FBIRANCH) &&
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CStreaming::HasModelLoaded(MI_FBI))
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return MI_FBICAR;
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return MI_FBIRANCH;
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if (FindPlayerPed()->m_pWanted->AreArmyRequired() &&
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CStreaming::HasModelLoaded(MI_RHINO) &&
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CStreaming::HasModelLoaded(MI_BARRACKS) &&
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@ -67,7 +67,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
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eCopType copType = COP_STREET;
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switch (pVehicle->GetModelIndex())
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{
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case MI_FBICAR:
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case MI_FBIRANCH:
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modelInfoId = MI_FBI;
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copType = COP_FBI;
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break;
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@ -236,7 +236,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
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pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = 0;
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pVehicle->AutoPilot.m_nCruiseSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0;
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pVehicle->bExtendedRange = true;
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
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if (pVehicle->UsesSiren() && CGeneral::GetRandomNumber() & 1)
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pVehicle->m_bSirenOrAlarm = true;
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if (pVehicle->GetUp().z > 0.94f) {
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CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
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@ -3806,9 +3806,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2));
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else
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UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2));
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if (!ScriptParams[5])
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return 0;
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CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
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if (ScriptParams[5])
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CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
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if (CTheScripts::DbgFlag)
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CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
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return 0;
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@ -3833,9 +3832,8 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2));
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else
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UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2));
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if (!ScriptParams[7])
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return 0;
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CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
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if (ScriptParams[7])
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CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, (z1 + z2) / 2);
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if (CTheScripts::DbgFlag)
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CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2);
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return 0;
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@ -10722,12 +10720,9 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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UpdateCompareFlag(CGame::germanGame);
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return 0;
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case COMMAND_CLEAR_MISSION_AUDIO:
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{
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CollectParameters(&m_nIp, 1);
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debug("CLEAR_MISSION_AUDIO not implemented\n");
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//DMAudio.ClearMissionAudio(ScriptParams[0]);
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DMAudio.ClearMissionAudio(ScriptParams[0] - 1);
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return 0;
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}
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/*
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case COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST:
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CollectParameters(&m_nIp, 1);
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@ -13565,12 +13560,8 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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break;
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case COMMAND_WANTED_STARS_ARE_FLASHING:
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{
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static bool bShowed = false;
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if (!bShowed) {
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debug("WANTED_STARS_ARE_FLASHING not implemented, default to FALSE\n");
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bShowed = true;
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}
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UpdateCompareFlag(false);
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CWanted *pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted;
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UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->m_nWantedLevel > 0);
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return 0;
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}
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case COMMAND_SET_ALLOW_HURRICANES:
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@ -13622,7 +13613,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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}
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case COMMAND_DISPLAY_RADAR:
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CollectParameters(&m_nIp, 1);
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debug("DISPLAY_RADAR not implemented\n");
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CHud::m_HideRadar = ScriptParams[0] == 0;
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return 0;
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case COMMAND_REGISTER_BEST_POSITION:
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CollectParameters(&m_nIp, 2);
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@ -14421,7 +14412,7 @@ void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
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CollectParameters(pIp, b3D ? 8 : 6);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
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CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
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CVector pos = pPed->InVehicle() ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
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switch (command) {
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case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
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case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
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@ -15181,7 +15172,7 @@ void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
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CollectParameters(pIp, b3D ? 8 : 6);
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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script_assert(pPed);
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CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
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CVector pos = pPed->InVehicle() ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
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switch (command) {
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case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
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case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
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@ -15466,7 +15457,7 @@ void CRunningScript::DoDeatharrestCheck()
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if (!CTheScripts::IsPlayerOnAMission())
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return;
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CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
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if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown())
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if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest())
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return;
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#ifdef MISSION_REPLAY
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if (AllowMissionReplay != 0)
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@ -15478,6 +15469,7 @@ void CRunningScript::DoDeatharrestCheck()
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while (m_nStackPointer > 1)
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--m_nStackPointer;
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m_nIp = m_anStack[--m_nStackPointer];
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CMessages::ClearSmallMessagesOnly();
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*(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
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m_bDeatharrestExecuted = true;
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m_nWakeTime = 0;
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@ -15914,22 +15906,24 @@ void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, fl
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bool CTheScripts::IsPedStopped(CPed* pPed)
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{
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if (pPed->bInVehicle)
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if (pPed->InVehicle())
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return IsVehicleStopped(pPed->m_pMyVehicle);
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return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
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return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) &&
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!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
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}
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bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
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{
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CPed* pPed = pPlayer->m_pPed;
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if (pPed->bInVehicle)
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if (pPed->InVehicle())
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return IsVehicleStopped(pPed->m_pMyVehicle);
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if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
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RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
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return false;
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return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
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return (pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL) &&
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!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
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}
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bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
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@ -766,7 +766,8 @@ void CRadar::DrawMap()
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m_radarRange = RADAR_MIN_RANGE;
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vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
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DrawRadarMap();
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if (FrontEndMenuManager.m_PrefsRadarMode != 1)
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DrawRadarMap();
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}
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}
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@ -1380,11 +1380,11 @@ CStreaming::StreamVehiclesAndPeds(void)
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}
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if(FindPlayerPed()->m_pWanted->AreFbiRequired()){
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RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE);
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RequestModel(MI_FBIRANCH, STREAMFLAGS_DONT_REMOVE);
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RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE);
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}else{
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SetModelIsDeletable(MI_FBICAR);
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if(!HasModelLoaded(MI_FBICAR))
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SetModelIsDeletable(MI_FBIRANCH);
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if(!HasModelLoaded(MI_FBIRANCH))
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SetModelIsDeletable(MI_FBI);
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}
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@ -82,6 +82,7 @@ CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
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m_bZoneDisabled = false;
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field_628 = -1;
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m_nRoadblockNode = -1; // TODO(Miami): this will be nil
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m_bThrowsSpikeTrap = false;
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field_5FF = 0;
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m_fAbseilPos = 0.0f;
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m_bBeatingSuspect = false;
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@ -25,6 +25,7 @@ public:
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bool m_bZoneDisabled;
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float m_fAbseilPos;
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eCopType m_nCopType;
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bool m_bThrowsSpikeTrap;
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int32 field_624;
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int8 field_628;
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1100
src/peds/Ped.cpp
1100
src/peds/Ped.cpp
File diff suppressed because it is too large
Load diff
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@ -98,7 +98,6 @@ enum PedFightMoves
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FIGHTMOVE_PUNCHHOOK,
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FIGHTMOVE_PUNCHJAB,
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FIGHTMOVE_PUNCH,
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FIGHTMOVE_BODYBLOW = FIGHTMOVE_PUNCH,
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FIGHTMOVE_LONGKICK,
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FIGHTMOVE_ROUNDHOUSE,
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// Directionals
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@ -457,7 +456,7 @@ public:
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uint32 bIsDrowning : 1;
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uint32 bDrownsInWater : 1;
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//uint32 b156_4
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uint32 b156_8 : 1;
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uint32 bHeldHostageInCar : 1;
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uint32 bIsPlayerFriend : 1;
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uint32 bHeadStuckInCollision : 1;
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uint32 bDeadPedInFrontOfCar : 1;
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@ -467,7 +466,7 @@ public:
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uint32 bDoomAim : 1;
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uint32 bCanBeShotInVehicle : 1;
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//uint32 b157_8
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uint32 b157_10 : 1;
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uint32 bMakeFleeScream : 1;
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uint32 bPushedAlongByCar : 1;
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uint32 b157_40 : 1;
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uint32 bIgnoreThreatsBehindObjects : 1;
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@ -482,7 +481,6 @@ public:
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//uint32 b158_80
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// our own flags
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uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
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uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
|
||||
|
||||
uint8 m_gangFlags;
|
||||
|
@ -590,8 +588,8 @@ public:
|
|||
uint8 m_wepAccuracy;
|
||||
CEntity *m_pPointGunAt;
|
||||
CVector m_vecHitLastPos;
|
||||
uint32 m_curFightMove;
|
||||
uint32 m_lastFightMove;
|
||||
uint32 m_lastHitState; // TODO(Miami): What's this?
|
||||
uint8 m_fightButtonPressure;
|
||||
FightState m_fightState;
|
||||
bool m_takeAStepAfterAttack;
|
||||
|
@ -757,6 +755,8 @@ public:
|
|||
void SetWaitState(eWaitState, void*);
|
||||
bool FightStrike(CVector&, bool);
|
||||
void FightHitPed(CPed*, CVector&, CVector&, int16);
|
||||
int32 ChooseAttackPlayer(uint8, bool);
|
||||
int32 ChooseAttackAI(uint8, bool);
|
||||
int GetLocalDirection(const CVector2D &);
|
||||
void StartFightDefend(uint8, uint8, uint8);
|
||||
void PlayHitSound(CPed*);
|
||||
|
@ -960,6 +960,7 @@ public:
|
|||
bool Dying(void) { return m_nPedState == PED_DIE; }
|
||||
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
|
||||
bool OnGround(void) { return m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
|
||||
bool OnGroundOrGettingUp(void) { return OnGround() || m_nPedState == PED_GETUP; }
|
||||
|
||||
bool Driving(void) { return m_nPedState == PED_DRIVING; }
|
||||
bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
|
||||
|
@ -1028,6 +1029,20 @@ public:
|
|||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetFinishingAttackAnim(CWeaponInfo* weapon) {
|
||||
if (!!weapon->m_bFinish3rd)
|
||||
return ANIM_MELEE_ATTACK_FINISH;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) {
|
||||
if (!!weapon->m_bUse2nd)
|
||||
return ANIM_WEAPON_FIRE_2ND; // or ANIM_MELEE_ATTACK_2ND
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
// --
|
||||
|
||||
// My additions, because there were many, many instances of that.
|
||||
|
|
|
@ -784,6 +784,7 @@ CPlayerPed::PlayerControlM16(CPad *padUsed)
|
|||
GetWeapon()->Update(m_audioEntityId, nil);
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::PlayerControlFighter(CPad *padUsed)
|
||||
{
|
||||
|
@ -809,6 +810,7 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
|
|||
}
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
void
|
||||
CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
|
||||
{
|
||||
|
|
|
@ -559,16 +559,23 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
|
|||
CZoneInfo zoneInfo;
|
||||
CPed *gangLeader = nil;
|
||||
bool addCop = false;
|
||||
bool forceAddingCop = false;
|
||||
CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
|
||||
CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
|
||||
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
|
||||
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
|
||||
|
||||
if (wantedInfo->m_nWantedLevel > 2) {
|
||||
if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle
|
||||
&& (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
|
||||
if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle())
|
||||
forceAddingCop = true;
|
||||
|
||||
uint32 maxCops = CGame::IsInInterior() ? wantedInfo->m_MaxCops * 1.6f : wantedInfo->m_MaxCops;
|
||||
if ((ms_nNumCop < maxCops || forceAddingCop) &&
|
||||
(!playerInfo->m_pPed->bInVehicle &&
|
||||
(CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
|
||||
|| CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
|
||||
|| CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars
|
||||
+ CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse)) {
|
||||
+ CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse) || forceAddingCop)) {
|
||||
addCop = true;
|
||||
minDist = PedCreationDistMultiplier() * MIN_CREATION_DIST;
|
||||
maxDist = PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE);
|
||||
|
@ -693,6 +700,9 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
|
|||
if (!farEnoughToAdd)
|
||||
break;
|
||||
CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors);
|
||||
if (forceAddingCop && newPed->m_nPedType == PEDTYPE_COP)
|
||||
((CCopPed*)newPed)->m_bThrowsSpikeTrap = true;
|
||||
|
||||
newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
|
||||
|
||||
if (i != 0) {
|
||||
|
@ -721,10 +731,11 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
|
|||
}
|
||||
}
|
||||
|
||||
// TODO(Miami)
|
||||
CPed*
|
||||
CPopulation::AddPedInCar(CVehicle* car, bool isDriver)
|
||||
{
|
||||
int defaultModel = MI_MALE01;
|
||||
const int defaultModel = MI_MALE01;
|
||||
int miamiViceIndex = 0;
|
||||
bool imSureThatModelIsLoaded = true;
|
||||
CVector coors = FindPlayerCoors();
|
||||
|
@ -744,10 +755,6 @@ CPopulation::AddPedInCar(CVehicle* car, bool isDriver)
|
|||
preferredModel = 0;
|
||||
pedType = PEDTYPE_EMERGENCY;
|
||||
break;
|
||||
case MI_FBICAR:
|
||||
preferredModel = COP_FBI;
|
||||
pedType = PEDTYPE_COP;
|
||||
break;
|
||||
case MI_POLICE:
|
||||
case MI_PREDATOR:
|
||||
preferredModel = COP_STREET;
|
||||
|
@ -762,24 +769,24 @@ CPopulation::AddPedInCar(CVehicle* car, bool isDriver)
|
|||
preferredModel = COP_ARMY;
|
||||
pedType = PEDTYPE_COP;
|
||||
break;
|
||||
case MI_VICECHEE: // TODO(MIAMI): figure out new structure of the function
|
||||
preferredModel = COP_MIAMIVICE;
|
||||
case MI_FBIRANCH:
|
||||
preferredModel = COP_FBI;
|
||||
pedType = PEDTYPE_COP;
|
||||
miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1);
|
||||
break;
|
||||
case MI_TAXI:
|
||||
case MI_CABBIE:
|
||||
case MI_ZEBRA:
|
||||
case MI_KAUFMAN:
|
||||
if (CGeneral::GetRandomTrueFalse()) {
|
||||
pedType = PEDTYPE_CIVMALE;
|
||||
preferredModel = MI_TAXI_D;
|
||||
default:
|
||||
if (car->GetModelIndex() == MI_TAXI || car->GetModelIndex() == MI_CABBIE || car->GetModelIndex() == MI_ZEBRA || car->GetModelIndex() == MI_KAUFMAN) {
|
||||
if (isDriver) {
|
||||
pedType = PEDTYPE_CIVMALE;
|
||||
preferredModel = MI_TAXI_D;
|
||||
break;
|
||||
}
|
||||
} else if (car->GetModelIndex() == MI_VICECHEE && car->bIsLawEnforcer) {
|
||||
preferredModel = COP_MIAMIVICE;
|
||||
pedType = PEDTYPE_COP;
|
||||
miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1);
|
||||
break;
|
||||
}
|
||||
defaultModel = MI_TAXI_D;
|
||||
|
||||
// fall through
|
||||
default:
|
||||
int gangOfPed = 0;
|
||||
imSureThatModelIsLoaded = false;
|
||||
|
||||
|
@ -798,8 +805,12 @@ CPopulation::AddPedInCar(CVehicle* car, bool isDriver)
|
|||
if (preferredModel == -1)
|
||||
preferredModel = defaultModel;
|
||||
|
||||
if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModelInfo->m_vehicleClass))
|
||||
break;
|
||||
if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->GetRwObject()) {
|
||||
if (!car->IsPassenger(preferredModel) && !car->IsDriver(preferredModel)) {
|
||||
if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModelInfo->m_vehicleClass))
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (i == -1)
|
||||
preferredModel = defaultModel;
|
||||
|
|
|
@ -70,6 +70,7 @@ bool CHud::m_Wants_To_Draw_Hud;
|
|||
bool CHud::m_Wants_To_Draw_3dMarkers;
|
||||
wchar CHud::m_BigMessage[6][128];
|
||||
int16 CHud::m_ItemToFlash;
|
||||
bool CHud::m_HideRadar;
|
||||
|
||||
// These aren't really in CHud
|
||||
float CHud::BigMessageInUse[6];
|
||||
|
@ -902,20 +903,25 @@ void CHud::Draw()
|
|||
/*
|
||||
DrawRadar
|
||||
*/
|
||||
if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
|
||||
if (FrontEndMenuManager.m_PrefsRadarMode != 2 &&
|
||||
!m_HideRadar && (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR)) {
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
|
||||
CRadar::DrawMap();
|
||||
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
|
||||
if (FrontEndMenuManager.m_PrefsRadarMode != 1) {
|
||||
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
|
||||
#ifdef FIX_BUGS
|
||||
rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
|
||||
rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
|
||||
#else
|
||||
rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
|
||||
rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
|
||||
#endif
|
||||
|
||||
rect.Grow(6.0f);
|
||||
rect.Translate(0.0f, 2.0f);
|
||||
Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
|
||||
rect.Translate(0.0f, -2.0f);
|
||||
Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
|
||||
rect.Grow(6.0f);
|
||||
rect.Translate(0.0f, 2.0f);
|
||||
Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
|
||||
rect.Translate(0.0f, -2.0f);
|
||||
Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR);
|
||||
}
|
||||
CRadar::DrawBlips();
|
||||
}
|
||||
}
|
||||
|
@ -1570,6 +1576,7 @@ void CHud::Initialise()
|
|||
m_WeaponFadeTimer = 0;
|
||||
m_WeaponTimer = 0;
|
||||
|
||||
m_HideRadar = false;
|
||||
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
|
||||
m_LastWanted = 0;
|
||||
|
||||
|
@ -1617,6 +1624,7 @@ void CHud::ReInitialise() {
|
|||
m_WeaponFadeTimer = 0;
|
||||
m_WeaponTimer = 0;
|
||||
|
||||
m_HideRadar = false;
|
||||
m_LastDisplayScore = CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney;
|
||||
m_LastWanted = 0;
|
||||
}
|
||||
|
|
|
@ -85,6 +85,7 @@ public:
|
|||
static bool m_Wants_To_Draw_3dMarkers;
|
||||
static wchar m_BigMessage[6][128];
|
||||
static int16 m_ItemToFlash;
|
||||
static bool m_HideRadar;
|
||||
|
||||
// These aren't really in CHud
|
||||
static float BigMessageInUse[6];
|
||||
|
|
|
@ -1349,7 +1349,7 @@ CAutomobile::ProcessControl(void)
|
|||
if(!IsAlarmOn())
|
||||
ReduceHornCounter();
|
||||
}else{
|
||||
if(UsesSiren(GetModelIndex())){
|
||||
if(UsesSiren()){
|
||||
if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){
|
||||
if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
|
||||
Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5])
|
||||
|
@ -1559,7 +1559,7 @@ CAutomobile::ProcessControl(void)
|
|||
|
||||
|
||||
if(m_bSirenOrAlarm && (CTimer::GetFrameCounter()&7) == 5 &&
|
||||
UsesSiren(GetModelIndex()) && GetModelIndex() != MI_MRWHOOP)
|
||||
UsesSiren() && GetModelIndex() != MI_MRWHOOP)
|
||||
CCarAI::MakeWayForCarWithSiren(this);
|
||||
|
||||
|
||||
|
|
|
@ -460,7 +460,7 @@ bool CCrane::DoesCranePickUpThisCarType(uint32 mi)
|
|||
return mi == MI_FIRETRUCK ||
|
||||
mi == MI_AMBULAN ||
|
||||
mi == MI_ENFORCER ||
|
||||
mi == MI_FBICAR ||
|
||||
mi == MI_FBIRANCH ||
|
||||
mi == MI_RHINO ||
|
||||
mi == MI_BARRACKS ||
|
||||
mi == MI_POLICE;
|
||||
|
@ -474,7 +474,7 @@ bool CCranes::DoesMilitaryCraneHaveThisOneAlready(uint32 mi)
|
|||
case MI_FIRETRUCK: return (CarsCollectedMilitaryCrane & 1);
|
||||
case MI_AMBULAN: return (CarsCollectedMilitaryCrane & 2);
|
||||
case MI_ENFORCER: return (CarsCollectedMilitaryCrane & 4);
|
||||
case MI_FBICAR: return (CarsCollectedMilitaryCrane & 8);
|
||||
case MI_FBIRANCH: return (CarsCollectedMilitaryCrane & 8);
|
||||
case MI_RHINO: return (CarsCollectedMilitaryCrane & 0x10);
|
||||
case MI_BARRACKS: return (CarsCollectedMilitaryCrane & 0x20);
|
||||
case MI_POLICE: return (CarsCollectedMilitaryCrane & 0x40);
|
||||
|
@ -489,7 +489,7 @@ void CCranes::RegisterCarForMilitaryCrane(uint32 mi)
|
|||
case MI_FIRETRUCK: CarsCollectedMilitaryCrane |= 1; break;
|
||||
case MI_AMBULAN: CarsCollectedMilitaryCrane |= 2; break;
|
||||
case MI_ENFORCER: CarsCollectedMilitaryCrane |= 4; break;
|
||||
case MI_FBICAR: CarsCollectedMilitaryCrane |= 8; break;
|
||||
case MI_FBIRANCH: CarsCollectedMilitaryCrane |= 8; break;
|
||||
case MI_RHINO: CarsCollectedMilitaryCrane |= 0x10; break;
|
||||
case MI_BARRACKS: CarsCollectedMilitaryCrane |= 0x20; break;
|
||||
case MI_POLICE: CarsCollectedMilitaryCrane |= 0x40; break;
|
||||
|
|
|
@ -1512,7 +1512,7 @@ CVehicle::MakeNonDraggedPedsLeaveVehicle(CPed *ped1, CPed *ped2, CPlayerPed *&pl
|
|||
for(i = 0; i < numPeds2; i++)
|
||||
if(peds2[i]->IsFemale() || CGeneral::GetRandomTrueFalse()){
|
||||
peds2[i]->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
||||
peds2[i]->b156_8 = true;
|
||||
peds2[i]->bHeldHostageInCar = true;
|
||||
peds2[i]->bFleeAfterExitingCar = true;
|
||||
}
|
||||
}
|
||||
|
@ -1557,9 +1557,9 @@ CVehicle::IsLawEnforcementVehicle(void)
|
|||
}
|
||||
|
||||
bool
|
||||
CVehicle::UsesSiren(uint32 id)
|
||||
CVehicle::UsesSiren(void)
|
||||
{
|
||||
switch(id){
|
||||
switch(GetModelIndex()){
|
||||
case MI_FIRETRUCK:
|
||||
case MI_AMBULAN:
|
||||
case MI_FBICAR:
|
||||
|
|
|
@ -345,7 +345,7 @@ public:
|
|||
int FindTyreNearestPoint(float x, float y);
|
||||
bool IsLawEnforcementVehicle(void);
|
||||
void ChangeLawEnforcerState(uint8 enable);
|
||||
bool UsesSiren(uint32 id);
|
||||
bool UsesSiren(void);
|
||||
bool IsVehicleNormal(void);
|
||||
bool CarHasRoof(void);
|
||||
bool IsUpsideDown(void);
|
||||
|
|
Loading…
Reference in a new issue