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Checks rewritten

This commit is contained in:
Sergeanur 2019-10-03 23:32:31 +03:00
parent 2cf94348f5
commit 679f7bbcfa
2 changed files with 99 additions and 91 deletions

View file

@ -123,6 +123,18 @@ CPickup::GiveUsAPickUpObject(int32 handle)
return object; return object;
} }
bool
CPickup::CanBePickedUp(CPlayerPed *player)
{
assert(m_pObject != nil);
bool cannotBePickedUp =
(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
return !cannotBePickedUp;
}
bool bool
CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId) CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
{ {
@ -173,107 +185,102 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
} }
// if we didn't then we've got nothing to do // if we didn't then we've got nothing to do
if (isPickupTouched) { if (isPickupTouched && CanBePickedUp(player)) {
if ((m_pObject->GetModelIndex() != MI_PICKUP_BODYARMOUR || player->m_fArmour <= 99.5f) CPad::GetPad(0)->StartShake(120, 100);
&& (m_pObject->GetModelIndex() != MI_PICKUP_HEALTH || player->m_fHealth <= 99.5f) switch (m_eType)
&& (m_pObject->GetModelIndex() != MI_PICKUP_BRIBE || player->m_pWanted->m_nWantedLevel) {
&& (m_pObject->GetModelIndex() != MI_PICKUP_KILLFRENZY || !CTheScripts::IsPlayerOnAMission() && !CDarkel::FrenzyOnGoing() && CGame::nastyGame)) { case PICKUP_IN_SHOP:
CPad::GetPad(0)->StartShake(120, 100); if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
switch (m_eType) CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
}
else
{ {
case PICKUP_IN_SHOP: CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
}
else
{
CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
}
RemoveKeepType();
m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
return true;
}
break;
case PICKUP_ON_STREET:
case PICKUP_ON_STREET_SLOW:
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) { player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) { DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
}
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
}
else if (MI_PICKUP_CAMERA == m_pObject->GetModelIndex() && vehicle)
{
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
CPickups::bPickUpcamActivated = true;
CPickups::pPlayerVehicle = FindPlayerVehicle();
CPickups::StaticCamCoors = m_pObject->GetPosition();
CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
}
} }
if (m_eType == PICKUP_ON_STREET) {
m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
} else if (m_eType == PICKUP_ON_STREET_SLOW) {
if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex)
m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
else
m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
}
RemoveKeepType(); RemoveKeepType();
m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
return true; return true;
case PICKUP_ONCE: }
case PICKUP_ONCE_TIMEOUT: break;
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { case PICKUP_ON_STREET:
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) { case PICKUP_ON_STREET_SLOW:
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
} }
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE); DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
} }
Remove(); else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil)
return true; {
case PICKUP_COLLECTABLE1: DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
CWorld::Players[playerId].m_nCollectedPackages++; CPickups::bPickUpcamActivated = true;
CWorld::Players[playerId].m_nMoney += 1000; CPickups::pPlayerVehicle = FindPlayerVehicle();
CPickups::StaticCamCoors = m_pObject->GetPosition();
if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) { CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
printf("All collectables have been picked up\n");
CGarages::TriggerMessage("CO_ALL", -1, 5000, -1);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000;
} }
else
CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
return true;
case PICKUP_MONEY:
CWorld::Players[playerId].m_nMoney += m_nQuantity;
sprintf(gString, "$%d", m_nQuantity);
#ifdef MONEY_MESSAGES
CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
#endif
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return true;
//case PICKUP_IN_SHOP_OUT_OF_STOCK:
//case PICKUP_MINE_INACTIVE:
//case PICKUP_MINE_ARMED:
//case PICKUP_NAUTICAL_MINE_INACTIVE:
//case PICKUP_NAUTICAL_MINE_ARMED:
//case PICKUP_FLOATINGPACKAGE:
//case PICKUP_FLOATINGPACKAGE_FLOATING:
default:
break;
} }
if (m_eType == PICKUP_ON_STREET) {
m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
} else if (m_eType == PICKUP_ON_STREET_SLOW) {
if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex)
m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
else
m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
}
RemoveKeepType();
return true;
case PICKUP_ONCE:
case PICKUP_ONCE_TIMEOUT:
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
}
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
}
Remove();
return true;
case PICKUP_COLLECTABLE1:
CWorld::Players[playerId].m_nCollectedPackages++;
CWorld::Players[playerId].m_nMoney += 1000;
if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) {
printf("All collectables have been picked up\n");
CGarages::TriggerMessage("CO_ALL", -1, 5000, -1);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000;
}
else
CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
return true;
case PICKUP_MONEY:
CWorld::Players[playerId].m_nMoney += m_nQuantity;
sprintf(gString, "$%d", m_nQuantity);
#ifdef MONEY_MESSAGES
CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
#endif
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return true;
//case PICKUP_IN_SHOP_OUT_OF_STOCK:
//case PICKUP_MINE_INACTIVE:
//case PICKUP_MINE_ARMED:
//case PICKUP_NAUTICAL_MINE_INACTIVE:
//case PICKUP_NAUTICAL_MINE_ARMED:
//case PICKUP_FLOATINGPACKAGE:
//case PICKUP_FLOATINGPACKAGE_FLOATING:
default:
break;
} }
} }
} else { } else {

View file

@ -42,6 +42,7 @@ public:
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId); bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
private: private:
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; } bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
inline bool CanBePickedUp(CPlayerPed *player);
void RemoveKeepType(); void RemoveKeepType();
void Remove(); void Remove();
}; };